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Pages: (36) « First ... 8 9 [10] 11 12 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> [REL|BIN/SRC|Beta] SparkIV, IMG/RPF Archive Viewer/Editor for GTA:IV
 
gorgeprofondegta4  
Posted: Dec 29 2008, 00:44
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Ceci n'est pas un "Custom member title"
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@rubiomhs : go make your own tool, smartass.
@Aru : I hope the release of OpenIV stimulates you even more to keep on the development of SparkIV ! Go on !
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ceedj  
Posted: Dec 29 2008, 14:42
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PEDS Creator
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Aru, question for you, before I muck up my lappy with .net updates, is it possible to run SparkIV on a network? Meaning, I have IV on my main machine, but just want to examine files and such on the lappy. Thanks. smile.gif
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mr.Dageron  
Posted: Dec 29 2008, 15:17
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Bbobik - my old nickname
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OpenIV hasnt got function of any working with Xbox360 files... icon13.gif

Aru, please, add Xbox360 models and textures viewer and exporter! confused.gif It is for future DLC converting... smile.gif And I ask you very much - If your programm will not edit XTD and import XDR/XDD, please, put everything you know about this formats on public. icon14.gif

Anyway thanks and good luck icon14.gif
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aru  
Posted: Dec 30 2008, 06:09
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developer in disguise
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@mr.Dageron... all XBOX360 live DLC is in a packed compressed encrypted and highly secured format which no one can open yet. So no point in adding XBOX360 support.

@ceedj... maybe, possibly. Haven't tried... The only thing unique that SparkIV does is that it opens the file for read/write mode on loading, so as long as you have write access to your network share, you should be good.

@gorgeprofondegta4/Prince-Link/ceedj... Thanks for the support smile.gif

@Prince-Link/Tohtori Sykerö... the vertex structure of the models is currently assumed based on size -- this is a huge assumption that results in incorrectness such as non-properly rendered models and bad UV mapping. The vertex format really should be based on which shader is being used. And memory leak... I'll have to look into.. thanks smile.gif

@H1Vltg3... are you running .NET Framework 3.5?
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aru  
Posted: Dec 30 2008, 15:04
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developer in disguise
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New version 0.5.1, updated on the first post @ here.

Only major feature is basic texture importing with full MipMap generation support.

Additionally, as promised, SparkIV and all its related components are now published under the GNU GPL v3 license including source code. More info on how to obtain the source code is provided on the first post as well.

Version 0.5.1 Features
- Support for Texture File editing with Import (replace only) functionality
- Support for viewing Texture mipmaps and viewing colour channels seperately
- Support for showing most of the filenames in Audio RPF (v3) files.
- Support for launching external registered editors based on extension
- Fixed some bugs with IMG file saving


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gorgeprofondegta4  
Posted: Dec 30 2008, 16:07
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Woohoo ! Aru, you are the man !
Mipmaps works great ! From far, mid and near view.
user posted imageuser posted image

Bravo !

This post has been edited by gorgeprofondegta4 on Dec 30 2008, 16:16
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user21043  
Posted: Dec 30 2008, 16:55
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Rat
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Don't work for me sad.gif
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gorgeprofondegta4  
Posted: Dec 30 2008, 17:12
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QUOTE (user21043 @ Dec 30 2008, 17:55)
Don't work for me sad.gif

Explain. How do you proceed ?

Don't forget, after you imported the new textures, click on "Save and close" on the upper right side of the window, before closing it :
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pinky  
Posted: Dec 30 2008, 17:24
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"Tooled up and chibbin' ye, ya Bass".
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QUOTE (aru @ Dec 30 2008, 16:04)
New version 0.5.1, updated on the first post @ here.

Only major feature is basic texture importing with full MipMap generation support.

Additionally, as promised, SparkIV and all its related components are now published under the GNU GPL v3 license including source code. More info on how to obtain the source code is provided on the first post as well.

