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 [GTAIV|REL] Cop Shop

 Play as a cop
 
the hubster  
Posted: Tuesday, Jan 6 2009, 21:07
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Sup Homies
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KEYBOARD SHORTCUTS:
F6 - Cycle through Police skins
F7 - Cycle through SWAT skins
F8 - Spawn Cop Car

INSTALLATION:
Place Police.asi in your GTA IV directory. You will need an asi loader such as Xliveless or Alexander's loader.

Skins use their default anims (SWAT always ducking), also you gain a nice assortment of weapons for your amusement.
Wanted level system is changed to be more "realistic" for playing a cop, you can kill civilians without getting a wanted level, but will get 1 star for punching a cop, or 2/3 stars for killing a cop.

THANKS TO: Aru for the C++ Scripthook.

SCREENSHOT:
Here

FIXED DOWNLOAD:
http://tjbp.net/upload/Police3.zip

This post has been edited by the hubster on Wednesday, Jan 7 2009, 01:32
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Intosia  
Posted: Tuesday, Jan 6 2009, 21:29
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I'm random! ^^
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Hey nice smile.gif Could be fun for some movies smile.gif
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lessthan3  
Posted: Tuesday, Jan 6 2009, 21:33
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Intensity In Ten Cities
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Where's the DL?
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the hubster  
Posted: Tuesday, Jan 6 2009, 21:39
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QUOTE (lessthan3 @ Jan 6 2009, 21:33)
Where's the DL?

T'was uploading when i made the post, link is there now.
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boomer678  
Posted: Tuesday, Jan 6 2009, 22:35
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Mark Chump
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Will it make you never get wanted because your a cop? like you can shoot bad people and the cops wont shoot u
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UnknownProjects  
Posted: Tuesday, Jan 6 2009, 22:44
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Crackhead
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dude seriously this is bad ass,
this fully changes Niko's model to a NPC now?

If so that is total bad ass and c++ is pretty damn slick haha, love it man thanks.
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kamy33  
Posted: Tuesday, Jan 6 2009, 23:08
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it doesnt run for me, i have installed xliveless and the police.asi and when i press the keys nothing happend nervous.gif

need help

pd: sorry for my english confused.gif
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.Crinkle  
Posted: Tuesday, Jan 6 2009, 23:25
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same thing goes for me, put in xliveless(thanks for getting my attention on that, gotten rid of rgsc and wl now) and put the police.asi in the game folder. Pressing f6, f7 and f8 did nothing.

Tried disabling alice as well.
Plz tell us how to do this, it seems awesome!
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topeira  
Posted: Tuesday, Jan 6 2009, 23:52
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Playa
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no joy here as well.

i put the file at the main game dir and i have another ASI trainer that works well with my game. it's just this cop shop mod that isnt working.
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vachon644  
Posted: Wednesday, Jan 7 2009, 00:12
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GTA Meister
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Did you just proved we could spawn cars with .asi mods? Then could you mod a in-game car spawner. I mean.. like the native trainer, a menu with car names and enter would spawn the car just like you spawn the police car. That would be better than the poor crashy car spawner. Oh, and test it MP. I hate it when they are unsuported because of MP. We use it for good in free mode.
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GammaRaptor  
Posted: Wednesday, Jan 7 2009, 00:14
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The Phenomenal One
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This doesnt work for me bah
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the hubster  
Posted: Wednesday, Jan 7 2009, 00:57
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FIXED:

http://tjbp.net/upload/Police3.zip


QUOTE
Did you just proved we could spawn cars with .asi mods? Then could you mod a in-game car spawner. I mean.. like the native trainer, a menu with car names and enter would spawn the car just like you spawn the police car. That would be better than the poor crashy car spawner. Oh, and test it MP. I hate it when they are unsuported because of MP. We use it for good in free mode.


First, this mod is not a car spawner, it is a mod for those that want to play the vigilante missions as a cop. It changes the wanted level system and lets the user choose from the cop uniforms you see officers wear in the game.
And it f*cking works in MP, as long as you use Alex's asi loader and not XLiveLess.

Ok, it only took me 30 mins to make, but that is not the issue here.
Most people on this forum are too lazy/ stupid to know how to download VS and compile a program changing it to their needs. I have seen several posts where people wanted a way to play the game in a cop skin, so i give them that here. You won't find another tool that can do this on the forum.
Try the download next time before you start to get all mouthy.

