|
 |
|
|
|
|
|
GTA Modification Forums
[RELEASE] IV Needle Gettin' right to the point.
 |
|
 |
| |
CoMPMStR  |
Posted: Saturday, Jan 10 2009, 23:06
|
CoMPuTer MAsSteR

Group: Members
Joined: Dec 18, 2008


|
| QUOTE (Rich246 @ Jan 10 2009, 15:03) | Can you make a way to "import"... let me explain.
Lets say for example my handling.dat file already has mods in it, but I want to use the flying fbi car, and obviously I don't want to replace my entire handling.dat file, so If I was to make a txt or a dat file... or something with just the line of coded needed to make the flying car work, that would make alot more scene.
I hope that was clear  |
Why don't you take a look at the import/export tab in the editor? It supports importing and exporting regular vehicle handling data, and the extended bike/boat/heli handling data. If the vehicle doesn't have any extended handling data, you goto the Misc tab and click the Add Extended Data button. Then, when the new dialog window appears, you select what type of extended data you want to add for that vehicle (bike, boat or heli/plane). After you've added the extended data for the vehicle, you can then goto the import/export tab and import the data to the vehicle. Make sure you replace the vehicle id to whatever vehicle you're importing for because the editor doesn't support importing mismatch vehicle id's. PS: The import/export feature has ALWAYS been there since the first handling editor release.  If you have any other "new" suggestions, let me know.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Rich246  |
|
A Custom What?

Group: Members
Joined: May 20, 2008


|
| QUOTE (CoMPMStR @ Jan 10 2009, 18:06) | | QUOTE (Rich246 @ Jan 10 2009, 15:03) | Can you make a way to "import"... let me explain.
Lets say for example my handling.dat file already has mods in it, but I want to use the flying fbi car, and obviously I don't want to replace my entire handling.dat file, so If I was to make a txt or a dat file... or something with just the line of coded needed to make the flying car work, that would make alot more scene.
I hope that was clear  |
Why don't you take a look at the import/export tab in the editor? It supports importing and exporting regular vehicle handling data, and the extended bike/boat/heli handling data. If the vehicle doesn't have any extended handling data, you goto the Misc tab and click the Add Extended Data button. Then, when the new dialog window appears, you select what type of extended data you want to add for that vehicle (bike, boat or heli/plane). After you've added the extended data for the vehicle, you can then goto the import/export tab and import the data to the vehicle. Make sure you replace the vehicle id to whatever vehicle you're importing for because the editor doesn't support importing mismatch vehicle id's.
PS: The import/export feature has ALWAYS been there since the first handling editor release. If you have any other "new" suggestions, let me know. | Ok.... Thank you What about a "Restore to defaults" button for each one.... so I don't have to keep clogging up my folders with backup files...
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
CoMPMStR  |
|
CoMPuTer MAsSteR

Group: Members
Joined: Dec 18, 2008


|
| QUOTE (Rich246 @ Jan 11 2009, 02:49) | | QUOTE (CoMPMStR @ Jan 10 2009, 18:06) | | QUOTE (Rich246 @ Jan 10 2009, 15:03) | Can you make a way to "import"... let me explain.
Lets say for example my handling.dat file already has mods in it, but I want to use the flying fbi car, and obviously I don't want to replace my entire handling.dat file, so If I was to make a txt or a dat file... or something with just the line of coded needed to make the flying car work, that would make alot more scene.
I hope that was clear  |
Why don't you take a look at the import/export tab in the editor? It supports importing and exporting regular vehicle handling data, and the extended bike/boat/heli handling data. If the vehicle doesn't have any extended handling data, you goto the Misc tab and click the Add Extended Data button. Then, when the new dialog window appears, you select what type of extended data you want to add for that vehicle (bike, boat or heli/plane). After you've added the extended data for the vehicle, you can then goto the import/export tab and import the data to the vehicle. Make sure you replace the vehicle id to whatever vehicle you're importing for because the editor doesn't support importing mismatch vehicle id's.
PS: The import/export feature has ALWAYS been there since the first handling editor release. If you have any other "new" suggestions, let me know. |
Ok.... Thank you
What about a "Restore to defaults" button for each one.... so I don't have to keep clogging up my folders with backup files... |
The way I use restore to default is by using the batch export feature. Just create 1 file with all the vehicles handling data and use that to import anytime you feel that you screwed something up. If you don't like that idea, you only need 1 backup of the handling file. You can always use the backup and import/export as needed. It may require a little more work on your part but it can already be done. As for the rest, I may implement import/export for each later on. EDIT: Updated the program. This post has been edited by CoMPMStR on Monday, Jan 12 2009, 01:18
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
FatAssCartman  |
Posted: Tuesday, Jan 13 2009, 15:17
|
Crackhead

