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Pages: (4) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [SA | IV] X Train Track Editor V.1.5

 left or right, choice is yours...
 
xmen  
Posted: Friday, Dec 26 2008, 09:28
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X Train Track Editor
Once again another train track editor, in other words its an expansion version of Train Track Editor but this time it supports 3D, GTA IV as well as SA and many more features.


Screenshots

V.1.5

user posted image

V.1.0

user posted image
user posted image
user posted image
user posted image

Major Features :

In V.1.0

Operations
  - Insert new points
  - Delete points
  - Move Points
3D view
New 3D Modes
Flexible
Intellisence
Supports
  - GTA SA
  - GTA IV


In V.1.5

Add and Insert new points on mouse click
Move Points by mouse
Train/Plane path animation
WalkThrough
Multiple delete and move
More Flexible
Better Blue GUI
some bugs removed and many more


Downloads V.1.0
GTAGarage.com
GTAGaming.com
The GTA Place


Downloads V.1.5
How To Use Video* (fixed)
GTAGarage.com(Awaiting Approval)
GTAGaming.com
The GTA Place


*Must watch, Thanks to TidusXIII for his cool site.

Enjoy !! wink.gif

This post has been edited by xmen on Tuesday, Jan 6 2009, 16:25
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stefanACM  
Posted: Friday, Dec 26 2008, 12:06
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Great and THX
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bammargera  
Posted: Friday, Dec 26 2008, 12:49
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will it ever support gta3 or lc mod for vc?
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xmen  
Posted: Friday, Dec 26 2008, 12:52
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QUOTE (bammargera @ Dec 26 2008, 18:19)
will it ever support gta3 or lc mod for vc?

perhaps, never saw any of these games files. AFAIK ViceCity didnt have train.
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bammargera  
Posted: Friday, Dec 26 2008, 19:31
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QUOTE (xmen @ Dec 26 2008, 12:52)
QUOTE (bammargera @ Dec 26 2008, 18:19)
will it ever support gta3 or lc mod for vc?

perhaps, never saw any of these games files. AFAIK ViceCity didnt have train.

no but the lc mod for vc did turn.gif
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aad  
Posted: Saturday, Dec 27 2008, 23:40
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QUOTE (bammargera @ Dec 26 2008, 19:31)
QUOTE (xmen @ Dec 26 2008, 12:52)
QUOTE (bammargera @ Dec 26 2008, 18:19)
will it ever support gta3 or lc mod for vc?

perhaps, never saw any of these games files. AFAIK ViceCity didnt have train.

no but the lc mod for vc did turn.gif

the train paths used for those were old flight paths which were modified, and also R* left some stuff behind so Vice city had enough spare path files to use for trains just besides the cars and peds / boats which were placed in the ipl files.
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MasterK  
Posted: Sunday, Dec 28 2008, 06:18
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QUOTE (aad @ Dec 27 2008, 23:40)
QUOTE (bammargera @ Dec 26 2008, 19:31)
QUOTE (xmen @ Dec 26 2008, 12:52)
QUOTE (bammargera @ Dec 26 2008, 18:19)
will it ever support gta3 or lc mod for vc?

perhaps, never saw any of these games files. AFAIK ViceCity didnt have train.

no but the lc mod for vc did turn.gif

the train paths used for those were old flight paths which were modified, and also R* left some stuff behind so Vice city had enough spare path files to use for trains just besides the cars and peds / boats which were placed in the ipl files.

Then again, it would be cool to edit plane paths with this tool smile.gif
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xmen  
Posted: Sunday, Dec 28 2008, 06:28
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QUOTE (MasterK @ Dec 28 2008, 11:48)
QUOTE (aad @ Dec 27 2008, 23:40)
QUOTE (bammargera @ Dec 26 2008, 19:31)
QUOTE (xmen @ Dec 26 2008, 12:52)
QUOTE (bammargera @ Dec 26 2008, 18:19)
will it ever support gta3 or lc mod for vc?

perhaps, never saw any of these games files. AFAIK ViceCity didnt have train.

no but the lc mod for vc did turn.gif

the train paths used for those were old flight paths which were modified, and also R* left some stuff behind so Vice city had enough spare path files to use for trains just besides the cars and peds / boats which were placed in the ipl files.

