Ideas Drop your ideas here
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12jango  |
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"This is not revenge! This is entertainment!"

Group: Members
Joined: Mar 8, 2008


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1. The actors actor can be turned into friend, enemy, or neutral after the selected objective. 2. We can gain wanted star levels until kill an actor or hit an objective (off course we can set the wanted star levels). 3. Hey how about this, an animation : actors can be set to shoot/attack something. (Maybe we can set them to attack certain cars/ objects). 4. Can make shadows in any place. (What I mean is like in madd dog's mansion. There are some shadows that you can use them to hide from your enemies, so the enemies won't attack us if we hide in the shadows) 5. Enable to change CJ's cloth from the start or after hit an objective 6. Can enable/disable the cola machines, games, and wardrobes 7. This is what I meant dialogues during the gameplay : http://www.flickr.com/photos/34072401@N07/3368659587/8. And this is what I meant a marker to start a mission, (I said I wanted that we can put more than 1 missions in 1 DYOM file, and there are some marker in certain places to start a mission) http://www.flickr.com/photos/34072401@N07/...in/photostream/9. Please add some behaviour for neutral actor, like : avoid(always running from friend & enemy actors), normal, hold position, attack friend&actor, attack (attacking an actor or player who attack him) 10. Enable to change the player's and actors' fighting style (boxing, kung fu, kick boxing, or standard) 11. Enable to make player do an animation after an objective or we can set the player have to press action (tab) button to do that animation, we can set the time how long the player do an animation. This post has been edited by 12jango on Saturday, Mar 21 2009, 16:24
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12jango  |
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"This is not revenge! This is entertainment!"

Group: Members
Joined: Mar 8, 2008


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There are only 3 actor types (neutral, enemy, friend) Please, add 1 more, the behaviour is like this : If 1 of them (the same type) attacked/killed by player, or the player aim a weapon to them, the same type of this actor will go to the player and try to kill the player (you). But still, they have animation, health, weapon, behaviours (normal, hold position, hold&direct, attack direct), accuracy, headshot, like the other. (But I have no idea what is the name of this type)
Reason : I really want to make a mission like in "hitman" mission.
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TNTX32  |
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HAAAAAXXX!!!

Group: BUSTED!
Joined: Feb 23, 2009


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- You must take a car to somewhere else with a Towtruck / Tractor. - No-Limits (after all, if the game crash, it's the designer's problem, let's not put strict lilmits) - You must use a Forklift to put something in a car, or you just must put something in a car with enter, like in Robbing Uncle Sam. - Bulgary Missions (home invasion mission) - Once you got somewhere, or after an objective, a new wanted level appears. Or the current wanted level get down. - Races (people are riding a car faster to somewhere and you need to be the winner there). - Just Business Cutscene (there's a slow-motion while a cutscene, and cars can explode.) - Possibility to make MORE OBJECTIVES ACTORS TO BE KILLED IN THE SAME MOMENT (because we can spawn only one, then the another one... so, bad)
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