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Pages: (4) 1 2 [3] 4   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 GTA IV Water Level Editing

 
johnlee  
Posted: Wednesday, Dec 24 2008, 16:31
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QUOTE (flyer2359 @ Dec 24 2008, 14:28)
I'm making a video called "The Great Flood of Liberty" and water level will be about 17 feet high biggrin.gif

A preview of it is in my sig but water level is only raised about 5 feet for intro

Looks good, hope you have time to finish it!
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dapgicc  
Posted: Wednesday, Dec 24 2008, 16:43
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QUOTE (flyer2359 @ Dec 24 2008, 14:28)
I'm making a video called "The Great Flood of Liberty" and water level will be about 17 feet high biggrin.gif

A preview of it is in my sig but water level is only raised about 5 feet for intro

Hey, you should put in this music Linky (Right click save target as)
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flyer2359  
Posted: Wednesday, Dec 24 2008, 18:09
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QUOTE (dapgicc @ Dec 24 2008, 12:43)
QUOTE (flyer2359 @ Dec 24 2008, 14:28)
I'm making a video called "The Great Flood of Liberty" and water level will be about 17 feet high biggrin.gif

A preview of it is in my sig but water level is only raised about 5 feet for intro

Hey, you should put in this music Linky (Right click save target as)

Hey I would've used that(thanks for the song though) but as soon as I came here and visited this thread again the video just finished uploading I will use it for my next one, thanks smile.gif

Here's the video:
http://www.youtube.com/watch?v=AinW_IjYQCk
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daplaya22  
Posted: Wednesday, Dec 24 2008, 18:35
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QUOTE (flyer2359 @ Dec 24 2008, 18:09)
QUOTE (dapgicc @ Dec 24 2008, 12:43)
QUOTE (flyer2359 @ Dec 24 2008, 14:28)
I'm making a video called "The Great Flood of Liberty" and water level will be about 17 feet high biggrin.gif

A preview of it is in my sig but water level is only raised about 5 feet for intro

Hey, you should put in this music Linky (Right click save target as)

Hey I would've used that(thanks for the song though) but as soon as I came here and visited this thread again the video just finished uploading I will use it for my next one, thanks smile.gif

Here's the video:
http://www.youtube.com/watch?v=AinW_IjYQCk

THis looks totally awesome, creates such an epic feeling...

Am I right guessing the music is from "The Day after Tomorrow"???

Can't wait for a proper mod to be released with a flooded LC xD

Oh, and btw.. Merry X-Mas xmas.gif
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Little Chris  
Posted: Wednesday, Dec 24 2008, 18:53
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Watching that alone makes me want to get GTAIV for the PC. Have you guys found out how to decrease the water level?
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flyer2359  
Posted: Wednesday, Dec 24 2008, 19:12
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QUOTE (daplaya22 @ Dec 24 2008, 14:35)
QUOTE (flyer2359 @ Dec 24 2008, 18:09)
QUOTE (dapgicc @ Dec 24 2008, 12:43)
QUOTE (flyer2359 @ Dec 24 2008, 14:28)
I'm making a video called "The Great Flood of Liberty" and water level will be about 17 feet high biggrin.gif

A preview of it is in my sig but water level is only raised about 5 feet for intro

Hey, you should put in this music Linky (Right click save target as)

Hey I would've used that(thanks for the song though) but as soon as I came here and visited this thread again the video just finished uploading I will use it for my next one, thanks smile.gif

Here's the video:
http://www.youtube.com/watch?v=AinW_IjYQCk

THis looks totally awesome, creates such an epic feeling...

Am I right guessing the music is from "The Day after Tomorrow"???

Can't wait for a proper mod to be released with a flooded LC xD

Oh, and btw.. Merry X-Mas xmas.gif

Thanks and yeah that's where the music is from lol and to reply to the post above this one, you put it down the same way you put it up, just lower a couple value's instead of increasing them
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JKM  
Posted: Thursday, Dec 25 2008, 00:15
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can you post an example line? I dont get it.... so i used the same way rockstar did but no effect oO

My waterlevel is still by zero mercie_blink.gif
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flyer2359  
Posted: Thursday, Dec 25 2008, 00:35
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QUOTE (JKM @ Dec 24 2008, 20:15)
can you post an example line? I dont get it.... so i used the same way rockstar did but no effect oO

My waterlevel is still by zero mercie_blink.gif

Here is the one I used in the video, remember delete everything else that is in water.dat file then copy and past this in:
-2000.0 2000.0 15.800 0.0 0.0 0.0 0.0 2000.0 2000.0 17.800 0.0 0.0 0.0 0.0 -2000.0 -2000.0 17.800 0.0 0.0 0.0 0.0 2000.0 -2000.0 17.800 0.0 0.0 0.0 0.0 13 0.0

It's just one line
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JKM  
Posted: Thursday, Dec 25 2008, 00:58
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well i did exactly the same... just antoher z value (but that should be working too).. i only used a 3000*3000 face not a 2000*2000 one... but i will try yours wink.gif
and yeah i only use one line and deleted the other ones^^

Edit:
lol ok get it... really strange... so its true there is a seize limit for a surface where the z koords will be ignored.

