IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules GTA Modification Forums

Help and Discussion of IV modding only. Please post mod releases in the Mod Showroom

GTAGarage.com
free mod hosting from GTANet, simply login with your GTAForums account details

GTAModding.com
GTANet's modding wiki

GTA Modding Chatroom
provided by irc.gtanet.com (Don't have an IRC client? Click here)


Pages: (19) 1 2 [3] 4 5 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [DOC]IV model formats - .wft, .wdr, .wdd

 Documentation and discussion
 
Oleg  
Posted: Tuesday, Jan 6 2009, 10:34
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Jul 12, 2005

XXXXX



--------- request from ZModeler developer ----------
Hi! I'm digging in *.wft files and need some assist to classify entries. There are VMT pointers stored in files and they seem to be the same in *.wft files. I'm not sure whether GTA dynamically writes proper addresses there when loading file, I suspect these addresses are already properly set and binded to some library or .exe file explicitly. I'll list these VMT pointers below and need someone to specify class-names or something that will make a sence what should I search for in associated class data.

Example:
0x006B223C, tMaterial, size 0x60
0x006B48F4, tPolyMesh, size 0x50
0x006B0234, tGeometryObject, size 0x1C

Unknown:
0x006A35F4, tUnkBlock14, variable size
0x0069A5BC, tUnkBlock15, size 0xC0
0x006A4678, tUnkStub, size 0x1C

********** tUnkBlock16Base, base class;
0x0069BBEC tUnkBlock16V0 : tUnkBlock16Base
0x0069D56C tUnkBlock16V0A : tUnkBlock16Base
0x0069D7F4 tUnkBlock16V0B : tUnkBlock16Base
0x0069BBEC tUnkBlock16V1 : tUnkBlock16V0
0x0069AAF4 tUnkBlock16V2 : tUnkBlock16V0
0x0069B41C tUnkBlock16V3 : tUnkBlock16V2

If you find out what these classes stand for, you can send a PM me, or e-mail, or post as guest in this thread of my forum:

http://forum.zmodeler2.com/viewtopic.php?t=3553

Thank You!
PM
  Top
 

 
Millenia  
Posted: Wednesday, Jan 7 2009, 20:26
Quote Post


Gunz 'R Us
Group Icon
Group: Members
Joined: Aug 12, 2005

sf.gif

Member Award




QUOTE (mr.Dageron @ Dec 21 2008, 13:07)
WDR Viewer+3ds max import plugin by CrashBandicoot (gtamaps.net&OpenIV team)

DOWNLOAD

1) Extract models from IMG in *.wdr format.
2) If you need textures, extract them in JPEG format.
3) Open WDR in programm.
4) Export model file.
5) Open it with importer in 3ds max.
smile.gif

Anybody got a mirror for this or some other working script, the link's dead
Users WebsitePMMSNXbox Live
  Top
 

 
FunGt  
Posted: Wednesday, Jan 7 2009, 20:33
Quote Post


LOL
Group Icon
Group: Members
Joined: Jun 10, 2005

it.gif

XXXXX



Users WebsitePM
  Top
 

 
BWARazor  
Posted: Wednesday, Jan 14 2009, 13:00
Quote Post


Peon
Group Icon
Group: Members
Joined: Dec 26, 2008

XXXXX



Anything new about export scripT?
PM
  Top
 

 
jjcoolj91  
Posted: Monday, Jan 19 2009, 23:17
Quote Post


"Snipin's a good job mate...Challenging Work."
Group Icon
Group: Members
Joined: Nov 13, 2007

cd.gif

XXXXX



are you guys gonna make an exporter that has the bones/skinning on the model too ?
PMMSNYahooXbox LivePlayStation Network
  Top
 

 
Graphix14  
Posted: Monday, Jan 19 2009, 23:36
Quote Post


Technological Guy
Group Icon
Group: Members
Joined: Apr 4, 2007

jolly-roger.gif

XXXXX



Any tool able to extract geometry objects from wdr or wdd
PMMSNAOLPlayStation Network
  Top
 

 
BWARazor  
Posted: Tuesday, Jan 20 2009, 19:32
Quote Post


Peon
Group Icon
Group: Members
Joined: Dec 26, 2008

XXXXX



WHats the status?
PM
  Top
 

 
chngdman  
Posted: Friday, Jan 23 2009, 17:42
Quote Post


Soldier
Group Icon
Group: BUSTED!
Joined: Dec 18, 2008

us.gif

XXXXX



QUOTE (Graphix14 @ Jan 19 2009, 23:36)
Any tool able to extract geometry objects from wdr or wdd

