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Coding: more flame and explosion textures. Coding: specular highlight on roads and vehicles Coding: rain droplets on the camera
Citizens
DONE
Map Objects
DONE
Videos
Screenshots
Textures PC/PS2 textures compared to Xbox textures
Models Xbox actor model compared to PC/PS2 model
Game Menu Xbox menu interface remake
Effects
Vegetation
Vehicles
Credits
Project author
rmws. - converting, modeling, texturing, coding, EXE hacking and mapping
Thanks to users who contributed to Xbox mod:
GTAIII HD Team. pearcypand DK22Pac - high quality textures and headlights script XAF226 - Xbox cutscene actor models in Vice City format XEPOMAHT007 - original Xbox buildings Fireburns - high quality textures DimZet13 - high quality textures and Asuka's condo conversion SilentPL - road reflections fix SLAYERMAGGOT - converting and beta testing ThirteenAG - useful memory address eminemd12 - petrol pump fix ManDog - playa2 skin Ghost Bear - Car Shop script ms.cooldude - Purchasing Property script 1TUFSS - real-time reflection imitation
I would also like to thank AK-73 for his awesome dffxbox2pc tool, because without it Xbox mod would not exist!
Great Progress so far Take some XBOX Claude has been already converted, just ask for permission. I'm not sure about if it's possible to convert ped and actor files, i got errors. Good Luck with that great mod! I can help you.
Ayo! =) The radio stations in xbox version are a lot better quality, they are cleaner and all... they are in .wma format. I converted them to .wav, but each one weights about 150 mb cause they are "PCM", uncompressed... And there is no point to compress them, because it's a big loss of quality There must be a way to make gta3 use .wma instead of .wav I think
Amazing work there guys! I'm especially waiting for better trees and bushes, advertisement signs and wall of houses! Wow, I just started dreaming again!
OnePiece, T1Fuss and you guys are making GTA3 reborn! Just great...