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Pages: (111) « First ... 69 70 [71] 72 73 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL] OpenIV (including openFormats)

 for GTA IV & Max Payne 3
 
GooD-NTS  
Posted: Monday, Feb 13 2012, 15:47
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OpenIV lead developer
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Today we release a second version in “0.9.4 motion” milestone. Please welcome - OpenIV 0.9.4 “motion-2”, in this release we fix some common errors, and improve stability of OpenIV. Also auto error reports was extended and now we will have more information about exceptions. Besides error fixing, we made some new features for OpenIV. As always you can find full list of changes on this page.

Run OpenIV and it will ask you about update.

Download OpenIV 0.9.4 (motion-2) 


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Frank.s  
Posted: Monday, Feb 13 2012, 15:54
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IV Scripter, Modeler.
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Good as always. Keep it up. icon14.gif
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wapeddell  
Posted: Monday, Feb 13 2012, 17:38
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Nice hopefully gims will update his also so I wont get any errors.
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quechus13  
Posted: Tuesday, Feb 14 2012, 07:47
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Boss
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QUOTE (rumblylwc @ Monday, Feb 13 2012, 09:21)
wow you really need to look at the pictures properly, the geometry is ON yet nothing is shown, i know plenty about modding & modelling, im saying this viewer doesnt work, LEARN TO READ

you do realize that when you think all the options that happens.
This of course has been fixed but man if you would of taken the edged faces off and vertices off then it would of been just the model.

I've been modding and modeling since the III era started just for the record.
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GooD-NTS  
Posted: Tuesday, Feb 14 2012, 19:53
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OpenIV lead developer
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Small update for OpenIV 0.9.2 "motion-2" is available.
Run OpenIV and it will ask you about update.
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ShakingASS  
Posted: Friday, Feb 17 2012, 02:17
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user posted image
Nope has errors.On new update.
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mascotefera  
Posted: Friday, Feb 17 2012, 04:22
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123456
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new update Dead Open IV
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GooD-NTS  
Posted: Friday, Feb 17 2012, 05:27
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QUOTE (ShakingASS @ Friday, Feb 17 2012, 06:17)
Nope has errors.On new update.

@ShakingASS, I don't have this error on any files. Can you send to me this files, I will check it.
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ShakingASS  
Posted: Friday, Feb 17 2012, 05:34
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QUOTE (GooD-NTS @ Friday, Feb 17 2012, 05:27)
QUOTE (ShakingASS @ Friday, Feb 17 2012, 06:17)
Nope has errors.On new update.

@ShakingASS, I don't have this error on any files. Can you send to me this files, I will check it.

Ok let me upload the img
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quechus13  
Posted: Friday, Feb 17 2012, 07:14
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Boss
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Having a Problem with a GIMS exported collision.

CODE
Time: "23:13:30"
Type: "EAssertionFailed"
Message: "Assertion failure (D:\svn\Project\.black\Sources\Rage\Physics\Rage.Physics.CollisionShape.Geometry.BVH.pas, line 1548)"

Additional information:
 Release: 0.9.4.290 17.02.2012
 Address: "0x008138E9"
 Procedure: "Rage.Physics.CollisionShape.Geometry.BVH.phOptimizedBVH_V_1.quantize"
 Unit: "Rage.Physics.CollisionShape.Geometry.BVH.pas", Line: "1549"

