IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules GTA Modification Forums

This section is for obtaining help on creating and releasing tools

GTAGarage.com
free mod hosting from GTANet, simply login with your GTAForums account details

GTAModding.com
GTANet's modding wiki

GTA Modding Chatroom
provided by irc.gtanet.com (Don't have an IRC client? Click here)


Pages: (111) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL] OpenIV (including openFormats)

 for GTA IV & Max Payne 3
 
Acoustik  
Posted: Sunday, Dec 28 2008, 19:19
Quote Post


-> FrEnCh PlAyEr <-
Group Icon
Group: Members
Joined: Aug 19, 2005

fr.gif

XXXXX



Hey GooD-NTS, Great new version of OpenIV wink.gif
I'm sure you fix the texture problem and go to add the models preview tounge.gif

I keep an eyes about you on MSN wink.gif
bye !
PM
  Top
 

 
BeatFK  
Posted: Sunday, Dec 28 2008, 19:35
Quote Post


Kill the Beat My man
Group Icon
Group: Members
Joined: Dec 17, 2008

fr.gif

XXXXX



Like everybody up, I succeed in replacing the texture by a PNG (same resolution, same name, same type of clothes), the DOS save command works, But I then can't open the file anymore, nor with OpenIV nor with Spark0.5, and I see a "Memory leak" window when quitting OpenIV.

In game, it doesn't work either. Changed textures just disappear.


But Great tool, I'm sure it will be fixed soon. biggrin.gif
PM
  Top
 

 
Hollaz  
Posted: Sunday, Dec 28 2008, 19:39
Quote Post


Bleh.
Group Icon
Group: Members
Joined: Feb 15, 2007

XXXXX



Did what they did, but my IV does not start anymore. Even after putting back original files. (The loadscreens finish, but when it comes to the "Loading - Mission Name" it just keep load without results.
PM
  Top
 

 
Graphix14  
Posted: Sunday, Dec 28 2008, 19:39
Quote Post


Technological Guy
Group Icon
Group: Members
Joined: Apr 4, 2007

jolly-roger.gif

XXXXX



Great job!
PMMSNAOLPlayStation Network
  Top
 

 
user21043  
Posted: Sunday, Dec 28 2008, 19:43
Quote Post


Rat
Group Icon
Group: Members
Joined: May 13, 2008

ru.gif

XXXXX



PM
  Top
 

 
FunGt  
Posted: Sunday, Dec 28 2008, 20:35
Quote Post


LOL
Group Icon
Group: Members
Joined: Jun 10, 2005

it.gif

XXXXX



Who have "Access violation" problems:
try to remove the read-only from the proprieties of GTAIV folder.
Users WebsitePM
  Top
 

 
Indi  
Posted: Sunday, Dec 28 2008, 21:00
Quote Post


The manager's nice enough - but mother's off her rocker.
Group Icon
Group: Andolini Mafia Family
Joined: Nov 22, 2008

wa.gif

Member Award




You f*cking rule! Thanks for this cookie.gif
Users WebsitePMMSNXbox Live
  Top
 

 
BeatFK  
Posted: Sunday, Dec 28 2008, 21:03
Quote Post


Kill the Beat My man
Group Icon
Group: Members
Joined: Dec 17, 2008

fr.gif

XXXXX



QUOTE (FunGt @ Dec 28 2008, 20:35)
Who have "Access violation" problems:
try to remove the read-only from the proprieties of GTAIV folder.

No change.


Still "Access violation"
PM
  Top
 

 
FunGt  
Posted: Sunday, Dec 28 2008, 21:32
Quote Post


LOL
Group Icon
Group: Members
Joined: Jun 10, 2005

it.gif

XXXXX



To italians only: Italian translation for this version.
The archive will be updated every time a new version of OpenIV will came out.


GooD-NTS: I made the translation by editing xml files.
Users WebsitePM
  Top
 

 
R3verse  
Posted: Sunday, Dec 28 2008, 21:39
Quote Post


GTA Assassin
Group Icon
Group: Members
Joined: Nov 20, 2008

en.gif

XXXXX



Ive managed to replace textures using the " EDIT " Function instead
of using " Replace " Function, once textures are imported i rebuilt the
.RPF which worked See HERE >> Texture Imported Successfully <<

Although once in game there are no changes..

>> In Game No Change <<

This post has been edited by R3verse on Sunday, Dec 28 2008, 21:57
PMMSN
  Top
 

 
BeatFK  
Posted: Sunday, Dec 28 2008, 21:48
Quote Post


Kill the Beat My man
Group Icon
Group: Members
Joined: Dec 17, 2008

fr.gif

XXXXX



QUOTE (R3verse @ Dec 28 2008, 21:39)
Ive managed to replace textures using the " EDIT " Function instead
of using " Replace " Function, once textures are imported i rebuilt the
.RPF which worked See HERE >> Texture Imported Successfully <<

Although once in game there are no changes..

Same as you I succeeded to replace Roman's face with Brucie's.


