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Pages: (3) 1 2 [3]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [WIP]IV map cleaning

 progress so far .....
 
pep legal  
Posted: Monday, Apr 11 2011, 01:31
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Crackhead
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Hi guys !!!

I´d like to thank for all tips I´ve gotten from this topic ! icon14.gif

But, I´m still seeing objects in the game...and cars...and people walking and falling in the water.

I´v tried Shadow-Link´s empty script, but it doesn´t work ! (in 1.0.3 version) confused.gif

I´m doing some static reverse engineering in gta.exe, in order to fix some bugs, but it would be better to do a dynamic one, that is, while the game is running.

But to do that, I´d need a really clean map : no objects, no peds, no vehicles, etc. Thus I can track the programs flow when I force an object to be spawned.

---------------

[EDIT] - I could get Shadow-Link´s script to work...I just started a new game. biggrin.gif (thank Shadow-Link )

I´m not seeing objects and LOD cars anymore...but I´m still seeing Peds falling in the water. mercie_blink.gif

Is that normal ? dontgetit.gif How can I eliminate this thing ?

This post has been edited by pep legal on Wednesday, Apr 13 2011, 06:24
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nkjellman  
Posted: Friday, Apr 22 2011, 23:54
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Boss
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Is this possable with EFLC? Can I clean out the map updates from the episodes too with this method?
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gorgeprofondegta4  
Posted: Wednesday, Apr 27 2011, 14:43
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5 years on GTAForums... Putain !
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QUOTE (pep legal @ Apr 11 2011, 02:31)
I´m still seeing Peds falling in the water. [...] How can I eliminate this thing ?

Try and edit (or even remove ?) the paths related to peds, no ?

Don't know where it is, try the "paths.ipl" files in \common\data\maps or the "carrecXXX.rrr" files in \common\data\paths
But maybe it is even in other files...
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ratalucas  
Posted: Wednesday, Sep 21 2011, 17:21
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QUOTE (Gforce @ Sunday, Dec 21 2008, 22:23)
Information for map cleaning GTA-IV v1 (1.0.1.0)

today i started working on cleaning out the GTA IV map.

i am running a genuine install of the game that was updated etc online as it was installed and requires the genuine disc in the drive.

i am uing Alexander Blade's "ASI" method of modding the game, using his filecheck bypass ASI. Topic with Download and instructions here

i have also tested using listener's xlive method Topic with download and instructions

i found that if i edited out certain IMG entries in the images.txt i started to get a map cleaned IV install, i also found that i could delete the targetted img,ide,wpl and xpl files from the PC\data\maps folders.

here is what my current images.txt looks like, remember that while originally testing that i wasn't using a modified water.dat file so Niko will fall through the game map and REspawn and fall again etc, what is needed is a mission script similar to steve-m's old SA map cleaner script spawning the player in the air in a heli.

CODE
# NOTE: The names and paths in this file are CASESENSITIVE on PS3 so don't f*ck 'em up.

#this has been ordered to reflect the order on the disk

commonimg:/data/cdimages/navgen_script
commonimg:/data/cdimages/script_network 1
platformimg:/anim/cutsprops  1
platformimg:/anim/cuts   1
platformimg:/data/maps/interiors/Int_Props/props_ss 1
platformimg:/data/maps/interiors/Int_Props/props_ab 1
platformimg:/data/maps/interiors/Int_Props/props_km 1
platformimg:/data/maps/interiors/Int_Props/props_mp 1
platformimg:/data/maps/interiors/Int_Props/props_ld 1
platformimg:/data/maps/interiors/Int_Props/props_ah 1
platformimg:/data/maps/interiors/Mission/level_2 1
platformimg:/data/maps/interiors/Mission/level_5 1
platformimg:/data/maps/interiors/Mission/level_4 1
platformimg:/data/maps/interiors/Mission/level_6 1
platformimg:/data/maps/interiors/Mission/level_1 1
platformimg:/data/maps/interiors/Mission/level_3 1
platformimg:/data/maps/props/commercial/7_11  1
platformimg:/data/maps/props/commercial/clothes  1
platformimg:/data/maps/props/commercial/office  1
platformimg:/data/maps/props/commercial/bar  1
platformimg:/data/maps/props/commercial/beauty  1
platformimg:/data/maps/props/commercial/fastfood 1
platformimg:/data/maps/props/lev_des/minigame  1
platformimg:/data/maps/props/lev_des/mission_int 1
platformimg:/data/maps/props/lev_des/icons  1
platformimg:/data/maps/props/residential/details 1
platformimg:/data/maps/props/residential/kitchen 1
platformimg:/data/maps/props/residential/lights  1
platformimg:/data/maps/props/residential/electrical 1
platformimg:/data/maps/props/residential/bedroom 1
platformimg:/data/maps/props/residential/bathroom 1
platformimg:/data/maps/props/residential/soft  1
platformimg:/data/maps/props/residential/dining  1
platformimg:/data/maps/props/doors/int_door  1
platformimg:/data/maps/props/vegetation/int_veg  1

