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Design Your Own Mission

Pages: (51) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Ideas

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billy7877  
Posted: Saturday, Mar 14 2009, 13:24
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-If place a weapon pickup, i can set the ammo of that weapon except melle weapon such as knife, chainsaw, etc...
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TNTX32  
Posted: Saturday, Mar 14 2009, 14:56
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OMG! So many good ideas!

I'm really waiting for 5.0 so I'll can make real missions biggrin.gif
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billy7877  
Posted: Sunday, Mar 15 2009, 12:39
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Please don't forget about if set actor accuracy
-Range
1. Enable Infinity Range
2. Disable Infinity Range
-Accuracy
1. 10
2. 25
3. 50
5. 75
6. 100

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PatrickW  
Posted: Sunday, Mar 15 2009, 20:15
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Just to be clear and prevent disappointments:

The fact that things are suggested here will not mean that they will be present in the next release. Some ideas are just simply not possible with the engine, other things are possible but don't fit well with the current architecture of DYOM while other things would fit, but will have to wait until later because other things have more priority.

Things that are easy to implement, sound like a good idea to us and fit well, will however be in the next release off course.

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TNTX32  
Posted: Monday, Mar 16 2009, 18:38
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Car Features , Gang Team and stats editor are the important
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ludi911  
Posted: Monday, Mar 16 2009, 19:09
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My idea :Voice for mission cutscreens wink.gif
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[BigDog]  
Posted: Monday, Mar 16 2009, 19:24
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QUOTE (ludi911 @ Mar 16 2009, 19:09)
My idea :Voice for mission cutscreens wink.gif

It is possible, however it won`t work well with DYOM I think.
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Ruscris2  
Posted: Monday, Mar 16 2009, 20:20
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QUOTE (ludi911 @ Mar 16 2009, 19:09)
My idea :Voice for mission cutscreens wink.gif

If this will be in a version will be the best feature ! The cutscene is to...Silent. A little:Good Work,sh*t... (Exmemples) will be good.
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billy7877  
Posted: Wednesday, Mar 18 2009, 09:13
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why i can't put actor at the top of any vehicle???
I want to put actor at the top of vehicle....
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billy7877  
Posted: Thursday, Mar 19 2009, 09:41
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available to set actor action un-interrupted by weapon fire.
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123robot  
Posted: Thursday, Mar 19 2009, 16:16
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How about the option to add smoke and fire after certain objectives? (Like in Burning Desire and End of the Line.) If you add fire, it can't dissapear unless you use an extinguisher. You can choose if the fire must be put out or not. You can also hide fires and smoke and Spawn it after certain objectives just like cars, actor and pickups.
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12jango  
Posted: Friday, Mar 20 2009, 01:34
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"This is not revenge! This is entertainment!"
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1. The actors actor can be turned into friend, enemy, or neutral after the selected objective.
2. We can gain wanted star levels until kill an actor or hit an objective (off course we can set the wanted star levels).
3. Hey how about this, an animation : actors can be set to shoot/attack something. (Maybe we can set them to attack certain cars/ objects).
4. Can make shadows in any place. (What I mean is like in madd dog's mansion. There are some shadows that you can use them to hide from your enemies, so the enemies won't attack us if we hide in the shadows)
5. Enable to change CJ's cloth from the start or after hit an objective
6. Can enable/disable the cola machines, games, and wardrobes
7. This is what I meant dialogues during the gameplay :
http://www.flickr.com/photos/34072401@N07/3368659587/
8. And this is what I meant a marker to start a mission, (I said I wanted that we can put more than 1 missions in 1 DYOM file, and there are some marker in certain places to start a mission)
http://www.flickr.com/photos/34072401@N07/...in/photostream/
9. Please add some behaviour for neutral actor, like : avoid(always running from friend & enemy actors), normal, hold position, attack friend&actor, attack (attacking an actor or player who attack him)
10. Enable to change the player's and actors' fighting style (boxing, kung fu, kick boxing, or standard)
11. Enable to make player do an animation after an objective or we can set the player have to press action (tab) button to do that animation, we can set the time how long the player do an animation.

