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 [REL] OpenIV (including openFormats)

 for GTA IV & Max Payne 3
 
kmccmk9  
Posted: Thursday, Aug 9 2012, 14:45
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QUOTE (GooD-NTS @ Thursday, Aug 9 2012, 03:53)
QUOTE (kmccmk9 @ Thursday, Aug 9 2012, 05:14)
Hey, thanks for the new link. I tried out the program and exported the annihilator as otd. However GIMS does not have an import function within 3ds max to import this file. I have odd,and odr.
otd - it is just a list of textures.
The vehicles are in WFT, here is no way to import it in GIMS yet.

So the only way to edit vehicles is by using zmodeler?
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Chipsman  
Posted: Thursday, Aug 9 2012, 18:47
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unfortunately yes
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kmccmk9  
Posted: Thursday, Aug 9 2012, 23:31
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QUOTE (Chipsman @ Thursday, Aug 9 2012, 18:47)
unfortunately yes

Okay thanks. I luckily have that. I was just hoping for some more documentation on what each of the models were for. Most are explanatory but some are for like exhaust points etc. Plus I wanted to know how to define the doors, how they move etc.
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jpm1  
Posted: Friday, Aug 17 2012, 20:06
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bug :

when you open a file with the explorer the placement search does not search in that file but in GTA IV folder whatever you do . in my case i have too folders "GTA IV" and "GTA IV original" (vanilla) . if i use placement search in "GTA IV original" the program will perform the search in GTA IV (modded) folder . see
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GooD-NTS  
Posted: Friday, Aug 17 2012, 20:44
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QUOTE (jpm1 @ Saturday, Aug 18 2012, 00:06)
when you open a file with the explorer the placement search does not search in that file but in GTA IV folder whatever you do . in my case i have too folders "GTA IV" and "GTA IV original" (vanilla) . if i use placement search in "GTA IV original" the program will perform the search in GTA IV (modded) folder . see

The OpenIV's Global & Placement search work only with game dir which is selected in OpenIV options.
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Slaya101  
Posted: Saturday, Aug 18 2012, 17:08
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QUOTE (GooD-NTS @ Friday, Aug 17 2012, 20:44)
QUOTE (jpm1 @ Saturday, Aug 18 2012, 00:06)
when you open a file with the explorer the placement search does not search in that file but in GTA IV folder whatever you do . in my case i have too folders "GTA IV" and "GTA IV original" (vanilla) . if i use placement search in "GTA IV original" the program will perform the search in GTA IV (modded) folder . see

The OpenIV's Global & Placement search work only with game dir which is selected in OpenIV options.

Is it possible to export a max payne 3 model just exactly how GTA IV is? if so will it be in one of these upcomming updates? I would love to start modding max payne 3 to GTA IV.
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GooD-NTS  
Posted: Sunday, Aug 19 2012, 03:39
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http://openiv.com/ is back on-line on new server. Welcome.


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QUOTE (Slaya101 @ Saturday, Aug 18 2012, 21:08)
Is it possible to export a max payne 3 model just exactly how GTA IV is? if so will it be in one of these upcomming updates? I would love to start modding max payne 3 to GTA IV.
It is not possible right now, it will be possible later in future.
GTA IV and Max Payne 3 models are different (even if they have same extension. wdr, for example). We need pass a long way before we will able to export/import Max Payne 3 models.
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aacclapd  
Posted: Monday, Aug 20 2012, 22:07
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is going to be any support for the ped paths?
WNV<>ONV (Open Formats)