#the following
#platformimg:/data/maps/jersey/nj_05 0
#platformimg:/data/maps/jersey/nj_liberty 0
#platformimg:/data/maps/jersey/nj_04w 0
#platformimg:/data/maps/jersey/nj_04e 0
#to here  

platformimg:/data/maps/jersey/nj_xref 1

#the following
#platformimg:/data/maps/jersey/nj_03 0
#platformimg:/data/maps/jersey/nj_docks 0
#platformimg:/data/maps/jersey/nj_02 0
#platformimg:/data/maps/jersey/nj_01 0
#to here  

platformimg:/models/cdimages/radar 0
platformimg:/anim/anim   0
platformimg:/models/cdimages/pedprops 1
platformimg:/models/cdimages/weapons 0
platformimg:/models/cdimages/vehicles 0
platformimg:/data/cdimages/scripttxds 1
commonimg:/data/cdimages/script  1
commonimg:/data/cdimages/carrec  1
platformimg:/data/maps/generic/procobj 1
platformimg:/data/maps/interiors/Generic/blocks  1
platformimg:/data/maps/interiors/Generic/public_2 1
platformimg:/data/maps/interiors/Generic/homes_2 1
platformimg:/data/maps/interiors/Generic/homes_3 1
platformimg:/data/maps/interiors/Generic/brownstones 1
platformimg:/data/maps/interiors/Generic/indust_1 1
platformimg:/data/maps/interiors/Generic/bars_2  1
platformimg:/data/maps/interiors/Generic/retail_2 1
platformimg:/data/maps/interiors/Generic/bars_1  1
platformimg:/data/maps/interiors/Generic/public_3 1
platformimg:/data/maps/interiors/Generic/public_1 1
platformimg:/data/maps/interiors/Generic/retail_3 1
platformimg:/data/maps/interiors/Generic/retail_1 1
platformimg:/data/maps/interiors/Generic/retail_4 1
platformimg:/data/maps/interiors/Generic/bars_3  1
platformimg:/data/maps/interiors/Generic/blocks_3 1
platformimg:/data/maps/interiors/Generic/blocks_2 1
platformimg:/data/maps/interiors/Generic/homes_1 1
platformimg:/data/maps/props/doors/ext_door  1
platformimg:/data/maps/props/roadside/rubbish  1
platformimg:/data/maps/props/roadside/fences 1
platformimg:/data/maps/props/roadside/works 1
platformimg:/data/maps/props/roadside/traffic  1
platformimg:/data/maps/props/roadside/st_vend 1
platformimg:/data/maps/props/roadside/lamppost  1
platformimg:/data/maps/props/roadside/sign  1
platformimg:/data/maps/props/roadside/bllbrd  1
platformimg:/data/maps/props/roadside/bins 1
platformimg:/data/maps/props/roadside/crates 1
platformimg:/data/maps/props/street/amenitie 1
platformimg:/data/maps/props/street/rooftop 1
platformimg:/data/maps/props/street/misc 1
platformimg:/data/maps/props/street/elecbox 1
platformimg:/data/maps/props/vegetation/ext_veg  1
platformimg:/data/maps/props/windows/gen_win 1
platformimg:/data/maps/props/industrial/industrial 1
platformimg:/data/maps/props/industrial/skips  1
platformimg:/data/maps/props/industrial/drums  1
platformimg:/data/cdimages/navmeshes 0
platformimg:/data/cdimages/gtxd  0
platformimg:/data/cdimages/paths 0

#the following
#platformimg:/data/maps/manhat/manhat12 0
#platformimg:/data/maps/manhat/manhat05 0
#platformimg:/data/maps/manhat/manhatxr 0
#platformimg:/data/maps/manhat/manhat08 0
#platformimg:/data/maps/manhat/manhat06 0
#to here

platformimg:/data/maps/manhat/subwayxr 0
platformimg:/data/maps/manhat/manhatsw 0
platformimg:/data/maps/props/industrial/railway  1

