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Pages: (100) « First ... 76 77 [78] 79 80 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

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FlyeThemoon  
Posted: Monday, Aug 13 2012, 22:09
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HI!

Im looking for mod For San Andreas

In these mod CJ can use his Phone and talks to someone

As i know CJ can only answer calls, i need it that mod because i wanna make mini video series, and i wanna in some scenes to CJ using his phone.
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Draper  
Posted: Tuesday, Aug 14 2012, 13:02
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Plz help me
I'm a beginner in all the coding stuff but understand some simple things i wanted someone to make a thread for me it would be something like this that how can i make new buy able assets how can i edit locations of the previous ones know that there are many these but all of them are fr sa mad.gif but i want it or VICE CITY

Any help would considered great colgate.gif
Thanks smile.gif
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Ashwin the new boy  
Posted: Tuesday, Aug 14 2012, 15:51
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Don't worry ,there is not much difference Between SA & VC Codding,
Just open the SCM & look for the things you want,
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Draper  
Posted: Wednesday, Aug 15 2012, 12:12
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but still i need some help as i told im a beginner confused.gif
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Ashwin the new boy  
Posted: Wednesday, Aug 15 2012, 12:21
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read the Dummy tutorial of Dutchy,
& assume it as for VC
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arijitsen  
Posted: Wednesday, Aug 15 2012, 13:41
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QUOTE (FlyeThemoon @ Tuesday, Aug 14 2012, 03:39)
HI!

Im looking for mod For San Andreas

In these mod CJ can use his Phone and talks to someone

As i know CJ can only answer calls, i need it that mod because i wanna make mini video series, and i wanna in some scenes to CJ using his phone.

Do you need something like this ??
Press T to call
DOWNLOAD HERE
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Draper  
Posted: Wednesday, Aug 15 2012, 16:43
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i got the buy icon and the camera position and the fade but the save game icon wont appear but it stays in the old position i tried it with the skumole shack but to save u have to go there angry.gif
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Technoguyfication  
Posted: Sunday, Aug 19 2012, 21:07
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QUOTE (mizael_007 @ Friday, Nov 28 2008, 09:01)
i think gta SA will be much better if someone creates a cleo mod that if ur busted or arrested by cops u will be prisoned or spawned in jail for a time..(at least half day) colgate.gif (Arrested Mod)

ill make it
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Link2012  
Posted: Sunday, Aug 19 2012, 21:54
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Wut?
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QUOTE (Technoguyfication @ Sunday, Aug 19 2012, 18:07)
QUOTE (mizael_007 @ Friday, Nov 28 2008, 09:01)
i think gta SA will be much better if someone creates a cleo mod that if ur busted or arrested by cops u will be prisoned or spawned in jail for a time..(at least half day)  colgate.gif (Arrested Mod)

ill make it

Wow, answer to a post from 2008...

Anyway, there is mods for that already, http://youtu.be/8DgIz8RbQAc
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methodunderg  
Posted: Sunday, Aug 19 2012, 22:02
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That mod has been done several times already; but the OP did request it 4 years ago.
Technoguyfication needs to look @ dates tounge2.gif
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kalonkas  
Posted: Tuesday, Aug 21 2012, 11:06
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Could anyone check this code? I want to make it like an elevator but when i press L [ defined key ] object doesnt move.


CODE
{$CLEO .cs}
:ONEDOOR_1
03A4: name_thread 'ONEDOOR'

:ONEDOOR_3
0001: wait 0 ms
if
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @ONEDOOR_3
if
00FE:   actor $PLAYER_ACTOR  0 (in-sphere)near_point -2288.26 582.877 33.706 radius  80.5  80.5  80.5
004D: jump_if_false @ONEDOOR_3
0107: 5@ = create_object 3095 at -2288.26 582.877 33.706

0007: 7@ =  -2288.26     // default X (closed)
0007: 8@ =  582.877  //default Y (closed)
0007: 9@ =  33.706  //default Z (closed)
0007: 11@ =  -2288.26    // destination X (open)
0007: 12@ =  582.877  // destination Y (open)  
0007: 13@ =  50.906  // destination Z (open)
0006: 14@ = 0
0006: 15@ = 0
0002: jump @ONEDOOR_12

