Is it possible for you to deploy tire spikes with cleo? if so has anyone got the code?
you mean TEMP_STINGER2 of mission Puncture Wounds ? I believe its not done as cleo. Its a bit of work. Needs to place the object TEMP_STINGER2 on street and check if a car is at same coord then deflate its tire
Some years ago I created such a mod for Vice City (Stinger Drop Mod), demonj0e converted it to San Andreas. It's not a cleo script though, and that might be a bit hard as it makes extensive use of small threads and I don't think CLEO-scripts allow that.
This post has been edited by PatrickW on Tuesday, Feb 24 2009, 19:38
I'm not an expert in the limitations of CLEO-scripts, but I was under the impression that you couldn't start new threads from within them. Not based on experience, but on this text from the sannybuiulder CLEO helppages:
QUOTE (sannybuilderhelp >> CLEO3 scripts)
One file – one thread. Each CLEO-script must be made as a single thread compiled in a single file. If you need more threads for your script, use the opcodes 004F or 0A92, depending of where is that additional thread located - in the main.scm or in a separate cs-file.
But maybe an option would be to have the small "stringer-thread" in a seperate CLEO-file, and start that from the sniffer-thread with opcode 0A92. Certainly worth a try.