IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules GTA Modification Forums

This section is for obtaining help on creating and releasing tools

GTAGarage.com
free mod hosting from GTANet, simply login with your GTAForums account details

GTAModding.com
GTANet's modding wiki

GTA Modding Chatroom
provided by irc.gtanet.com (Don't have an IRC client? Click here)


Pages: (5) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [RELEASE] IV Needle

 Gettin' right to the point.
 
Rich246  
Posted: Saturday, Jan 10 2009, 21:03
Quote Post


A Custom What?
Group Icon
Group: Members
Joined: May 20, 2008

us.gif

XXXXX



Can you make a way to "import"... let me explain.

Lets say for example my handling.dat file already has mods in it, but I want to use the flying fbi car, and obviously I don't want to replace my entire handling.dat file, so If I was to make a txt or a dat file... or something with just the line of coded needed to make the flying car work, that would make alot more scene.

I hope that was clear biggrin.gif

PMMSN
  Top
 

 
CoMPMStR  
Posted: Saturday, Jan 10 2009, 23:06
Quote Post


CoMPuTer MAsSteR
Group Icon
Group: Members
Joined: Dec 18, 2008

us.gif

XXXXX



QUOTE (Rich246 @ Jan 10 2009, 15:03)
Can you make a way to "import"... let me explain.

Lets say for example my handling.dat file already has mods in it, but I want to use the flying fbi car, and obviously I don't want to replace my entire handling.dat file, so If I was to make a txt or a dat file... or something with just the line of coded needed to make the flying car work, that would make alot more scene.

I hope that was clear biggrin.gif

Why don't you take a look at the import/export tab in the editor? It supports importing and exporting regular vehicle handling data, and the extended bike/boat/heli handling data. If the vehicle doesn't have any extended handling data, you goto the Misc tab and click the Add Extended Data button. Then, when the new dialog window appears, you select what type of extended data you want to add for that vehicle (bike, boat or heli/plane). After you've added the extended data for the vehicle, you can then goto the import/export tab and import the data to the vehicle. Make sure you replace the vehicle id to whatever vehicle you're importing for because the editor doesn't support importing mismatch vehicle id's.

PS: The import/export feature has ALWAYS been there since the first handling editor release. happy.gif If you have any other "new" suggestions, let me know. biggrin.gif
PM
  Top
 

 
Rich246  
Posted: Sunday, Jan 11 2009, 08:49
Quote Post


A Custom What?
Group Icon
Group: Members
Joined: May 20, 2008

us.gif

XXXXX



QUOTE (CoMPMStR @ Jan 10 2009, 18:06)
QUOTE (Rich246 @ Jan 10 2009, 15:03)
Can you make a way to "import"... let me explain.

Lets say for example my handling.dat file already has mods in it, but I want to use the flying fbi car, and obviously I don't want to replace my entire handling.dat file, so If I was to make a txt or a dat file... or something with just the line of coded needed to make the flying car work, that would make alot more scene.

I hope that was clear biggrin.gif

Why don't you take a look at the import/export tab in the editor? It supports importing and exporting regular vehicle handling data, and the extended bike/boat/heli handling data. If the vehicle doesn't have any extended handling data, you goto the Misc tab and click the Add Extended Data button. Then, when the new dialog window appears, you select what type of extended data you want to add for that vehicle (bike, boat or heli/plane). After you've added the extended data for the vehicle, you can then goto the import/export tab and import the data to the vehicle. Make sure you replace the vehicle id to whatever vehicle you're importing for because the editor doesn't support importing mismatch vehicle id's.

PS: The import/export feature has ALWAYS been there since the first handling editor release. happy.gif If you have any other "new" suggestions, let me know. biggrin.gif

Ok.... Thank you

What about a "Restore to defaults" button for each one.... so I don't have to keep clogging up my folders with backup files... happy.gif
PMMSN
  Top
 

 
CoMPMStR  
Posted: Sunday, Jan 11 2009, 18:34
Quote Post


CoMPuTer MAsSteR
Group Icon
Group: Members
Joined: Dec 18, 2008

us.gif

XXXXX



QUOTE (Rich246 @ Jan 11 2009, 02:49)
QUOTE (CoMPMStR @ Jan 10 2009, 18:06)
QUOTE (Rich246 @ Jan 10 2009, 15:03)
Can you make a way to "import"... let me explain.