Stack:
[008138E4] Rage.Physics.CollisionShape.Geometry.BVH.phOptimizedBVH_V_1.quantize (Line 1548, "Rage.Physics.CollisionShape.Geometry.BVH.pas" + 1) + $1B
[00406BA6] System.@Assert + $36
[008138E4] Rage.Physics.CollisionShape.Geometry.BVH.phOptimizedBVH_V_1.quantize (Line 1548, "Rage.Physics.CollisionShape.Geometry.BVH.pas" + 1) + $1B
[00811F3C] Rage.Physics.CollisionShape.Geometry.BVH.phOptimizedBVH_V_1.constructFrom (Line 1042, "Rage.Physics.CollisionShape.Geometry.BVH.pas" + 70) + $F
[774D2EF7] Unknown function at RegOpenKeyExW + $763
[76111EED] CompareStringW + $33
[00448974] Classes.TStringList.CompareStrings + $14
[00447146] Classes.TStrings.IndexOf + $4E
[0044716A] Classes.TStrings.IndexOf + $72
[00448641] Classes.TStringList.IndexOf + $11
[0081296D] Rage.Physics.CollisionShape.Geometry.BVH.phOptimizedBVH_V_1.CreateBVH (Line 1272, "Rage.Physics.CollisionShape.Geometry.BVH.pas" + 6) + $4
[00813CE5] Rage.Physics.CollisionShape.Geometry.BVH.phBoundBVH.CreateBVH (Line 1603, "Rage.Physics.CollisionShape.Geometry.BVH.pas" + 3) + $7
[0083D2B4] Formats.Serialization.Collisions.COpenFormatBound.phBoundBVHImport (Line 759, "Formats.Serialization.Collisions.pas" + 2) + $2
[007E8D43] Formats.Manager.COpenFormatManager.ImportFrom (Line 79, "Formats.Manager.pas" + 2) + $7
[0083BE57] Formats.Serialization.Collisions.COpenFormatCollisions.pgBaseWrapper_phBound (Line 414, "Formats.Serialization.Collisions.pas" + 4) + $15
[007E8D43] Formats.Manager.COpenFormatManager.ImportFrom (Line 79, "Formats.Manager.pas" + 2) + $7
[007EF26D] Formats.IO.COpenFormatReader.GetContent (Line 160, "Formats.IO.pas" + 2) + $D
[00859611] OpenIV.openFormatsManager.CFormats.Load<OpenIV.openFormatsManager.pgBaseWrapper<Rage.Physics.CollisionShape.phBound>> (Line 62, "Formats.Resources.pas" + 9) + $4
[008577AB] OpenIV.openFormatsManager.CFormats.Load<Rage.Resources.Base.pgBaseWrapper<Rage.Physics.CollisionShape.phBound>> (Line 71, "Formats.Resources.pas" + 18) + $F
[00855699] OpenIV.openFormatsManager.CFormatsManager.Initialize$8413$ActRec.$2$Body (Line 296, "OpenIV.openFormatsManager.pas" + 1) + $13
[008541E8] OpenIV.openFormatsManager.CFormatsManager.Import$8409$ActRec.$0$Body (Line 187, "OpenIV.openFormatsManager.pas" + 5) + $24
[00850D0B] UI.Window.Import.OpenFormats.CImporter.Background (Line 462, "UI.Window.Import.OpenFormats.pas" + 1) + $10
[005D38C3] System.ThreadManager.CSThread.Execute (Line 228, "System.ThreadManager.pas" + 3) + $3
[00451856] Classes.ThreadProc + $42
[00406BE4] System.ThreadWrapper + $28
[774D3675] BaseThreadInitThunk + $10
[77A79D70] Unknown function at RtlInitializeExceptionChain + $61
[77A79D40] Unknown function at RtlInitializeExceptionChain + $31
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GooD-NTS  
Posted: Friday, Feb 17 2012, 07:19
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OpenIV lead developer
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QUOTE (ShakingASS @ Friday, Feb 17 2012, 09:34)
Ok let me upload the img

Thx, I will check this when I back to home.

QUOTE (quechus13 @ Friday, Feb 17 2012, 11:14)
Having a Problem with a GIMS exported collision.

