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GTA Modification Forums
[REL] OpenIV (including openFormats) for GTA IV & Max Payne 3
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GooD-NTS  |
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OpenIV lead developer

Group: Members
Joined: May 3, 2008



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Download OpenIV (with openFormats)"Roadmap" | "Change log" | "Frequently Asked Question(s)"OpenIV is a multi-purpose editor and archive manager for PC version of Grand Theft Auto IV/ Episodes from Liberty city and Max Payne 3. OpenIV major features: Grand Theft Auto IV- Creating and editing IMG archives (version 3)
- Creating and editing RPF archives (version 2 and 3)
- Inbuilt viewers for common GTA IV & EfLC files (text, images etc)
- Inbuilt player for GTA IV audio files
- Inbuilt SCO script decompiler (hight livel code generator)
- Inbuilt WTD Texture editor. (Creating, Editing, properties changes etc)
- Global search in all game archives and sound files
- 3D Placement Search
- 3D Viewer of models files - WDR, WDD, WFT, WPFL
- 3D Viewer of collision files - WBN, WBD
- 3D Viewer of NavMesh files - WNV
- openFormats Import/Export to allow work with GTA IV/EfLC resources in 3D editors (for example, 3Ds Max).
- Text based format for easy WPL editing.
- Inbuilt GXT file viewer
Max Payne 3- Creating and editing IMG archives (version 4)
- Global search in all game archives
- 3D Viewer of collision files - WBN, WBD
- 3D Viewer of NavMesh files - WNV
- Inbuilt WTD Texture viewer
- Inbuilt viewers for common Max Payne 3 files (text, images etc)
- Inbuilt GXT file viewer
- Inbuilt player for Max Payne 3 audio files - AWC
History of OpenIV:2012 Year2011 Year2010 Year- July 2010 - Begin BETA testing of OpenIV 0.9.1
- June 2010 - The end of a break in development of .black and OpenIV
2009 Year- June 2009 - The beginning of a break in development of .black and OpenIV
- February 2009 - Begin creating techologu for creating RAGE resourcses. birth ideas of openFormats.
- 31st January 2009 - OpenIV 0.9 (build 202) - Imfomation: http://openiv.com/?p=143
- 30th January 2009 - OpenIV 0.9 (build 199) - Imfomation: http://openiv.com/?p=135
2008 YearPictures of OpenIV  http://OpenIV.com/ This post has been edited by GooD-NTS on Friday, Nov 16 2012, 07:53
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Fabio206  |
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GTA-Expert.it Webmaster

Group: Members
Joined: Oct 20, 2006


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Jost_Vice  |
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realtime, not prerendered

Group: Members
Joined: Oct 30, 2005



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| QUOTE (MiniAnt @ Dec 28 2008, 19:06) | | QUOTE (Jost_Vice @ Dec 28 2008, 17:51) | Nice work! Tried replacing a texture (uppr_diff_016_a_uni.wtd) with a PNG, and it looks like the game doesn't load it. It is the serbian Jacket that you steal from a guy in a mission, I move trough the clothes but it is not there... weird.
Anyway, nice organization and all |
I have a problem with replacing textures too, they just don't change ingame. Sometimes the program crashes and says I can't open some file because it is being used by another procsess (while it's actually not). And then when I quit it it says that there has been a memory leak. Cool if you would fix it soon, really looking forward to import my own clothes to the game. | Yeah, just tried replacing Claude's hoody and nothing changes. Now it loads but no change at all, where in openIV I see my new texture correctly I'm confused also, I extracted WTD (backup) extracted PNG, edited, with same nickname, went to Edit the WTD in OpenIV, replaced the texture, saved WTD (MSDos windows opens up, Everything 'done', I press enter) I close OpenIV, and go ingame...
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gorgeprofondegta4  |
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5 years on GTAForums... Putain !

Group: Members
Joined: Apr 4, 2007


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Same problem here, replace texture (png, same size, rebuild archive, ...) but nothing happens in game. I tried with "playerped.rpf" (wich I assume is Niko's clothes and body) with his head and costumes textures. When I open the edited file with SparkIV 0.5, I can see the new texture I edited... But in-game, there is no change (original texture). Rebuilding "componentpeds.img" don't works (can't reopen the file after rebuild - OpenIV crashes). When I change the textures then rebuild the archive "componentpeds.img", the file I edited loses attributes. I edited a texture in "f_y_stripperc01.wtd" with the attributes "Resource [version:8]" for the original unedited file. But when I change the texture and save (not rebuild), the attribute changes for "No". Also, the new rebuild "componentpeds.img" is 1.249.574 kb where the original is 625.046 kb ! (not happened with "playerped.rpf"). When I open it with SparkIV 0.5, I can see the new "f_y_stripperc01.wtd" is 610 mb (almost the size of the original .img itself). OS : Vista Home 32 Ho, and it's cool to see a release of OpenIV finaly ! ---- Edit: With textures on High in the game settings, new textures appears (at least for Niko's face), but only from a near distance from his head :  from far - from mid - from near Also, the eyes turns to dark, but it must be a mistake by myself, because the textures I created has not the same alpha as the original :  This post has been edited by gorgeprofondegta4 on Monday, Dec 29 2008, 00:29
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