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Design Your Own Mission

Pages: (51) 1 2 [3] 4 5 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Ideas

 Drop your ideas here
 
12jango  
Posted: Wednesday, Mar 25 2009, 12:10
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Hey, I have an idea (it's ok if you refuse this idea)
*I think it will be easy if you put an "free animation" in DYOM for actors and for cars.
So, what I mean with this is if you make an actor, then you choose an animation there will be "free animation", if we choose this one you can do what ever you want for example, shoot on the wall, get inside the car then drive it everywhere, run, jumping, punching, crouching, etc. Then to end it press"R". Then the effect is : during the mission, the actor with that "free animation" will do as you did before shoot on the wall, get inside the car then drive it everywhere, run, jumping, punching, crouching, etc just like what you controlled it before alien.gif alien.gif alien.gif alien.gif
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Sniputer  
Posted: Wednesday, Mar 25 2009, 14:05
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QUOTE (12jango @ Mar 25 2009, 12:10)
Hey, I have an idea (it's ok if you refuse this idea)
*I think it will be easy if you put an "free animation" in DYOM for actors and for cars.
So, what I mean with this is if you make an actor, then you choose an animation there will be "free animation", if we choose this one you can do what ever you want for example, shoot on the wall, get inside the car then drive it everywhere, run, jumping, punching, crouching, etc. Then to end it press"R". Then the effect is : during the mission, the actor with that "free animation" will do as you did before shoot on the wall, get inside the car then drive it everywhere, run, jumping, punching, crouching, etc just like what you controlled it before alien.gif alien.gif alien.gif alien.gif

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billy7877  
Posted: Wednesday, Mar 25 2009, 14:22
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QUOTE (12jango @ Mar 25 2009, 12:10)
Hey, I have an idea (it's ok if you refuse this idea)

I think Dutch3010 and/or PatrickW will Never Refuse all idea.
But i think they will refuse the idea if the idea is not compatible with the
game engine.

Am I true?? biggrin.gif
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PatrickW  
Posted: Wednesday, Mar 25 2009, 14:38
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We will indeed never use and idea. But this suggestion may indeed be a bit hard to implement.
We evaluate all ideas, and pick those that are really missing from the mod, and are feasible.

We try not to over-complicate the mod with things that would only be used now and than.
We created this mod, because we wanted to enable much more people to create missions for GTA,
So we try to keep it as simple as possible with enough features to create a wide variety of missions.
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Thorium  
Posted: Wednesday, Mar 25 2009, 17:37
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Ideas: 1. Some behaviours for cars, like, Must Destroy or something, where we need to destroy the car,
2. More weapons to choose for actors (Not only one)

EDIT: number 3 was already suggested by the guy that used the 3 alien smileys up there,
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12jango  
Posted: Thursday, Mar 26 2009, 02:48
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It's difficult to select/edit actors, objectives, cars, objects, pickups that stand in one place. So, why don't you add something like this ; actor>edit>then there will be a list contain the name of actors that we have placed ex; actor1, actor2,actor3,etc. Then it's the same thing for spawn/hide/delete actor. So, we will not make a mistake when we select,delete, or spaw/hide.
For objectives, pickups, cars, etc are also same like this.
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123robot  
Posted: Thursday, Mar 26 2009, 16:54
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QUOTE (12jango @ Mar 26 2009, 02:48)
It's difficult to select/edit actors, objectives, cars, objects, pickups that stand in one place. So, why don't you add something like this ; actor>edit>then there will be a list contain the name of actors that we have placed ex; actor1, actor2,actor3,etc. Then it's the same thing for spawn/hide/delete actor. So, we will not make a mistake when we select,delete, or spaw/hide.
For objectives, pickups, cars, etc are also same like this.

I have this problem too when hiding an actor that stands in the same place as another. (Or near.)
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Jackal1337  
Posted: Thursday, Mar 26 2009, 17:01
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ability to have multiple objective actors


btw dutchy are u really female? biggrin.gif
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Dutchy3010  
Posted: Thursday, Mar 26 2009, 18:49
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Yes, I am. Is it that strange?
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Jackal1337  
Posted: Friday, Mar 27 2009, 04:50
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QUOTE (Dutchy3010 @ Mar 26 2009, 18:49)
Yes, I am. Is it that strange?

usually women arent interested in coding tounge.gif
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Sniputer  
Posted: Friday, Mar 27 2009, 13:37
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QUOTE (Jackal1337 @ Mar 27 2009, 04:50)
QUOTE (Dutchy3010 @ Mar 26 2009, 18:49)
Yes, I am. Is it that strange?

