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Grand Theft Auto V
Aviation A few proposals.
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K^2  |
Posted: Thursday, Mar 19 2009, 02:17
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Vidi Vici Veni

Group: Zaibatsu
Joined: Apr 14, 2004



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So they shouldn't have helicopters either, right? Or guns. It's not Grand Theft Lethal Arms, either. The only thing you should be able to do is steal cars. That's what all the missions should be about. You'd go to your boss, he'll tell you which car to steal. You'd go and steal it. You'd never hunt for packages, deliver anything, and certainly wouldn't be roughing anyone up. That's not what the game is about. It's purely about stealing cars, and maybe an occasional bus. It says so in the title.
Please, if you have a good, coherent argument for why planes should not be a part of GTA, I'm listening. Otherwise, there are plenty of topics for complaining.
Edit: Look, if you are simply annoyed by the fact that SA forced you to go through a flight school and then do several flight missions, I'm on your side. I don't think flying should be forced on a player. On the other hand, an option to fly has existed since GTA III, and has been much improved by VC and SA, because an option to fly makes a lot of sense in GTA setting.
This post has been edited by K^2 on Thursday, Mar 19 2009, 02:22
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Superflexxx  |
Posted: Thursday, Mar 19 2009, 16:54
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Rat

Group: Members
Joined: Aug 10, 2007

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Although I would love Rockstar for putting aircraft into the next installment and making them fly more realistically.. it's never going to happen.
There are far too many posts on these forums of minority hopefuls who post humungous posts using as much jargon as possible to create an eliteist group on the boards who slag off people who may suggest even a slight alteration to their ideas. For example "Throttle doesn't control speed, AOA does"...
I am from an aviation background myself and as an air traffic controller I understand the terminology you have used. However, how many "outsiders" could read what you had posted and get a hold of what you suggested? Very few...
Now, with that in mind, take a look at you ideas from Rockstars perspective. They will NEVER implement them. Flying will stay and expand, I'm sure, but I am certain SA will be the limit to the flight models we can expect. Look at how much stick the new driving physics took (and still takes). At least the majority of the target audience can assosciate with realistic driving physics as most 18+ have driven a car, quad, go-kart etc.. I suppose some kids may use IV's physics to understand how cars handle better than they could use any previous installations.
Nobody, on the other hand, buys GTA to learn how to navigate point-to-point and land with a CAT IIIB approach. Driving is a relatively simple task once you get to grips with it. Cockily, you could claim flying is simple once you get "up there". Realistically, we both know it takes a lot of time to fly properly and it is for this reason Rockstar will not deviate from it's arcadey approach to the flight model.
These are my 2 cents, as much as you may have yours.
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K^2  |
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Vidi Vici Veni

Group: Zaibatsu
Joined: Apr 14, 2004



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Superflex, I think you misunderstood the point of this thread.
Yes, I use some aviation terminology. I don't want to write out a paragraph where a sentence would suffice. I don't even use them in a factually correct sense. In the same example you used, AoA does not actually directly control the air speed, they are related. But everyone who flies would get what I mean. This thread is not meant to be fully understood by everyone. The reasoning for why everything works the way it works aren't need to be understood by everyone. If I start a thread about the problems with a physics engine, I'll use physic jargon, and again, not everyone will understand, but that's the only way how we can talk about complex things.
I try to keep it light, however. It's aimed at people who know a little bit about flight sims, not necessarily actual pilots, ATCs, and aeronautical engineers.
What you seem to failed to notice, however, is that the actual ideas are aimed at keeping things simple. Anyone can start up MicroSoft Flight Simulator, load a C172, and perform a takeoff and enjoy a brief flight without knowing the first thing about ground effect, angle of attack, and what the Vx is. That doesn't mean however that the simulator shouldn't be simulating these things. Then again, same person tries to land and it ends badly. Why? Because MSFS isn't designed to keep controls simple.
Note, for example, that I suggest that ILS automatically tunes to the active runway of a nearest airport. User doesn't need to know how that happens or what ILS even is. All he sees are two lines that tell him if he's too high/low and too far right/left of the glideslope. He doesn't even need to know what glideslope is, just that these things guide him to landing. It would make landing easier, not harder. I also suggest that flaps automatically extend with landing gear. Again, makes landing easier. Automatic throttle is meant to make holding altitude easy, which would be good for low altitude flights.
Reason I make the thread technical is because the people who don't know how a plane flies will not be able to contribute much to the details of how to make flight easier even if I break it up into simpler terms. But there are plenty of things there that anyone can comment. Such as expansion of the fleet, availability of all planes, and things like that. And as we see from the comments, that's what people do. If they don't know how these things work, they just skip the technical ideas and comment on things they do understand and do care about.
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K^2  |
Posted: Saturday, Mar 28 2009, 20:52
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Vidi Vici Veni

Group: Zaibatsu
Joined: Apr 14, 2004



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| QUOTE (visionist @ Mar 28 2009, 08:38) | | Bringing back pilotable large scale aircraft will be inpractical till the game features either multiple spread out cities or a city in the middle of a desert/forest with small landing strips out and about. Granted IV's Liberty City is supposed to be similar in size to SA's entire state, and so at least a Shamal should have been pilotable... Sitting there in the airport but you can't do anything with them.. very frustrating. | Personally, I don't see a reason not to make large planes pilotable either way. Granted, it'd be pointless, but once you have the core airplane code down, and the models for these planes are already there, what's the harm? It would be interesting to see what people come up with to try and steal one and what they'd do with them afterwards. Something like a Dodo could have been useful even in IV. There are several places scattered around IV that you could use as an impromptu landing strip, and there are a bunch more places where you can perform an emergency landing if you don't expect that Dodo to fly ever again. Add to that the fact that a Dodo doesn't fly any faster than a Maverick and certainly no faster than an Annihilator, and there is no reason not to include it. Just FYI: Dodo = Cessna 152 - Cruise 105 knots. Maverick = Bell 206 JetRanger - Cruise 115 knots. Annihilator = UH 60 Black Hawk - Cruise 150 knots.
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