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slowhands111  
Posted: Sunday, Apr 29 2012, 09:19
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Would it be possible to create a classic topdown-view for GTA Vice city and San Andreas similar to GTA3?
There's already a working one for Vice City in Spaceeinstein's All In One Mod, but it's limited and I'm having some problems with some mods in the game. It would be perfect if you could switch the camera to topdown or other views normally and if you could shoot from a car by pressing the look left/right buttons (this currently is one of the things that doesn't work in the topdown view mod in Vice city.)
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JustRob  
Posted: Wednesday, May 2 2012, 17:04
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I would humbly like to request two relatively simple mods, both as CLEO3 scripts please.

The first is to spawn a Bike (the normal Bike, not the BMX or Mountain Bike, but the Bike) in Grove Street and the Doherty Garage.

The second is to be able to save your car anywhere, in any spot, by the press of a button. So that if you were to travel around SA and came back, it would still be there. Now please read this carefully, there are already two scripts like this on GTAGarage. However...

- One of them doesn't actually save your vehicle, but only its coordinates and color / paintjob. Meaning that when you come back any other modifications are lost, and the car might look different (ex. Camper might have a popup roof when originally it didn't have one).

- The other is buggy as hell and puts an icon on the radar where your car is saved. This is annoying because even if you enter the car the icon stays and moves along, and even if you destroy the car the icon stays on the radar until you "select" a new car. It also sometimes causes the game to crash.

So when creating this mod, please keep above issues in mind. I want a mod that saves MY car, and doesn't just spawn a new one. And it needs to work properly.
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Devil-Kinght  
Posted: Tuesday, May 8 2012, 12:38
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First post for me smile.gif

San andreas mod


I want hmm like a mission but cleo file

Big war
" grove v.s police "

grove using molotovs ...

police using combat shoutgun ...


War starting in ls near cj home .


No people,cars only the war characters

Police shooting groves ,and groves dropping molotovs on police


Number of Characters

Grove : 10

Police : 10



And nobody die !
All full health forever



This mod for making video then sharing ... thanks hope you can make it !
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Biru  
Posted: Wednesday, May 9 2012, 20:41
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can someone make a gta sa cleo mod that completely stops time and freezes evrything accept cj and the car he is driving.
thankyou verymuch to everyone
please some one help me

This post has been edited by Biru on Thursday, May 10 2012, 12:47
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koragg  
Posted: Saturday, May 12 2012, 15:55
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I think that everyone has seen the Knight Rider Old School Mod.It has all the KITT feautures, but I want only the Turbo Boost feature (with slow-mo and camera invert animations) for the Hotring Racers.
I mean only the Hotring Racers to be able to use Turbo Boost.

PDNEJOH & VPJTQWV - cheats for the Hotring Racers

So can someone please try to do a script like that or to post a link, 'cause I can't find a mod like that anywhere (only Turbo Boost)

And if it's in ASI format I'd be very happy, so I can change the key used to activate the script.
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mohammad2011  
Posted: Sunday, May 13 2012, 15:41
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The golf course is located in San Fierro and Las Venturas.

Can someone make a CLEO script which make CJ plays golf?
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Draper  
Posted: Thursday, May 17 2012, 15:41
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Hello everyone i was wondering some cool things and i guessed you guys could help me
the mod is going to be something like this

so first of all when properties with assets are able to buy then we can buy the hospital near the el swanko casa and there would be a health pickup and a save icon on the map as well as on the building and on the map it would show a first aid icon

plz help me out
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mafieux69  
Posted: Thursday, May 17 2012, 18:12
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Hello, I do not know myself very well in modding, so I would know if someone can try to create a mod "Chuck" based on the TV series.
This is to make a "switch fighter mod" and add video to intersect every time we change the style of fighting.
Do you think this is possible? Someone could he do? Or make me a well detailed tutorial for me to do it myself?
thank you for your help.


PS: sorry for the mistakes, I do not speak very good English and I used a translator
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Deji  
Posted: Thursday, May 17 2012, 18:45
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QUOTE (mohammad2011 @ Sunday, May 13 2012, 15:41)
The golf course is located in San Fierro and Las Venturas.

Can someone make a CLEO script which make CJ plays golf?