usually women arent interested in coding tounge.gif

Womans don't like guns and all this except one girl from my class... just owns a airsoft AK47 biggrin.gif
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Jackal1337  
Posted: Saturday, Mar 28 2009, 06:09
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add pills those slow time, i know they are in game, make them as pickup
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xXx.Leo777.xXx  
Posted: Saturday, Mar 28 2009, 12:20
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here is an idea for The new version of DYOM:

Select Character's voice: It's kinda strange for any character especially a woman, or a character like Sweet for ex. to have CJ's voice, so I was thinking we would be able to have that option in the next version
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12jango  
Posted: Saturday, Mar 28 2009, 13:32
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1. The player > Can be set the armor and multiple equipments from the first time we start.
2. The actor > Also can have parachute, and also can use it.
3. I'm sure that you already know about one of GTA's mission that the objective is use a camera and take a picture of a person. So, I hope you will add this one to your DYOM.
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nuke80  
Posted: Saturday, Mar 28 2009, 15:19
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Definitely - The ability of moving the cam and the peds in the cutscenes. bored.gif

EDIT: And hey i just looked at your Post, The first ever Femaleplayer of GTA???? confused.gif confused.gif

I think ur lying sneaky2.gif

This post has been edited by nuke80 on Saturday, Mar 28 2009, 15:23
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billy7877  
Posted: Saturday, Mar 28 2009, 18:47
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I believe dutch3010 is real female cuz not only male like game killing and shooting.

But my idea is add Multiple feature and actor>must die before objective continue

-Multiple Feature
1. Add multiple actor/car/object
We only need set the settings one time then press Y to add the actor and press F to finish adding the actor same
thing like if you add multiple car and multiple object.


: and the actor available like this opcode
Player can hold a cellphone
0729: AS_actor $PLAYER_ACTOR hold_cellphone 1

Actor action un-interrupted by weapon fire
0946: set_actor 1@ actions_uninterupted_by_weapon_fire 1


Yes... I learn Sanny Builder too... And I really confused about the opcode... hehe!! biggrin.gif
You should and feature at the opcode.

So
-player can use cellphone to make a dialoge
-the actor action will not interrupted by weapon fire... Such as if the actor shoot by M4..
When at short range, if you shoot the actor, him/her action will interrupted... So, if this setting is
on, him/her action will not interrupted.



Also don't forget to add some icon at the radar!!!
And give effect like light (Like the mission at General Dillema). The light is spot the entrance to the Area69.
Blood effect and fire effect...
Actor can drive a car...
Wooohhh........ Too much idea............... from other people too.......




Are you don't get confused because there are a lot people request the idea??
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TNTX32  
Posted: Saturday, Mar 28 2009, 19:06
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We are all lazy, I know that.

Sniputer stop with the "" things, it's really unfunny and you won't get anyone.

- You need to chase and kill a multiple amount of cars. And get the pickups that they had while driving.
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Sniputer  
Posted: Saturday, Mar 28 2009, 22:30
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QUOTE (TNTX32 @ Mar 28 2009, 19:06)
We are all lazy, I know that.

Sniputer stop with the "" things, it's really unfunny and you won't get anyone.

- You need to chase and kill a multiple amount of cars. And get the pickups that they had while driving.

"You can't stop me!"
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darbeli0  
Posted: Saturday, Mar 28 2009, 22:36
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- Kill all actors objective. (You must kill all actors before this objective)

- Other actors can use vehicles

- Our friends using car and we make drive-by (First desinger drive to way ,if he make bad drive , actor(bot) too)

- Usable objects. (Ex. basketball....) ---- But not needed . This is for making more fun.

- Multiple "kill actor objective" -------- Ex. Kill Ryder and Smoke.

- Multiple "checkpoint" ------- Ex. Go here or go there.

- Wait(survive) ** sec. for complate objective. (Survive objective)

- World bounders.

- Player sound changing for his/her skin. ----- Not needed . But if you can do this the game gives more fun.

- Actors (Bots) can be hitman for some weapons. (Ex. Duel Pistol)

- We can change CJ Clotes



Thanks

This post has been edited by darbeli0 on Wednesday, Apr 1 2009, 17:38
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12jango  
Posted: Sunday, Mar 29 2009, 01:55
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Hey, I wanna request something to you Dutchy and PatrickW. If you don't mind could you try to upload your own mission?? I'm really curious about your ability to make missions. alien.gif alien.gif alien.gif alien.gif
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