CODE
Time: "23:13:30"
Type: "EAssertionFailed"
Message: "Assertion failure (D:\svn\Project\.black\Sources\Rage\Physics\Rage.Physics.CollisionShape.Geometry.BVH.pas, line 1548)"

Additional information:
 Release: 0.9.4.290 17.02.2012
 Address: "0x008138E9"
 Procedure: "Rage.Physics.CollisionShape.Geometry.BVH.phOptimizedBVH_V_1.quantize"
 Unit: "Rage.Physics.CollisionShape.Geometry.BVH.pas", Line: "1549"

Please send these formats files to me and 3Doomer.
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ShakingASS  
Posted: Friday, Feb 17 2012, 07:23
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Rollin Clufs
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QUOTE (GooD-NTS @ Friday, Feb 17 2012, 07:19)
Thx, I will check this when I back to home.

Thanks hope you can fix it.
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3Doomer  
Posted: Friday, Feb 17 2012, 09:02
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2 quechus13:
Update GIMS IV to the last version (17.2.2012 12:34 GMT+4).

This post has been edited by 3Doomer on Friday, Feb 17 2012, 11:29
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GooD-NTS  
Posted: Friday, Feb 17 2012, 16:35
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OpenIV lead developer
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QUOTE (ShakingASS @ Friday, Feb 17 2012, 06:17)
http://i42.tinypic.com/zvvnth.png
Nope has errors.On new update.
QUOTE (ShakingASS @ Friday, Feb 17 2012, 11:23)
QUOTE (GooD-NTS @ Friday, Feb 17 2012, 07:19)
Thx, I will check this when I back to home.

Thanks hope you can fix it.
How do you even create this collision?
user posted image
They are too big, and OpenIV just can't make formats for it.
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ShakingASS  
Posted: Friday, Feb 17 2012, 22:43
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Rollin Clufs
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QUOTE (GooD-NTS @ Friday, Feb 17 2012, 16:35)
QUOTE (ShakingASS @ Friday, Feb 17 2012, 06:17)

Thanks hope you can fix it.
How do you even create this collision?
user posted image
They are too big, and OpenIV just can't make formats for it.

Well i didn't make those big collisions mascotefera he's kicked from team.But can you fix the export and import error i will redo the collisions.It would explain the strange lags and map disappears and crashes.
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GooD-NTS  
Posted: Saturday, Feb 18 2012, 07:01
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OpenIV lead developer
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QUOTE (ShakingASS @ Saturday, Feb 18 2012, 02:43)
Well i didn't make those big collisions mascotefera he's kicked from team.But can you fix the export and import error i will redo the collisions.It would explain the strange lags and map disappears and crashes.

Import is working fine. But I can't do anything with export OpenIV just can't create create too big openFormat files for this collisions.
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xXaerooff2Xx  
Posted: Sunday, Feb 19 2012, 13:40
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Can i ask, how can I install OpenIV on my laptop without internet connection?
Second thing- it would be very helpful if you could change this
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to editable field. I need it mainly to quick copying names of using textures files.
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fastman92  
Posted: Sunday, Feb 19 2012, 13:47
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фастман92 | ف
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xXaerooff2Xx, Install OpenIV on computer with Internet connection.
Copy this directory on pendrive:
CODE
%APPDATA%\New Technology Studio


Go with pendrive to your laptop.
Copy New Technology Studio into %APPDATA%
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xXaerooff2Xx  
Posted: Sunday, Feb 19 2012, 13:51
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Tronco
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Dzięki fastman wink.gif!
Now i can continue work on IVtoSA (missing textures on models).
Btw. I haven't asked yet - can i use OpenIV to making IVtoSA?
You will be writen in credits for sure.
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fastman92  
Posted: Sunday, Feb 19 2012, 14:15
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фастман92 | ف
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QUOTE (xXaerooff2Xx @ Sunday, Feb 19 2012, 14:51)
Dzięki fastman wink.gif!
Now i can continue work on IVtoSA (missing textures on models).
Btw. I haven't asked yet - can i use OpenIV to making IVtoSA?
You will be writen in credits for sure.

IVtoSA?
I thought you were making SA to IV on gta_sa.exe engine.
OpenIV is made to view and edit files of gtaiv.exe engine.
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