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Design Your Own Mission

Pages: (32) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Bug reports

 Help improve DYOM
 
PatrickW  
Posted: Sunday, Mar 8 2009, 11:09
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In this topic you can report crashes and other bugs you encounter while using DYOM.

There are three mayor types of crashes:
  1. Crashes that occur as soon as you start SA/DYOM.
  2. Crashes that occur during designing a mission.
  3. Crashes that occur during playing a mission.
I'll try to describe shortly what is the best way to handle them:
Crashes that occur as soon as you start SA/DYOM
These are almost always related to incorrect CLEO3 installation.
- CLEO3 is not installled at all.
- CLEO3 is improperly installed.
- The .exe you have is not compatible with CLEO3 ( see here for a link to a compatible version).

Crashes that occur during designing a mission.
- Do you have other mods installed, that might conflict with DYOM?
- Try to disable CLEO scripts that are active.
- Report the problem in this thread, with as much detail about the moment the crash occurs. What was the state of your mission, and at exactly what moment did it crash? Be as detailed as possible, so instead of reporting that it crashes while adding an actor, it is even better to report that the crash occured right after you pressed <space> while selecting a RPG as the weapon for an actor.
- if possible include scmlog.txt in your report, if you have the scmlog CLEO plug-in installed. (recommended)

Crashes that occur during playing a mission
- Report the problem in this thread, provide a link to the mission-file that you played, and try to describe as accurate as possible the circumstances of the crash.
- if possible include scmlog.txt in your report, if you have the scmlog CLEO plugin installed. (recommended)

We want DYOM to be crash free, and will always try to fix any problems. But we can only fix problems if we can reproduce the problem or if the description of the problem is good enough. This will enable us to get a clue about the location of the bug in our code and we don't have to search in all the 15.000+ lines of scm-code that we have written sofar for this mod.

This post has been edited by PatrickW on Sunday, Mar 8 2009, 12:07
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BerkoGame  
Posted: Monday, Mar 9 2009, 16:54
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12# CheckPoint - Error and Crash
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TNTX32  
Posted: Tuesday, Mar 10 2009, 20:15
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I just detected a major 4.1 bug:

When we start "DESIGN YOUR OWN MISSION" in New Game, the game instantly freezes (forever).
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coolguyy88  
Posted: Wednesday, Mar 11 2009, 07:24
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i too have a prob,when i load the mission of slot 2,the mission of slot 1 comes.why? suicidal.gif
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Dutchy3010  
Posted: Wednesday, Mar 11 2009, 09:23
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QUOTE (coolguyy88 @ Mar 11 2009, 09:24)
i too have a prob,when i load the mission of slot 2,the mission of slot 1 comes.why? suicidal.gif

I don't know, perhaps you have the mission twice? It's working when I try it...
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TNTX32  
Posted: Wednesday, Mar 11 2009, 11:16
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Just go back to 4.0
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PatrickW  
Posted: Wednesday, Mar 11 2009, 12:38
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QUOTE (TNTX32 @ Mar 11 2009, 12:16)
Just go back to 4.0

That won't solve a thing.
Creating a good and useful error-report is much better, as it will enable us to resolve any issues.
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TNTX32  
Posted: Wednesday, Mar 11 2009, 13:48
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Sorry, it was a very rare crash.
Sorry for any inconvenience I may have caused mad.gif
It works aigain. icon14.gif
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billy7877  
Posted: Thursday, Mar 12 2009, 09:51
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CRAZY Because Design Your Own Mission
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QUOTE (TNTX32 @ Mar 10 2009, 20:15)
I just detected a major 4.1 bug:

When we start "DESIGN YOUR OWN MISSION" in New Game, the game instantly freezes (forever).

I NEVER found bug like that
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billy7877  
Posted: Friday, Mar 13 2009, 08:21
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CRAZY Because Design Your Own Mission
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Here i found a little bug.
when i were designing a mission, i choose load game and i cancel it.
Then i make a new mission. you know what happen???
The Designer doesn't erase the marker, actor, car and the designer do nothing.
but still can design a mission...

Hope you understand what i mean because my English is bad....

This post has been edited by billy7877 on Friday, Mar 13 2009, 10:28
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PatrickW  
Posted: Friday, Mar 13 2009, 10:04
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QUOTE (billy7877 @ Mar 13 2009, 09:21)
Here i found a little bug.
when i were designing a mission, i choose load game and i cancel it.
Then i make a new gang. you know what happen???
The Designer doesn't erase the marker, actor, car and the designer do nothing.
but still can design a mission...

Hope you understand what i mean because my English is bad....

Thanks for your report. cookie.gif cookie.gif

We've been able to find and solve this bug.
It turns out that canceling a "load mission" menu was not handled correctly.

This will be solved in the next release. If such a thiung happens, you shuld still be able to save your mission, restart DYOM and load it again to get rid of the non-erased items.
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billy7877  
Posted: Friday, Mar 13 2009, 10:26
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CRAZY Because Design Your Own Mission
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QUOTE (PatrickW @ Mar 13 2009, 10:04)
QUOTE (billy7877 @ Mar 13 2009, 09:21)
Here i found a little bug.
when i were designing a mission, i choose load game and i cancel it.
Then i make a new gang. you know what happen???
The Designer doesn't erase the marker, actor, car  and the designer do nothing.
but still can design a mission...

