|
 |
|
|
|
|
|
GTA Modification Forums
[DOC] WeaponInfo.xml documentation
 |
|
 |
| |
S.Rock  |
|
Player Hater

Group: Members
Joined: Jul 9, 2012


|
Hello there! I've got a question: why does my game crash if I use this weapon in MP? In single it's work fine. Pls help me. <weapon type="SNIPERRIFLE"> <data slot="SNIPER" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="50.0" weaponrange="2500.0" clipsize="25" ammomax="100" timebetweenshots="133"> <damage base="20" fps="75" networkplayermod="2.0" networkpedmod="1.0"/> <physics force="104.0"/> <reload time="206" fasttime="206" crouchtime="206"/> <aiming accuracy="10.0" accuracyfps="0.0"> <offset x="0.16" y="1.0" z="0.55"/> <crouchedoffset x="0.16" y="1.0" z="0.12"/> <reticule standing="0.6" ducked="0.5" scale="0.05"/> </aiming> <pickup regentime="360000" ammoonstreet="20"/> <controller> <rumble duration="120" intensity="0.3"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> <flag>2HANDED</flag> </flags> </data> <assets model="w_psg1"> <anim group="gun@ak47"> <rates firerate="1.5" blindfirerate="1.2"/> </anim> <effects> <muzzle fx="muz_machine"/> <shell fx="weap_ejected_rifle"/> </effects> </assets> </weapon>
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
S.Rock  |
Posted: Tuesday, Jul 10 2012, 07:29
|
Player Hater

Group: Members
Joined: Jul 9, 2012


|
| QUOTE (Dr.Tell @ Wednesday, Jun 13 2012, 11:21) | I tried to make the rocket of the rocketlauncher faster, but wasen't able to. I tried increasing vehiclevelocity but thta didn't seem to change a thing.
Anyone has an idea how to make the rocket faster? | Hi Dr.Tell Swap your RPG to this and you're done. <weapon type="ROCKET"> <data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="35.0" clipsize="1" stattype="RLAUNCHER"> <damage networkplayermod="2.0" networkpedmod="1.0"/> <aiming accuracy="1.0"> <offset x="0.0" y="1.0" z="0.0"/> <crouchedoffset x="0.0" y="1.0" z="0.0"/> <reticule standing="0.65" ducked="0.55" scale="0.3"/> </aiming> <pickup regentime="360000" ammoonstreet="8"/> <controller> <rumble duration="0" intensity="0.0"/> </controller> <flags> <flag>THROWN</flag> <flag>EXPLOSION_BASED_ON_IMPACT</flag> <flag>ADD_SMOKE_ON_EXPLOSION</flag> </flags> <projectile type="ROCKET"> <explosion type="ROCKET"/> <physics force="30.0" explodeimpactthreshold="0.25" explodeimpactwithvehiclethreshold="0.05"/> </projectile> </data> <assets model="cj_rpg_rocket"> <effects> <trail fx="weap_rocket_player"/> </effects> </assets> </weapon>
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Pages:
(15) « First ... 12 13 [14] 15
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|