|
 |
|
|
|
|
|
GTA Modification Forums
[REL] OpenIV (including openFormats) for GTA IV & Max Payne 3
 |
|
 |
| |
Blaster_nl  |
Posted: Tuesday, Mar 27 2012, 19:15
|
GTAV

Group: Members
Joined: Oct 16, 2005



|
| QUOTE (GTARandom @ Tuesday, Mar 27 2012, 20:23) | | It shows the existing navmeshes, so yes technically , navmeshes define the border where A.I is allowed to go/take step in... and it makes it more intelligent in world space navigation, during this it prevents peds from walking into walls and running in circles(as it occured in SA) | Then I wonder, if the path the peds walk is a algorithm writting inside the game engine, using the navmeshes to make a intelligent path for each ped.
OR are there other files that are used as path (like car splines) that go on top of the navmahes.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
GTARandom  |
Posted: Tuesday, Mar 27 2012, 19:18
|
GTA player since 2001

Group: Members
Joined: Jun 15, 2009



|
The best example i can think of is: get a wanted level and stay inside the safehouse, you will eventually see police coming through your door tryin to arrest you  This means obviously that there must be some directions the peds follow in order to get to a destination, which is ~ navmeshes Not only do navmeshes store these walls/barricades for them but also there must be certain flags that spawns vastly depend on You may say , it's a spline like car paths, but not quite , they wouldn't respond to the environment so intelligently if it were so This post has been edited by GTARandom on Tuesday, Mar 27 2012, 19:28
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Blaster_nl  |
Posted: Wednesday, Mar 28 2012, 19:40
|
GTAV

Group: Members
Joined: Oct 16, 2005



|
| QUOTE | | Probable it will fix disappearing of models in global mods. |
| QUOTE | | Probable it will fix disappearing of models in global mods. |
| QUOTE | | Probable it will fix disappearing of models in global mods. |
| QUOTE | | Probable it will fix disappearing of models in global mods. |
| QUOTE | | Probable it will fix disappearing of models in global mods. |
Great news, when will this version release? I will be ready to resave every WDR. This post has been edited by Blaster_nl on Wednesday, Mar 28 2012, 19:45
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
GooD-NTS  |
Posted: Thursday, Mar 29 2012, 06:20
|
OpenIV lead developer

Group: Members
Joined: May 3, 2008



|
Warning: Because of sort of changes, new OpenIV will not compatible with old openFormats ODR/ODD files, be ready for it.Blaster_nl, GTARandom I've just say "probable", I'm can't be sure will it fix error or not. We need make big testing. | QUOTE (flitskikker) | | Just FYI, IV:SA's startup script has been made using SCO ToolBox, since SCOCL didn't exist yet. |
It not making OpenIV SCO Decompiler better you know  It can't decompile custom scripts. This post has been edited by GooD-NTS on Thursday, Mar 29 2012, 08:03
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
terreur69  |
|
C2C - Down The Road

Group: Members
Joined: Dec 27, 2010


|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Pages:
(111) « First ... 71 72 [73] 74 75 ... Last »
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|