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GTA Modification Forums
[REL | GTAIV]Simple Trainer for GTAIV
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Vintage88  |
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Lost MC | VP

Group: Members
Joined: Nov 29, 2011


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Wishlist? 1) Allow us to save spawned peds into an .INI file, much like we can save objects. This would include ped location, model, task, weapon, animation (and if possible) attached objects. 2) Allow us to save spawned cars into an .INI file, as explained above. 3) As already mentioned, expand the various save slots from 10 to 20 and let us bind hotkeys for all 20. btw, right now we can only bind 5 hotkeys for animations despite there being 10 slots. I think I messaged you sjaak with this a few months ago when you had other projects on your mind, good to see a 6.5 trainer is being considered now  . Good luck and thanks for all the hard work so far. Also, to anyone, something I'm curious about that hasn't been answered yet: What on earth does the "O" key and "Ped" key do? Thanks- This post has been edited by Vintage88 on Friday, Apr 6 2012, 11:06
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XTREME0235  |
Posted: Thursday, Apr 12 2012, 11:07
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Aviation Enthusiast

Group: Members
Joined: Sep 14, 2009


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| QUOTE (GTAIndonesia @ Thursday, Apr 12 2012, 20:42) | | How to uninstall? | Simply delete the trainer files (trainer.asi + trainer.ini) from the root folder.
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XTREME0235  |
Posted: Tuesday, Apr 17 2012, 05:19
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Aviation Enthusiast

Group: Members
Joined: Sep 14, 2009


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I'll reinstate this question in hope that it gets a response from Sjaak327. Is it possible to fix the current object bug in V6.4? The issue with certain objects spawning at a higher altitude after loading has been fixed, but now the objects that never had that issue have a different issue, that being rotation.
For example; in 6.4 if you spawn the boat ramp (commonly used for simple ramps), you can rotate it left and right without a problem, but if you rotate it up or down then clone it, the cloned one rises bit by bit which becomes a major issue. It then receives that infamous height issue, if the object hasn't been rotated up or down then it is fine once cloned and/or loaded.
So long story short we're left with the scenario of one or the other, 6.3 with no rotation issue but the height issue on loading or 6.4 with no height issue on loading but no stable up/down rotation.
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sjaak327  |
Posted: Tuesday, Apr 17 2012, 05:37
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Big Homie

Group: Members
Joined: Dec 1, 2008


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| QUOTE (XTREME0235 @ Tuesday, Apr 17 2012, 07:19) | I'll reinstate this question in hope that it gets a response from Sjaak327. Is it possible to fix the current object bug in V6.4? The issue with certain objects spawning at a higher altitude after loading has been fixed, but now the objects that never had that issue have a different issue, that being rotation.
For example; in 6.4 if you spawn the boat ramp (commonly used for simple ramps), you can rotate it left and right without a problem, but if you rotate it up or down then clone it, the cloned one rises bit by bit which becomes a major issue. It then receives that infamous height issue, if the object hasn't been rotated up or down then it is fine once cloned and/or loaded.
So long story short we're left with the scenario of one or the other, 6.3 with no rotation issue but the height issue on loading or 6.4 with no height issue on loading but no stable up/down rotation. |
Well, blame rockstar, the height issue is their doing, trying to fix it with a workaround didn't work apparently. I will see if I can fix it, or go back to 6.3 which does offer the abilibty to correct the height of objects using the object corrections. Don't hold your breath for a quick fix, I have other things to do now, I guess the best thing is to return to 6.3 and actually use the object corrections. Edit: wait, maybe I am misunderstanding you, are you saying that the height issue has been properly fixed when saving and loading, but that the ingame cloning feature now has the height bug ? If that is the case, I think I simply forgot to apply the workaround to the cloning feature, and this would be an easy fix. This post has been edited by sjaak327 on Tuesday, Apr 17 2012, 05:43
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XTREME0235  |
Posted: Tuesday, Apr 17 2012, 05:51
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Aviation Enthusiast

