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Pages: (15) « First ... 12 13 [14] 15   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [DOC] WeaponInfo.xml

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AzuShin  
Posted: Sunday, Jun 27 2010, 09:34
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How can I make the rocket's lifespan longer or have it so that takes a while to explode.
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AzuShin  
Posted: Friday, Jul 30 2010, 12:56
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Bumpping. I need a answer to this question.
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playaindahood  
Posted: Saturday, Nov 13 2010, 18:59
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i have a request involving the weapon file and testing something in it. if anyone is interested in helping me out real quick i would be very appreciated.
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XTREME0235  
Posted: Sunday, Nov 14 2010, 00:57
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QUOTE (playaindahood @ Nov 14 2010, 04:59)
i have a request involving the weapon file and testing something in it. if anyone is interested in helping me out real quick i would be very appreciated.

What do you need Playa?

Let me know if you would like to do it by here or by PM and i will be happy to help (if i can lol.gif)
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narrowsoul  
Posted: Thursday, Nov 18 2010, 09:20
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This has been asked a couple times and has yet to be answered. Is there any way to increase the spread of the bullets? I'm trying to make a realistic weapon setup and all the guns are still dead accurate with keyboard + mouse -_-
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GIXXER  
Posted: Friday, Nov 19 2010, 20:23
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how can l increase the weapon aim zoom?!...

This post has been edited by GIXXER on Saturday, Nov 20 2010, 00:52
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lolleroz  
Posted: Friday, Nov 19 2010, 23:37
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QUOTE (narrowsoul @ Nov 18 2010, 09:20)
This has been asked a couple times and has yet to be answered. Is there any way to increase the spread of the bullets? I'm trying to make a realistic weapon setup and all the guns are still dead accurate with keyboard + mouse -_-

You need to decrease accuracy. Just be warned NPCs will shoot like retards.
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oc student  
Posted: Friday, Nov 26 2010, 06:19
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<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
</flags>
</data>

<assets model="w_eagle">
<anim group="gun@deagle" meleegroup1="firearm_core"/>
<rates firerate="0.5" blindfirerate="0.7"/>
</anim>
<effects>
<muzzle fx="muz_pistol_large"/>
<shell fx="weap_ejected_pistol"/>
</effects>




Just a question for the above, why does shooting the deagle crash the game? I'm trying to make it fire slower. Adding the rates firerate to most other weapons won't crash the game but not for the deagle? I didn't find an answer on the last page.
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FatAssCartman  
Posted: Saturday, Dec 4 2010, 12:08
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remove the frontslash in "firearm_core"/>

wrong:
<anim group="gun@deagle" meleegroup1="firearm_core"/>
<rates firerate="0.5" blindfirerate="0.7"/>

right:
<anim group="gun@deagle" meleegroup1="firearm_core">
<rates firerate="0.5" blindfirerate="0.7"/>

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PaddyM  
Posted: Sunday, Feb 13 2011, 21:31
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I'm pretty new to editing the WeaponInfo.xml file and was hoping if someone could tell me if the problem users have been discussing in this thread could be solved with a tweak or two to the WeaponInfo.xlm file. If so, could you please explain which aspects of the file need to be altered? It would pretty much make my year if I could get rid of that auto-zoom annoyance!

Thank you smile.gif
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tomervutx123  
Posted: Friday, Apr 1 2011, 09:21
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QUOTE (DeeperRed @ Dec 14 2008, 16:33)
ayone else notice the "Minigun" in there. Now just to find out how to accsess it

Lol its the Annihilator's weapon. -_-
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omegadavid  
Posted: Sunday, Apr 3 2011, 08:49
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wow useful topic and hey thanks for putting the weapon.xml you saved me lol next time il make a backup biggrin.gif
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lD E M O N ii C  
Posted: Monday, Sep 5 2011, 22:58
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if anyone bypassed the weaponinfo.xml file after the July 5th 2011 patch for Xbox 360 that will be great
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DarK64  
Posted: Thursday, Oct 20 2011, 16:08
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I have question. IM useing barrett so i need to improve shoot power to human and cars. I already change physics force and base damage but its too low. I dont see any diffrence in base damage over 1000. Its supposed to kill human by one shot in anywhere and kill a car by 2-3 shots... now its take me to shoot 23 times to cars to make him burn. How to improve gun power to that level?
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Exxon  
Posted: Thursday, Oct 20 2011, 17:07
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Now the topic is already bumped, I'll ask something too:

Whenever I aim with M4, Niko just walks very weird. He isn't holding a gun, and only walks sideways/backwards while his body points only one direction the whole time.
I'm not sure if it's WeaponInfo, but I really need help. Anyone, please? nervous.gif
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ViciousCircle  
Posted: Wednesday, Dec 14 2011, 04:45
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Ok so im new here obviously..so ive been trying to mod the either the mico uzi or the mp5 to shoot the explosive bullets like the explosive shotgun does in TBOGT but i haven't been successful any info or tips would be greatly appreciated!

This post has been edited by ViciousCircle on Wednesday, Dec 14 2011, 05:21
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platinumgamer  
Posted: Saturday, Apr 21 2012, 05:05
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Sorry for Necro, but I have a very important question. How do you change the Rate of Fire when inside a car? My MP5 shoots quite fast when on foot and blindfire but the ROF while inside a car is always the same; very slow.

Where do I go to change this??

I hope there are still some people active on this thread. GTA 4 is very old now too...
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Dr.Tell  
Posted: Wednesday, Jun 13 2012, 11:21
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I tried to make the rocket of the rocketlauncher faster, but wasen't able to.
I tried increasing vehiclevelocity but thta didn't seem to change a thing.

Anyone has an idea how to make the rocket faster?
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S.Rock  
Posted: Monday, Jul 9 2012, 13:35
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Hello there!
I've got a question: why does my game crash if I use this weapon in MP? In single it's work fine. Pls help me. sad.gif

<weapon type="SNIPERRIFLE">
<data slot="SNIPER" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="50.0" weaponrange="2500.0" clipsize="25" ammomax="100" timebetweenshots="133">
<damage base="20" fps="75" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="104.0"/>
<reload time="206" fasttime="206" crouchtime="206"/>

<aiming accuracy="10.0" accuracyfps="0.0">
<offset x="0.16" y="1.0" z="0.55"/>
<crouchedoffset x="0.16" y="1.0" z="0.12"/>
<reticule standing="0.6" ducked="0.5" scale="0.05"/>
</aiming>

<pickup regentime="360000" ammoonstreet="20"/>

<controller>
<rumble duration="120" intensity="0.3"/>
</controller>

<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
</flags>
</data>

<assets model="w_psg1">
<anim group="gun@ak47">
<rates firerate="1.5" blindfirerate="1.2"/>
</anim>

<effects>
<muzzle fx="muz_machine"/>
<shell fx="weap_ejected_rifle"/>
</effects>
</assets>
</weapon>
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S.Rock  
Posted: Tuesday, Jul 10 2012, 07:29
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QUOTE (Dr.Tell @ Wednesday, Jun 13 2012, 11:21)
I tried to make the rocket of the rocketlauncher faster, but wasen't able to.
I tried increasing vehiclevelocity but thta didn't seem to change a thing.

Anyone has an idea how to make the rocket faster?

Hi Dr.Tell
Swap your RPG to this and you're done.

<weapon type="ROCKET">
<data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="35.0" clipsize="1" stattype="RLAUNCHER">
<damage networkplayermod="2.0" networkpedmod="1.0"/>

<aiming accuracy="1.0">
<offset x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
<reticule standing="0.65" ducked="0.55" scale="0.3"/>
</aiming>

<pickup regentime="360000" ammoonstreet="8"/>

<controller>
<rumble duration="0" intensity="0.0"/>
</controller>

<flags>
<flag>THROWN</flag>
<flag>EXPLOSION_BASED_ON_IMPACT</flag>
<flag>ADD_SMOKE_ON_EXPLOSION</flag>
</flags>

<projectile type="ROCKET">
<explosion type="ROCKET"/>
<physics force="30.0" explodeimpactthreshold="0.25" explodeimpactwithvehiclethreshold="0.05"/>
</projectile>
</data>

<assets model="cj_rpg_rocket">
<effects>
<trail fx="weap_rocket_player"/>
</effects>
</assets>
</weapon>

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