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GTA Modification Forums
[REL | GTAIV]Simple Trainer for GTAIV
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sjaak327  |
Posted: Saturday, Jul 14 2012, 12:27
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Big Homie

Group: Members
Joined: Dec 1, 2008


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| QUOTE (Coldkilla @ Wednesday, Jul 11 2012, 18:14) | | QUOTE (sjaak327 @ Tuesday, Jul 10 2012, 18:03) | | QUOTE (Coldkilla @ Monday, Jul 9 2012, 09:49) | Since I have not been able to find a working search light to create a realistic "police helicopter," I've decided to find an object to attach it to the chopper. Does anyone know of a good object #### for an object that might suit this purpose. (Night-time search light)
Also is there a way to clear all dead bodygaurds/peds? Under objects > Clear all objects/peds/vehicles, does not clear away spawned/dead NPCs. |
Yes, make all bodyguards leave, it's on the bodyguard menu, and there is even a shortcut (refer to readme). |
Thanks for the tip! I would have never guessed that making dead body guards "leave" would have fixed it and yet it did. Thanks much!
Three other questions: 1. Is there a Object #### Hash Database for TBoGT? Google's not being helpful. If there isn't is there a way to look it up myself? 2. Is there a way to name an object(s) save (1-10) so it displays as: "Destructible Wall," instead of say, "Load Objects from Objects 9.ini"? Having 10 saves can get kind of confusing. 3. Whats the best practical way to save a a car + the objects on a car? I want to save a "Packer" with the car ramp fully extended, but I also want to spawn 6 invisible ramps on it to make it easier to use it as a "mobile ramp" (the truck model itself isn't that forgiving so invisable adjustments have to be made). While filming I've had to do quite a bit of patience testing recreating it for every time I've restarted the game.
Thanks Sjaak. I'm glad to see you still check back on this thread after all these years. 10 Gold Stars for you! | 1) gtamodding.com should have that database, but not sure if all the objects from tlad and or tbogt are included. I have a complete list (all objects in IV, TLAD and TBOGT here2) No unfortunately that option does not exist on the trainer. 3) You can save attached objects to car/player or bodyguard using the objects menu and then the attached objects load/save menu, there are a total of 20 slots for car and player attached objects, 10 for bodyguard attached objects.
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XTREME0235  |
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Aviation Enthusiast

Group: Members
Joined: Sep 14, 2009


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Hey Sjaak I was wondering if it would be possible to pre-set an object to be invisible once spawned via the objects.ini file. When I look at the values for saved objects I can't help but wonder if they can be added onto.
For example when you save an object you end up with this in the objects .ini file. Note: '-' = a number.
| QUOTE | [1] x=----.-- y=----.-- z=----.-- h=----.-- Model=---------- qx=- qy=- qz=-.------ qw=-.----- offz=--.---- Dynamic=0 |
Would it be possible to add something like 'Invisible=0' under 'Dynamic=' so that if we set the 'Invisible' value to '1' it would always be invisible when spawned? I ask this because a while ago I made custom areas of land and I used flat objects to make the collision but I would have to make them invisible one by one and when you reload these objects they become visible again by default, so it would save a lot of time if this was possible.
Thanks.
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MyPCSucks  |
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---Commando---

Group: Members
Joined: Jun 6, 2012


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| QUOTE (sjaak327 @ Sunday, Jul 22 2012, 12:23) | | QUOTE (MyPCSucks @ Sunday, Jul 22 2012, 03:46) | | I need help with Bodyguard/Ped Spawning. I want my bodyguards to fire at cops alongside me. How do I do this? I've set the task to 'Combat' but nothing happens. Please help. |
They should fire at cops or any other enemy that target you automatically, remember only 7 bodyguards will do this. | When a cop began firing at me, my bodyguards just sat there holding their weapons. Even when I tried shooting at the cops, they still just sat there  I only wish to spawn 2 bodyguards to fight the cops. Would it be because I've set my bodyguards to the Swat model? I once tried pressing the 'numpad 5' key while highlighting the 'Combat' task, and then my bodyguards would aim at a cop for about 5 seconds, and then return to me.
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sjaak327  |
Posted: Wednesday, Jul 25 2012, 06:00
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Big Homie

Group: Members
Joined: Dec 1, 2008


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| QUOTE (Coldkilla @ Monday, Jul 23 2012, 05:58) | | QUOTE (MyPCSucks @ Monday, Jul 23 2012, 00:02) | | I once tried pressing the 'numpad 5' key while highlighting the 'Combat' task, and then my bodyguards would aim at a cop for about 5 seconds, and then return to me. |
Model "SWAT" is bugged I believe. Try spawning a non-SWAT and a SWAT. Have them stand next to each other, hit 'insert' a few times to gain notoriety and watch only one of them will fire. There are a lot of other cop models though that might suffice your purposes that do otherwise work.
I'd like to know if its possible to rotate a spawned pedestrian so they aren't facing north? (Trainer says "just for show") | They can be rotated,but it's not accurate or usefull like objects, these pesky peds have a tendency to walk away !
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