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 [REL|GTAIV] inGame Trainer

 
Awwu  
Posted: Thursday, Jan 22 2009, 14:29
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inGame Trainer
Current version v1.9.0

user posted image

user posted image user posted image user posted image user posted image user posted image user posted image user posted image
inGame Trainer is a basic trainer with multiple different options bundled with a nice in-game graphical user interface to make the browsing easier.

[A preview video of the features (version 1.5.0)]
Thanks to FunGT for the video.

Some notes for 1.9.0 and forward:
- The trainer doesn't work in MP anymore. This is due to R*'s will not to use modifications in multiplayer.
- You need to download the Script Hook redistributable from [this topic] to be able to use the trainer.


Changelog for 1.9.0:
- Support for patch 1.0.3.0
- Fixed addSpeedInSpeedUp INI option using inverted value in-game
- Some minor tweaks with the visual side of the menus
- Added flying rat, stunt jump and Stevie's car theft locations to location teleporter (many thanks go to bailcom)
- Added episodic weapons to weapon selector, they're skipped by default but you may use INI to change that
- Added quick key support for enabler/disabler options
- Added configurable limits for weather and component selector
- Changed the default rate in respect editor to 0.2 from 0.05 and also made it configurable through INI
- Added "Teleport to waypoint" to quick options
- Added "Gravity gun" to enabler/disabler which works for both peds and cars (note that it may not work for every ped/vehicle)
- Seperated visible damage god mode as a seperate option in enabler/disabler for vehicles
- Added alternative god mode in enabler/disabler, currently rather experimental
- Fixed typo in EnableSounds in INI, if you didn't get the option work earlier, it should work now smile.gif

The changelogs for previous versions can be found within the package or online [here].

See the included How to add custom teleports.txt (online [here]) for a simple tutorial on how to add your own teleports.

Default keys:
F1 - Open/close trainer
NUMPAD4/NUMPAD6 - Browse left/right
NUMPAD8/NUMPAD2 - Browse up/down
NUMPAD5 - Select/accept
Backspace - Back
These can be customized easily with the supplied inGameTrainer.ini. See inGameTrainerKeys.txt (online [here]) file for more info.

Trainer currently has:
- Vehicle options inluding vehicle spawner and color changer
- Player options including weapon and money selector etc.
- Quick options including "cheat-a-like" quick options: clear wanted, fix car etc.
- Enabler/disabler including drunk mode, toggle gravity off etc
- Much more and still more to come!

NOTE:
This trainer is intented for fun so some of the options are disabled in multiplayer.
You can use this trainer in its entirety in only single player or multiplayer party mode.
This trainer also works in non-ranked free mode but with cut down options.


Credits:
Awwu/AwwYou: Creator (Original topic here: http://www.gtaforums.com/index.php?showtopic=393676)
aru: C++ Script Hook (http://www.gtaforums.com/index.php?showtopic=390582) on which this trainer is built on)
bailcom: Gathering flying rat, stunt jump and Stevie's car theft locations in Location teleporter

Installation: Check included Readme.txt

Download:
[sparksptpm.co.uk]
[GTAGarage.com]
[gtagaming.com]
[Mediafire]

Have fun! smile.gif

This post has been edited by Awwu on Friday, Apr 17 2009, 12:18

O This mod is hosted at GTAGarage.com

Screenshots:
GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot

Downloads:
Download inGame Trainer v.1.9.0 - 0.129MB, uploaded on Apr 16 2009, downloaded 37227 times
Download inGame Trainer v.1.8.0 - 0.145MB, uploaded on Mar 15 2009, downloaded 6090 times
Download inGame Trainer v.1.7.0 - 0.114MB, uploaded on Feb 27 2009, downloaded 5311 times

Click here to view the mod at GTAGarage

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kerwasa  
Posted: Thursday, Jan 22 2009, 14:44
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Nice! So usefull biggrin.gif
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Ricksta  
Posted: Thursday, Jan 22 2009, 15:06
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The best!
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illdan  
Posted: Thursday, Jan 22 2009, 15:23
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its not working for me :\
when i press F1 nothing happens...
other asi files works for me, i got the lastest alexander blade asi loader.
by the way i got vista.
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Ricksta  
Posted: Thursday, Jan 22 2009, 16:23
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Doesn't work for me either, I have windows XP
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Aerion  
Posted: Thursday, Jan 22 2009, 17:04
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Well, it won't work for me...

Using Xliveless and the updated game exe, XP SP3.

Same as persons above, other .asi files work normally.
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Awwu  
Posted: Thursday, Jan 22 2009, 17:06
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Well this is my first C++ script so I guess I've compiled it wrong. I'll see if I can make it work.