:ONEDOOR_12
0001: wait 0 ms
if
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @ONEDOOR_75
if
80FE:   not actor $PLAYER_ACTOR  0 (in-sphere)near_point 7@ 8@ 9@ radius  95.5  95.5  95.5
004D: jump_if_false @ONEDOOR_13
0002: jump @ONEDOOR_75

:ONEDOOR_13
if
0039:   15@ ==  0  // integer values
004D: jump_if_false @ONEDOOR_15
if
00FE:   actor $PLAYER_ACTOR  0 (in-sphere)near_point 7@ 8@ 9@ radius  20.5  20.5  20.5
0AB0:   key_pressed 76//------------------key = L
004D: jump_if_false @ONEDOOR_15
0006: 15@ = 1
000A: 14@ +=  1  // integer values
0002: jump @ONEDOOR_15

:ONEDOOR_15
if
0039:   15@ ==  1  // integer values
004D: jump_if_false @ONEDOOR_18

:ONEDOOR_16
if
0039:   14@ ==  1  // integer values
004D: jump_if_false @ONEDOOR_17
034E: move_object 5@ to  11@ 12@ 13@ speed  0.0 0.0 0.9 flag  0
if
04E5:  object 5@ near_point 11@ 12@ 13@ radius 1.0 1.0 flag 0
004D: jump_if_false @ONEDOOR_17
0006: 14@ = 2
0006: 15@ = 1
0001: wait 500 ms
0002: jump @ONEDOOR_29

:ONEDOOR_17
if
0039:   14@ ==  3  // integer values
004D: jump_if_false @ONEDOOR_18
034E: move_object 5@ to  7@ 8@ 9@ speed  0.0 0.0 0.9 flag  0
if
04E5:  object 5@ near_point 7@ 8@ 9@ radius 0.1 0.1 flag 0
004D: jump_if_false @ONEDOOR_18
0006: 15@ = 0
0006: 14@ = 0

:ONEDOOR_18
if  and
0039:   14@ ==  2  // integer values
80FE:   not actor $PLAYER_ACTOR  0 (in-sphere)near_point 7@ 8@ 9@ radius  19.0  19.0  15.0
004D: jump_if_false @ONEDOOR_19
0006: 15@ = 1
0006: 14@ = 3
0002: jump @ONEDOOR_12

:ONEDOOR_19
if  and
0039:   14@ ==  2  // integer values
80FE:   not actor $PLAYER_ACTOR  0 (in-sphere)near_point 7@ 8@ 9@ radius  3.0  3.0  5.0
0AB0:   key_pressed 76
004D: jump_if_false @ONEDOOR_29
0006: 15@ = 1
0006: 14@ = 3
0002: jump @ONEDOOR_12

:ONEDOOR_29
0002: jump @ONEDOOR_12

:ONEDOOR_75
01C4: remove_references_to_object 5@  // This object will now disappear when the player looks away
03F0: text_draw_toggle  0  
0001: wait 1000 ms
0006: 14@ = 0
0006: 15@ = 0
0002: jump @ONEDOOR_3
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Link2012  
Posted: Tuesday, Aug 21 2012, 16:19
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You shouldn't have posted this here, here is to request mods.

anyway, the problem is that
CODE
034E: move_object 5@ to  11@ 12@ 13@ speed  0.0 0.0 0.9 flag  0

Must be in a loop to work
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kalonkas  
Posted: Thursday, Aug 23 2012, 11:31
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Still nothing. Anyway

Requesting elevator-lift mod, if anyone could make it ;/
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CrazyRaisin  
Posted: Thursday, Aug 23 2012, 15:48
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Consoles suck, yeah I be hatin, problem?
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So yeah, I am looking for a mod that will let me hold up shops, so point your gun at them and they will drop some cash.

Looking for a mod to hold up shops and people.

Hold up people, shops could have alarms where the people will just drop money, but if a cop sees you you get a wanted level.

