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Pages: (46) 1 2 [3] 4 5 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL|BIN/SRC|Beta] SparkIV

 IMG/RPF Archive Viewer/Editor for GTA:IV
 
Jost_Vice  
Posted: Thursday, Dec 18 2008, 14:47
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realtime, not prerendered
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QUOTE (aru @ Dec 18 2008, 15:40)
QUOTE (Jost_Vice @ Dec 18 2008, 09:35)
Epic work aru, all working great. I see some weird textures with colours all mixed, looks corruption but I don't know what to say, maybe they're like that or something. Anyway, great work! the model preview works perfectly  biggrin.gif

Ooh.. which ones in particular?


@Millenia, yeah.. MW was almost about 2-3 years ago smile.gif


@Harmalarm... haven't figured out the texture assignment data yet, but we'll get there eventually.

I find them in every wtd, they aren't spec maps or normal maps, just regular textures with all the colors a bit mixed up.

Here is a screeny of one wtd inside the Manhattan folder:

user posted image
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mr.Dageron  
Posted: Thursday, Dec 18 2008, 14:58
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Bbobik - my old nickname
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aru, check PM please smile.gif
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FunGt  
Posted: Thursday, Dec 18 2008, 15:03
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LOL
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wft preview doesn't work for me. If I double click wtd files it show me the preview, but is not the same with wft.
Btw awesome tool, keep it up. icon14.gif
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user21043  
Posted: Thursday, Dec 18 2008, 15:05
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Rat
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Work fine!!!! Thx nice man

This post has been edited by user21043 on Thursday, Dec 18 2008, 15:08
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JKM  
Posted: Thursday, Dec 18 2008, 15:55
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[BM] Projectleader
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great tool smile.gif

but for me the same liek FunGt. Can't open the wtd... the preview screen won't show up^^

Lol.... works fine for me now :> I started the program as admin and now it works fine smile.gif
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City_Poke912  
Posted: Thursday, Dec 18 2008, 16:37
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aru, do you open vehicles models? Or they have different format of coding?
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rebel_36  
Posted: Thursday, Dec 18 2008, 17:06
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dot connectah
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-removed due to global warming-

This post has been edited by rebel_36 on Thursday, Dec 18 2008, 21:14
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Hollaz  
Posted: Thursday, Dec 18 2008, 17:07
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Bleh.
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Great tool. It cured my boredom by making me extract all the radar textures and put them together to one big map.

user posted image

Shifty41s_beerhatsmilie2.gif
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SLAYERMAGGOT  
Posted: Thursday, Dec 18 2008, 17:34
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Stay Wild
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Very Great, that we are now able to open all textures icon14.gif

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13-37  
Posted: Thursday, Dec 18 2008, 17:40
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♫ ♪ ♫ ♪ ♫ ♪ ♫ ™
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This is Great! icon14.gif
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gorgeprofondegta4  
Posted: Thursday, Dec 18 2008, 17:50
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5 years on GTAForums... Putain !
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Aru, you amaze me ! Already an (excellent) upgrade for SparkIV !
It works very fine for me. Haha, that's great !
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Kakashevich  
Posted: Thursday, Dec 18 2008, 18:38
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Player Hater
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Model viewer doesn't work. When i double click on a model nothing appears
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aru  
Posted: Thursday, Dec 18 2008, 18:39
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developer in disguise
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@Jost_Vice... interesting... I guess it only happens for DXT1 textures. There must be something wrong with my decoder.

@mr.Dageron.. I'm not going to be spending time on the 360 version. I rather be spending it on something worthwhile that will eventually help the majority of the community. Modding the 360 version probably won't.

@FunGt... Only wdr files are supported for now. wft files are not supported and wdd files are not supported.

@City_Poke912... Nope, the vehicle models are wft files and can't be previewed currently. Their format is somewhat different from the wdr files.

@Hollaz... you must have been reaaaaally bored because that must have taken a while by hand smile.gif.
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jadire  
Posted: Thursday, Dec 18 2008, 19:39
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Amazing. Is there any chance you could make the camera on the model viewer like Valves hammer editor? So we can really get in close and see the models properly? Using WASD to move around.
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gorgeprofondegta4  
Posted: Thursday, Dec 18 2008, 20:10
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5 years on GTAForums... Putain !
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Since the release of SparkIV 0.4.5, I took the liberty to start a list of the content inside the IMG files.
Check it : http://www.gtaforums.com/index.php?showtopic=385483

It is only a basic list, I will complete it in the future. Don't hesitate to add your infos !
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NonToXIC  
Posted: Thursday, Dec 18 2008, 20:31
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GTA V.
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Thank you so much for this tool. It allowed me to unpack some audio data. I have some informations about the music format used in GTA IV.

I've used SparkIV to open LOADING.RPF file (package containing loading tunes used in the game). Now, I got this:
user posted image

I exported the highlighted file.
Then, I decided to investigate a bit. I launched Audacity (a sound editing program - really good one) and tried to open the exported file. I got an error about the file not being recognized by the program. Clicked OK, then used "Import RAW data" option. Selected the exported audio file, and I began experimenting with the audio format settings. After messing with the format settings, I was able to hear the actual music.

These are the settings I've used to listen to the track:
user posted image

The playback is messy a bit though. The file structure seems to be like this:

[few seconds of noise] + [first 10 seconds of stereo channel 1] + [first 10 seconds of stereo channel 2] + [next 10 seconds of stereo channel 1] + [next 10 seconds of stereo channel 2] ... ... ...

Thought it's interesting; I hope I helped a bit.

This post has been edited by NonToXIC on Thursday, Dec 18 2008, 20:34
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pinky  
Posted: Thursday, Dec 18 2008, 21:04
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"Tooled up and chibbin' ye, ya Bass".
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Great start to the tool so far, looking forward to importing textures and not only exporting/saving them.
Is it possible to create an option where you set your IV directory and you mod folder to make multiple file swaps a little more fluid.
So when go click open it will jump to your IV directory and if you click on export or import it will automatically jump to your mod directory. Still having the drop down to selct others of course.

Love it so far, nice work.
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fullmetal  
Posted: Thursday, Dec 18 2008, 21:19
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Non-Retard
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QUOTE (Hollaz @ Dec 18 2008, 18:07)
Great tool. It cured my boredom by making me extract all the radar textures and put them together to one big map.

user posted image

Shifty41s_beerhatsmilie2.gif

Great work, now we need someone to put all weapon/armor/health/flying rats/?... locations on the map tounge.gif.
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iristrauma  
Posted: Thursday, Dec 18 2008, 21:21
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Rat
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Great tool aru.. icon14.gif Most helpful and timely.. icon14.gif icon14.gif
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Fabio206  
Posted: Thursday, Dec 18 2008, 21:40
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GTA-Expert.it Webmaster
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QUOTE (Hollaz @ Dec 18 2008, 18:07)
Great tool. It cured my boredom by making me extract all the radar textures and put them together to one big map.

user posted image

Shifty41s_beerhatsmilie2.gif

Great work!!
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