Then again, it would be cool to edit plane paths with this tool smile.gif

sure, you can but do not set Station. V.1.5 is coming soon that will have lots of other handy features wink.gif
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gorgeprofondegta4  
Posted: Monday, Dec 29 2008, 08:32
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5 years on GTAForums... Putain !
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Planes paths works great smile.gif
user posted image

Useful tool icon14.gif
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Shadow-Link  
Posted: Monday, Dec 29 2008, 09:22
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Your tools are looking better and better! Keep it up. Any change on a 3D path editor for cars and peds?
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gorgeprofondegta4  
Posted: Tuesday, Dec 30 2008, 03:48
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@Xmen: with your tool, I was able to change the paths of the airplanes, to move just upon the streets.
I made a video in this topic. Thank you a lot, great tool, once again!
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cj360  
Posted: Wednesday, Dec 31 2008, 17:48
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For me the tool crashes right after I start it. And I have the .netframework installed confused.gif
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xmen  
Posted: Monday, Jan 5 2009, 07:00
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V.1.5 Released

New Features

Add and Insert new points on mouse click
Move Points by mouse
Train/Plane path animation
WalkThrough
Multiple delete and move
More Flexible
Better Blue GUI
some bugs removed and many more



first post updated

@cj360 : try this version
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ArkangelJosh  
Posted: Monday, Jan 5 2009, 09:20
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Excellent work Xmen V1.5 seems much more of an advancement that 1.0 keep up the great work.
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uNi  
Posted: Monday, Jan 5 2009, 14:30
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Awesome work on this, got to try the new version. icon14.gif
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atfburner  
Posted: Monday, Jan 5 2009, 21:42
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friggin awesome work, man that lil train is magic biggrin.gif
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gorgeprofondegta4  
Posted: Monday, Jan 5 2009, 21:52
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If I remove points from the plane path, GTA IV refuses to launch (it loads forever in loop).
It works well when I edit the path, with the same number of point.
But maybe it is because I set the Z value to a too high value (-600 in my test, so the plane appears very low under the water. Maybe -600 is too much and make the game to crash ?)
I've got to dig it deeper...

Just 3 little things I've got to say :

- Is it possible to simplify the menu ? For instance, the "view" menu wich opens "modes" menu. Remove a step, just have the "Modes" menu directly. Stuff like that.
- Auto-detect when it is a IV map, for the plane track (after all, there is no such thing in SA, right ?)
- Ho and please, add a "undo/redo" function ! Will be very very useful !

Beside that, it's a great tool smile.gif
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xmen  
Posted: Tuesday, Jan 6 2009, 05:39
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QUOTE
If I remove points from the plane path, GTA IV refuses to launch (it loads forever in loop).
It works well when I edit the path, with the same number of point.
But maybe it is because I set the Z value to a too high value (-600 in my test, so the plane appears very low under the water. Maybe -600 is too much and make the game to crash ?)
I've got to dig it deeper...

perhaps, game checks the count of everyfile, i never test this(dont have game)

QUOTE
- Is it possible to simplify the menu ? For instance, the "view" menu wich opens "modes" menu. Remove a step, just have the "Modes" menu directly. Stuff like that.

yes its already there, do not go to menu. The button next to file is of "Modes".


QUOTE
- Auto-detect when it is a IV map, for the plane track (after all, there is no such thing in SA, right ?)

it does, but there is no such difference between plane track of IV and train of SA except file name and i think its not good to check a filename. Thats why you have to select the map however you can change the map by choosing game type.

QUOTE
- Ho and please, add a "undo/redo" function ! Will be very very useful !

its just very difficult to put that thing if the bunch of codes are written confused.gif push and pull, i really hate this but its extremely useful
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Varinder S  
Posted: Sunday, Jan 11 2009, 13:06
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awesome! tool! biggrin.gif
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[un]known  
Posted: Sunday, Feb 8 2009, 13:09
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where do you find the *.dat files?
i searched everywere and came out with nothing angry.gif

This post has been edited by [un]known on Tuesday, Feb 10 2009, 06:55
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