But in game, no change.
PM
  Top
 

 
Indi  
Posted: Sunday, Dec 28 2008, 21:50
Quote Post


The manager's nice enough - but mother's off her rocker.
Group Icon
Group: Andolini Mafia Family
Joined: Nov 22, 2008

wa.gif

Member Award




Hmm... my game don't start now since I modified some files with OpenIV
Users WebsitePMMSNXbox Live
  Top
 

 
R3verse  
Posted: Sunday, Dec 28 2008, 22:46
Quote Post


GTA Assassin
Group Icon
Group: Members
Joined: Nov 20, 2008

en.gif

XXXXX



Seem to have texture import working by following these steps

Backed up ""playerped.rpf""
Opened ""playerped.rpf""
Selected ""uppr_diff_009_a_uni.wtd""
Right Click "EDIT""
Imported Custom Texture ""uppr_diff_009_a_uni.png""
Rebuilt ""playerped.rpf""

Note to see Custom textures you must have your graphics ""Texture Settings"" set to ""High""
I tried ""Medium Texture Settings"" but this yields no results..

See Image >> Working Texture Import <<

OS Vista Ultimate X64 SP 2 Build 6002
PMMSN
  Top
 

 
ParoXum  
Posted: Sunday, Dec 28 2008, 22:58
Quote Post


Proud PC Gamer
Group Icon
Group: Members
Joined: Jul 28, 2005

Member Award




That's maybe because OpenIV doesnt generate the mipmaps for the new textures. Mipmaps used by lower settings ingame.

Though I'm not sure 100% since I did not test this tool yet.
Users WebsitePM
  Top
 

 
R3verse  
Posted: Sunday, Dec 28 2008, 23:13
Quote Post


GTA Assassin
Group Icon
Group: Members
Joined: Nov 20, 2008

en.gif

XXXXX



QUOTE (ParoXum @ Dec 28 2008, 22:58)
That's maybe because OpenIV doesnt generate the mipmaps for the new textures. Mipmaps used by lower settings ingame.

Though I'm not sure 100% since I did not test this tool yet.

I think your %100 Correct Once OpenIV has .DDS support MipMaps should make
textures visible on lower Texture Settings..
PMMSN
  Top
 

 
pinky  
Posted: Sunday, Dec 28 2008, 23:22
Quote Post


"Tooled up and chibbin' ye, ya Bass".
Group Icon
Group: Members
Joined: Jan 6, 2005

sj.gif

Member Award




i cannot get this to open the playerped.rpf for love nor money.
Here is the error code I get.
user posted image

Sorted, it didn't like opening a file I had previously modded using Spark. Replaced playerped.rpf with copy of origonal and it now opens okay. smile.gif

This post has been edited by pinky on Sunday, Dec 28 2008, 23:46
PMPlayStation Network
  Top
 

 
Rich246  
Posted: Sunday, Dec 28 2008, 23:26
Quote Post


A Custom What?
Group Icon
Group: Members
Joined: May 20, 2008

us.gif

XXXXX



I can import textures but they show up strange... Like the game is trying to put textures on at the same time... and by that I mean the one that came with the game and the one that I changed it to...

Do the pngs have to be made/saved/changed in anyway apart from the way it came out of open iv?

I have my game running on High..

EDIT: Here are two pics explaining

user posted image user posted image

As you can see I can import and view in the game... its just using both somehow... even tho I replaced the exported png with a modified one... The Jacket I used was "upper_diff_011_a_uni.wtd"

Here is my new png:
user posted image

Any help would be greatly appreciated

This post has been edited by Rich246 on Sunday, Dec 28 2008, 23:38
PMMSN
  Top
 

 
Jost_Vice  
Posted: Sunday, Dec 28 2008, 23:27
Quote Post


realtime, not prerendered
Group Icon
Group: Members
Joined: Oct 30, 2005

es.gif

Member Award




Thanks for the info, R3verse. It now works, shame I can't run correctly the game on High. Waiting for those Mipmaps or whatever it is smile.gif

Edit: it looks like mipmaps, yep:

user posted image

This post has been edited by Jost_Vice on Sunday, Dec 28 2008, 23:43
Users WebsitePMMSNPlayStation Network
  Top
 

 
BeatFK  
Posted: Sunday, Dec 28 2008, 23:44
Quote Post


Kill the Beat My man
Group Icon
Group: Members
Joined: Dec 17, 2008

fr.gif

XXXXX



I succeeded to change the Niko's ugly army cap by a more beautiful ped cap.


But same as Rich246, the game is superimposing the new texture with the original. I don't know where it finds the original though it is supposed to be changed/deleted.


user posted image

This post has been edited by BeatFK on Sunday, Dec 28 2008, 23:50
PM
  Top
 

 
jadire  
Posted: Sunday, Dec 28 2008, 23:45
Quote Post


Player Hater
Group Icon
Group: BUSTED!
Joined: Dec 18, 2008

XXXXX



Works 100% fine for me, I added names to all the gun textures and painted a penis on the ambulance to test.
PM
  Top
 

 

1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)

0 Members:

Pages: (111) 1 [2] 3 4 ... Last »

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG