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GTA Modification Forums
[DOC] WeaponInfo.xml documentation
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crevlthe  |
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Hello there.

Group: Members
Joined: Dec 7, 2008


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| QUOTE (XTREME0235 @ Apr 6 2010, 13:57) | | QUOTE (EduardKoeleJuck @ Mar 6 2010, 15:17) | For those who want to change the rate of fire:
I made a formula for it. Normally the rate of fire is in rounds/min, so look that up on Wikipedia or something, and use it in the following formula:
1/(Rounds per Min./60) x 1000 = ROF in Milliseconds
Example:
1200RPM:
1/(1200/60=20) x 1000 = 50 |
EduardKoeleJuck: I was wondering where you would insert this formula, and could you give us a tutorial on how to edit it? I would like to change my Rate of Fire for the pistol, so it can be like the Automatic pistol in MW 2.
Thanks in advance if you can help with this. XTREME0235. | urm, the pistol rate of fire is held back by the fact that the speed of the animation isn't that quick. I think you can only apply this to weapons that already fire in full automatic. what that means is that despite how fast you make it, it'll only be limited by how fast the animation is for that gun. however, if you shoot the weapon whilst the animation is not required (i.e. when you're falling and you hit fire) it will shoot at the rate you have defined. what I presume however is that you may be able to use one of the episode weapon slots (if I remember they do not have animations mapped to them) to make a fully automatic pistol. oh and to create a weapon for an episodic content slot, refer to a link I posted a few posts ago. crevlthe
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XTREME0235  |
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Aviation Enthusiast

Group: Members
Joined: Sep 14, 2009


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| QUOTE (crevlthe @ Apr 6 2010, 05:10) | | QUOTE (XTREME0235 @ Apr 6 2010, 13:57) | | QUOTE (EduardKoeleJuck @ Mar 6 2010, 15:17) | For those who want to change the rate of fire:
I made a formula for it. Normally the rate of fire is in rounds/min, so look that up on Wikipedia or something, and use it in the following formula:
1/(Rounds per Min./60) x 1000 = ROF in Milliseconds
Example:
1200RPM:
1/(1200/60=20) x 1000 = 50 |
EduardKoeleJuck: I was wondering where you would insert this formula, and could you give us a tutorial on how to edit it? I would like to change my Rate of Fire for the pistol, so it can be like the Automatic pistol in MW 2.
Thanks in advance if you can help with this. XTREME0235. |
urm, the pistol rate of fire is held back by the fact that the speed of the animation isn't that quick. I think you can only apply this to weapons that already fire in full automatic. what that means is that despite how fast you make it, it'll only be limited by how fast the animation is for that gun. however, if you shoot the weapon whilst the animation is not required (i.e. when you're falling and you hit fire) it will shoot at the rate you have defined.
what I presume however is that you may be able to use one of the episode weapon slots (if I remember they do not have animations mapped to them) to make a fully automatic pistol.
oh and to create a weapon for an episodic content slot, refer to a link I posted a few posts ago.
crevlthe |
Ok thanks, well i saw this method line maybe on this topic, [not sure] but i used this line in this picture, and added it to the desert eagle, and now it's shooting like a rapid firing fully automatic machine gun. Here is the line i used:  So now, i'm going to try it on the shotgun and Glock pistol, if it does work, we will now know what simple code to input.
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crevlthe  |
Posted: Thursday, Apr 8 2010, 00:47
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Hello there.

Group: Members
Joined: Dec 7, 2008


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| QUOTE (XTREME0235 @ Apr 8 2010, 02:07) | Ok guys, i have inserted the same code into the info for the Pistol and Shotgun. My results ended up crashing and freezing my computer [idk why it freezes the computer] One shot from any of them causes this but the Desert Eagle remains the same, no idea why.
Here is a screen of what it looks like:

Also, when your in a vehicle, the Desert Eagle does not rapid fire like it does if shot on foot, maybe that's in another line. If anyone else has anymore information on this, please reply. | ah interesting. I guess that's an alternative to changing the fire rate  the way I did it was just editing "timebetweenshots" which would allow me to slow down the fire rate, but not speed it up. good work! crevlthe
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quechus13  |
Posted: Thursday, Apr 8 2010, 00:51
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Boss

