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Pages: (376) « First ... 363 364 [365] 366 367 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL | GTAIV]Simple Trainer for GTAIV

 
sjaak327  
Posted: Saturday, Jul 14 2012, 12:27
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QUOTE (Coldkilla @ Wednesday, Jul 11 2012, 18:14)
QUOTE (sjaak327 @ Tuesday, Jul 10 2012, 18:03)
QUOTE (Coldkilla @ Monday, Jul 9 2012, 09:49)
Since I have not been able to find a working search light to create a realistic "police helicopter," I've decided to find an object to attach it to the chopper. Does anyone know of a good object #### for an object that might suit this purpose. (Night-time search light)

Also is there a way to clear all dead bodygaurds/peds? Under objects > Clear all objects/peds/vehicles, does not clear away spawned/dead NPCs.

Yes, make all bodyguards leave, it's on the bodyguard menu, and there is even a shortcut (refer to readme).


Thanks for the tip! I would have never guessed that making dead body guards "leave" would have fixed it and yet it did. Thanks much!

Three other questions:
1. Is there a Object #### Hash Database for TBoGT? Google's not being helpful. If there isn't is there a way to look it up myself?
2. Is there a way to name an object(s) save (1-10) so it displays as: "Destructible Wall," instead of say, "Load Objects from Objects 9.ini"? Having 10 saves can get kind of confusing.
3. Whats the best practical way to save a a car + the objects on a car? I want to save a "Packer" with the car ramp fully extended, but I also want to spawn 6 invisible ramps on it to make it easier to use it as a "mobile ramp" (the truck model itself isn't that forgiving so invisable adjustments have to be made). While filming I've had to do quite a bit of patience testing recreating it for every time I've restarted the game.

Thanks Sjaak. I'm glad to see you still check back on this thread after all these years. 10 Gold Stars for you!

1) gtamodding.com should have that database, but not sure if all the objects from tlad and or tbogt are included.

I have a complete list (all objects in IV, TLAD and TBOGT here

2) No unfortunately that option does not exist on the trainer.

3) You can save attached objects to car/player or bodyguard using the objects menu and then the attached objects load/save menu, there are a total of 20 slots for car and player attached objects, 10 for bodyguard attached objects.
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XTREME0235  
Posted: Sunday, Jul 15 2012, 01:10
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Hey Sjaak I was wondering if it would be possible to pre-set an object to be invisible once spawned via the objects.ini file.
When I look at the values for saved objects I can't help but wonder if they can be added onto.

For example when you save an object you end up with this in the objects .ini file.
Note: '-' = a number.

QUOTE
[1]
x=----.--
y=----.--
z=----.--
h=----.--
Model=----------
qx=-
qy=-
qz=-.------
qw=-.-----
offz=--.----
Dynamic=0


Would it be possible to add something like 'Invisible=0' under 'Dynamic=' so that if we set the 'Invisible' value to '1' it would always be invisible when spawned?
I ask this because a while ago I made custom areas of land and I used flat objects to make the collision but I would have to make them invisible one by one and when you reload these objects they become visible again by default, so it would save a lot of time if this was possible.

Thanks.
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Racecarlock  
Posted: Monday, Jul 16 2012, 00:47
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One day on youtube, I would like to see someone use an option called "Fill nearest car with grenades". Can you make that happen?
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Coldkilla  
Posted: Monday, Jul 16 2012, 04:24
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The biggest problem with Videos/Youtube is that you cannot see what your computer can handle. What looks cool and works well (at very high frames) in single player and online may crash the video editor. For example, spawn 8 explosive barrels and blow them up. Sure you'll still have 100fps throughout the entire process, but once you stick a camera in there, it doesn't even bother to slow down it just crashes the entire thing.
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FugetSudo  
Posted: Thursday, Jul 19 2012, 06:40
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hey sjaak327, I love using your Trainer for machinima purposes. I have a question: Is there anyway to set more-than-one vehicles' car alarm? I would like to set every car (on just one street) alarm off for an extended period of time. I see that if i press END the alarm lights blink but no alarm sound... is there anyway to do this?

Thanks, Fuget
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Natedogg8922  
Posted: Friday, Jul 20 2012, 02:30
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Hey guys, The other day SNT started doing this glitch. As you can see in the video, "special god mode" and "speedo kph" toggle themselves on/off when keybindings are disabled. When I enable keybindings the problem stops. I've tried disabling bindings in the ini but the problem still persists. I've tried changing ASI loaders, I've tried different versions of the trainer, uninstalled the game, pretty much everything I could think of and no fix. I play with keybindings disabled so I can't just leave it how it is and the game is unplayable with this constantly glitching on/off. I didn't change or add anything before this started happening, that's why I can't figure it out. I just started the game on Wednesday and it was doing this. Any help is appreciated. Thanks!
VIDEO:
http://www.youtube.com/watch?v=qYZfZ463Pcg
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burntbiscuit376  
Posted: Friday, Jul 20 2012, 18:08
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Sorry for bumping this thread, but I'm having problems installing this trainer. I've just bought EFLC off Steam, and I followed your installation instructions. Obviously, the Steam install is in a different directory to the disc version, but I dropped the correct files in the main EFLC install folder:

Steam/SteamApps/common/Grand Theft Auto IV Episodes from Liberty City/EFLC

When starting the game, nothing happens. I have made sure that the 'run trainer on startup' option is selected in the .ini file, but none of the trainer's funtions work and I cannot bring up the menu. What am I doing wrong? Will this trainer even work with Steam installs?
Any help or advice would be much appreciated, as I'm desperate to get this working!
Thanks. smile.gif
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top gear  
Posted: Friday, Jul 20 2012, 20:40
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I have an odd problem. When I try to choose for example it opens up weather or time and even then I can't choose options properly. Text over text type of thing. Does anyone know a solution to this?
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sjaak327  
Posted: Friday, Jul 20 2012, 21:28
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QUOTE (top gear @ Friday, Jul 20 2012, 22:40)
I have an odd problem. When I try to choose for example it opens up weather or time and even then I can't choose options properly. Text over text type of thing. Does anyone know a solution to this?