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GooD-NTS  
Posted: Tuesday, Aug 21 2012, 10:16
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QUOTE (aacclapd @ Tuesday, Aug 21 2012, 02:07)
is going to be any support for the ped paths?
WNV<>ONV (Open Formats)
Chipsman is working on WNV research for a while. Have some success and some problems. But tomorrow he will going to vacation for two weeks, so any progress will stop on this direction.
Anyway, we will try to create WNV/ONV format when will have all information we need. But I can't promise anything.
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aacclapd  
Posted: Tuesday, Aug 21 2012, 10:57
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QUOTE (GooD-NTS @ Tuesday, Aug 21 2012, 11:16)
QUOTE (aacclapd @ Tuesday, Aug 21 2012, 02:07)
is going to be any support for the ped paths?
WNV<>ONV (Open Formats)
Chipsman is working on WNV research for a while. Have some success and some problems. But tomorrow he will going to vacation for two weeks, so any progress will stop on this direction.
Anyway, we will try to create WNV/ONV format when will have all information we need. But I can't promise anything.

ok, thanks GooD-NTS
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GooD-NTS  
Posted: Wednesday, Aug 22 2012, 17:21
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Garju67  
Posted: Wednesday, Aug 22 2012, 17:25
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-nvm-

This post has been edited by Garju67 on Wednesday, Aug 22 2012, 17:32
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Frank.s  
Posted: Wednesday, Aug 22 2012, 17:30
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Edit: Keep up the good works guys.
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GTARandom  
Posted: Wednesday, Aug 22 2012, 17:57
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QUOTE (Frank.s @ Wednesday, Aug 22 2012, 19:30)
Edit: Keep up the good works guys.

Indeed. People seem to forget that without OpenIV, mods like IV:SA, Gostown, Red Dead Desert and all other major mods would never see the light of day! So , you GooDNTS got my full support in advancing the tool further, and same is for 3Doomer!

Sadly, i got no money to financially support it, but i hope you value these words as well
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jpm1  
Posted: Thursday, Aug 23 2012, 01:35
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given a small thing myself . cause i can and it's quite rare sarcasm.gif . i have a nice little Vice city install and i have to say that without Open IV all these modifications would have turned into nightmare . i'm against payware concerning game modding but Open IV is a very powerful tool and very useful . not particularly waiting for more options just enjoy what you're doing guys smile.gif
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aacclapd  
Posted: Wednesday, Aug 29 2012, 10:02
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are you guys going to support scripted and compressed sound files for edit?
i would like to support open iv but the thing is that i dont have any credit card to do it.
i use open iv daily and nobody could mod anything without open iv
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GooD-NTS  
Posted: Wednesday, Aug 29 2012, 13:10
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QUOTE (aacclapd @ Wednesday, Aug 29 2012, 14:02)
are you guys going to support scripted and compressed sound files for edit?

We will not implement any audio editing for GTA IV in OpenIV.
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aacclapd  
Posted: Thursday, Aug 30 2012, 12:04
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QUOTE (GooD-NTS @ Wednesday @ Aug 29 2012, 14:10)
We will not implement any audio editing for GTA IV in OpenIV.

ok, so who i going to do it?
vilavek is the only person that made ivaud editor and it said years ago that it would be the 1.2 version, that will make you able to edit compessed and scripted audio in gta iv.

This post has been edited by aacclapd on Thursday, Aug 30 2012, 13:33
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lpgunit  
Posted: Thursday, Aug 30 2012, 12:59
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QUOTE (GooD-NTS @ Wednesday, Aug 29 2012, 13:10)
QUOTE (aacclapd @ Wednesday, Aug 29 2012, 14:02)
are you guys going to support scripted and compressed sound files for edit?

We will not implement any audio editing for GTA IV in OpenIV.

Copyright issues, I presume? The only other method that I could notice from the VC and SA total conversions were the use of injected audio rather than overwrite the original RPF files, if I'm not mistaken.
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GooD-NTS  
Posted: Thursday, Aug 30 2012, 14:43
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aacclapd, lpgunit, no. The main problem in audio files, they are not a simple file and have complicated structure. We even don't know purpose of some data in files. Also audio compressing is not an easy thing. So we decide to not implement audio editing in GTA IV. We just don't have time and resources to do this thing properly. Even if we stat it will take a long time, some months for example. In some future we will try to implement editing of new .awc files which uses in Max Payne 3 & GTA V.
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