I wanted to do this ages ago, but it requires the help of a modeler and an animator.
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mohammad2011  
Posted: Thursday, May 17 2012, 18:48
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One more suggestion. Can anyone make a CLEO wanted level mod which the SWAT uses both SWAT Tanks and Enforcers in 4-stars and the FBI uses both FBI Trucks and FBI Ranchers in 5-stars?
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Rain123  
Posted: Tuesday, May 22 2012, 09:17
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Can someone make a CLEO diving script w/ custom animations? What I mean is Pool Diving or something like that. I've searched for one about a week ago, and all I got was this mod called "AC_FEATURES.cs". It had a diving mod, but I find it buggy and I can't seem to get the diving thing to work. sad.gif Oh, and it would be better if diving would get CJ go deeper into the water than normal falling. It would just be awesome smile.gif biggrin.gif biggrin.gif biggrin.gif
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SjaakSnaak  
Posted: Wednesday, May 23 2012, 21:37
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Is there a mod for locking the speed of a vehicle (cars at least) in San Andreas?
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methodunderg  
Posted: Thursday, May 24 2012, 02:23
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Locking the speed? I think you'd want Cruise Control icon14.gif
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miromiro  
Posted: Thursday, May 24 2012, 12:59
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QUOTE (SjaakSnaak @ Thursday, May 24 2012, 00:37)
Is there a mod for locking the speed of a vehicle (cars at least) in San Andreas?

Cruise Control v1.0
Quoting the ReadMe: "First you have to install CLEO. You can download it here. Also install the gxthook: download gxthook.cleo (you can also download it here, on the right) and put that in the cleo map. Then make a folder called "CLEO_TEXT".
There are 2 files you need to move in the package. First there is a .cs file, you have to put that in the cleo map (for example: cruise). Then there is a .fxt file, you have to put that in the CLEO_TEXT folder (for example: cruise.fxt)."


Hope this one works for you. icon14.gif
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Beerminator1  
Posted: Sunday, May 27 2012, 22:01
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Can somebody make a telekinesis mod for SA? Would be really cool. There is some kind of a telekinesis mod in the 'supernatural powers pack' but it really sucks. You should be able to bring up the crosshair without wielding a weapon, mouse left-click would grab the first object that is in it's way (a car,ped,dumbster...). Moving your mouse moves the object in X and Y axels and mouse scroll would move it in Z axel. Left click would drop the object and right click would shoot it.

This is pretty tough request but there are alot of people who would like this and i know that someone can make this
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dw4xl  
Posted: Tuesday, May 29 2012, 20:37
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Hello, im new here. is their by any chance someone could make a custom mod for gta vice city for me? I always wanted to modify the gangs. to be specific i wanted to make vercetti gang members spawn in starfish island, around the malibu club, and pole position club. I also wanted ALL of them to carry uzi 9mm instead of just SOME like how the game originally did it at the end of the game. If these mods can be made i would greatly appreciate it.

If not could some tell me how? is it difficult to do such things are own for what i ask?
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ice4600  
Posted: Wednesday, May 30 2012, 01:57
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I'm modding the Country Rifle as an alternative sniper rifle and I want to add a scope to it like the regular sniper rifle, zoom and all. I can't figure out how to do it within weapon.dat and I don't know how to write a CLEO script to do it. Can anyone help me?
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BrendanBeckmann  
Posted: Friday, Jun 1 2012, 01:50
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[POST DELETED BY OP - REASON: WRONG TOPIC/THREAD]

This post has been edited by BrendanBeckmann on Tuesday, Jun 5 2012, 13:18
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koragg  
Posted: Saturday, Jun 2 2012, 17:09
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Can someone make this cleo script slow down the game speed to 0.36 when it plays the TURBOBOOST.MP3 and revert to normal game speed (1.0) when it's done playing the mp3.Plz I need this for my mod.I'm making an all in one mod for GTA SA.It has about 20 mysteries like aliens, bigfoot and much more, but it also has cool weapons, 3 replaced car skins and engine sounds, some map editing (stunts) and a skin changer from CJ clothes to GIMP SUIT.And the last part of my mod is this script.It allows any car that you are driving to jump over obstacles (like in the Knight Rider mod).

Key features :
when you press SHIFT you can adjust the height of the jump
when you press SHIFT and X (at the same time) the car does a middle jump (auto-adjust)
and when you press SHIFT and C (again at the same time) the car does a very high jump

I've added a modified Turbo Boost sound to play when the car jumps (a combination of the 1982 and the 2008 Turbo Boost sounds from the Knight Rider series).