Is there any mods like this? Or could anyone make it?

I do not know how to code/mod San Andreas.


My face when I look at code> dozingoff.gif dozingoff.gif
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CrazyRaisin  
Posted: Friday, Aug 24 2012, 15:13
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Consoles suck, yeah I be hatin, problem?
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So uh.. anyone?
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Michael-Knight1  
Posted: Friday, Aug 24 2012, 15:37
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QUOTE (Link2012 @ Sunday, Aug 19 2012, 21:54)
QUOTE (Technoguyfication @ Sunday, Aug 19 2012, 18:07)
QUOTE (mizael_007 @ Friday, Nov 28 2008, 09:01)
i think gta SA will be much better if someone creates a cleo mod that if ur busted or arrested by cops u will be prisoned or spawned in jail for a time..(at least half day)  colgate.gif (Arrested Mod)

ill make it

Wow, answer to a post from 2008...

Anyway, there is mods for that already, http://youtu.be/8DgIz8RbQAc

i lol too man xD
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Michael-Knight1  
Posted: Friday, Aug 24 2012, 15:44
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QUOTE (FlyeThemoon @ Monday, Aug 13 2012, 22:09)
HI!

Im looking for mod For San Andreas

In these mod CJ can use his Phone and talks to someone

As i know CJ can only answer calls, i need it that mod because i wanna make mini video series, and i wanna in some scenes to CJ using his phone.

ok .
Press 1 in your keyboard to use or sutdown the phone .

http://www.mediafire.com/?y13u8gvqjcdbmy6
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ZAZ  
Posted: Friday, Aug 24 2012, 16:38
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QUOTE (kalonkas @ Tuesday, Aug 21 2012, 12:06)
Could anyone check this code? I want to make it like an elevator but when i press L [ defined key ] object doesnt move.


CODE
{$CLEO .cs}
:ONEDOOR_1
03A4: name_thread 'ONEDOOR'

:ONEDOOR_3
0001: wait 0 ms
if
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @ONEDOOR_3
if
00FE:   actor $PLAYER_ACTOR  0 (in-sphere)near_point -2288.26 582.877 33.706 radius  80.5  80.5  80.5
004D: jump_if_false @ONEDOOR_3
0107: 5@ = create_object 3095 at -2288.26 582.877 33.706

0007: 7@ =  -2288.26     // default X (closed)
0007: 8@ =  582.877  //default Y (closed)
0007: 9@ =  33.706  //default Z (closed)
0007: 11@ =  -2288.26    // destination X (open)
0007: 12@ =  582.877  // destination Y (open)  
0007: 13@ =  50.906  // destination Z (open)
0006: 14@ = 0
0006: 15@ = 0
0002: jump @ONEDOOR_12

:ONEDOOR_12
0001: wait 0 ms
if
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @ONEDOOR_75
if
80FE:   not actor $PLAYER_ACTOR  0 (in-sphere)near_point 7@ 8@ 9@ radius  95.5  95.5  95.5
004D: jump_if_false @ONEDOOR_13
0002: jump @ONEDOOR_75

:ONEDOOR_13
if
0039:   15@ ==  0  // integer values
004D: jump_if_false @ONEDOOR_15
if
00FE:   actor $PLAYER_ACTOR  0 (in-sphere)near_point 7@ 8@ 9@ radius  20.5  20.5  20.5
0AB0:   key_pressed 76//------------------key = L
004D: jump_if_false @ONEDOOR_15
0006: 15@ = 1
000A: 14@ +=  1  // integer values
0002: jump @ONEDOOR_15

:ONEDOOR_15
if
0039:   15@ ==  1  // integer values
004D: jump_if_false @ONEDOOR_18

:ONEDOOR_16
if
0039:   14@ ==  1  // integer values
004D: jump_if_false @ONEDOOR_17
034E: move_object 5@ to  11@ 12@ 13@ speed  0.0 0.0 0.9 flag  0
if
04E5:  object 5@ near_point 11@ 12@ 13@ radius 1.0 1.0 flag 0
004D: jump_if_false @ONEDOOR_17
0006: 14@ = 2
0006: 15@ = 1
0001: wait 500 ms
0002: jump @ONEDOOR_29