Version 0.5.1 Features
- Support for Texture File editing with Import (replace only) functionality
- Support for viewing Texture mipmaps and viewing colour channels seperately
- Support for showing most of the filenames in Audio RPF (v3) files.
- Support for launching external registered editors based on extension
- Fixed some bugs with IMG file saving

Aru, you have made my day. smile.gif
Have some. cookie.gif cookie.gif cookie.gif cookie.gif
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the hubster  
Posted: Dec 30 2008, 17:35
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Sup Homies
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I was getting the error:
CODE
System.TypeInitializationException: The type initializer for 'SparkIV.Editor.Editors' threw an exception. ---> System.TypeInitializationException: The type initializer for 'SparkIV.Config.SparkIVConfig' threw an exception. ---> System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Rockstar Games\Grand Theft Auto IV\common\data\cdimages\SparkIV.Config.xml'.


When opening any file within an rpf.

Error was easily fixed by changing sparkivconfig.cs to have an absolute path instead of a relative path to SparkIV.Config.xml

Original code:
CODE

static SparkIVConfig()
       {
           Instance = XmlPersister.Load<Value.Config>("SparkIV.Config.xml");
       }


I am too lazy to look into why its using path relative to the file i'm opening and not relative to the app dir tounge.gif
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boCa  
Posted: Dec 30 2008, 17:47
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wtf bbq?!
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Now the only thing that's missing is to export and import seperate "Geometries" in the modelfiles (.wdd).
I think then it's possible to mod ANYTHING in this game. devil.gif
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Gunzen-R  
Posted: Dec 30 2008, 17:51
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Mouhaha
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Doesn't work for me too. I open a file in playerped.rpf, export the texture, import a new one with the same size, I click on save and close, then I select the .wtd and save it. I launch the game, load my save, but at the end of the loading, when normally there is the name of the last mission we did which display, the game crash confused.gif

I've patched the game with Magic Patcher.

EDIT : I've disabled the read only and now it works perfectly :

user posted image

This post has been edited by Gunzen-R on Dec 30 2008, 18:08
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user21043  
Posted: Dec 30 2008, 18:21
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Rat
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QUOTE (the hubster @ Dec 30 2008, 17:35)
I was getting the error:
CODE
System.TypeInitializationException: The type initializer for 'SparkIV.Editor.Editors' threw an exception. ---> System.TypeInitializationException: The type initializer for 'SparkIV.Config.SparkIVConfig' threw an exception. ---> System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Rockstar Games\Grand Theft Auto IV\common\data\cdimages\SparkIV.Config.xml'.


When opening any file within an rpf.

Error was easily fixed by changing sparkivconfig.cs to have an absolute path instead of a relative path to SparkIV.Config.xml

Original code:
CODE

static SparkIVConfig()
       {
           Instance = XmlPersister.Load<Value.Config>("SparkIV.Config.xml");
       }


I am too lazy to look into why its using path relative to the file i'm opening and not relative to the app dir tounge.gif

I have same problem why???? sad.gif
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Gunzen-R  
Posted: Dec 30 2008, 18:32
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Mouhaha
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Do you use Browse or Open to open a file ?
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Gforce  
Posted: Dec 30 2008, 18:36
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great work aru, works a treat for me, thx for adding texture importing biggrin.gif

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aru  
Posted: Dec 30 2008, 18:50
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developer in disguise
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@the hubster... thanks, committed in a fix for that. Weird that I wasn't getting that error during my testing.
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jessy-maus  
Posted: Dec 30 2008, 19:26
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Player Hater
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You are the beste

Thank you so mutch

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gorgeprofondegta4  
Posted: Dec 30 2008, 19:42
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Ceci n'est pas un "Custom member title"
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Ok, I edited both IMG and RPF files (niko) and everything is fine !
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(yeah, I know, naked girls arn't absolutly needed. Hot Coffee tribute) smile.gif
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Hollaz  
Posted: Dec 30 2008, 20:10
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Bleh.
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Absolutely great work on this tool. Never had any problems with it. But is it possible to export a "submodel" from a .wdd? That would be helpful if it was possible to do that. icon14.gif
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xStalkerxx  
Posted: Dec 30 2008, 20:20
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Player Hater
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anyone knows where the comercials textures are located?
ya know the Sprunk, clucking bell, etc
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