Group: Members
Joined: Sep 14, 2009


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| QUOTE (sjaak327 @ Tuesday, Apr 17 2012, 15:37) | | Edit: wait, maybe I am misunderstanding you, are you saying that the height issue has been properly fixed when saving and loading, but that the ingame cloning feature now has the height bug ? If that is the case, I think I simply forgot to apply the workaround to the cloning feature, and this would be an easy fix. | Yeah I'm not blaming anybody, I'm just curious to know if it can be fixed.
What I mean is this; 6.3 and previous versions have the infamous height issue, 6.4 has no issue regarding height for the objects that did in previous versions. Now, the objects that never had the height issue in previous versions have an issue when rotating them upwards and downwards that causes the object to rise slightly once cloned and/or saved then reloaded.
In 6.3 you could rotate these objects upwards/downwards without having any errors, they load just fine. In 6.4 the objects will only get the height issue if they have been rotated up or down.
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sjaak327  |
Posted: Tuesday, Apr 17 2012, 06:07
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Big Homie

Group: Members
Joined: Dec 1, 2008


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| QUOTE (XTREME0235 @ Tuesday, Apr 17 2012, 07:51) | | QUOTE (sjaak327 @ Tuesday, Apr 17 2012, 15:37) | | Edit: wait, maybe I am misunderstanding you, are you saying that the height issue has been properly fixed when saving and loading, but that the ingame cloning feature now has the height bug ? If that is the case, I think I simply forgot to apply the workaround to the cloning feature, and this would be an easy fix. |
Yeah I'm not blaming anybody, I'm just curious to know if it can be fixed.
What I mean is this; 6.3 and previous versions have the infamous height issue, 6.4 has no issue regarding height for the objects that did in previous versions. Now, the objects that never had the height issue in previous versions have an issue when rotating them upwards and downwards that causes the object to rise slightly once cloned and/or saved then reloaded.
In 6.3 you could rotate these objects upwards/downwards without having any errors, they load just fine. In 6.4 the objects will only get the height issue if they have been rotated up or down. | Ah, I tried rotating left and right, and did not see the issue, what keycombo are you using where this problem occurs ?
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XTREME0235  |
Posted: Tuesday, Apr 17 2012, 06:25
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Aviation Enthusiast

Group: Members
Joined: Sep 14, 2009


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| QUOTE (sjaak327 @ Tuesday, Apr 17 2012, 16:07) | | Ah, I tried rotating left and right, and did not see the issue, what keycombo are you using where this problem occurs ? | By keycombo I assume you're referring to the keys I use to move the objects? If so then I just use the Numpad keys.
Here is an example of what I mean to gain a clearer understanding, imagine the white shape is cj_boat_ramp from a perspective view. The yellow arrows represent the left/right axis, the green arrow represents up and the red represents down.

Now this is the ramp being rotated up (green arrow).

When this occurs in game and you clone the object from that position above, the cloned object is raised a little. When you save the objects in that position and load them you get the effect seen in 6.3 which is the height issue.
-Edit-
I made a mistake, the objects don't raise when saved and the loaded. They only raise every time you clone it. Also only occurs when the object is rotated up/down a significant amount. This post has been edited by XTREME0235 on Tuesday, Apr 17 2012, 06:33
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XTREME0235  |
Posted: Wednesday, Apr 18 2012, 06:57
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Aviation Enthusiast

Group: Members
Joined: Sep 14, 2009


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| QUOTE (sjaak327 @ Wednesday, Apr 18 2012, 06:25) | @xtreme0235, that is what I confirmed ingame this morning, save and loading is allright, but with cloning the cj_boatramp (the one I used for testing) indeed comes out slightly higher. Are you sure this didn't happen in 6.3 ?
I will have a look if I can fix this somehow, but not promising a quick fix. | It definitely does not occur in 6.3, I actually reverted back to that due to 6.4's issue. There may be a small value you would have to change in order to fix it, I know barely anything about coding but I imagine it shouldn't be too difficult if it's only a minor issue.
The boat ramp is not the only object that has this issue by the way, as I mentioned earlier it seems to be any object at this stage, or at least those in 6.3 that never had an issue.
Thanks for taking the time to attempt to solve the problem, I understand you have things to do so I'm not implying you should rush anything.
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