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GTA: Vice City
Can I avoid getting the Kruger in Guardian Angels
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Steve Crook  |
Posted: Thursday, Dec 4 2008, 12:02
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Player

Group: Members
Joined: Aug 11, 2007

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Some missions force you to pick up a certain weapon. If you had a different weapon in the same slot then you'd normally lose that other weapon, and you'll often also lose any ammo you had collected for it. This is especially a problem later in the game when you've collected a lot of ammo for your favourite weapons and it's also a problem if you've been to the west island early and got weapons that you aren't expected to have at this point. For these comments I'm assuming that I've been to the west island early and that I've got all the hidden packages so I'm well stocked up with my favourite weapons, the katana, the Colt Python pistol, the MP5 sub-machine gun, the S.P.A.S. 12 shotgun, the M4 assault rifle, the .308 sniper rifle and the minigun with lots of ammo for each of them. You can "save" a weapon at the airport by going into the terminal and so leaving all your weapons outside. Then come back out and pick up all the weapons you want except for the one(s) you want to save. Go and do the mission then come back to the airport where you can pick up your original weapon again, complete with all the ammunition you had for it. You can do a similar thing at the golf course at the Country Club except that this doesn't save the sniper rifle, whichever one you had. You just lose the sniper rifle if you go into the Country Club. Back Alley Brawl makes you pick up the pistol that Lance gives you, losing the Colt Python (and ammo) if you had it Jury Fury suggests you pick up the hammer to smash the jurors' cars. But you don't have to pick it up, you can just shoot up the jurors' cars or crash into them Treacherous Swine makes you pick up the chain saw that the Colonel gives you and so lose the Katana of any other melee weapon you have. You don't have to use it though, you can use any other weapon you have to hand. You can't run very fast with the chain saw, although it is an impressive way to do the job  You can pick up another Katana in the Tarbush Cafe, in North point mall Guardian Angels makes you pick up a Kruger, losing the M4 if you've been to the west island early. But you can carry over the ammo you had for the M4 and when you change back to an M4 you can still keep the ammo. Phnom Penh '86 makes you pick up an M60 so you lose the minigun and all the ammo you had for it. This is a tricky one. You can save the minigun at the golf club, but that means you lose the .308 sniper rifle because that can't be saved at the golf club. Or you can save the minigun at the airport but that involves a few additional trips to the west island before you're supposed to be able to get there. As the west island is unlocked after this mission, this is the only one I haven't tried. I can easily tour the safe houses and stock up on minigun ammo. Supply & Demand makes you lose whatever you've got in your assault rifles slot. The Kruger or the M4. You lose the gun and all your ammo. This is an odd one as the gun you're firing on the boat seems to be an M60 in the Heavy artillery slot. You can save your assault rifle at the airport. Dirty Lickin's makes you pick up the standard sniper rifle, losing your .308 sniper rifle. You can save your .308 sniper rifle at the airport. Check out at the Check-In also makes you pick up a standard sniper rifle and even if you fire all the rounds so that it doesn't seem to be in your armoury - when you go outside the airport you can't get the .308 sniper rifle that you left there - it's changed to a standard sniper rifle with only a few rounds in it Don't pick up any other weapons in the airport, like the bodyguard's Uzi or a pisol from a P.I.G., when you get back outside the weapon in that slot will have changed to the weapon you picked up - often without any ammo Gun Runner makes you pick up an M60, losing your minigun and whatever ammo you've collected for it. It also makes you pick up a .357 pistol (Colt Python) and a S.P.A.S. 12 shotgun but I was already carrying those. It also makes you pick up an Ingram Mac-10 submachine gun, but when you change to another submachine gun you don't lose your ammo so you can easily change back again. You can save the minigun at the airport. Steve This post has been edited by Steve Crook on Tuesday, Dec 9 2008, 14:32
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radioman  |
Posted: Thursday, Dec 4 2008, 12:29
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Big Homie

Group: Members
Joined: Apr 19, 2006


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| QUOTE (Masterkraft @ Dec 4 2008, 07:04) | | For Jury Fury, what other melee weapons do you have access to prior to that point? If it's the case you have a baseball bat for example, you may not need to pick up the hammer. If I recall correctly the hammer belongs to a poor pedestrian who is knocked down in front of you. | If you do the Hidden Packages early on, you can have the Chain Saw-that spawns at the hotel. But I also hate the missions where you are forced to pick-up the lesser quality weapons, thus repalceing your high powered ones.-I guess Rockstar didn't want you to get a high ammo count for the good weapons early on. Just like they did in GTA 3 where you lost all your weapons before the final story mission. and just like in VCS, where you lost all your weapons and had to start over after the 3rd story mission. There are some as mentioned, where your ammo carries over, but then there are others where you lose A LOT of ammo when you have to replace, as mentioned as well. Steve Crook, I think you covered the missions that require a transfer of weapons very well. Good Job.
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Flesh-n-Bone  |
Posted: Thursday, Dec 4 2008, 22:43
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OG

Group: Members
Joined: Feb 17, 2008


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| QUOTE (radioman @ Dec 4 2008, 14:29) | | If you do the Hidden Packages early on, you can have the Chain Saw-that spawns at the hotel. But I also hate the missions where you are forced to pick-up the lesser quality weapons, thus repalceing your high powered ones.-I guess Rockstar didn't want you to get a high ammo count for the good weapons early on. Just like they did in GTA 3 where you lost all your weapons before the final story mission. and just like in VCS, where you lost all your weapons and had to start over after the 3rd story mission. There are some as mentioned, where your ammo carries over, but then there are others where you lose A LOT of ammo when you have to replace, as mentioned as well. | Yep. In VCS when you do "Conduct Unbecoming" you lose your weapons, same thing is supposedly happening on "Burning Bridges" however if you look to your right your weapons are there. In GTA3 during the last mission you sadly lose everything making the mission way harder. In SA, you lose everything after The Green Sabre as well.
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flicko  |
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Group: Members
Joined: Aug 23, 2007