And water will not be rendered in houses (param 15)... little picture

user posted image

This post has been edited by JKM on Thursday, Dec 25 2008, 01:14
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flyer2359  
Posted: Thursday, Dec 25 2008, 01:06
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QUOTE (JKM @ Dec 24 2008, 20:58)
well i did exactly the same... just antoher z value (but that should be working too).. i only used a 3000*3000 face not a 2000*2000 one... but i will try yours wink.gif
and yeah i only use one line and deleted the other ones^^

3000*3000 doesn't work water stays at the same level
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BlOoDStReAm101  
Posted: Thursday, Dec 25 2008, 06:34
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Hm, is it possible to raise the water level to the Empire State Building?
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Illousion  
Posted: Thursday, Dec 25 2008, 14:50
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Wich line/lines defines the waters hight?
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JKM  
Posted: Thursday, Dec 25 2008, 16:38
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ok for everyone here a definition:

The water.dat consist of:
CODE
x, y, z, param1, param2, param3, param4, [param5], [param6]


param5 and param6 exist only at the end of each line (1 line = 1 surface)

the surface can be defined like:
CODE
# 1 --- 3
#      /
#    /
#  /
# 2 --- 4


1, 2, 3 and 4 are vertexpoints of each surface. So you have to define the x,y and z coordinate for every vertex point within the 4 parameters... and at the end you will add param5 and param6

param1 till param4 are the same like SA.

param5 can have following values: 5,8,9,13

CODE
param5 < 4:
- no water

param5 = 4:
- invisible water
- waves

param5 = 5:
- visible water
- waves
- wavesimulation (if a car or ped fall into the sea)

param5 = 8:
- no water?

param5 = 9:
- no water?

param5 = 13:
- visible water
- no waves
- no wavesimulation through peds or cars


param6 defines waves too... combined with the value 15 for param5 you can have small waves wink.gif

This post has been edited by JKM on Thursday, Dec 25 2008, 16:55
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Fabio206  
Posted: Thursday, Dec 25 2008, 17:17
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Thanks JKM cookie.gif biggrin.gif
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Kicsur  
Posted: Thursday, Feb 26 2009, 11:39
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I have this problem too! sh*t! confused.gif
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Kicsur  
Posted: Thursday, Feb 26 2009, 11:46
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This is chinise for me!

I download the watermod v1.0 but it dont works! suicidal.gif I paste the water.dat to the common/data but it dont works!! Whan can i do? Pls help me!
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KillerEST  
Posted: Thursday, Feb 26 2009, 17:38
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--Cole--  
Posted: Saturday, Feb 28 2009, 06:32
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Is it possible to do a script/plugin/etc. that lets you change the water level in-game? Or maybe just the volatility of the water? Either way I would LOVE to see a mod that has massive waves crashing over everything.
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KillerEST  
Posted: Sunday, Mar 1 2009, 08:25
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QUOTE (--Cole-- @ Feb 28 2009, 08:32)
Is it possible to do a script/plugin/etc. that lets you change the water level in-game? Or maybe just the volatility of the water? Either way I would LOVE to see a mod that has massive waves crashing over everything.

One GTA:SA waterlever changer is in-game tounge.gif ...so i hope it will come to IV too smile.gif
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MRSKG815  
Posted: Sunday, Mar 1 2009, 20:14
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QUOTE (DexX @ Dec 20 2008, 18:45)
2999.0 -2999.0 5.0001 0.0 0.0 1.0 0.993 -2999.0 -2999.0 5.0001 0.0 0.0 1.0 0.987 2999.0 2999.0 5.0001 0.0 0.0 1.0 1.0 -1600.0 2999.0 5.0001 0.0 0.0 1.0 0.995 5 1.0


JUST CHANGE EACH LINE WITH 5.0001 TO HOW HIGH YOU WANT THE WATER 2 BE. DATS IT. 0.0001 IS DEFAULT.

OPEN YOUR WATER.DAT WITH NOTEPAD AND REPLACES IT WITH THIS AND SAVE, MAKE UP ALSO

2999.0 -2999.0 5.0001 0.0 0.0 1.0 0.993 -2999.0 -2999.0 5.0001 0.0 0.0 1.0 0.987 2999.0 2999.0 5.0001 0.0 0.0 1.0 1.0 -1600.0 2999.0 5.0001 0.0 0.0 1.0 0.995 5 1.0


JUST CHANGE EACH LINE WITH 5.0001 TO HOW HIGH YOU WANT THE WATER 2 BE. DATS IT. 0.0001 IS DEFAULT.

OPEN YOUR WATER.DAT WITH NOTEPAD AND REPLACES IT WITH THIS AND SAVE, MAKE UP ALSO
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