#the following
#platformimg:/data/maps/manhat/manhat04 0
#platformimg:/data/maps/manhat/manhat07 0
#platformimg:/data/maps/manhat/manhat09 0
#platformimg:/data/maps/manhat/manhat03 0
#platformimg:/data/maps/manhat/manhat11 0
#platformimg:/data/maps/manhat/manhat02 0
#platformimg:/data/maps/manhat/manhat01 0
#platformimg:/data/maps/manhat/manhat10 0
#to here

platformimg:/models/cdimages/componentpeds 1

#the following
#platformimg:/data/maps/east/brook_s2 0
#platformimg:/data/maps/east/brook_s 0
#platformimg:/data/maps/east/brook_s3 0
#platformimg:/data/maps/east/brook_n 0
#platformimg:/data/maps/east/brook_n2 0
#platformimg:/data/maps/east/east_xr 0
#platformimg:/data/maps/east/queens_m 0
#platformimg:/data/maps/east/queens_w2 0
#platformimg:/data/maps/east/queens_w 0
#platformimg:/data/maps/east/queens_e 0
#platformimg:/data/maps/east/bronx_e 0
#platformimg:/data/maps/east/bronx_e2 0
#platformimg:/data/maps/east/bronx_w 0
#platformimg:/data/maps/east/bronx_w2 0
#to here

#map xref

#map instance



i have seperated and #'d out all map entries that can be removed safely.

some crappy screens ...............

user posted image
user posted image


this is actually a little bit more than just commenting out lines, masses of files can be deleted completely wink.gif

here is a quick explanation of how this all works, i think moto_whistle.gif

as you know, the images.txt is the first file to be called from the gta.dat, this is a list of assorted img files used by the game for various img sections of the map or img's that store dynamic/generic objects.

for each (map\img) entry within the images.txt there are 4 target files at each location, each entry also has a flag at the end of each line: 1 or 0.

0 = img contains exterior map (model) files
1 = img contains interior or dynamic/generic/mission/cutscene/breakable (model) files

here's an example:

CODE
platformimg:/data/maps/jersey/nj_01 0  


translates to :-

CODE
Grand Theft Auto IV\PC\data\maps\jersey\nj_01

                                          nj_01.ide
                                          nj_01.wpl
                                          nj_01.xpl (Xbox 360 file, unused by PC version afaik)
                                          nj_01.img


the "nj_01.img" contains several further mapping files:

CODE
nj_01.wad
nj_01.wbn through to nj_01_29.wbn (collision files)
nj_01_strbig0.wpl through to nj_01_strbig2.wpl
nj_01_stream0.wpl through to nj_01_stream26.wpl (streaming binary wpl's)


when you delete an entry from the images.txt file, you can also delete the 4 target files also,

example:

# out or delete :-
CODE
platformimg:/data/maps/jersey/nj_01 0


means you can also delete the following target files

CODE
Grand Theft Auto IV\PC\data\maps\jersey\nj_01

                                         nj_01.ide
                                         nj_01.wpl
                                         nj_01.xpl
                                         nj_01.img


and yes, miraculously the game runs without crashes.

here's a working water.dat Download

user posted image

Updated Information for map cleaning the Update 5 (1.0.0.4) release

Rockstar sort of changed things a little with the 1.0.0.4 update slightly.

i tried my usual method of cleaning with the V5 update, i #'d out the map ipl lines in the gta.dat, i #'d out the img lines in the images.txt, but neither method would work, i even deleted the gta.dat and the images.txt and the map still stayed ingame.

however, after deleting the filelist.pak and putting the gta.dat and images.txt back, i found that i could do a simple # out of the 'img' folder lines in the images.txt and the map would disappear, if you only # out the ipl lines in the gta.dat, the game WILL crash.

here is the list of instructions on how to map clean the GTA-IV v5 (1.0.0.4) and GTA-IV v6 (1.0.6.0) Updates.

1. make a backup copy of your GTA-IV (with the v5 (1.0.0.4) update applied) folder.
2. download and install Xliveless - 0.99b1 from this topic to your backup folder of GTA-IV
3. delete the 'filelist.pak' from the 'Grand Theft Auto IV\pc\data' folder.
4. edit your images.txt file as in the method above, alternatively use the mapcleaned files in the link below and put them into your '\Grand Theft Auto IV\common\data' folder, also includes a full map water.dat.
5. run game
6. This Instruction is Optional - delete the "East, Jersey and Manhat" folders from the 'Grand Theft Auto IV\pc\data\maps' folder and save yourself 4.33GB of hdd space

this method should also work for update verson 1.0.4.0.

IV Mapcleaner files
Empty Path Nodes IMG

thanks to all for your kind support cool.gif

solution to remove the cars

user posted image
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