Group: Members
Joined: Jan 12, 2009


|
nice but can you add multiply and divide to the set all feature? im not using Mod Assistant Service Packs or gta iv magic i have the dvd version with all the handling data in filelist.pak but with GTA IV ASI Loader and GTA IV File Change Fix http://alexander.sannybuilder.com/ i can use handling.dat and i dont need to modiy files.txt sorry for my bad english
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
CoMPMStR  |
Posted: Wednesday, Jan 14 2009, 03:04
|
CoMPuTer MAsSteR

Group: Members
Joined: Dec 18, 2008


|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
CoMPMStR  |
Posted: Wednesday, Jan 14 2009, 17:19
|
CoMPuTer MAsSteR

Group: Members
Joined: Dec 18, 2008


|
| QUOTE (SatanOnFire @ Jan 14 2009, 05:32) | I have my GTA installed in this location: C:\Spill\Grand Theft Auto IV\
But when I find the files.txt in that location with the mod assistant it still looks in the rockstar-location wich is the default for gta when you install it. Any solution to this? |
Can you explain in detail how this happens? I don't fully understand your problem. When you initially click the load button in any of the editors, or the open button in Mod Assistant, it will automatically try the default location. If the file isn't in the default location, you browse for it elsewhere. After the editor, or Mod Assistant, loads the file you selected it will save the new location until you close the editor, or Mod Assistant. If you then click the load button, or the open button in Mod Assistant, you can see the location you've chosen should still be the same. When you close the editor it will be as if it's the first time you're running it, the next time you run it. Does that make sense?
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
CoMPMStR  |
Posted: Thursday, Jan 15 2009, 17:31
|
CoMPuTer MAsSteR

Group: Members
Joined: Dec 18, 2008


|
| QUOTE (Kitteh @ Jan 15 2009, 02:55) | okay, GTA 4 is permanently f*cked, and it's not a securom issue either, it just won't start, all i did was install the .net framework 3.5, uninstalling it makes no difference except RGSC crashes
thanks a f*cking lot, now i get to reinstall a 14 gb piece of sh*t game because your stupid garbage program forced me to download crap i didn't need since when do you need advanced .net framework functionality to edit a text file? if IV Needle is so 'to the point' then why is it so f*cking bloated and annoying and broken? |
If you don't like it, don't use it...  If the game is a piece of sh*t, don't bother with it. Don't hate the programmer, hate the user..  You've needed the framework v3.5 ever since you installed RGSC. Sure, most components used in VS2008 are still v2.0 framework components, and even some framework 3.5 programs will even run with only 2.0 framework installed. But if you read the readme, it also states that I take no responsibility of any damages caused by using this program. That means once you run it the first time, you're responsible for what happens to your PC. It's not my fault you didn't install v3.5 framework when you were supposed to..  Bloated? I highly doubt it. I want to see you make a 12-in-1 program under 1.5MB with pics and all. Broken? Don't make me laugh with my sore throat... you're the one who didn't install the framework when you needed to, so you can only blame yourself. Besides, my program still functions, right? I'm so sorry that this has inconvienced you but you should just chalk it up as a learning experience and move on. All I can say is.. now you know. PS: If you've used any of my individual editors (which I'm sure you have) and actually took the time to read what's inside the readme.txt file (or even if you've just read the entire post), you would've seen another notice saying that you need the .NET Framework v3.5 installed to run the program. You can't say that you wasn't told...
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Pages:
(5) 1 [2] 3 4 ... Last »
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|