Lets say for example my handling.dat file already has mods in it, but I want to use the flying fbi car, and obviously I don't want to replace my entire handling.dat file, so If I was to make a txt or a dat file... or something with just the line of coded needed to make the flying car work, that would make alot more scene.

I hope that was clear biggrin.gif

Why don't you take a look at the import/export tab in the editor? It supports importing and exporting regular vehicle handling data, and the extended bike/boat/heli handling data. If the vehicle doesn't have any extended handling data, you goto the Misc tab and click the Add Extended Data button. Then, when the new dialog window appears, you select what type of extended data you want to add for that vehicle (bike, boat or heli/plane). After you've added the extended data for the vehicle, you can then goto the import/export tab and import the data to the vehicle. Make sure you replace the vehicle id to whatever vehicle you're importing for because the editor doesn't support importing mismatch vehicle id's.

PS: The import/export feature has ALWAYS been there since the first handling editor release. happy.gif If you have any other "new" suggestions, let me know. biggrin.gif

Ok.... Thank you

What about a "Restore to defaults" button for each one.... so I don't have to keep clogging up my folders with backup files... happy.gif

The way I use restore to default is by using the batch export feature. Just create 1 file with all the vehicles handling data and use that to import anytime you feel that you screwed something up. If you don't like that idea, you only need 1 backup of the handling file. You can always use the backup and import/export as needed. It may require a little more work on your part but it can already be done.

As for the rest, I may implement import/export for each later on.


EDIT: Updated the program.

This post has been edited by CoMPMStR on Monday, Jan 12 2009, 01:18
PM
  Top
 

 
Kitteh  
Posted: Tuesday, Jan 13 2009, 06:21
Quote Post


^___________^
Group Icon
Group: Members
Joined: Jan 3, 2004

us.gif

XXXXX



Excellent programs. I don't like the icons though, they're confusing and don't make sense. Is there any way to allow user-made icons? Or can you just change them to simple text buttons or something that says the name of the program so I don't have to mouseover?
PMMSNAOLYahoo
  Top
 

 
CoMPMStR  
Posted: Tuesday, Jan 13 2009, 06:28
Quote Post


CoMPuTer MAsSteR
Group Icon
Group: Members
Joined: Dec 18, 2008

us.gif

XXXXX



QUOTE (Kitteh @ Jan 13 2009, 00:21)
Excellent programs. I don't like the icons though, they're confusing and don't make sense. Is there any way to allow user-made icons? Or can you just change them to simple text buttons or something that says the name of the program so I don't have to mouseover?

You can always minimize the main window to the trayicon and right click on it. That's the only other way to see what program to launch without mouseover.
PM
  Top
 

 
FatAssCartman  
Posted: Tuesday, Jan 13 2009, 15:17
Quote Post


Crackhead
Group Icon
Group: Members
Joined: Jan 12, 2009

sd.gif

XXXXX



nice
but can you add multiply and divide to the set all feature?


im not using Mod Assistant Service Packs or gta iv magic
i have the dvd version with all the handling data in filelist.pak
but with GTA IV ASI Loader and GTA IV File Change Fix http://alexander.sannybuilder.com/ i can use handling.dat
and i dont need to modiy files.txt


sorry for my bad english
PM
  Top
 

 
Kitteh  
Posted: Wednesday, Jan 14 2009, 00:39
Quote Post


^___________^
Group Icon
Group: Members
Joined: Jan 3, 2004

us.gif

XXXXX



QUOTE (FatAssCartman @ Jan 13 2009, 07:17)
nice
but can you add multiply and divide to the set all feature?

agree 1000000%
PMMSNAOLYahoo
  Top
 

 
CoMPMStR  
Posted: Wednesday, Jan 14 2009, 03:04
Quote Post


CoMPuTer MAsSteR
Group Icon
Group: Members
Joined: Dec 18, 2008

us.gif

XXXXX



QUOTE (FatAssCartman @ Jan 13 2009, 09:17)
nice
but can you add multiply and divide to the set all feature?


im not using Mod Assistant Service Packs or gta iv magic
i have the dvd version with all the handling data in filelist.pak
but with GTA IV ASI Loader and GTA IV File Change Fix http://alexander.sannybuilder.com/ i can use handling.dat
and i dont need to modiy files.txt


sorry for my bad english

You know with Xliveless, you don't need either the ASI loader or the file change fix. Xliveless is already an ASI loader, and it has it's own file change fix. tounge2.gif Plus you don't need to run RGSC to run the game! icon14.gif biggrin.gif happy.gif

