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Bug reports Help improve DYOM
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PatrickW  |
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GTA Juggernaut

Group: Moderators
Joined: Jan 7, 2004



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In this topic you can report crashes and other bugs you encounter while using DYOM. There are three mayor types of crashes: - Crashes that occur as soon as you start SA/DYOM.
- Crashes that occur during designing a mission.
- Crashes that occur during playing a mission.
I'll try to describe shortly what is the best way to handle them: Crashes that occur as soon as you start SA/DYOMThese are almost always related to incorrect CLEO3 installation. - CLEO3 is not installled at all. - CLEO3 is improperly installed. - The .exe you have is not compatible with CLEO3 ( see here for a link to a compatible version). Crashes that occur during designing a mission.- Do you have other mods installed, that might conflict with DYOM? - Try to disable CLEO scripts that are active. - Report the problem in this thread, with as much detail about the moment the crash occurs. What was the state of your mission, and at exactly what moment did it crash? Be as detailed as possible, so instead of reporting that it crashes while adding an actor, it is even better to report that the crash occured right after you pressed <space> while selecting a RPG as the weapon for an actor. - if possible include scmlog.txt in your report, if you have the scmlog CLEO plug-in installed. (recommended) Crashes that occur during playing a mission- Report the problem in this thread, provide a link to the mission-file that you played, and try to describe as accurate as possible the circumstances of the crash. - if possible include scmlog.txt in your report, if you have the scmlog CLEO plugin installed. (recommended) We want DYOM to be crash free, and will always try to fix any problems. But we can only fix problems if we can reproduce the problem or if the description of the problem is good enough. This will enable us to get a clue about the location of the bug in our code and we don't have to search in all the 15.000+ lines of scm-code that we have written sofar for this mod. This post has been edited by PatrickW on Sunday, Mar 8 2009, 12:07
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123robot  |
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Mack Pimp

Group: Members
Joined: Nov 27, 2007


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I have a weird bug. At one of the cutscenes, (when playing,) there is no text when there is supposed to be, then on the next cutscene, there is just a white box. Then after that there are 2 white boxes, a green box which is supposed to be my cash, and a white box at the top. Then it crashes. Here is everything in my mission: Mission starts at Aldea Malvada. Player starts in between some rocks. Weather is sandstorm and time is 19: 00 Actor doing animation #79. Cutscene. Duration=4 seconds. Hide actor, add new actor doing animation #26 or something. Cutscene. Duration=4 seconds. Hide actor. Add new actor doing animation #25. Cutscene. Duration=5 seconds Cutscene. Duration=3 seconds. Cutscene. Duration=2 seconds Cutscene. Duration=2 seconds. Teleport player. Pickup objective. Weapon, AK. Teleport player. Add actor doing animation #6 Cutscene. Duration=6 seconds Hide actor. Teleport player. Object=Caligula Casino blueprints Checkpoint objective. Teleport player. (This is when it starts going all weird.) Add actor doing animation #3. Cutscene. Duration=6 seconds. Hide actor. Add new actor doing animation #32 or something. Cutscene. Duration=5 seconds. Hide actor. Add car=Patriot. Add actor doing animation #1 with M4 Add actor doing animation #1 with M4 Add actor with M4 Add actor with M4 Add objective actor with sniper. Then I stopped to test it and noticed the bug. If you can find out what's wrong it would be appreciated.
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12jango  |
Posted: Saturday, Mar 14 2009, 09:38
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"This is not revenge! This is entertainment!"

Group: Members
Joined: Mar 8, 2008


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123robot  |
Posted: Saturday, Mar 14 2009, 12:42
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Mack Pimp

Group: Members
Joined: Nov 27, 2007


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12jango  |
Posted: Saturday, Mar 14 2009, 15:24
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"This is not revenge! This is entertainment!"

Group: Members
Joined: Mar 8, 2008


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PatrickW  |
Posted: Saturday, Mar 14 2009, 18:51
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GTA Juggernaut

Group: Moderators
Joined: Jan 7, 2004



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| QUOTE (12jango @ Mar 14 2009, 16:24) | 1. if I make some marker, and I make them more than 10, the next will be invisible (not when playing, but when making), please fix it! 2. Something that bother me. If I make some red marker (objective), then I play the mission, it always need to stop at it for a while to go to the next objective, so it is impossible to hit the markers with a high-speed cars, you have to slow down your car. Please fix this! I want the markers work well! (Like in real GTA San Andreas race missions, you can drive your car with high speed go through the markers without need to slow down or maybe stop at the marker) | 1) The limit on the number of markers shows simultaneous is an issue with the game engine. There's not much we can do about that. 2) We'll try to get the markers more responsive, but in the meanwhile a solution is to not make the markers to small, when they are intended to be obtained at high speed. Bigger markers will detect the player at a much higher speed. @123robot: Thanks, we'll look into the mission, so see what the causes the problem.
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