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GTA Modification Forums
[Q] Stopping those Cowardly peds running.
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iristrauma  |
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Rat

Group: Members
Joined: May 1, 2008

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These are the interesting natives that exist, and may control the peds behaviour. I am trying to run a lua script but my knowlede in this area is zero, so I am working blind.. I really need somebody to try these natives to see if any of them can stop all the peds from running away.. TASK_TOGGLE_PED_THREAT_SCANNER TASK_LEAVE_CAR_AND_FLEE=$009e8ff0 TASK_SMART_FLEE_POINT=$009e91b0 TASK_SMART_FLEE_POINT_PREFERRING_PAVEMENTS=$009e91f0 TASK_SMART_FLEE_CHAR=$009e9230 TASK_SMART_FLEE_CHAR_PREFERRING_PAVEMENTS=$009e9260 TASK_FLEE_CHAR_ANY_MEANS=$009e9c20 SET_ALL_RANDOM_PEDS_FLEE=$009ef140 SET_CHAR_WILL_COWER_INSTEAD_OF_FLEEING=$009fcd30 GET_CHAR_WILL_COWER_INSTEAD_OF_FLEEING=$009fcd60 FORCE_PED_TO_LOAD_COVER=$009fd880 FORCE_PED_TO_FLEE_WHILST_DRIVING_VEHICLE=$009fd8b0 BLOCK_COWERING_IN_COVER=$009fd8e0 BLOCK_PEEKING_IN_COVER=$009fd910 SET_EVERYONE_IGNORE_PLAYER=$009ef110 SET_ALL_RANDOM_PEDS_FLEE=$009ef140 SET_IGNORE_LOW_PRIORITY_SHOCKING_EVENTS=$009ef170 START_FIRING_AMNESTY=$009ee870 IS_PED_RETREATING=$009fbd60 IS_PED_FLEEING=$009fbd80 IS_PED_IN_COVER=$009fbda0 IS_PED_PINNED_DOWN=$009fbdc0 FORCE_PED_PINNED_DOWN=$009fbde0 SET_PED_DONT_DO_EVASIVE_DIVES=$009fd640 FIRE_PED_WEAPON=$009fd670 SUPPRESS_PED_MODEL=$009fd6c0 DONT_SUPPRESS_PED_MODEL=$009fd6e0 DONT_SUPPRESS_ANY_PED_MODELS=$009f1d20 Can some nice person give these a go as I really am lost here.. Many thxs..
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L0uNGeR  |
Posted: Tuesday, Dec 30 2008, 11:01
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Ya, that's what I said.

Group: Members
Joined: Dec 3, 2008


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These natives are way too specific to a single ped, it won't give you the desired result unless you write an insane script around it. As being said before, "ShockingEvents.dat" is where you should look.
BTW, I'm pretty sure that the game doesn't use any XLS files, it looks like R* used those for referenceto and/or to create CSV files.
This post has been edited by L0uNGeR on Tuesday, Dec 30 2008, 11:06
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iristrauma  |
Posted: Tuesday, Dec 30 2008, 12:34
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Rat

Group: Members
Joined: May 1, 2008

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| QUOTE (L0uNGeR @ Dec 30 2008, 11:01) | These natives are way too specific to a single ped, it won't give you the desired result unless you write an insane script around it. As being said before, "ShockingEvents.dat" is where you should look.
BTW, I'm pretty sure that the game doesn't use any XLS files, it looks like R* used those for referenceto and/or to create CSV files. |
Thanks for the input dude,  but shockingevents.dat dosent alter the game in anyway as far as I can tell. I have even gone as far as setting all variables in said file to zero's and the game still runs as normal, the peds still flee in terror at the first sign of a fart  and the game remains unchanged. Im pretty sure that file has no impact on the game because of the extreme edit I did, and the fact the game is unchanged.. Its pretty bizzare I know..  .. I have been on this ped fleeing behaviour for weeks now and still no further on to solving it..  SOMEONE, PLEASE STOP THOSE PEDS FLEEING.. This post has been edited by iristrauma on Tuesday, Dec 30 2008, 12:37
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