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Pages: (46) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL|BIN/SRC|Beta] SparkIV

 IMG/RPF Archive Viewer/Editor for GTA:IV
 
Jost_Vice  
Posted: Wednesday, Dec 17 2008, 14:24
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realtime, not prerendered
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Awesome aru, the import/export works great, tried it tounge.gif
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ParoXum  
Posted: Wednesday, Dec 17 2008, 14:32
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Nice work aru. I'm really impatient to get things ingame now. turn.gif
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evilrex  
Posted: Wednesday, Dec 17 2008, 14:42
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Now it's time to make some car mods?
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Wersaq  
Posted: Wednesday, Dec 17 2008, 14:52
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Great work Aru. Can we expect a tool for editing the textures by you ?
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SLAYERMAGGOT  
Posted: Wednesday, Dec 17 2008, 16:20
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Perfect work, aru

@Wersaq: When OpenIV is ready for public, then we are able to open .wtd-files (textures) icon14.gif
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ceedj  
Posted: Wednesday, Dec 17 2008, 16:57
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Kick ass aru! smile.gif Keep up the awesome work!
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MixerX  
Posted: Wednesday, Dec 17 2008, 18:21
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hey!
nice one, but seems like the resource dinosaur smile.gif can't import bigger files properly. i tried to export graphic resource from cashmachine.wtd, import it back and save, and it worked. then i tried a bigger file (uncompressed >1MB) and after importing and saving it always says that the size of the graphic segment is 0 bytes. simply said, the graphic part isnt readable anymore. hope you fix this soon, i was about to import font textures smile.gif

This post has been edited by MixerX on Wednesday, Dec 17 2008, 18:33
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mr.Dageron  
Posted: Wednesday, Dec 17 2008, 18:49
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This program will be the best if it has function of Xbox360 files editing smile.gif Much better than OpenIV
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aru  
Posted: Wednesday, Dec 17 2008, 19:42
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@Wersaq... I might be adding a texture previewer to SparkIV, but there won't be a full editor from me. Someone else from here is working on one though... wink.gif

@MixerX... Yes, theres some problems with the dinosaur calculating the sizes... Also, I think I should enforce that all segments must be a multiple of 4096 bytes... which they usually are.

@mr.Dageron... Why the need to edit xbox360 files? Anyway, IMG opening/saving for 360 should work with SparkIV, but I have no way of testing that. Resoursaur will currently export the segments out of a 360 resource file, but not import.
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anadolu1923  
Posted: Wednesday, Dec 17 2008, 20:02
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great work, thanks smile.gif
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rebel_36  
Posted: Thursday, Dec 18 2008, 00:22
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dot connectah
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wow i didnt expect an import feature this fast smile.gif

crashes for me though, i run it, click open, then this:

CODE
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.MissingMethodException: Method not found: 'System.String System.Windows.Forms.OpenFileDialog.get_SafeFileName()'.
  at bz.g(Object A_0, EventArgs A_1)
  at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
  at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
  at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
  at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
  at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
  at System.Windows.Forms.ToolStrip.WndProc(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.42 (RTM.050727-4200)
   CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SparkIV
   Assembly Version: 0.4.0.0
   Win32 Version: 0.4.0.0
   CodeBase: file:///C:/Dokumente%20und%20Einstellungen/Administrator/Desktop/SparkIV-0.4.0/SparkIV.exe
----------------------------------------
System.Windows.Forms
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.198 (QFE.050727-1900)
   CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.42 (RTM.050727-4200)
   CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.42 (RTM.050727-4200)
   CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
   <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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aru  
Posted: Thursday, Dec 18 2008, 00:30
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QUOTE (rebel_36 @ Dec 17 2008, 19:22)
wow i didnt expect an import feature this fast smile.gif

crashes for me though, i run it, click open, then this:

[snip]

Download and install .NET Framework 3.5 @ here. If you installed GTAIV on the computer you're running this on, you should already have .NET 3.5 as RGSC requires it.
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rebel_36  
Posted: Thursday, Dec 18 2008, 00:59
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hmm ive had rgsc installed but now i downloaded and installed it from ms and now it works, maybe rgsc doesnt install the whole thing? the rgsc .net installation is much faster than the ms one too.

either way, glad it runs now, great work icon14.gif
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aru  
Posted: Thursday, Dec 18 2008, 08:09
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Updated first post with a new version (0.4.5).

New features include...
- Texture (*.wtd) preview and support for exporting textures
- Experimental Model (*.wdr) preview
- Double click/Press enter on a supported file to preview it
- Fixed bug in resource file segment size calculation when importing data in Resoursaur.

The Model preview is done using M$'s WPF/Avalon thing... not sure how well it works on the majority of computers out there, but we'll find out soon enough I guess.

Download link in first post smile.gif
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Harmalarm  
Posted: Thursday, Dec 18 2008, 08:49
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OMG, this tool looks great! The model preview is really neat! Are you planning on having the preview show some texture uv's?

I can't wait to start modding for IV, and this tools would be a great start!
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Millenia  
Posted: Thursday, Dec 18 2008, 09:32
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You never cease to impress us aru, I recall you did a lot of work with NFS:MW back in the day as well if I'm not mistaken?
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user21043  
Posted: Thursday, Dec 18 2008, 12:07
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When I press the "Open" button , i have this problem:
Not processed exception in the appendix
http://www.picamatic.com/show/2008/12/18/0...428_695x514.JPG
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rebel_36  
Posted: Thursday, Dec 18 2008, 13:21
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user21043, look 5 posts above yours, that should fix it

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Jost_Vice  
Posted: Thursday, Dec 18 2008, 14:35
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realtime, not prerendered
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Epic work aru, all working great. I see some weird textures with colours all mixed, looks corruption but I don't know what to say, maybe they're like that or something. Anyway, great work! the model preview works perfectly biggrin.gif
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aru  
Posted: Thursday, Dec 18 2008, 14:40
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QUOTE (Jost_Vice @ Dec 18 2008, 09:35)
Epic work aru, all working great. I see some weird textures with colours all mixed, looks corruption but I don't know what to say, maybe they're like that or something. Anyway, great work! the model preview works perfectly  biggrin.gif

Ooh.. which ones in particular?


@Millenia, yeah.. MW was almost about 2-3 years ago smile.gif


@Harmalarm... haven't figured out the texture assignment data yet, but we'll get there eventually.

This post has been edited by aru on Thursday, Dec 18 2008, 14:44
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