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| QUOTE (radioman @ Dec 4 2008, 12:29) | | Steve Crook, I think you covered the missions that require a transfer of weapons very well. Good Job. |
I believe he listed all but one. In the mission 'Rub out', where you assassinate Diaz, Lance pulls up in a Stinger, opens up the boot to reveal a couple of AK-47s, which he gives to you prior to the mission. Other than that, I think you listed them all Steve.  There is no way to avoid using the listed weapons, as they are scripted in the game, as Radioman has pointed out. But for Jury fury, you definitely do not need to acquire a weapon to complete the mission. You can complete the whole mission whilst remaining inside your vehicle. | QUOTE (Steve Crook) | | As I've visited the west island early I have the Katana which I would prefer to keep as a melee weapon. You could have also picked up the machetes that the other chefs drop from Back Alley Brawl |
Don't forget you can pick up the Katana sword inside Tarbush Cafe, in North point mall as well as the second island. | QUOTE (Steve Crook) | | The southern one is trickier as he's standing near the car. When I started firing at the car he got in it and went to drive away - but he hit a passing truck and just stopped by me. I think that was deliberate because a couple of hammers fell out of the truck and the prompt told me to use them to hit the car until he got out. But a few more shots soon got him out |
Yeah, that is deliberate. In Fact, the only way to successfully destroy his car is to make him get in his car and attempt to drive off. An easier way of getting him to enter his vehicle is to slowly approach him, and then run over the woman he is stood with. This will frighten him and force him to flee to his vehicle, triggering the Spand Express truck to bash into him. I believe the woman is an unintentional guide to help you complete the mission. Also, if you continuously smash his car with your own car, and force him to get out and concede defeat, no matter which way you were facing, your car will now be facing the direction where the other jurors car is located. This is why I go to the southern jurors location first, as it is a tad bit quicker. Steve, if you want to keep all of your ammunition when going into Guardian angels, why don't you make a stop at leaf links gold course, go through the gates and past the security, which will leave your weapons at the entrance, and then go and complete the mission. When you complete the mission go back to Leaf Links golf course and retrieve your ammunition. I haven't verified this, so I'm not 100% sure it will work, but it's worth a shot.
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Steve Crook  |
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Player

Group: Members
Joined: Aug 11, 2007

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| QUOTE (flicko @ Dec 5 2008, 13:41) | Steve, if you want to keep all of your ammunition when going into Guardian angels, why don't you make a stop at leaf links gold course, go through the gates and past the security, which will leave your weapons at the entrance, and then go and complete the mission. When you complete the mission go back to Leaf Links golf course and retrieve your ammunition.
I haven't verified this, so I'm not 100% sure it will work, but it's worth a shot. |
All good points. Thanks especially for the note about Rub Out. I haven't got to that in my current run through the game where I'm checking which changes are forced on you. That trick about leaving the weapons at the golf club is certainly worth trying. It could also be worth trying that for the ones like Check out at the Check-In where you lose your .308 sniper rifle with all of its ammo Steve Update: It looks like Tommy picks up a Kruger (AK-47) from the trunk of Lance's car. But if you had the M4 when you start mission Rub Out then you still have the M4 during it This post has been edited by Steve Crook on Friday, Dec 5 2008, 14:29
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Flesh-n-Bone  |
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OG

Group: Members
Joined: Feb 17, 2008


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| QUOTE (flicko @ Dec 5 2008, 15:41) | | QUOTE (radioman @ Dec 4 2008, 12:29) | | Steve Crook, I think you covered the missions that require a transfer of weapons very well. Good Job. |
I believe he listed all but one. In the mission 'Rub out', where you assassinate Diaz, Lance pulls up in a Stinger, opens up the boot to reveal a couple of AK-47s, which he gives to you prior to the mission. Other than that, I think you listed them all Steve. | Small correction, there's no AK in VC, he arrives with M4's and the car he drives is a Stallion. (not that it matters!)
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flicko  |
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Group: Members
Joined: Aug 23, 2007



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| QUOTE (Flesh-n-Bone @ Dec 5 2008, 14:10) | | QUOTE (flicko @ Dec 5 2008, 15:41) | | QUOTE (radioman @ Dec 4 2008, 12:29) | | Steve Crook, I think you covered the missions that require a transfer of weapons very well. Good Job. |
I believe he listed all but one. In the mission 'Rub out', where you assassinate Diaz, Lance pulls up in a Stinger, opens up the boot to reveal a couple of AK-47s, which he gives to you prior to the mission. Other than that, I think you listed them all Steve. |
Small correction, there's no AK in VC, he arrives with M4's and the car he drives is a Stallion. (not that it matters!) |
Ah, sorry about that. I did mean Stallion, I can assure you! | QUOTE (Steve Crook) | | That trick about leaving the weapons at the golf club is certainly worth trying. It could also be worth trying that for the ones like Check out at the Check-In where you lose your .308 sniper rifle with all of its ammo |
And that's another thing to note, as soon as you enter the Airport terminal through the gates, your current lot of ammo does not go through the gate with you, instead it remains outside. So, when doing missions like Check out at the check in, after you complete the missions, just go back to the entrance to the airport and pick up your weapons again. I can verify this, because I have since done the same thing in the past. So that's Leaf Links and the Airport terminal you can use to keep your preferred ammunition, when mission scripts seemingly force you to have other weapons.
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