This post has been edited by the hubster on Wednesday, Jan 7 2009, 01:27
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aru  
Posted: Wednesday, Jan 7 2009, 01:14
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developer in disguise
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The asi was compiled in debug mode with dynamic linkage to the VC++ 2008 runtimes... so you'll need msvcr90d.dll in order to run it. Many people don't normally have this file, which is probably why its not working for many of you.

@the hubster: The better solution is to recompile the asi in release mode with the Multi-Threaded runtime (as opposed to the Multi-Threaded DLL runtime). This can be set in the Code Generation options for the VC++ project.
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UnknownProjects  
Posted: Wednesday, Jan 7 2009, 01:17
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Crackhead
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Ummm the new one you posted doesn't seem to work either...
I even have the old .asi and the new .dll in the plugins folder, I press F6, F7, and F8, but alas nothing doesn't happen...

The only thing i could think of is that the keys aren't mapped right or something idk, or that screen is shopped, but im not jumping to any conclusions and i am pretty sure this is possible to do, do you have anything else that is needed to get your c++ script do work or do you just need Alex's .asi loader and you just plop it in your GTA IV directory?


QUOTE
The asi was compiled in debug mode with dynamic linkage to the VC++ 2008 runtimes... so you'll need msvcr90d.dll in order to run it. Many people don't normally have this file, which is probably why its not working for many of you.

@aru: could you upload this .dll and tell us where to put it, i think you need to download the whole c++ program to get it and i simply just want the .dll file.

This post has been edited by UnknownProjects on Wednesday, Jan 7 2009, 01:20
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the hubster  
Posted: Wednesday, Jan 7 2009, 01:27
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Sup Homies
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QUOTE (UnknownProjects @ Jan 7 2009, 01:17)
Ummm the new one you posted doesn't seem to work either...
I even have the old .asi and the new .dll in the plugins folder, I press F6, F7, and F8, but alas nothing doesn't happen...

The only thing i could think of is that the keys aren't mapped right or something idk, or that screen is shopped, but im not jumping to any conclusions and i am pretty sure this is possible to do, do you have anything else that is needed to get your c++ script do work or do you just need Alex's .asi loader and you just plop it in your GTA IV directory?


QUOTE
The asi was compiled in debug mode with dynamic linkage to the VC++ 2008 runtimes... so you'll need msvcr90d.dll in order to run it. Many people don't normally have this file, which is probably why its not working for many of you.

@aru: could you upload this .dll and tell us where to put it, i think you need to download the whole c++ program to get it and i simply just want the .dll file.

It will work without that dll now: http://tjbp.net/upload/Police3.zip

3rd time lucky tounge.gif
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UnknownProjects  
Posted: Wednesday, Jan 7 2009, 01:35
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Crackhead
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woot woot amazing!!!!
The static animations are really cool as well haha.

Here is a screenie for proof smile.gif,
windowed 1440x900
high/high all sliders 50 and shadows 8
user posted image

Only problem with the swat is that they always have the rifle holding animation going on, so it looks kind of stupid with a pistol/nade/bat etc... and you can't uncrouch when you are swat but they walk/run normal speed still but they are always in crouched position.

This post has been edited by UnknownProjects on Wednesday, Jan 7 2009, 01:41
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DeadlyUser  
Posted: Wednesday, Jan 7 2009, 01:58
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Works, too bad no multiplayer. That would of been awesome. tounge.gif
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HoneyBunches  
Posted: Wednesday, Jan 7 2009, 03:54
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Man this is saweet! What would be even BETTER is if this can be done for ALL NPCs within the game inlove.gif
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UnknownProjects  
Posted: Wednesday, Jan 7 2009, 04:12
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Crackhead
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Hey it would be cool if you implement a hot key that changes you back into Niko, and disables the cop wanted scripts as well...
Like you revert back to normal when you switch back to Niko...

Is that even possible?
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Grifflester  
Posted: Wednesday, Jan 7 2009, 05:13
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i-俠盜獵車手
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ahhh damn. key bindings conflict with one of my mods.
please make key bindings re-mappable or im stuck lol
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