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 GTA SAN ANDREAS RETEXTURED ROADS

 first BETA-law2 HQ roads textures
 
BlazerRotare  
Posted: Saturday, Dec 20 2008, 14:48
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Mattze
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I actually quite like the crispness of the roads. Truthfully though, I haven't installed in but I might give it a shot.

I have mirrored the mod for anyone in need of another link.
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anadolu1923  
Posted: Saturday, Dec 20 2008, 16:00
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QUOTE (BlazerRotare @ Dec 20 2008, 14:48)
I actually quite like the crispness of the roads. Truthfully though, I haven't installed in but I might give it a shot.

I have mirrored the mod for anyone in need of another link.

thanks man smile.gif ,
sorry but your upload in codename.net is just 12 KB,
original size is 10 MB(25.2 MB)
.........................................................................
in first beta i changed roadtextures and bilboards around verona beach( LAW2 part of Los Santos).
.........................................................................


This post has been edited by anadolu1923 on Wednesday, Feb 25 2009, 17:18
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leik oh em jeez!  
Posted: Saturday, Dec 20 2008, 19:55
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Increasing the resolution doesn't help when you're just tiling a 32x32 image; you see the same part of the texture repeat every few inches in the game. Then when looked at from further away, it all looks like it's one plain color, with no texture.
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anadolu1923  
Posted: Sunday, Dec 21 2008, 00:04
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QUOTE (leik oh em jeez! @ Dec 20 2008, 19:55)
Increasing the resolution doesn't help when you're just tiling a 32x32 image; you see the same part of the texture repeat every few inches in the game. Then when looked at from further away, it all looks like it's one plain color, with no texture.

im just retexturer, i dont know how to fix original game bugs of rockstar games....
GTA III, Vice City, and San andreas has the same problem with roads...
in original textures(horrible with size of just 128x128, 256x256) or max. 512x512 pixels(not enough good for reallity game expirience) we can see the same part of the texture repeat every few inches in the game, not just in my txd.
i created HQ textures for old-original dff, i dont create new dff (dff's).
dff of roads is really problem, not textures.....do you know how create new dff(dff's) without txd repeating, how to create ''multiple'' dff?
your comment(question) is good question for Rockstar Games, not for me.

This post has been edited by anadolu1923 on Sunday, Dec 21 2008, 00:06
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anadolu1923  
Posted: Sunday, Dec 21 2008, 00:12
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QUOTE (anadolu1923 @ Dec 17 2008, 20:44)
QUOTE (FoXar @ Dec 17 2008, 20:14)
Well as mentioned before, look how real roads are, I must admit that your texture seems to have more pixels than the SA one,
but that doesn't mean that it looks better/real-life-look-a-like®
Believe me, in real roads you won't see exactly the same "texture" thousands of times again,
every "pixel" in real life is unique, so try to not make a "collage" with thousands of times
the same texture in it and paste 2 yellow stripes on it...
It does'nt work like that ;]

But the image/texture quality itself (looking at the amount of pixels) is higher than
the SA one ;]

Grats,
FoXy..

yes, in real roads every "pixel" is unique, but in san andreas old roads is not enough unique, new HQ roads is just one step to
san andreas like in real life smile.gif
better textures(with more pixels)-better game expirience, but just with good pc's and SAStreamMemFix
respect smile.gif ....

and.....topic of leik oh em jeez! is very good topic for you....
i dont know how to fix original dff bugs, im just retexturer..........
foXar Shifty41s_beerhatsmilie2.gif think Shifty41s_beerhatsmilie2.gif

This post has been edited by anadolu1923 on Sunday, Dec 21 2008, 00:22
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okei  
Posted: Sunday, Dec 21 2008, 01:18
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Maybe you should make it look like cars have been driving on it?

Like this:
user posted image

Bad example I know. I'm sorry if it's hard to see.
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leik oh em jeez!  
Posted: Sunday, Dec 21 2008, 02:15
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QUOTE (anadolu1923 @ Dec 20 2008, 19:04)
QUOTE (leik oh em jeez! @ Dec 20 2008, 19:55)
Increasing the resolution doesn't help when you're just tiling a 32x32 image; you see the same part of the texture repeat every few inches in the game. Then when looked at from further away, it all looks like it's one plain color, with no texture.

im just retexturer, i dont know how to fix original game bugs of rockstar games....
GTA III, Vice City, and San andreas has the same problem with roads...
in original textures(horrible with size of just 128x128, 256x256) or max. 512x512 pixels(not enough good for reallity game expirience) we can see the same part of the texture repeat every few inches in the game, not just in my txd.
i created HQ textures for old-original dff, i dont create new dff (dff's).
dff of roads is really problem, not textures.....do you know how create new dff(dff's) without txd repeating, how to create ''multiple'' dff?
your comment(question) is good question for Rockstar Games, not for me.