Still trying to find another editor to make... I updated the program and added the multiply and divide as you requested. wink.gif

This post has been edited by CoMPMStR on Wednesday, Jan 14 2009, 05:14
PM
  Top
 

 
FatAssCartman  
Posted: Wednesday, Jan 14 2009, 11:18
Quote Post


Crackhead
Group Icon
Group: Members
Joined: Jan 12, 2009

sd.gif

XXXXX



i can't use Xliveless. the game starts slowly and when it started up with the first mission it uses max 10% per core.
clean install with 1.0.1.0 patch

edit:
thanks
PM
  Top
 

 
SatanOnFire  
Posted: Wednesday, Jan 14 2009, 11:32
Quote Post


Ozymandias
Group Icon
Group: Members
Joined: Oct 24, 2005

nw.gif

XXXXX



I have my GTA installed in this location: C:\Spill\Grand Theft Auto IV\

But when I find the files.txt in that location with the mod assistant it still looks in the rockstar-location wich is the default for gta when you install it. Any solution to this?
PMMSN
  Top
 

 
CoMPMStR  
Posted: Wednesday, Jan 14 2009, 17:19
Quote Post


CoMPuTer MAsSteR
Group Icon
Group: Members
Joined: Dec 18, 2008

us.gif

XXXXX



QUOTE (SatanOnFire @ Jan 14 2009, 05:32)
I have my GTA installed in this location: C:\Spill\Grand Theft Auto IV\

But when I find the files.txt in that location with the mod assistant it still looks in the rockstar-location wich is the default for gta when you install it. Any solution to this?

Can you explain in detail how this happens? I don't fully understand your problem.

When you initially click the load button in any of the editors, or the open button in Mod Assistant, it will automatically try the default location. If the file isn't in the default location, you browse for it elsewhere. After the editor, or Mod Assistant, loads the file you selected it will save the new location until you close the editor, or Mod Assistant. If you then click the load button, or the open button in Mod Assistant, you can see the location you've chosen should still be the same. When you close the editor it will be as if it's the first time you're running it, the next time you run it. Does that make sense? dozingoff.gif
PM
  Top
 

 
SatanOnFire  
Posted: Wednesday, Jan 14 2009, 22:58
Quote Post


Ozymandias
Group Icon
Group: Members
Joined: Oct 24, 2005

nw.gif

XXXXX



<a href="http://img164.imageshack.us/my.php?image=greierr3.jpg" target="_blank"><img src="http://img164.imageshack.us/img164/933/greierr3.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a><br /><br /><a href="http://img604.imageshack.us/content.php?page=blogpost&files=img164/933/greierr3.jpg" title="QuickPost"><img src="http://imageshack.us/img/butansn.png" alt="QuickPost" border="0"></a> Quickpost this image to Myspace, Digg, Facebook, and others!

This error comes up for all the files, and thats even though I'm telling it to look in the location where GTA IV is, it still just says that it can't find it in the Rockstar-location.
PMMSN
  Top
 

 
CoMPMStR  
Posted: Wednesday, Jan 14 2009, 23:52
Quote Post


CoMPuTer MAsSteR
Group Icon
Group: Members
Joined: Dec 18, 2008

us.gif

XXXXX



QUOTE (SatanOnFire @ Jan 14 2009, 16:58)
<a href="http://img164.imageshack.us/my.php?image=greierr3.jpg" target="_blank"><img src="http://img164.imageshack.us/img164/933/greierr3.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a><br /><br /><a href="http://img604.imageshack.us/content.php?page=blogpost&files=img164/933/greierr3.jpg" title="QuickPost"><img src="http://imageshack.us/img/butansn.png" alt="QuickPost" border="0"></a> Quickpost this image to Myspace, Digg, Facebook, and others!

This error comes up for all the files, and thats even though I'm telling it to look in the location where GTA IV is, it still just says that it can't find it in the Rockstar-location.

