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GTA Modification Forums
[handling.dat] Explained graphical interface showing the options!
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morphadron  |
Posted: Tuesday, Dec 16 2008, 17:20
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Player Hater

Group: Members
Joined: Dec 5, 2008

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| QUOTE (chin @ Dec 16 2008, 16:27) | How to set braking correctly?
I set "Tb" to 100, does not working.
More, what is "thb"? |
Well thats a bit tricky.Just like u said, Thb has no effect as I first saw, and is not even in the description. SA had brake force, bais and abs.So my first shot was its abs(which would be great) but does inpact the hand brake, hence the name , ... dooh. So the wheels lock up easily which sucks if you'r playing with digital control. Only way is to set "m_fTractionCurveMin" (Wc-) higher.But that changes also acceleration grip. btw. I think 1.0 is the max value for "braking force". This post has been edited by morphadron on Tuesday, Dec 16 2008, 17:24
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L0uNGeR  |
Posted: Tuesday, Dec 16 2008, 17:50
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Ya, that's what I said.

Group: Members
Joined: Dec 3, 2008


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| QUOTE (Beady. @ Dec 16 2008, 12:20) | | QUOTE (L0uNGeR @ Dec 16 2008, 01:18) | Don't sweat it, I'm building a handling editor at the moment |
go go more editors, so we can make more mod's  |
It's coming, and I think it's gonna be sweet. Probably not the most respected tool, since "handling.dat" is one of the easiest things to mod in GTA. Nevertheless, it will have sweet features and should be a relief for less experienced users. For example it will have options saying "Make (All) Vehicle(s) ...% faster/slower", "Make immune" and "Make Drifter". Ultimately it should have sliders, which will automatically modify multiple values, based on their initial balance, plus easy checkbox-style display for model/handling flags. For whoever wants to know, I have chosen AutoIt as the language to build the tool. This because it's VERY easy to do nearly everything you want in Windows. So yeh, it will probably stay a Windows-only application, though there will also be an x64 version. In it's current stage it doesn't have editing or saving capabilities yet, just data parsing, display etc. @vend3r- That's also how I have created my immune vehicle, I don't understand why people say that it's impossible while they haven't even tried it.
I've heard that it's not 100% though, it can still take damage from rockets and grenades, I haven't tested this yet. - I haven't thought about the vehicle edit only method, sounds like fun though
 This post has been edited by L0uNGeR on Tuesday, Dec 16 2008, 18:20
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Intosia  |
Posted: Tuesday, Dec 16 2008, 18:51
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I'm random! ^^

Group: Members
Joined: Dec 11, 2008


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| QUOTE (L0uNGeR @ Dec 16 2008, 17:50) | For whoever wants to know, I have chosen AutoIt as the language to build the tool. This because it's VERY easy to do nearly everything you want in Windows. So yeh, it will probably stay a Windows-only application, though there will also be an x64 version. In it's current stage it doesn't have editing or saving capabilities yet, just data parsing, display etc. |
Nice man! Im a AutoIt fan myself  Love that tool. If you need help, let me know would love to help out
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