ok, unless someone post a tutorial, i will update this post when i find somthing useful!
YYYES!Finally got somthing working!
Press TAB and your wanted level is clear.http://ifolder.ru/9703915Solving problemsOk, i found some sort of a tutorial, i will post it here, ile try to figure it out! [HEhe, ROckstar, i dont need your DLC

we will have somthing cooler, and for FREE]
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GTA IV has many script functions called "Native API" or "natives". Alice lua script can call any of this functions from itself. Everyone who knows something about assembler and function call concept will understand all this native-sh1t what i wrote below without any problems : [!!! its recomended to look at examples and read this at one time] ----- General functions ----- To push integer/float parameter into the calling native func use PushInt(Value) / PushFloat(Value) To push script pointer use PushVarPtr() -- no params, if native changes pushed value -- u must use this function and after native -- calling read the value of this variable To get integer/float param from stack after native call use Value = GetIntParam(ParamNumber) / Value = GetFloatParam(ParamNumber) To get the integer/float result of function (if exists) use Val = GetIntResult() / Val = GetFloatResult() At least, to call native function use CallNative("NATIVE_FUNCTION_NAME") -- names are declared in -- other files (WARNING : You can't use functions which operate with models, and now i don't know what is the reason of this .) ----- Other needed functions (not for natives) ----- Game must be started to use native functions, so we need a check: bool IsPlayerPoolCreated() -- if player pool is ok then we can -- use some native functions bool IsKeyPressed(AnsiKeyNum) -- checking any ansi key state Wait(Milliseconds) -- stops script for a needed time PrintFloatToLog(Value) / PrintStrToLog("STRING") -- prints -- to log ----- Call example ----- -- GET_PLAYER_CHAR(0, &Var) -- declarations of functions u will see soon , -- and now look at additional files PushInt(0) -- 0 param PushVarPtr() -- 1 param (this is our &Var) CallNative("GET_PLAYER_CHAR") -- making a call PLAYER_CHAR = GetIntParam(1) -- reading the value -- from 1 parameter ----- Player structure organization ----- int GET_PLAYER_ID() -- get player id , using only for getting -- results of next functions -- (always 0 in single player mode); int CONVERT_INT_TO_PLAYERINDEX( GET_PLAYER_ID() ) -- get player -- index from id , this is player definition variable -- (in SA was $PLAYER_CHAR) (always 0 in single player mode); GET_PLAYER_CHAR( CONVERT_INT_TO_PLAYERINDEX( GET_PLAYER_ID() ), &PlayerChar ) -- get player char from player index , this is "player as ped/actor" -- definition variable (in SA was $PLAYER_ACTOR);
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" I wasted 2 days to fill free with lua coding , it's not so hard as you thought ." - says the author.
Dont forget to say Thanks to these guys!
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4. About : Authors : Alexander /Alexander Blade / Alexander Koryakin , flacs THX 2 : GooD, Listener, Seemann, Sacky, Lua developers ... |
wait... GooD? i know this guy!
edit: i dont know how, but i have a pool cue now
This post has been edited by -TRASE- on Tuesday, Dec 23 2008, 13:53