|
 |
|
|
|
|
|
DYOM Mission Designers Manual A reference guide
 |
|
 |
| |
PatrickW  |
|
GTA Juggernaut

Group: Moderators
Joined: Jan 7, 2004



|
Concepts in DYOM This will be a very brief introduction into the concepts of DYOM. With this basic knowlegde, the rest of this document and the inline helptexts should provide you enough information to make full use of the possibilities of DYOM. The most important things in the missions you create with DYOM are the objectives. If you have achieved all the objectives of a mission, the mission is passed. For your missions, you can set a number of objectives, which the player of the mission must achieve in sequence. For each objective you can choose one of the four available kinds: A checkpoint that must be reached, a actor that must be killed, a car that must be entered or a pickup that must be picked up. Besides the objectives you can also add other items: actors (either enemy, friend or neutral), cars, pickups and objects. Items don't have to be available during the whole mission. You can design them to appear after a certain objective has been achieved and hide them after a certain objective has been achieved. In designmode one of the objectives is "selected" which is indicated by a yellow marker, instead of the normal white marker over an objective. By default, the last added objective is selected, but you can select another one from the objective menu. When you add an objective, they will be inserted behind the currently selected objective. When you add items to the game, they will appear during the mission after the currently selected objective has been achieved. Afterwards, you can use the "SPAWN" and "HIDE" menu-options to determine when the item spawns and disappears. These options change them to the time when the currently selected objective is achieved.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
PatrickW  |
|
GTA Juggernaut

Group: Moderators
Joined: Jan 7, 2004



|
Mission MenuIn the mission menu you can load a mission, save a mission, clear the current mission and play the current mission. When you save a mission, you can choose from 8 slots, which is similar to GTA savegames. Missions are stored in “San Andreas User Files”. The files are named "DYOMx.dat", where x represents the slotnumber. These files can be distributed to other people, so that they can play your missions too. When loading a mission you have to choose from the same 8 slots, and the mission is opened. If you want it you can still edit it, or select "Play Mission" to play it. Finally there is "New Missions" which clears the current mission, and allows you to start designing a new one. You can upload missions that you create to our website: http://dyom.gtagames.nl, which will also contain lots of missions by other people that you can download and play.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|