:ONEDOOR_17
if
0039:   14@ ==  3  // integer values
004D: jump_if_false @ONEDOOR_18
034E: move_object 5@ to  7@ 8@ 9@ speed  0.0 0.0 0.9 flag  0
if
04E5:  object 5@ near_point 7@ 8@ 9@ radius 0.1 0.1 flag 0
004D: jump_if_false @ONEDOOR_18
0006: 15@ = 0
0006: 14@ = 0

:ONEDOOR_18
if  and
0039:   14@ ==  2  // integer values
80FE:   not actor $PLAYER_ACTOR  0 (in-sphere)near_point 7@ 8@ 9@ radius  19.0  19.0  15.0
004D: jump_if_false @ONEDOOR_19
0006: 15@ = 1
0006: 14@ = 3
0002: jump @ONEDOOR_12

:ONEDOOR_19
if  and
0039:   14@ ==  2  // integer values
80FE:   not actor $PLAYER_ACTOR  0 (in-sphere)near_point 7@ 8@ 9@ radius  3.0  3.0  5.0
0AB0:   key_pressed 76
004D: jump_if_false @ONEDOOR_29
0006: 15@ = 1
0006: 14@ = 3
0002: jump @ONEDOOR_12

:ONEDOOR_29
0002: jump @ONEDOOR_12

:ONEDOOR_75
01C4: remove_references_to_object 5@  // This object will now disappear when the player looks away
03F0: text_draw_toggle  0  
0001: wait 1000 ms
0006: 14@ = 0
0006: 15@ = 0
0002: jump @ONEDOOR_3

i hate it to see my scripts modified in a bad way
take this:
CODE
{$CLEO .cs}

:Elevator
thread 'ELVATOR'

//hold key L near the elevator platform to move the elevator

while true
wait 0
   if
       0256:   player $PLAYER_CHAR defined
   then
       if
           00FE:   actor $PLAYER_ACTOR  0 (in-sphere)near_point -2288.26 582.877 33.706 radius  80.5  80.5  80.5
       then
           0247: request_model 3095
           038B: load_requested_models
           0107: 1@ = create_object 3095 at -2288.26 582.877 33.706
           0006: 3@ = 0

           while 0256:   player $PLAYER_CHAR defined
           wait 0
               if
                   00FE:   actor $PLAYER_ACTOR  0 (in-sphere)near_point -2288.26 582.877 33.706 radius  85.5  85.5  85.5
               then
               01BB: store_object 1@ position_to 11@  12@  13@
                   if  and
                       3@ == 0
                       00FE:   actor $PLAYER_ACTOR  0 (in-sphere)near_point -2288.26 582.877 33.706 radius  7.5  7.5  85.5
                       0AB0:   key_pressed 76//------------------key = L
                   then
                       
                       if
                           50.906 > 13@
                       then
                           034E:    move_object 1@ to 11@  12@  51.5 speed 0.0 0.0 0.9 flag 0
                       else
                           3@ = 1
                       end
                       
                   end
                   
                   
                   if  and
                       3@ == 1
                       00FE:   actor $PLAYER_ACTOR  0 (in-sphere)near_point -2288.26 582.877 33.706 radius  7.5  7.5  85.5
                       0AB0:   key_pressed 76//------------------key = L
                   then
                       
                       if
                           13@ >  33.706
                       then
                           034E:    move_object 1@ to 11@  12@  33.0 speed 0.0 0.0 0.2 flag 0
                       else
                           3@ = 0
                       end
                       
                   end                    
                   
                   
                   
                   
               else
                   break
               end
           end
           0108: destroy_object 1@
      end
   end
end
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windows_x_seven  
Posted: Saturday, Aug 25 2012, 13:10
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Can someone please make a flight stabilizer for planes?
I really need it. Thanks.
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arijitsen  
Posted: Saturday, Aug 25 2012, 13:21
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What do u mean by flight stabiliser ??
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