Hope you understand what i mean because my English is bad....

Thanks for your report. cookie.gif cookie.gif

We've been able to find and solve this bug.
It turns out that canceling a "load mission" menu was not handled correctly.

This will be solved in the next release. If such a thiung happens, you shuld still be able to save your mission, restart DYOM and load it again to get rid of the non-erased items.

You're Welcome!!
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123robot  
Posted: Friday, Mar 13 2009, 19:46
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I have a weird bug.

At one of the cutscenes, (when playing,) there is no text when there is supposed to be, then on the next cutscene, there is just a white box. Then after that there are 2 white boxes, a green box which is supposed to be my cash, and a white box at the top. Then it crashes.

Here is everything in my mission:

Mission starts at Aldea Malvada. Player starts in between some rocks. Weather is sandstorm and time is 19: 00
Actor doing animation #79.
Cutscene. Duration=4 seconds.
Hide actor, add new actor doing animation #26 or something.
Cutscene. Duration=4 seconds.
Hide actor. Add new actor doing animation #25.
Cutscene. Duration=5 seconds
Cutscene. Duration=3 seconds.
Cutscene. Duration=2 seconds
Cutscene. Duration=2 seconds.
Teleport player.
Pickup objective. Weapon, AK.
Teleport player.
Add actor doing animation #6
Cutscene. Duration=6 seconds
Hide actor.
Teleport player.
Object=Caligula Casino blueprints
Checkpoint objective.
Teleport player.
(This is when it starts going all weird.) Add actor doing animation #3.
Cutscene. Duration=6 seconds.
Hide actor. Add new actor doing animation #32 or something.
Cutscene. Duration=5 seconds.
Hide actor.
Add car=Patriot.
Add actor doing animation #1 with M4
Add actor doing animation #1 with M4
Add actor with M4
Add actor with M4
Add objective actor with sniper.

Then I stopped to test it and noticed the bug.
If you can find out what's wrong it would be appreciated. smile.gif
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PatrickW  
Posted: Friday, Mar 13 2009, 21:20
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Can you supply a saved mission with this, which shows the problem.
That might make it easier to track down.
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12jango  
Posted: Saturday, Mar 14 2009, 09:38
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Sometime when I made an actor/player, then choose a weapon, when I select a weapon, I can't do anything anymore. When I tried to press y/n or another buttons (f,space,etc) it doesn't work alien.gif alien.gif alien.gif

This post has been edited by 12jango on Saturday, Mar 14 2009, 10:26
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Dutchy3010  
Posted: Saturday, Mar 14 2009, 10:45
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Do you have other mods installed, such like CLEO mods or weapon mods?
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123robot  
Posted: Saturday, Mar 14 2009, 12:42
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Here is the link to the bugged mission:

http://dyom.gtagames.nl/?act=show&id=432
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12jango  
Posted: Saturday, Mar 14 2009, 15:00
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QUOTE (Dutchy3010 @ Mar 14 2009, 10:45)
Do you have other mods installed, such like CLEO mods or weapon mods?

Errr...Only Snow mod
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12jango  
Posted: Saturday, Mar 14 2009, 15:24
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1. if I make some marker, and I make them more than 10, the next will be invisible (not when playing, but when making), please fix it! alien.gif confused.gif confused.gif alien.gif
2. Something that bother me. If I make some red marker (objective), then I play the mission, it always need to stop at it for a while to go to the next objective, so it is impossible to hit the markers with a high-speed cars, you have to slow down your car. Please fix this! I want the markers work well! (Like in real GTA San Andreas race missions, you can drive your car with high speed go through the markers without need to slow down or maybe stop at the marker)
alien.gif alien.gif alien.gif alien.gif alien.gif alien.gif alien.gif alien.gif alien.gif alien.gif alien.gif alien.gif
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PatrickW  
Posted: Saturday, Mar 14 2009, 18:51
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QUOTE (12jango @ Mar 14 2009, 16:24)
1. if I make some marker, and I make them more than 10, the next will be invisible (not when playing, but when making), please fix it! alien.gif confused.gif confused.gif alien.gif
2. Something that bother me. If I make some red marker (objective), then I play the mission, it always need to stop at it for a while to go to the next objective, so it is impossible to hit the markers with a high-speed cars, you have to slow down your car. Please fix this! I want the markers work well! (Like in real GTA San Andreas race missions, you can drive your car with high speed go through the markers without need to slow down or maybe stop at the marker)
alien.gif alien.gif alien.gif alien.gif alien.gif alien.gif alien.gif alien.gif alien.gif alien.gif alien.gif alien.gif

1) The limit on the number of markers shows simultaneous is an issue with the game engine. There's not much we can do about that.

2) We'll try to get the markers more responsive, but in the meanwhile a solution is to not make the markers to small, when they are intended to be obtained at high speed. Bigger markers will detect the player at a much higher speed.

@123robot: Thanks, we'll look into the mission, so see what the causes the problem.
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