This post has been edited by 12jango on Saturday, Mar 21 2009, 16:24
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12jango  
Posted: Friday, Mar 20 2009, 01:53
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I can't move the camera when I want to place an object, so it's difficult to place an object to the position that I want. So, can you please make it possible to move the camera (using mouse) when put an object?

And don't forget to add the limit of actors, pickup, cars, object, and objective. (I hope all of that can be added into 150)

This post has been edited by 12jango on Saturday, Mar 21 2009, 14:25
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12jango  
Posted: Friday, Mar 20 2009, 02:41
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There are only 3 actor types (neutral, enemy, friend)
Please, add 1 more, the behaviour is like this : If 1 of them (the same type) attacked/killed by player, or the player aim a weapon to them, the same type of this actor will go to the player and try to kill the player (you). But still, they have animation, health, weapon, behaviours (normal, hold position, hold&direct, attack direct), accuracy, headshot, like the other. (But I have no idea what is the name of this type)

Reason : I really want to make a mission like in "hitman" mission.
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billy7877  
Posted: Saturday, Mar 21 2009, 02:29
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When we set Gang, > Friend
-Normal
-Hold Position
-Follow Player
-Must Survive
-Hold Position and Must Survive
-Follow Player and Must Survive
-Hold and Direct
You should add some
-Not attack enemy
-Not attack enemy and Must Survive

And add some option when set Gang > Enemy
-Not attack enemy

For Gang Friend > So the actor that set "Not attack enemy" will never attack your enemy or shoot your enemy.
If it set Not attack enemy and must survive, mean you must cover that actor. If he/she die > Mission Failed!!

For Gang Enemy > So the actor will not shoot you. It will be useful like an actor objective..
use surrender animation but you must kill the actor...!!! So the actor like already surrender.
Sometime if set actor animation surrender, he will still shooting...!!!

This post has been edited by billy7877 on Saturday, Mar 21 2009, 02:31
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12jango  
Posted: Saturday, Mar 21 2009, 14:39
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Put "Link The Missions>"yes" or "no" at "Mission Menu" , so we can play all the mission in the slot continuously until the end of the slot.
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12jango  
Posted: Saturday, Mar 21 2009, 16:23
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1. Objectives also can be hide
2. Enable to set actor(s) cannot be leave and we can set the message if we leave an objective car (usually only a message like this : get back in you vehicle"), and also for the actor(s) that cannot be leave.
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TNTX32  
Posted: Monday, Mar 23 2009, 17:11
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- You must take a car to somewhere else with a Towtruck / Tractor.
- No-Limits (after all, if the game crash, it's the designer's problem, let's not put strict lilmits)
- You must use a Forklift to put something in a car, or you just must put something in a car with enter, like in Robbing Uncle Sam.
- Bulgary Missions (home invasion mission)
- Once you got somewhere, or after an objective, a new wanted level appears. Or the current wanted level get down.
- Races (people are riding a car faster to somewhere and you need to be the winner there).
- Just Business Cutscene (there's a slow-motion while a cutscene, and cars can explode.)
- Possibility to make MORE OBJECTIVES ACTORS TO BE KILLED IN THE SAME MOMENT (because we can spawn only one, then the another one... so, bad)
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TNTX32  
Posted: Tuesday, Mar 24 2009, 16:24
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BTW, it's REALLY, REALLY ANNOYING that you can't move around while selecting cars.

So you want a bike and you need to press Y 150 times, until you see a Big Boat that kill you and f*ck up the camera huh ?

And also, try making a vehicle spawn tool, a real one. It's annoying to press Y 150 times sad.gif
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12jango  
Posted: Wednesday, Mar 25 2009, 11:57
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Hey, I ever tried the neutral, enemy, and friend(except follow player and follow player and must survive) cannot swim. So, I think it's better if you put an option to the actors "swim">"yes" or "no"
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