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Attention:
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The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
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[WIP] Under-Car Neons, Early stages
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Rob.Zombie  |
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Sgt.Kanyo

Group: Members
Joined: Mar 22, 2007


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Fabio206  |
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GTA-Expert.it Admin

Group: Members
Joined: Oct 20, 2006


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Diaz070  |
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Punk-ass Bitch

Group: Members
Joined: Jan 24, 2009


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pinky  |
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"Tooled up and chibbin' ye, ya Bass".

Group: Members
Joined: Jan 6, 2005



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| QUOTE (HazardX @ Feb 23 2009, 21:56) | | QUOTE (Rob.Zombie @ Feb 23 2009, 17:51) | Yeah the script neither does work for me. What do you mean by it's not working in all cities? You mean not in every part of Liberty City? Anyway it's strange cuz I tried it at the second island's safehouse (not playboy x's safehouse but the one which roman won for you)
EDIT: HazardX can you remake this script to make it work at every1? |
Strange. I tested it almost everywhere and didn't notice the problem. I just noticed that it doesn't work if you are under a bridge. This can be fixed by changing the value in variable Z1000 from 1000.0F to a low value like 5.0f . |
It seems to be a shadowed area related problem, like under the railway lines or in tunnels etc. Other than that it works perfectly, nice code. I like being able to access the colours via the command console too ,the @ button on a UK keyboard works for me. EDIT: for some nice pink neons add the line : | CODE | Case "pink" Player.Character.CurrentVehicle.SetMetadata("neon_light_color", True, &HFFFF00FF) |
Between the Case "blue" and case else lines.  This post has been edited by pinky on Feb 23 2009, 23:15
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