If you use that WDR viewer, you can probably use 3d ripper or w/e and rip from there, or directly from in-game, worth a shot.
PM
  Top
 

 
GTARuss  
Posted: Monday, Jan 26 2009, 06:22
Quote Post


Player Hater
Group Icon
Group: BUSTED!
Joined: Jan 25, 2009

XXXXX



Hm, and what about supporting Xbox360 model formats? (like .xtf, .xdr, .xdd)?
PM
  Top
 

 
spatzenhirn  
Posted: Monday, Jan 26 2009, 09:25
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Jan 26, 2009

XXXXX



QUOTE (mr.Dageron @ Dec 21 2008, 13:07)
WDR Viewer+3ds max import plugin by CrashBandicoot (gtamaps.net&OpenIV team)

DOWNLOAD

1) Extract models from IMG in *.wdr format.
2) If you need textures, extract them in JPEG format.
3) Open WDR in programm.
4) Export model file.
5) Open it with importer in 3ds max.
smile.gif

Can anyone tell me how i extract .wtd to .jpeg ?
PM
  Top
 

 
InTheCity  
Posted: Monday, Jan 26 2009, 18:04
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Dec 15, 2008

XXXXX



Has anybody had any luck with 3DRipper and extracting what's in view to an obj model?

Is there anything similar to 3DRipper that works.
PM
  Top
 

 
ShamelessPie  
Posted: Monday, Jan 26 2009, 18:12
Quote Post


Secret Agent Pie!
Group Icon
Group: Members
Joined: Jan 9, 2009

us.gif

XXXXX



Keep up the good work folks!

Soon we will be able to properly modify IV.
PMMSN
  Top
 

 
BWARazor  
Posted: Monday, Jan 26 2009, 19:18
Quote Post


Peon
Group Icon
Group: Members
Joined: Dec 26, 2008

XXXXX



Damn i really need the importing tool, hope there will be one soon , would be so amazing!! icon14.gif
PM
  Top
 

 
BWARazor  
Posted: Wednesday, Jan 28 2009, 18:30
Quote Post


Peon
Group Icon
Group: Members
Joined: Dec 26, 2008

XXXXX



Can anyone please tell us if there is a progress?
PM
  Top
 

 
Millenia  
Posted: Thursday, Jan 29 2009, 18:05
Quote Post


Gunz 'R Us
Group Icon
Group: Members
Joined: Aug 12, 2005

sf.gif

Member Award




Don't you think somebody would post if they had significant progress? Patience.. confused.gif
Users WebsitePMMSNXbox Live
  Top
 

 
Gen0cide_  
Posted: Thursday, Jan 29 2009, 20:43
Quote Post


Rat
Group Icon
Group: Members
Joined: Jan 16, 2009

uk.gif

XXXXX



What about .wft format, the format that cars are stored in, are they written the same way and if they aren't (I'm assuming as we still cant open them) any luck unencrypting them?

My biggest concern at the moment is how long until some brave adventurous modder will open up the world of custom cars to us.

dontgetit.gif
Hope your just busy at work and haven't moved all your progress to a private forum or anything.
PM
  Top
 

 
BWARazor  
Posted: Thursday, Jan 29 2009, 21:07
Quote Post


Peon
Group Icon
Group: Members
Joined: Dec 26, 2008

XXXXX



I dont think he would move to another Forum or a private forum, because lots of people should be happy about something like that and they would be happy about that
PM
  Top
 

 
DexX  
Posted: Thursday, Jan 29 2009, 21:38
Quote Post


Black Hat
Group Icon
Group: Retired Staff
Joined: May 16, 2002

Member Award




Oleg is doing research on his own (afaik) and posts significant stuff in his own forums. I think our russian friends have their own discussion place as well, and many of the 'key' modders and toolmakers here, discuss their findings via IRC or IM. In short, much of the research and findings happens elsewhere, and this topic only covers the high points of discussions and/or releases of scripts and tools, if any.

Just because there are no posts, doesn't mean there is no progress, it just means there isn't anything worth posting.
PM
  Top
 

 
BWARazor  
Posted: Thursday, Jan 29 2009, 22:11
Quote Post


Peon
Group Icon
Group: Members
Joined: Dec 26, 2008

XXXXX



Ok thanks for that post, now i know that the project is still alive icon14.gif
PM
  Top
 

 
BWARazor  
Posted: Wednesday, Feb 4 2009, 14:28
Quote Post


Peon
Group Icon
Group: Members
Joined: Dec 26, 2008

XXXXX



Can we have a link to any of these Forums? id like to see also the little progresses and the worthless things!
PM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (19) 1 2 [3] 4 5 ... Last »

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG