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Design Your Own Mission

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 Ideas

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xGhostx  
Posted: Thursday, Jul 19 2012, 10:45
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@xMatix
I know but in original game, yes, in dyom, I don't think so. I mean there are 3 behaviour in dyom (friend, neutral, enemy), so the next one is vagos, ballas,...?

But it would be great if it's possible.

@lee_atsugai
I'm sorry but you sound like mother. =]]


This post has been edited by xGhostx on Friday, Jul 20 2012, 06:44
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Davian Thule  
Posted: Saturday, Jul 21 2012, 07:39
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here's some ideas for dyom:
-actors must be able to shoot from cars like the S.W.A.T. tank and the Rhino
-possibility to set Frined, gang 1 and gang 2 to have some actors that shoot you and the enemy
-more animations
-possibility to enter a car as a passenger
-possibility to set the ammo of a weapon pick up
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xMatix  
Posted: Saturday, Jul 21 2012, 11:52
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actors must be able to shoot from cars like the S.W.A.T. tank and the Rhino

Impossible, maybe with other cleo mod, but not normally in game, because actors don't event shoot with these tanks in original game.
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AnDReJ98  
Posted: Saturday, Jul 21 2012, 12:44
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Actually it's possible,but not so cool way to do it. Remember, one of last missions in Los Santos,where you can shoot from car on the roof,but only gunpoint was showed.
For DYOM creatrs it shouldn't be a problem. Dutchy & PatrickW could make it in V7.

Cleo trick example in one DYOM mission.
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xMatix  
Posted: Saturday, Jul 21 2012, 12:50
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QUOTE (AnDReJ98 @ Saturday, Jul 21 2012, 12:44)
Actually it's possible,but not so cool way to do it. Remember, one of last missions in Los Santos,where you can shoot from car on the roof,but only gunpoint was showed.
For DYOM creatrs it shouldn't be a problem. Dutchy & PatrickW could make it in V7.

Cleo trick example in one DYOM mission.

Read what he wrote. It's not about easy cleo mod where we can shoot from the car, he mean that ACTOR (actor, not player) can shoot from the tank (missle) and S.W.A.T. van (water).
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AnDReJ98  
Posted: Saturday, Jul 21 2012, 12:55
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Yes you're right,they can drive but not shoot. icon14.gif But like some people say everything is possible,Maybe we'll see something special new in next version.
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xMatix  
Posted: Saturday, Jul 21 2012, 15:25
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QUOTE (AnDReJ98 @ Saturday, Jul 21 2012, 12:55)
Yes you're right,they can drive but not shoot. But like some people say everything is possible,Maybe we'll see something special new in next version.

I will say that once again. This is not russian game where everything is possible. I'll explain that in the most easiest way, if it would be possible, why after 8 years there's still no mod like that? And DYOM is just* SCM coding, where you use everything what you got in original game.
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xGhostx  
Posted: Sunday, Jul 22 2012, 04:09
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Hmm, I don't know if there's gonna be a next version.
Let's just hope.
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AnDReJ98  
Posted: Sunday, Jul 22 2012, 13:16
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Okey man,no offense...

xGhostx: PM me and i'll tell you everything about V7 i know.
And something more...
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Secronom President  
Posted: Sunday, Jul 22 2012, 18:26
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QUOTE (xGhostx @ Wednesday, Jul 18 2012, 21:08)
Double behaviour? Is that even possible?

Well, in normal game, there are five different behaviours: respect; like; neutral; ignore; hate.
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Davian Thule  
Posted: Monday, Jul 23 2012, 07:19
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Well, in normal game, there are five different behaviours: respect; like; neutral; ignore; hate.

If it is possible in standard game why it cant be set in DYOM? This my be a featur for DYOM7
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R3N3GADEAPOC  
Posted: Tuesday, Jul 31 2012, 22:00
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ALL YOU HAD TO DO WAS FOLLOW THE DAMN TRAIN,CJ.
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Make it so that if the player objective is NOT Cj then it can't talk, if the player objective is cj is can talk. Idk I found it unfitting playing as some characters and hearing CJ's voice.

Have Mission folders, Each folder has atleast 12 or more mission slots. For example: Load mission: You see a mission folder with a name for example "Ballas Attack" or something, it'll have an icon next to it, select it and you see the missions inside of it.

Can't really think of anything else, I think its fine the way it is.
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Agent Robinson  
Posted: Thursday, Aug 2 2012, 02:58
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Online Feature, updates/fixes for the mod.
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The - Hunter  
Posted: Thursday, Aug 16 2012, 20:44
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1 - Making the cut scenes in motion
2-Add new objectives
3 - Add new animation

I think these are the basics for me

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IXMJXI  
Posted: Saturday, Aug 18 2012, 13:29
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Not to be so darn negative, but we ain't sure if Dutchy and Patrick will make DYOM v.7. But ofcourse, I'm hoping for it to happen.
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DestaliusDark  
Posted: Monday, Aug 20 2012, 14:27
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Double Objectives/Side Objectives.

Objectives that are active durin a main objective, it would be nice for detective series or extra stuff.
Or Choises

ex. Kill Jake or Josh
Ex. Kill Greg, but in the mean time a objective that you need to run from wall to wall

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xGhostx  
Posted: Monday, Aug 20 2012, 15:16
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I don't know if it's possible. Dyom can only take things from the ordinary game I guess.
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Secronom President  
Posted: Monday, Aug 20 2012, 15:26
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I don't think I saw such a thing in the game, but I remember something like this in GTA III.

In mission Don't Spank Ma Bitch Up, there is an objective to kill the guy (his blip is on map) and a sub-objective to grab a baseball bat (it has a blip too.)
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Zizo008  
Posted: Thursday, Aug 23 2012, 13:25
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1-Weapon skill for player and actor
2-limit ammo capacity for player, 10000 is too much
3-can animate player
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xGhostx  
Posted: Friday, Aug 24 2012, 07:44
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QUOTE (Zizo008 @ Thursday, Aug 23 2012, 20:25)
can animate player

Hmmm?
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