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Environment modder Group: Members
Joined: Jan 19, 2009
GTA Environment mod
What this mod does: - All weather types edited for every hour of the day to create a better realistic environment. - New shadow calculation and sun reflecions. - Gradient sky for sunny and extra sunny with no clouds, - Added realistic fog for rain, drizzle and foggy. - New cloud texture and stipple texture. - Better water reflection and colour. - All trees edited to match the environment. - Compatible with the ultimate graphic tweak with and without DOF/motion blur. - Easy install and uninstall
Further development and support of this mod has been stopped.
To use this mod with the new patch 1.5 "1.0.0.4" You first need to make the game "moddable". Download ASI loader and FilecheckFix and copy the files "dsound.dll" and "FileCheckFix.asi" to the place your GTA.exe is located.
For best visuals set your display settings to 50% brightness, 20% contrast and 100% saturation after install.
Bugs: Sometimes a line will appear between the horizont and the water when looking at the sea from high above. Using a trainer and swithing the "weather type" to sunny windy 2 can create strange things at nighttime. This shouldn't be a problem if you don't use a trainer!
Copyrights The contents of this mod may not be used or copied to another mod without my permission! I have used ALOT of hours on this mod. Respect this and contact me if you want to use this mod in another mod. Send an email to "kriller2tester@gmail.com" or contact me via PM.
If you decide to use my work as a base for your work then you should contact me or credit "kriller2" in your readme!!!
Disclaimer I am in no way responsible for any accident happening to you or your computer / graphics card while using this mod. Using this mod is at your own risk so don't contact me if any of these things happen.
Credits jalenliu and Thales for testing and giving me feedback, thanks alot for helping me grandtheftauto1233 for his nice undercar shadow texture. bartekxyz for his ultimate graphic tweak mod ( not included, but supported) Belinda for the farclip mod. DexX for better stipple texture.
This post has been edited by kriller2 on Wednesday, Dec 7 2011, 22:05
Environment modder Group: Members
Joined: Jan 19, 2009
QUOTE (SCARFACE1991 @ Feb 15 2009, 00:32)
looks pretty cool, when will you release it?
Thanks. I still have alot of work to do, because the engine uses all the different weathersettings "extra sunny", "sunny", "cloudy", "Windy", "Rain" etc. and then blend between them to get new weather effects, so if I adjust one thing suddenly alot of other things are affected...
Will post when progress is made , right now im trying to get the cloudy settings to not look like everything have a grey colour applied to it.
Environment modder Group: Members
Joined: Jan 19, 2009
Little progress made with the cloudy settings? I wanted to edit the settings so that you still can see the different shades of colours, but with a cloudy tone aplied to the overall scene without everything turns grey.
This post has been edited by kriller2 on Monday, Feb 16 2009, 23:39
I saw you changed that headlight effects and texture. can you also change that dark circle most cars have in the middle of their rims? for me it looks like a bunch of squares and not an actual circle. would be appriciated (spelling)
Environment modder Group: Members
Joined: Jan 19, 2009
Hi all,
Thank you for the comments, this mod is now ready for you to try! Alot of changes have been made to the visualsettings file improving how the light reflects on both cars, peds and the city and with how much power the different light effects in game shoul glow in.
Environment modder Group: Members
Joined: Jan 19, 2009
QUOTE (CHILLI @ Feb 17 2009, 16:43)
I saw you changed that headlight effects and texture. can you also change that dark circle most cars have in the middle of their rims? for me it looks like a bunch of squares and not an actual circle. would be appriciated (spelling)
Hi Chili, The headlight is from another mod and the flare around the lights are from XTX's mod (there is links to the mods in the readme), but I have changed with how much power the headlight and streetlamps and explosions should glow in both the visualsettings and the timesyc.dat.