No, it is not a DFF bug. Your texture, is tiled far too many times.
On the original, one "tile" covered one lane, like this:
user posted image
On yours, it takes many tiles to cover a lane, like this:
user posted image
Because of how many times the texture is tiled, it makes a pattern in the road, which does not look realistic.
And, because of how small each "tile" is, when you zoom out, it looks like a solid color, instead of a texture. And that doesn't look realistic either.
When creating textures, quality matters a lot more than resolution.
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anadolu1923  
Posted: Sunday, Dec 21 2008, 03:14
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QUOTE (leik oh em jeez! @ Dec 21 2008, 02:15)
QUOTE (anadolu1923 @ Dec 20 2008, 19:04)
QUOTE (leik oh em jeez! @ Dec 20 2008, 19:55)
Increasing the resolution doesn't help when you're just tiling a 32x32 image; you see the same part of the texture repeat every few inches in the game. Then when looked at from further away, it all looks like it's one plain color, with no texture.

im just retexturer, i dont know how to fix original game bugs of rockstar games....
GTA III, Vice City, and San andreas has the same problem with roads...
in original textures(horrible with size of just 128x128, 256x256) or max. 512x512 pixels(not enough good for reallity game expirience) we can see the same part of the texture repeat every few inches in the game, not just in my txd.
i created HQ textures for old-original dff, i dont create new dff (dff's).
dff of roads is really problem, not textures.....do you know how create new dff(dff's) without txd repeating, how to create ''multiple'' dff?
your comment(question) is good question for Rockstar Games, not for me.

No, it is not a DFF bug. Your texture, is tiled far too many times.
On the original, one "tile" covered one lane, like this:
user posted image
On yours, it takes many tiles to cover a lane, like this:
user posted image
Because of how many times the texture is tiled, it makes a pattern in the road, which does not look realistic.
And, because of how small each "tile" is, when you zoom out, it looks like a solid color, instead of a texture. And that doesn't look realistic either.
When creating textures, quality matters a lot more than resolution.

my texture(s) is not perfect, i found bug(looks from ''far away ingame'' is bug-not realistic like ''zoom ingame'', like on pictures) and... i must create good, realistic textures for ''far looking'' not just realistic textures for ''zoom looking'' like now.
sorry but... on the original, one "tile" covered one lane......but this "tile" is repeating every few "inches" in the game-this is dff bug, example in every 10-15 meters you cant see another textures............... its always repeating, because what DFF is not ''multiple'' with many textures for one etc.street.
existing DFF(GTA III Vice City San Andreas)-one street just one texture is repeating, always and always..........


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anadolu1923  
Posted: Sunday, Dec 21 2008, 03:35
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QUOTE (okei @ Dec 21 2008, 01:18)
Maybe you should make it look like cars have been driving on it?

Like this:
user posted image

Bad example I know. I'm sorry if it's hard to see.

it is not hard to see, perfect example for more realistic roads:)
first i must to fix bug ''far away ingame'' on roadtextures.
i can make realistic txd like in your example on the picture(cars have been driving on the road) but just with good tools.
thanks smile.gif

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CCPD  
Posted: Sunday, Dec 21 2008, 11:25
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Don't double post. If you want to add/change information in your post use an user posted image button.
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[SM]CJZera  
Posted: Monday, Dec 22 2008, 20:21
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Look, the repeating textures in NOT a bug but an intentional way of making SA less laggy, and you, like all texturers should live with it and make a good real life texture this way, R* made it when making SA, and the fact it doesn't have many pixelage doesn't mean it does not look good, hell, even when looking it from 1 meter obove it you see it good, but yours seem too "plain" and no city has so clean streets, at least not in crowded areas and not for too much time, you should try and make it not look repeating when it does, so you gotta do an image that isn't just the same small res image repeated to make more pixels, not only it looks way more unrealistic even thought it has more pixels, but is more laggy than normal roads and may cause more crashes, it needs to be a WHOLE texture, and it DOES NOT need to be a huge image, it must just look good from far-mid distance, not needed for 1 inch distance close-up.
Just what I had to say
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Grand Theft Auto Dude  
Posted: Tuesday, Dec 23 2008, 06:12
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I actually like the way it looks in the images. It makes LS look clean and modern. I know real-life LA isn't like that, but I like it that way, and if I had SA PC and a computer that could run 3D properly then I'd give it a shot. smile.gif
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mah  
Posted: Tuesday, Dec 23 2008, 12:04
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çok güzel olmuş
eline sağlık kardeş

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anadolu1923  
Posted: Wednesday, Dec 24 2008, 04:03
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@[SM]CJZera
i fixed ''plain'' roads

@Grand Theft Auto Dude
thanks man, but i created another version...

@mah
rica ederim, emegine saglik kardes smile.gif
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SLAYERMAGGOT  
Posted: Wednesday, Dec 24 2008, 13:05
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The new version looks very sweet icon14.gif inlove.gif
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anadolu1923  
Posted: Thursday, Dec 25 2008, 04:25
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QUOTE (SLAYERMAGGOT @ Dec 24 2008, 13:05)
The new version looks very sweet icon14.gif inlove.gif

thanks blush.gif
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Redgard  
Posted: Thursday, Dec 25 2008, 18:38
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Yo, nice, but I think it taking out that gangsta climate of GTA San Andreas.

By the way, someone got the default roads? I forgot to make backup, sh*t, so maybe one of you guys send it? I need it, please.
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hakanefe43  
Posted: Friday, Dec 26 2008, 13:10
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wow very nice thank you biggrin.gif
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namechangedbyacs1  
Posted: Saturday, Dec 27 2008, 10:32
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Nice...

I love this mod inlove.gif
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Vasilyrud  
Posted: Saturday, Dec 27 2008, 20:00
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The roads in San Andreas finally got new pavement. tounge2.gif
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