Sorry about that. It should be fixed now so download it again from the updated link. Try it again and let me know if there're any other problems.
PM
  Top
 

 
Kitteh  
Posted: Thursday, Jan 15 2009, 04:43
Quote Post


^___________^
Group Icon
Group: Members
Joined: Jan 3, 2004

us.gif

XXXXX



car colors editor doesn't work. get this error when I try to open carcols.dat

user posted image
PMMSNAOLYahoo
  Top
 

 
CoMPMStR  
Posted: Thursday, Jan 15 2009, 06:21
Quote Post


CoMPuTer MAsSteR
Group Icon
Group: Members
Joined: Dec 18, 2008

us.gif

XXXXX



QUOTE (Kitteh @ Jan 14 2009, 22:43)
car colors editor doesn't work. get this error when I try to open carcols.dat

user posted image

Even though you should already, that means you don't have .NET Framework v3.5 installed... confused.gif
PM
  Top
 

 
Kitteh  
Posted: Thursday, Jan 15 2009, 06:43
Quote Post


^___________^
Group Icon
Group: Members
Joined: Jan 3, 2004

us.gif

XXXXX



QUOTE (CoMPMStR @ Jan 14 2009, 22:21)
QUOTE (Kitteh @ Jan 14 2009, 22:43)
car colors editor doesn't work. get this error when I try to open carcols.dat

user posted image

Even though you should already, that means you don't have .NET Framework v3.5 installed... confused.gif

weird... every other NEEDLE program works totally fine.

COOL. I installed the net framework 3.5 and now GTA 4 won't start. thanks

system restored to before installing it and now the social club crashes on start, even when i reinstall it

This post has been edited by Kitteh on Thursday, Jan 15 2009, 07:34
PMMSNAOLYahoo
  Top
 

 
Kitteh  
Posted: Thursday, Jan 15 2009, 08:55
Quote Post


^___________^
Group Icon
Group: Members
Joined: Jan 3, 2004

us.gif

XXXXX



okay, GTA 4 is permanently f*cked, and it's not a securom issue either, it just won't start, all i did was install the .net framework 3.5, uninstalling it makes no difference except RGSC crashes

thanks a f*cking lot, now i get to reinstall a 14 gb piece of sh*t game because your stupid garbage program forced me to download crap i didn't need
since when do you need advanced .net framework functionality to edit a text file? if IV Needle is so 'to the point' then why is it so f*cking bloated and annoying and broken?
PMMSNAOLYahoo
  Top
 

 
SatanOnFire  
Posted: Thursday, Jan 15 2009, 11:35
Quote Post


Ozymandias
Group Icon
Group: Members
Joined: Oct 24, 2005

nw.gif

XXXXX



QUOTE (CoMPMStR @ Jan 14 2009, 23:52)
Sorry about that. It should be fixed now so download it again from the updated link. Try it again and let me know if there're any other problems.

Its working now. smile.gif
PMMSN
  Top
 

 
CoMPMStR  
Posted: Thursday, Jan 15 2009, 17:31
Quote Post


CoMPuTer MAsSteR
Group Icon
Group: Members
Joined: Dec 18, 2008

us.gif

XXXXX



QUOTE (Kitteh @ Jan 15 2009, 02:55)
okay, GTA 4 is permanently f*cked, and it's not a securom issue either, it just won't start, all i did was install the .net framework 3.5, uninstalling it makes no difference except RGSC crashes

thanks a f*cking lot, now i get to reinstall a 14 gb piece of sh*t game because your stupid garbage program forced me to download crap i didn't need
since when do you need advanced .net framework functionality to edit a text file? if IV Needle is so 'to the point' then why is it so f*cking bloated and annoying and broken?

If you don't like it, don't use it... confused.gif If the game is a piece of sh*t, don't bother with it. Don't hate the programmer, hate the user.. lol.gif

You've needed the framework v3.5 ever since you installed RGSC. Sure, most components used in VS2008 are still v2.0 framework components, and even some framework 3.5 programs will even run with only 2.0 framework installed. But if you read the readme, it also states that I take no responsibility of any damages caused by using this program. That means once you run it the first time, you're responsible for what happens to your PC. It's not my fault you didn't install v3.5 framework when you were supposed to.. confused.gif

Bloated? I highly doubt it. I want to see you make a 12-in-1 program under 1.5MB with pics and all. Broken? Don't make me laugh with my sore throat... you're the one who didn't install the framework when you needed to, so you can only blame yourself. Besides, my program still functions, right? I'm so sorry that this has inconvienced you but you should just chalk it up as a learning experience and move on. All I can say is.. now you know. dozingoff.gif

PS: If you've used any of my individual editors (which I'm sure you have) and actually took the time to read what's inside the readme.txt file (or even if you've just read the entire post), you would've seen another notice saying that you need the .NET Framework v3.5 installed to run the program. You can't say that you wasn't told...
PM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (5) 1 [2] 3 4 ... Last »

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG