Attention:
|
The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
|
|
GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials
|
GTA SAN ANDREAS RETEXTURED ROADS first BETA-law2 HQ roads textures
 |
|
 |
| |
anadolu1923  |
|
Square Civilian

Group: Members
Joined: Jul 20, 2008


|
| QUOTE (leik oh em jeez! @ Dec 20 2008, 19:55) | | Increasing the resolution doesn't help when you're just tiling a 32x32 image; you see the same part of the texture repeat every few inches in the game. Then when looked at from further away, it all looks like it's one plain color, with no texture. |
im just retexturer, i dont know how to fix original game bugs of rockstar games.... GTA III, Vice City, and San andreas has the same problem with roads... in original textures(horrible with size of just 128x128, 256x256) or max. 512x512 pixels(not enough good for reallity game expirience) we can see the same part of the texture repeat every few inches in the game, not just in my txd. i created HQ textures for old-original dff, i dont create new dff (dff's). dff of roads is really problem, not textures.....do you know how create new dff(dff's) without txd repeating, how to create ''multiple'' dff? your comment(question) is good question for Rockstar Games, not for me. This post has been edited by anadolu1923 on Sunday, Dec 21 2008, 00:06
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
anadolu1923  |
|
Square Civilian

Group: Members
Joined: Jul 20, 2008


|
| QUOTE (anadolu1923 @ Dec 17 2008, 20:44) | | QUOTE (FoXar @ Dec 17 2008, 20:14) | Well as mentioned before, look how real roads are, I must admit that your texture seems to have more pixels than the SA one, but that doesn't mean that it looks better/real-life-look-a-like® Believe me, in real roads you won't see exactly the same "texture" thousands of times again, every "pixel" in real life is unique, so try to not make a "collage" with thousands of times the same texture in it and paste 2 yellow stripes on it... It does'nt work like that ;]
But the image/texture quality itself (looking at the amount of pixels) is higher than the SA one ;]
Grats, FoXy.. |
yes, in real roads every "pixel" is unique, but in san andreas old roads is not enough unique, new HQ roads is just one step to san andreas like in real life better textures(with more pixels)-better game expirience, but just with good pc's and SAStreamMemFix respect .... |
and.....topic of leik oh em jeez! is very good topic for you.... i dont know how to fix original dff bugs, im just retexturer.......... foXar  think This post has been edited by anadolu1923 on Sunday, Dec 21 2008, 00:22
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
leik oh em jeez!  |
|
The boatman stays with the boat.

Group: Members
Joined: Mar 28, 2007


|
| QUOTE (anadolu1923 @ Dec 20 2008, 19:04) | | QUOTE (leik oh em jeez! @ Dec 20 2008, 19:55) | | Increasing the resolution doesn't help when you're just tiling a 32x32 image; you see the same part of the texture repeat every few inches in the game. Then when looked at from further away, it all looks like it's one plain color, with no texture. |
im just retexturer, i dont know how to fix original game bugs of rockstar games.... GTA III, Vice City, and San andreas has the same problem with roads... in original textures(horrible with size of just 128x128, 256x256) or max. 512x512 pixels(not enough good for reallity game expirience) we can see the same part of the texture repeat every few inches in the game, not just in my txd. i created HQ textures for old-original dff, i dont create new dff (dff's). dff of roads is really problem, not textures.....do you know how create new dff(dff's) without txd repeating, how to create ''multiple'' dff? your comment(question) is good question for Rockstar Games, not for me. | No, it is not a DFF bug. Your texture, is tiled far too many times. On the original, one "tile" covered one lane, like this:  On yours, it takes many tiles to cover a lane, like this:  Because of how many times the texture is tiled, it makes a pattern in the road, which does not look realistic. And, because of how small each "tile" is, when you zoom out, it looks like a solid color, instead of a texture. And that doesn't look realistic either. When creating textures, quality matters a lot more than resolution.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
anadolu1923  |
|
Square Civilian

Group: Members
Joined: Jul 20, 2008


|
| QUOTE (leik oh em jeez! @ Dec 21 2008, 02:15) | | QUOTE (anadolu1923 @ Dec 20 2008, 19:04) | | QUOTE (leik oh em jeez! @ Dec 20 2008, 19:55) | | Increasing the resolution doesn't help when you're just tiling a 32x32 image; you see the same part of the texture repeat every few inches in the game. Then when looked at from further away, it all looks like it's one plain color, with no texture. |
im just retexturer, i dont know how to fix original game bugs of rockstar games.... GTA III, Vice City, and San andreas has the same problem with roads... in original textures(horrible with size of just 128x128, 256x256) or max. 512x512 pixels(not enough good for reallity game expirience) we can see the same part of the texture repeat every few inches in the game, not just in my txd. i created HQ textures for old-original dff, i dont create new dff (dff's). dff of roads is really problem, not textures.....do you know how create new dff(dff's) without txd repeating, how to create ''multiple'' dff? your comment(question) is good question for Rockstar Games, not for me. |
No, it is not a DFF bug. Your texture, is tiled far too many times. On the original, one "tile" covered one lane, like this:
 On yours, it takes many tiles to cover a lane, like this:
 Because of how many times the texture is tiled, it makes a pattern in the road, which does not look realistic. And, because of how small each "tile" is, when you zoom out, it looks like a solid color, instead of a texture. And that doesn't look realistic either. When creating textures, quality matters a lot more than resolution. | my texture(s) is not perfect, i found bug(looks from ''far away ingame'' is bug-not realistic like ''zoom ingame'', like on pictures) and... i must create good, realistic textures for ''far looking'' not just realistic textures for ''zoom looking'' like now. sorry but... on the original, one "tile" covered one lane......but this "tile" is repeating every few "inches" in the game-this is dff bug, example in every 10-15 meters you cant see another textures............... its always repeating, because what DFF is not ''multiple'' with many textures for one etc.street. existing DFF(GTA III Vice City San Andreas)-one street just one texture is repeating, always and always..........
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
[SM]CJZera  |
|
<Subject Name Here>

Group: Members
Joined: Mar 17, 2008


|
Look, the repeating textures in NOT a bug but an intentional way of making SA less laggy, and you, like all texturers should live with it and make a good real life texture this way, R* made it when making SA, and the fact it doesn't have many pixelage doesn't mean it does not look good, hell, even when looking it from 1 meter obove it you see it good, but yours seem too "plain" and no city has so clean streets, at least not in crowded areas and not for too much time, you should try and make it not look repeating when it does, so you gotta do an image that isn't just the same small res image repeated to make more pixels, not only it looks way more unrealistic even thought it has more pixels, but is more laggy than normal roads and may cause more crashes, it needs to be a WHOLE texture, and it DOES NOT need to be a huge image, it must just look good from far-mid distance, not needed for 1 inch distance close-up. Just what I had to say
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
anadolu1923  |
Posted: Thursday, Dec 25 2008, 04:25
|
Square Civilian

Group: Members
Joined: Jul 20, 2008


|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Pages:
(4) 1 [2] 3 4
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|