Group: Members
Joined: Dec 19, 2008


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| QUOTE (XTREME0235 @ Apr 7 2010, 16:07) | Ok guys, i have inserted the same code into the info for the Pistol and Shotgun. My results ended up crashing and freezing my computer [idk why it freezes the computer] One shot from any of them causes this but the Desert Eagle remains the same, no idea why.
Here is a screen of what it looks like:

Also, when your in a vehicle, the Desert Eagle does not rapid fire like it does if shot on foot, maybe that's in another line. If anyone else has anymore information on this, please reply. | you have to be f*cking crazy to test that ingame! it will shot super fast thats too much for the game to handle use less that 100 even 3.0 is too much ingame
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XTREME0235  |
Posted: Thursday, Apr 8 2010, 02:38
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Aviation Enthusiast

Group: Members
Joined: Sep 14, 2009


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| QUOTE (quechus13 @ Apr 8 2010, 00:51) | | QUOTE (XTREME0235 @ Apr 7 2010, 16:07) | Ok guys, i have inserted the same code into the info for the Pistol and Shotgun. My results ended up crashing and freezing my computer [idk why it freezes the computer] One shot from any of them causes this but the Desert Eagle remains the same, no idea why.
Here is a screen of what it looks like:

Also, when your in a vehicle, the Desert Eagle does not rapid fire like it does if shot on foot, maybe that's in another line. If anyone else has anymore information on this, please reply. |
you have to be f*cking crazy to test that ingame!
it will shot super fast thats too much for the game to handle
use less that 100
even 3.0 is too much ingame | The Desert Eagle is just f*cking crazy when you shoot it, and my game handles it just fine. But that doesn't explain why it crashes when it's inputed on another weapon.
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crevlthe  |
Posted: Thursday, Apr 8 2010, 03:08
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Hello there.

Group: Members
Joined: Dec 7, 2008


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| QUOTE (XTREME0235 @ Apr 8 2010, 12:38) | | QUOTE (quechus13 @ Apr 8 2010, 00:51) | | QUOTE (XTREME0235 @ Apr 7 2010, 16:07) | Ok guys, i have inserted the same code into the info for the Pistol and Shotgun. My results ended up crashing and freezing my computer [idk why it freezes the computer] One shot from any of them causes this but the Desert Eagle remains the same, no idea why.
Here is a screen of what it looks like:

Also, when your in a vehicle, the Desert Eagle does not rapid fire like it does if shot on foot, maybe that's in another line. If anyone else has anymore information on this, please reply. |
you have to be f*cking crazy to test that ingame!
it will shot super fast thats too much for the game to handle
use less that 100
even 3.0 is too much ingame |
The Desert Eagle is just f*cking crazy when you shoot it, and my game handles it just fine. But that doesn't explain why it crashes when it's inputed on another weapon. |
meh. I didn't even know you could use that simple line of code to speed up the reloading/shooting animation  nice find. p.s. additional findings - rates firerate isn't the actual firerate, its the multiplier at which the animation is played at. so 1 would be the animation played at 100%, 2 would be 200%, and 999.9 (as you've put in  ) would be 9,999.99%. which is a hell of a lot of a fast firing gun. This post has been edited by crevlthe on Thursday, Apr 8 2010, 03:52
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quechus13  |
Posted: Thursday, Apr 8 2010, 03:41
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Boss

Group: Members
Joined: Dec 19, 2008


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| QUOTE (XTREME0235 @ Apr 8 2010, 02:38) | | QUOTE (quechus13 @ Apr 8 2010, 00:51) | | QUOTE (XTREME0235 @ Apr 7 2010, 16:07) | Ok guys, i have inserted the same code into the info for the Pistol and Shotgun. My results ended up crashing and freezing my computer [idk why it freezes the computer] One shot from any of them causes this but the Desert Eagle remains the same, no idea why.
Here is a screen of what it looks like:

Also, when your in a vehicle, the Desert Eagle does not rapid fire like it does if shot on foot, maybe that's in another line. If anyone else has anymore information on this, please reply. |
you have to be f*cking crazy to test that ingame!
it will shot super fast thats too much for the game to handle
use less that 100
even 3.0 is too much ingame |
The Desert Eagle is just f*cking crazy when you shoot it, and my game handles it just fine. But that doesn't explain why it crashes when it's inputed on another weapon. | but thats just 1 weapon you cant have that kind of speed on 2 more weapons without bugs or crashing my friend
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crevlthe  |
Posted: Thursday, Apr 8 2010, 03:53
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Hello there.

