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Grand Theft Auto IV
ENABLE GTA to use system ram for VRAM tested on vista and works,
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swe_seifer  |
Posted: Wednesday, Dec 31 2008, 21:04
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AntiModder

Group: Members
Joined: Dec 10, 2008


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LOL, and it all ended in a crash to desktop... out of videomemory =(
Did however got back to the drawingboard and here's my results:
Setting available videomemory to 2.0, 3.0, 4.0 did show up as 2, 3 and 4GB but never worked in the long run... crash to desktop out of video memory sooo backed down to 1.5 and that was stable, but couldn't max out drawing distance slider (every else slider maxed out) so i ended up figuring how much videomemory was needed using 2.0 and just checked options:
1564MB needed
So putting available video memory multiplier as close to that number seemed better... 1.6 (i have 1GB 4870 Powercolor) it gives me 1615MB and yellow varning, but one should ignore varnings =)
So i play and play in 1980x1200 resolution on and on, crashing, going fast, wreck havoc in city... no crash =)
Also installed Fraps to check fps, whooping 60 indoors... stepping outside gives me a fall to 35... steal a car and ride pending between 25-40 (playable but shows signs of bad optimization)
Ingame benchmark gives me 35fps
So conclusion then... my rig is Intel Quad 2,85, 4GB RAM and 1GB 4870 running Vista 64 Ultimate SP1 stock, NOT OC whatsoever... apart from being a very lousy port in my eyes and poorly optimized it can be tweaked using only this option in commandline.txt (tried all other too, nomemrestrict, - novblank etc etc... only f*cked up game) and still playable using max on all, looks like a painting with highres for sure
This works for me til they step up and fix the remaing bugs and truly optimize it... hope it works for you guys too, but i think quad is needed along with latest videocard though
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swe_seifer  |
Posted: Wednesday, Dec 31 2008, 21:53
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AntiModder

Group: Members
Joined: Dec 10, 2008


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x8681150  |
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Rat

Group: Members
Joined: Dec 16, 2008

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bomba  |
Posted: Wednesday, Jan 7 2009, 09:34
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Player Hater

Group: Members
Joined: Jan 4, 2009

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| CODE | -availablevidmem 1.65 -nomemrestrict -novblank -width 1024 -height 768 -texturequality 1 -renderquality 4 |
I tried using those in my commandline and doesnt do much really? Maybe im doing it all wrong - whats reccomended for my 256 card using the -availablevidmem System is: Intel Core 2 Duo 6320 8600 GTS 256 4GB Ram Vista x64 I think I might just upgrade my CPU, Card + PS this year and save the hassle
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x8681150  |
Posted: Wednesday, Jan 7 2009, 23:05
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Rat

Group: Members
Joined: Dec 16, 2008

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TruXter  |
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retXurT

Group: Members
Joined: May 26, 2004

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System usage leveled out pretty good using 1.5
before Statistics Average FPS: 29.05 Duration: 37.25 sec CPU Usage: 88% System memory usage: 44% Video memory usage: 81%
after
Statistics Average FPS: 30.24 Duration: 37.20 sec CPU Usage: 84% System memory usage: 51% Video memory usage: 55%
will tweak around, and mess with the decimal more, see if it's just 0 and .5 or better .2111
Ok I stepped in and did it at 2
Statistics Average FPS: 29.20 Duration: 37.26 sec CPU Usage: 86% System memory usage: 46% Video memory usage: 40%
And 2.5
Statistics Average FPS: 32.04 Duration: 37.20 sec CPU Usage: 91% System memory usage: 43% Video memory usage: 29%
After a few minutes on the 2.5 setting, I started getting poppins like crazy. it was weird, artifacts like if I overclocked poorly. so I dropped it down to 1.5 again. Since I have 4 gigs pc memory, I hope that is enough. one thing I am scared of though, is we might not be using mobo ram, just fooling the game . Now, how do we take weight off of the processor ?
This post has been edited by TruXter on Sunday, Jan 11 2009, 05:02
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