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GTA Modification Forums
[REL|BIN/SRC|Beta] SparkIV IMG/RPF Archive Viewer/Editor for GTA:IV
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MixerX  |
Posted: Wednesday, Dec 17 2008, 18:21
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Player Hater

Group: Members
Joined: Sep 17, 2005

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hey! nice one, but seems like the resource dinosaur  can't import bigger files properly. i tried to export graphic resource from cashmachine.wtd, import it back and save, and it worked. then i tried a bigger file (uncompressed >1MB) and after importing and saving it always says that the size of the graphic segment is 0 bytes. simply said, the graphic part isnt readable anymore. hope you fix this soon, i was about to import font textures This post has been edited by MixerX on Wednesday, Dec 17 2008, 18:33
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rebel_36  |
Posted: Thursday, Dec 18 2008, 00:22
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dot connectah

Group: Members
Joined: Mar 14, 2004


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wow i didnt expect an import feature this fast  crashes for me though, i run it, click open, then this: | CODE | See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.MissingMethodException: Method not found: 'System.String System.Windows.Forms.OpenFileDialog.get_SafeFileName()'. at bz.g(Object A_0, EventArgs A_1) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- SparkIV Assembly Version: 0.4.0.0 Win32 Version: 0.4.0.0 CodeBase: file:///C:/Dokumente%20und%20Einstellungen/Administrator/Desktop/SparkIV-0.4.0/SparkIV.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.198 (QFE.050727-1900) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
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aru  |
Posted: Thursday, Dec 18 2008, 08:09
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developer in disguise

Group: Members
Joined: Jun 20, 2005



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Updated first post with a new version (0.4.5). New features include... - Texture (*.wtd) preview and support for exporting textures - Experimental Model (*.wdr) preview - Double click/Press enter on a supported file to preview it - Fixed bug in resource file segment size calculation when importing data in Resoursaur. The Model preview is done using M$'s WPF/Avalon thing... not sure how well it works on the majority of computers out there, but we'll find out soon enough I guess. Download link in first post
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aru  |
Posted: Thursday, Dec 18 2008, 14:40
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developer in disguise

Group: Members
Joined: Jun 20, 2005



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| QUOTE (Jost_Vice @ Dec 18 2008, 09:35) | Epic work aru, all working great. I see some weird textures with colours all mixed, looks corruption but I don't know what to say, maybe they're like that or something. Anyway, great work! the model preview works perfectly |
Ooh.. which ones in particular? @Millenia, yeah.. MW was almost about 2-3 years ago  @Harmalarm... haven't figured out the texture assignment data yet, but we'll get there eventually. This post has been edited by aru on Thursday, Dec 18 2008, 14:44
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