Edit: Ok you may want to redownload and check if it works now.

This post has been edited by Awwu on Thursday, Jan 22 2009, 17:24
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topeira  
Posted: Thursday, Jan 22 2009, 17:25
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not working for me either.

awwu, is it possible to DECREASE the money with your trainer?

actually that's the only thing i want from it tounge.gif that and never wanted.

i need a "never-wanted" and "decrease money" options in one trainer.

i was hoping your trainer can supply that but couldnt check it out since it wasnt working for me.
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Awwu  
Posted: Thursday, Jan 22 2009, 17:55
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QUOTE (topeira @ Jan 22 2009, 20:25)
not working for me either.

awwu, is it possible to DECREASE the money with your trainer?

actually that's the only thing i want from it tounge.gif that and never wanted.

i need a "never-wanted" and "decrease money" options in one trainer.

i was hoping your trainer can supply that but couldnt check it out since it wasnt working for me.

It already is able to decrease money. And I would have added that never-wanted stuff but I didn't remember to do that. First I try to make this thing work for you people. confused.gif
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topeira  
Posted: Thursday, Jan 22 2009, 17:59
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oh, i have a personal request for you, mate -

pleeeease make turning the mod on or off a combination of keys. like Lalt+F1 instead of just F1.
your mod will collide with another trainer i have and i need them both working.

im sure many others will want to use more than just YOUR trainer and there are a few other trainers out there that use the F1 key.

pleeeeease tounge.gif

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illdan  
Posted: Thursday, Jan 22 2009, 18:20
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NEW VERSION working!! yayytyyyy !! i love u inlove.gif
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Awwu  
Posted: Thursday, Jan 22 2009, 18:26
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QUOTE (topeira @ Jan 22 2009, 20:59)
oh, i have a personal request for you, mate -

pleeeease make turning the mod on or off a combination of keys. like Lalt+F1 instead of just F1.
your mod will collide with another trainer i have and i need them both working.

im sure many others will want to use more than just YOUR trainer and there are a few other trainers out there that use the F1 key.

pleeeeease tounge.gif

Yeah. I've already tried to add a INI file support which would brind you customizable keys but I haven't managed to get it work yet. And nice to see it works you illdan. I hope it would work for others too.
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P4tR0L  
Posted: Thursday, Jan 22 2009, 18:33
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Thx man. R2 works for me. Good job ;D
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Ricksta  
Posted: Thursday, Jan 22 2009, 20:30
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Damn doesn't work on private freeroam sad.gif
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Awwu  
Posted: Thursday, Jan 22 2009, 20:35
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It only works in unranked free mode (limited), party mode or single player. This is to prevent excess cheating and harassment.
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topeira  
Posted: Thursday, Jan 22 2009, 20:51
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the R2 version is working for me.

albeit it gave me a bad back problem:
http://il.youtube.com/watch?v=yAB-jorg_M8

it's a nice mod that only suffers from the inability to customize controls.

it forces me to disable about 3 other mods which i really like and always use.

if there was an INI file that lets me customise my controls than i'd love that mod a lot.

also if there was an "never wanted" feature than it would actually give me almost all i want.. but there isn't...

so im unsatisfied...

i need a hug... sad.gif

This post has been edited by topeira on Thursday, Jan 22 2009, 21:18
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C06alt  
Posted: Saturday, Jan 24 2009, 18:08
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Please use the command MARK_CAR_AS_NO_LONGER_NEEDED on a car after spawning it in the next version. MP games suffer unplayable frame rates and eventually crash when cars do not auto delete when players are finished using them.
You can not call this command immediately after spawning a car there must be a slight delay.
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Farmatyr  
Posted: Sunday, Jan 25 2009, 01:20
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How did you make the menu?
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tazzer  
Posted: Sunday, Jan 25 2009, 06:49
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hope this mod is upgraded to work with the new patch.
and i have a request. could you change the weapon menu? becouse when you select a weapon this menu closes
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Awwu  
Posted: Sunday, Jan 25 2009, 07:35
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QUOTE (C06alt @ Jan 24 2009, 21:08)
Please use the command MARK_CAR_AS_NO_LONGER_NEEDED on a car after spawning it in the next version. MP games suffer unplayable frame rates and eventually crash when cars do not auto delete when players are finished using them.
You can not call this command immediately after spawning a car there must be a slight delay.

Ok, thanks for pointing that out I didn't even see there was a function for that.
And tazzer, I'll do that weapon menu thing for the next version.

I'll update this script to 1.0.2.0 once I manage to get my menu working again. It sort of broke down once I added new options. But that shouldn't take too long.
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