Group: Members
Joined: Dec 7, 2008


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| QUOTE (quechus13 @ Apr 8 2010, 13:41) | | QUOTE (XTREME0235 @ Apr 8 2010, 02:38) | | QUOTE (quechus13 @ Apr 8 2010, 00:51) | | QUOTE (XTREME0235 @ Apr 7 2010, 16:07) | Ok guys, i have inserted the same code into the info for the Pistol and Shotgun. My results ended up crashing and freezing my computer [idk why it freezes the computer] One shot from any of them causes this but the Desert Eagle remains the same, no idea why.
Here is a screen of what it looks like:

Also, when your in a vehicle, the Desert Eagle does not rapid fire like it does if shot on foot, maybe that's in another line. If anyone else has anymore information on this, please reply. |
you have to be f*cking crazy to test that ingame!
it will shot super fast thats too much for the game to handle
use less that 100
even 3.0 is too much ingame |
The Desert Eagle is just f*cking crazy when you shoot it, and my game handles it just fine. But that doesn't explain why it crashes when it's inputed on another weapon. |
but thats just 1 weapon you cant have that kind of speed on 2 more weapons without bugs or crashing my friend |
erm, it works for me. I've tested this out for the ordinary pistol, the deagle and the semi-auto shotgun already. no crashes. the only time its ever crashed is when my graphics card runs out of memory. p.s. hello Quechus13  perhaps you could use this sped-up animation for your AA-12 mod  should work pretty well. oh and - nice modeling on that. crevlthe This post has been edited by crevlthe on Thursday, Apr 8 2010, 03:59
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quechus13  |
Posted: Thursday, Apr 8 2010, 06:00
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Boss

Group: Members
Joined: Dec 19, 2008


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| QUOTE (crevlthe @ Apr 8 2010, 03:53) | | QUOTE (quechus13 @ Apr 8 2010, 13:41) | | QUOTE (XTREME0235 @ Apr 8 2010, 02:38) | | QUOTE (quechus13 @ Apr 8 2010, 00:51) | | QUOTE (XTREME0235 @ Apr 7 2010, 16:07) | Ok guys, i have inserted the same code into the info for the Pistol and Shotgun. My results ended up crashing and freezing my computer [idk why it freezes the computer] One shot from any of them causes this but the Desert Eagle remains the same, no idea why.
Here is a screen of what it looks like:
Also, when your in a vehicle, the Desert Eagle does not rapid fire like it does if shot on foot, maybe that's in another line. If anyone else has anymore information on this, please reply. |
you have to be f*cking crazy to test that ingame!
it will shot super fast thats too much for the game to handle
use less that 100
even 3.0 is too much ingame |
The Desert Eagle is just f*cking crazy when you shoot it, and my game handles it just fine. But that doesn't explain why it crashes when it's inputed on another weapon. |
but thats just 1 weapon you cant have that kind of speed on 2 more weapons without bugs or crashing my friend |
erm, it works for me. I've tested this out for the ordinary pistol, the deagle and the semi-auto shotgun already. no crashes.
the only time its ever crashed is when my graphics card runs out of memory.
p.s. hello Quechus13 
perhaps you could use this sped-up animation for your AA-12 mod should work pretty well. oh and - nice modeling on that.
crevlthe |
Well i already did it when i released all the packs updated with their own weaponinfo.xml files  1 week ago i was one of the first ones to find out how to do this thing but 999 is kinda too much XD
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resignator  |
Posted: Tuesday, Apr 20 2010, 10:53
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Square Civilian

