|
 |
|
|
|
|
|
GTA Modification Forums
[DOC]IV model formats - .wft, .wdr, .wdd Documentation and discussion
 |
|
 |
| |
Oleg  |
|
Player Hater

Group: Members
Joined: Jul 12, 2005

|
--------- request from ZModeler developer ---------- Hi! I'm digging in *.wft files and need some assist to classify entries. There are VMT pointers stored in files and they seem to be the same in *.wft files. I'm not sure whether GTA dynamically writes proper addresses there when loading file, I suspect these addresses are already properly set and binded to some library or .exe file explicitly. I'll list these VMT pointers below and need someone to specify class-names or something that will make a sence what should I search for in associated class data. Example: 0x006B223C, tMaterial, size 0x60 0x006B48F4, tPolyMesh, size 0x50 0x006B0234, tGeometryObject, size 0x1C Unknown: 0x006A35F4, tUnkBlock14, variable size 0x0069A5BC, tUnkBlock15, size 0xC0 0x006A4678, tUnkStub, size 0x1C ********** tUnkBlock16Base, base class; 0x0069BBEC tUnkBlock16V0 : tUnkBlock16Base 0x0069D56C tUnkBlock16V0A : tUnkBlock16Base 0x0069D7F4 tUnkBlock16V0B : tUnkBlock16Base 0x0069BBEC tUnkBlock16V1 : tUnkBlock16V0 0x0069AAF4 tUnkBlock16V2 : tUnkBlock16V0 0x0069B41C tUnkBlock16V3 : tUnkBlock16V2 If you find out what these classes stand for, you can send a PM me, or e-mail, or post as guest in this thread of my forum: http://forum.zmodeler2.com/viewtopic.php?t=3553Thank You!
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
FunGt  |
Posted: Wednesday, Jan 7 2009, 20:33
|
LOL

Group: Members
Joined: Jun 10, 2005


|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
DexX  |
Posted: Thursday, Jan 29 2009, 21:38
|
Black Hat

Group: Retired Staff
Joined: May 16, 2002


|
Oleg is doing research on his own (afaik) and posts significant stuff in his own forums. I think our russian friends have their own discussion place as well, and many of the 'key' modders and toolmakers here, discuss their findings via IRC or IM. In short, much of the research and findings happens elsewhere, and this topic only covers the high points of discussions and/or releases of scripts and tools, if any.
Just because there are no posts, doesn't mean there is no progress, it just means there isn't anything worth posting.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Pages:
(19) 1 2 [3] 4 5 ... Last »
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|