So basically I just need someone to make the game speed go to 0.36 when the mp3 sound is played and revert back to normal (1.0) when it stops playing.

PLZ HELP 'cause I 've tried, but I'm only able to set the game speed to 0.36 and can't turn it back to normal at the time when the mp3 stops playing.So when I use this script my game remains at 0.36 until I exit or load a save.

Thanks in advance.I'll give credit to the person who makes it work.

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'CARJUMP'
0AAC: $HMP3 = load_mp3 "CLEO\PLAYLIST\TURBOBOOST.MP3"

:CARJUMP_46
wait 0
if and
Player.Defined($PLAYER_CHAR)
Actor.Driving($PLAYER_ACTOR)
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
0AAF: 0@ = get_mp3_length $HMP3
0AB0: key_pressed 16
else_jump @CARJUMP_46
if
8AB0: not key_pressed 88
0AAD: set_mp3 $HMP3 perform_action 1
else_jump @CARJUMP_181
if
8AB0: not key_pressed 67
0AAD: set_mp3 $HMP3 perform_action 1
else_jump @CARJUMP_202
1@ = 0.15
$2657 = 18
04F7: status_text $2657 type 1 line 1 GXT '' // global_variable
059C: enable_status_text $2657 flashing 0 // global_variable
jump @CARJUMP_223

:CARJUMP_181
wait 0
1@ = 0.45
jump @CARJUMP_460

:CARJUMP_202
wait 0
1@ = 0.75
jump @CARJUMP_460

:CARJUMP_223
wait 0
0087: 2@ = 1@ // (float)
2@ *= 133.3333
0090: $2657 = float 2@ to_integer
if
Actor.Driving($PLAYER_ACTOR)
else_jump @CARJUMP_656
if
8AB0: not key_pressed 9
0AAD: set_mp3 $HMP3 perform_action 1
else_jump @CARJUMP_351
if
0AB0: key_pressed 16
0AAD: set_mp3 $HMP3 perform_action 1
else_jump @CARJUMP_422
if
0.75 > 1@
else_jump @CARJUMP_223
1@ += 0.02
jump @CARJUMP_223

:CARJUMP_351
wait 100
if
Actor.Driving($PLAYER_ACTOR)
else_jump @CARJUMP_656
if
0AB0: key_pressed 16
0AAD: set_mp3 $HMP3 perform_action 1
else_jump @CARJUMP_422
if
0AB0: key_pressed 9
0AAD: set_mp3 $HMP3 perform_action 1
else_jump @CARJUMP_351
jump @CARJUMP_223

:CARJUMP_422
wait 0
0151: remove_status_text $2657
if
8AB0: not key_pressed 82
0AAD: set_mp3 $HMP3 perform_action 1
else_jump @CARJUMP_46
jump @CARJUMP_460

:CARJUMP_460
wait 0
03C0: 0@ = actor $PLAYER_ACTOR car
if or
81F3: not car 0@ in_air
04A7: actor $PLAYER_ACTOR driving_boat
else_jump @CARJUMP_46
0407: store_coords_to 11@ 12@ 13@ from_car 0@ with_offset 0.0 0.0 1@
0407: store_coords_to 14@ 15@ 16@ from_car 0@ with_offset 0.0 0.0 0.0
0063: 11@ -= 14@ // (float)
0063: 12@ -= 15@ // (float)
0063: 13@ -= 16@ // (float)
07D5: set_car 0@ velocity_in_direction_XYZ 11@ 12@ 13@ rotation_velocitiesXY 0.0 0.0 unk 0.0
if
04A7: actor $PLAYER_ACTOR driving_boat
else_jump @CARJUMP_46
0087: 3@ = 1@ // (float)
3@ *= 5000.0
0092: 4@ = float 3@ to_integer
wait 4@
jump @CARJUMP_46

:CARJUMP_656
wait 0
0151: remove_status_text $2657
jump @CARJUMP_46


This post has been edited by koragg on Saturday, Jun 2 2012, 17:18
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Ingram  
Posted: Saturday, Jun 2 2012, 17:19
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I'd like to see a vanilla GTA3/VC windowed launcher like the one that SOL uses.
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