You probably have two versions of the trainer running.


@burntbiscuit

Make sure you did put an asi loader in the game directory. Yes this will work with the steam version, which basically is using the same eflc.exe as the retail version.

Use Blade's asiloader, and see if that works, otherwise post content of asilog.txt and scripthook,log.

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Coldkilla  
Posted: Saturday, Jul 21 2012, 04:18
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Thanks man! Worked great.

This post has been edited by Coldkilla on Monday, Jul 23 2012, 03:59
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burntbiscuit376  
Posted: Saturday, Jul 21 2012, 08:17
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QUOTE (sjaak327 @ Friday, Jul 20 2012, 21:28)
@burntbiscuit

Make sure you did put an asi loader in the game directory. Yes this will work with the steam version, which basically is using the same eflc.exe as the retail version.

Use Blade's asiloader, and see if that works, otherwise post content of asilog.txt and scripthook,log.

It worked! Thanks for your help.
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MyPCSucks  
Posted: Sunday, Jul 22 2012, 01:46
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I need help with Bodyguard/Ped Spawning. I want my bodyguards to fire at cops alongside me. How do I do this? I've set the task to 'Combat' but nothing happens. Please help.
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sjaak327  
Posted: Sunday, Jul 22 2012, 20:23
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QUOTE (MyPCSucks @ Sunday, Jul 22 2012, 03:46)
I need help with Bodyguard/Ped Spawning. I want my bodyguards to fire at cops alongside me. How do I do this? I've set the task to 'Combat' but nothing happens. Please help.

They should fire at cops or any other enemy that target you automatically, remember only 7 bodyguards will do this.
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MyPCSucks  
Posted: Monday, Jul 23 2012, 00:02
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QUOTE (sjaak327 @ Sunday, Jul 22 2012, 12:23)
QUOTE (MyPCSucks @ Sunday, Jul 22 2012, 03:46)
I need help with Bodyguard/Ped Spawning. I want my bodyguards to fire at cops alongside me. How do I do this? I've set the task to 'Combat' but nothing happens. Please help.

They should fire at cops or any other enemy that target you automatically, remember only 7 bodyguards will do this.

When a cop began firing at me, my bodyguards just sat there holding their weapons. Even when I tried shooting at the cops, they still just sat there confused.gif I only wish to spawn 2 bodyguards to fight the cops. Would it be because I've set my bodyguards to the Swat model? I once tried pressing the 'numpad 5' key while highlighting the 'Combat' task, and then my bodyguards would aim at a cop for about 5 seconds, and then return to me.
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Coldkilla  
Posted: Monday, Jul 23 2012, 03:58
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QUOTE (MyPCSucks @ Monday, Jul 23 2012, 00:02)
I once tried pressing the 'numpad 5' key while highlighting the 'Combat' task, and then my bodyguards would aim at a cop for about 5 seconds, and then return to me.

Model "SWAT" is bugged I believe. Try spawning a non-SWAT and a SWAT. Have them stand next to each other, hit 'insert' a few times to gain notoriety and watch only one of them will fire. There are a lot of other cop models though that might suffice your purposes that do otherwise work.

I'd like to know if its possible to rotate a spawned pedestrian so they aren't facing north? (Trainer says "just for show")


This post has been edited by Coldkilla on Monday, Jul 23 2012, 07:32
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sjaak327  
Posted: Wednesday, Jul 25 2012, 06:00
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QUOTE (Coldkilla @ Monday, Jul 23 2012, 05:58)
QUOTE (MyPCSucks @ Monday, Jul 23 2012, 00:02)
I once tried pressing the 'numpad 5' key while highlighting the 'Combat' task, and then my bodyguards would aim at a cop for about 5 seconds, and then return to me.

Model "SWAT" is bugged I believe. Try spawning a non-SWAT and a SWAT. Have them stand next to each other, hit 'insert' a few times to gain notoriety and watch only one of them will fire. There are a lot of other cop models though that might suffice your purposes that do otherwise work.

I'd like to know if its possible to rotate a spawned pedestrian so they aren't facing north? (Trainer says "just for show")

They can be rotated,but it's not accurate or usefull like objects, these pesky peds have a tendency to walk away !
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ripple  
Posted: Thursday, Jul 26 2012, 09:54
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This is an 'essential' mod. I cannot play this game without it. Thank you sjaak327.

This post has been edited by ripple on Thursday, Jul 26 2012, 09:57
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Malle324  
Posted: Thursday, Jul 26 2012, 13:40
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Hello. I've got just a question. When I got 10 saved cars, why when I press delete saved car will delete just the last saved car and no these others ?
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ripple  
Posted: Friday, Jul 27 2012, 03:19
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I was wondering, is there anyway to customize the hotkey for

- Lock/Unlock Car Doors
- Add Armor
- Ahead one Hour
- Back one hour
- sit/stand

I was looking over the ini and didn't see any entries for setting the keys to these features. Thanks!
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bluetooth001  
Posted: Sunday, Jul 29 2012, 07:50
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how do I spawn other vehicle other than those stated..
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