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Pages: (51) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [GTAIV] Asi loader

 link ur own libraries to iv + plug
 
Alexander Blade  
Posted: Sunday, Dec 7 2008, 14:26
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http://Alexander.SannyBuilder.com

Sco script compiler is out to public !
http://www.gtaforums.com/index.php?showtopic=492143

*note : Asi loader v1.0.2b works with 1.0.3, 1.0.4, 1.0.0.4 and n-blah patch too (and other direct sound using games).
*note2 : IF PLUGIN DOESN'T SUPPORT A PATCH IT WILL CRASH THE GAME , THERE IS NO MATTER THAT ASI LOADER WORKS WITH THE PATCH

-= GTA IV ASI LOADER =-

Allows you to load your own libraries to GTA IV.
Libraries must have *.asi extensions, like it was in VC and SA (thx 2 Jerenej L.).
link : http://Alexander.SannyBuilder.com/Files/IVAsiLoader.rar

NOTE: Patch 1.0.0.4 has asiloader and asi plugins detection , you need to use File Check Fix Advance to disable this protection , links below.

v1.0.2b
- CRT "bug" fixed
v1.0.2
  - Added support of GTAIV.exe v1.0.2
v1.0.1b
  - Vista bug fixed
v1.0.1
  - Game crash bug fixed
  - Added support of GTAIV.exe v1.0.1
v1.0
- First test release

-= GTA IV EFC20 ERROR FIX PLUGIN =-

Supports only GTA IV v 1.0.3, 1.0.4, 1.0.0.4
link : http://Alexander.SannyBuilder.com/Files/IV.EFC20FIX.rar
Needs asi loader to link.

-= GTA IV FILE CHECK FIX PLUGIN v1.0.0.4 ADVANCE =-

Supports GTA IV v1.0.0 - 1.0.0.4
In version 1.0.3.0 , 1.0.4.0 , 1.0.0.4 file check is enabled only for MP-suspicious files
CODE
  animviewer.dat
  cj_gta.dat
  default.dat
  gta.dat
  handling.dat
  melee.dat
  networktest.dat
  WeaponInfo.xml

This is plugin for ASI Loader that removes game file checking and allows to change any game files. Also this plugin unbinds filelst.pak so u don't need any patchers. Fix is marked as "Advance" from 1.0.0.4 patch because 1.0.0.4 has the detection of asi loader, asi plugins and some other files like 1911.dll, this check is also disabled by this fix.
link : http://Alexander.SannyBuilder.com/Files/IV.FileCheckFix.rar
(thx 2 everyone who helped me with this one)
If u have no changes in game after any file editing u must delete/rename file named filelist.pak in Grand Theft Auto IV\pc\data dir .

also visit http://OpenIV.com and http://Alexander.SannyBuilder.com

This post has been edited by Alexander Blade on Thursday, Jan 5 2012, 22:28
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SLAYERMAGGOT  
Posted: Sunday, Dec 7 2008, 14:35
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Wow, nice work! biggrin.gif
This means we can now create CLEO, Speedometers and Huds for GTA IV, right?
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the hubster  
Posted: Sunday, Dec 7 2008, 15:26
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QUOTE (SLAYERMAGGOT @ Dec 7 2008, 14:35)
Wow, nice work!  biggrin.gif
This means we can now create CLEO, Speedometers and Huds for GTA IV, right?

No, it means you can extend the code of GTA through libraries written in assembly, Like a DLL. Rename a DLL to ASI and it will work with this.

This post has been edited by the hubster on Tuesday, Feb 10 2009, 20:06
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steveb07  
Posted: Sunday, Dec 7 2008, 20:25
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Alexander, great work smile.gif. One thing thou: can you edit the loader so i reads the files from a folder within GTAIV main dir? so it will look like this for example: GTAIV\ASIFILES\*.asi

it will be more usefull in the future if we get more plugins . thx
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evilrex  
Posted: Sunday, Dec 7 2008, 20:27
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FunGt  
Posted: Sunday, Dec 7 2008, 20:33
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Nice work, I use it combined to aru's filelist.pak and the game can be modded without any hook or exe files. cool.gif

I agree with steveb07, a dedicated dir for asi files would be good.


ps. ignore my pm, I solved.
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evilrex  
Posted: Sunday, Dec 7 2008, 21:01
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Game doesn't start for me. No idea why since I installed it exactly as it says... -_-
This works on the retail version, right?
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mkey82  
Posted: Monday, Dec 8 2008, 13:31
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QUOTE (FunGt @ Dec 7 2008, 22:33)
Nice work, I use it combined to aru's filelist.pak and the game can be modded without any hook or exe files. cool.gif

I agree with steveb07, a dedicated dir for asi files would be good.


ps. ignore my pm, I solved.

