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GTA Modification Forums
[REL] OpenIV (including openFormats) for GTA IV & Max Payne 3
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kmccmk9  |
Posted: Thursday, Aug 9 2012, 14:45
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Crackhead

Group: Members
Joined: May 12, 2007

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| QUOTE (GooD-NTS @ Thursday, Aug 9 2012, 03:53) | | QUOTE (kmccmk9 @ Thursday, Aug 9 2012, 05:14) | | Hey, thanks for the new link. I tried out the program and exported the annihilator as otd. However GIMS does not have an import function within 3ds max to import this file. I have odd,and odr. | otd - it is just a list of textures. The vehicles are in WFT, here is no way to import it in GIMS yet. | So the only way to edit vehicles is by using zmodeler?
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aacclapd  |
Posted: Tuesday, Aug 21 2012, 10:57
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Map Modder

Group: Members
Joined: Jan 6, 2012


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| QUOTE (GooD-NTS @ Tuesday, Aug 21 2012, 11:16) | | QUOTE (aacclapd @ Tuesday, Aug 21 2012, 02:07) | is going to be any support for the ped paths? WNV<>ONV (Open Formats) | Chipsman is working on WNV research for a while. Have some success and some problems. But tomorrow he will going to vacation for two weeks, so any progress will stop on this direction. Anyway, we will try to create WNV/ONV format when will have all information we need. But I can't promise anything. | ok, thanks GooD-NTS
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GooD-NTS  |
Posted: Wednesday, Aug 22 2012, 17:21
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OpenIV lead developer

Group: Members
Joined: May 3, 2008



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GTARandom  |
Posted: Wednesday, Aug 22 2012, 17:57
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GTA player since 2001

Group: Members
Joined: Jun 15, 2009



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| QUOTE (Frank.s @ Wednesday, Aug 22 2012, 19:30) | | Edit: Keep up the good works guys. |
Indeed. People seem to forget that without OpenIV, mods like IV:SA, Gostown, Red Dead Desert and all other major mods would never see the light of day! So , you GooDNTS got my full support in advancing the tool further, and same is for 3Doomer! Sadly, i got no money to financially support it, but i hope you value these words as well
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lpgunit  |
Posted: Thursday, Aug 30 2012, 12:59
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It's L, as in Lpgunit, not I.

Group: Members
Joined: May 24, 2008


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| QUOTE (GooD-NTS @ Wednesday, Aug 29 2012, 13:10) | | QUOTE (aacclapd @ Wednesday, Aug 29 2012, 14:02) | | are you guys going to support scripted and compressed sound files for edit? |
We will not implement any audio editing for GTA IV in OpenIV. | Copyright issues, I presume? The only other method that I could notice from the VC and SA total conversions were the use of injected audio rather than overwrite the original RPF files, if I'm not mistaken.
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