Group: Members
Joined: Aug 8, 2005

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| QUOTE (Yangster @ Dec 21 2009, 17:33) | | QUOTE (AFA @ Sep 27 2009, 19:24) | | Most of the time, when i change the animation, the game crashes. Does anyone know what to do? |
You need to change the weapon's anim in default.dat or default.ide (can't remember which) as well. I used this method to make the combat shotgun use the pump animation, since Niko pumps it when blind firing anyway.
EDIT: Also, just noticed an error in the first post.
| QUOTE | physics force="" - Projectile's impact force. Can also be defined under "PROJECTILE TYPE=". ... vehiclevelocity="" - Defines the projectile's speed. |
For guns, 'physics force' defines the impact force (as stated), but for projectiles (ie, grenade, molotov, rocket), 'physics force' changes the force with which Niko "throws" the projectile (ie, the speed of the projectile). I don't know what 'vehiclevelocity' does, but it didn't change the projectile's speed for me.
I changed the rocket's 'physics force' param to 260 (instead of 30), and now the rocket travels much much faster and more realistically (the range is also increased, since it takes the same amount of time to self-detonate). Note: as with most other data mods, I had to delete filelist.pak to get it working (using patch 1.0.0.4).
Don't know if anyone else has posted this already, but thought the first post should be updated. |
Thanks, updated the doc. Perhaps, 'vehicle velocity' is projectile speed when shot from a vehicle. I need to reinstall GTAIV again so I can test this stuff This post has been edited by resignator on Tuesday, Apr 20 2010, 11:05
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crevlthe  |
Posted: Tuesday, Apr 20 2010, 13:55
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Hello there.

Group: Members
Joined: Dec 7, 2008


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| QUOTE (resignator @ Apr 20 2010, 20:53) | | QUOTE (Yangster @ Dec 21 2009, 17:33) | | QUOTE (AFA @ Sep 27 2009, 19:24) | | Most of the time, when i change the animation, the game crashes. Does anyone know what to do? |
You need to change the weapon's anim in default.dat or default.ide (can't remember which) as well. I used this method to make the combat shotgun use the pump animation, since Niko pumps it when blind firing anyway.
EDIT: Also, just noticed an error in the first post.
| QUOTE | physics force="" - Projectile's impact force. Can also be defined under "PROJECTILE TYPE=". ... vehiclevelocity="" - Defines the projectile's speed. |
For guns, 'physics force' defines the impact force (as stated), but for projectiles (ie, grenade, molotov, rocket), 'physics force' changes the force with which Niko "throws" the projectile (ie, the speed of the projectile). I don't know what 'vehiclevelocity' does, but it didn't change the projectile's speed for me.
I changed the rocket's 'physics force' param to 260 (instead of 30), and now the rocket travels much much faster and more realistically (the range is also increased, since it takes the same amount of time to self-detonate). Note: as with most other data mods, I had to delete filelist.pak to get it working (using patch 1.0.0.4).
Don't know if anyone else has posted this already, but thought the first post should be updated. |
Thanks, updated the doc. Perhaps, 'vehicle velocity' is projectile speed when shot from a vehicle. I need to reinstall GTAIV again so I can test this stuff |  remember to pop in <rate firerate="number (multiplier)" blindfirerate="number (multiplier)"/> under <anim group>. crevlthe
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resignator  |
Posted: Wednesday, May 5 2010, 09:37
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Square Civilian

Group: Members
Joined: Aug 8, 2005

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| QUOTE (crevlthe @ Apr 20 2010, 07:55) | | QUOTE (resignator @ Apr 20 2010, 20:53) | | QUOTE (Yangster @ Dec 21 2009, 17:33) | | QUOTE (AFA @ Sep 27 2009, 19:24) | | Most of the time, when i change the animation, the game crashes. Does anyone know what to do? |
You need to change the weapon's anim in default.dat or default.ide (can't remember which) as well. I used this method to make the combat shotgun use the pump animation, since Niko pumps it when blind firing anyway.
EDIT: Also, just noticed an error in the first post.
| QUOTE | physics force="" - Projectile's impact force. Can also be defined under "PROJECTILE TYPE=". ... vehiclevelocity="" - Defines the projectile's speed. |
For guns, 'physics force' defines the impact force (as stated), but for projectiles (ie, grenade, molotov, rocket), 'physics force' changes the force with which Niko "throws" the projectile (ie, the speed of the projectile). I don't know what 'vehiclevelocity' does, but it didn't change the projectile's speed for me.
I changed the rocket's 'physics force' param to 260 (instead of 30), and now the rocket travels much much faster and more realistically (the range is also increased, since it takes the same amount of time to self-detonate). Note: as with most other data mods, I had to delete filelist.pak to get it working (using patch 1.0.0.4).
Don't know if anyone else has posted this already, but thought the first post should be updated. |
Thanks, updated the doc. Perhaps, 'vehicle velocity' is projectile speed when shot from a vehicle. I need to reinstall GTAIV again so I can test this stuff |

remember to pop in <rate firerate="number (multiplier)" blindfirerate="number (multiplier)"/> under <anim group>.
crevlthe | Added
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