.asi file is almost an executable (it's a dll dynamic link library).

Great work Alexandre. Once again. Your loader depends on the game exe version, right?
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Alexander Blade  
Posted: Monday, Dec 8 2008, 16:13
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no, it's not
there is only one rule - exe must use bink video library
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JKM  
Posted: Monday, Dec 8 2008, 20:26
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but with vista this tool doesn't work too...
the same thing like aru's tool...... exe crash sad.gif
i hate vista^^
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evilrex  
Posted: Monday, Dec 8 2008, 21:04
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Vista causes the problems? Makes sense I guess. Theres probably a fix, any ideas?
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JKM  
Posted: Monday, Dec 8 2008, 22:56
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it has something to do with the dll's....
and it was mentioned in arus thread that it is caused by the ASLR system... i read some stuff about it... but coders will understand those things better i think^^
there is an exe patch in aru's thread and with this one i can use modified files... (for example the intro skip)
but my game is really strange... i have to wait for the patch because there are gamecrashes all the time...
so i cant say if the crashes are caused by the modfications or its still a bug of R*^^

but anyway with the dll method i cant even start the game^^

This post has been edited by JKM on Monday, Dec 8 2008, 22:58
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goin-god  
Posted: Monday, Dec 8 2008, 23:05
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Great to see this. I can't wait till getting IV to play it and try this out.
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L0uNGeR  
Posted: Tuesday, Dec 9 2008, 03:21
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Ya, that's what I said.
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'FileCheckFix.asi' seems to crash my game within 1 min.
Game seems to work without that plugin though (with ASI Loader installed)
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Vicariously  
Posted: Tuesday, Dec 9 2008, 03:39
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I still havnt been able to mod.

Everytime i do it i have to reinstall because the game wont launch.

What am i doing wrong? cry.gif
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mkey82  
Posted: Tuesday, Dec 9 2008, 10:03
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We'll have to wait for the game to become stable enough.

Vicariously, you should backup all the files before modding so you don't have to reinstall.

Alexandre, do not your loader and asi plugins modify the game code in memory? For instance, the file hash check fix?

This post has been edited by mkey82 on Tuesday, Dec 9 2008, 10:06
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Alexander Blade  
Posted: Tuesday, Dec 9 2008, 16:17
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yep , this is memory exe modifing ....
i don't know what's the reason of vista crashing .. fck ...im gonna think about this sh!t
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L0uNGeR  
Posted: Tuesday, Dec 9 2008, 17:46
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Ya, that's what I said.
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BTW, My crashing happens on XP x64 SP2
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mkey82  
Posted: Wednesday, Dec 10 2008, 07:23
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Alexandre, but then if you work with absolute memory offsets the plugins will be version defendant. Of course, if you worked with patterns, that might not be so.

How many people reported it crashes on Vista? Do crashes under Vista happen in modified exe code or in your loader code? I should be getting the game tomorrow so I'll try to check it.

Sorry for all this questions biggrin.gif
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Alexander Blade  
Posted: Wednesday, Dec 10 2008, 09:23
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crashing is into my code , i used debug asi loader for making this .

XP Log ending:
CODE
Loading ASI E:\Games\GTA IV\Grand Theft Auto IV\FileCheckFix.asi
ASI loaded : E:\Games\GTA IV\Grand Theft Auto IV\FileCheckFix.asi, Address 0x03110000


Vista Log ending:
CODE
Loading ASI G:\Games\Grand Theft Auto IV\FileCheckFix.asi


so game is crashing on my library code execution , it's not memory offset problems
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