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GTA Modification Forums
Request Mod Thread Stop posting in other topics!
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JustRob  |
Posted: Wednesday, May 2 2012, 17:04
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Born on Friday 13th

Group: Members
Joined: Jul 25, 2008


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I would humbly like to request two relatively simple mods, both as CLEO3 scripts please.
The first is to spawn a Bike (the normal Bike, not the BMX or Mountain Bike, but the Bike) in Grove Street and the Doherty Garage.
The second is to be able to save your car anywhere, in any spot, by the press of a button. So that if you were to travel around SA and came back, it would still be there. Now please read this carefully, there are already two scripts like this on GTAGarage. However...
- One of them doesn't actually save your vehicle, but only its coordinates and color / paintjob. Meaning that when you come back any other modifications are lost, and the car might look different (ex. Camper might have a popup roof when originally it didn't have one).
- The other is buggy as hell and puts an icon on the radar where your car is saved. This is annoying because even if you enter the car the icon stays and moves along, and even if you destroy the car the icon stays on the radar until you "select" a new car. It also sometimes causes the game to crash.
So when creating this mod, please keep above issues in mind. I want a mod that saves MY car, and doesn't just spawn a new one. And it needs to work properly.
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Devil-Kinght  |
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Player Hater

Group: Members
Joined: May 7, 2012

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First post for me San andreas mod I want hmm like a mission but cleo file
Big war " grove v.s police "grove using molotovs ...police using combat shoutgun ...War starting in ls near cj home .No people,cars only the war characters Police shooting groves ,and groves dropping molotovs on police Number of CharactersGrove : 10Police : 10And nobody die ! All full health forever This mod for making video then sharing ... thanks hope you can make it !
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Rain123  |
Posted: Tuesday, May 22 2012, 09:17
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Sergeant of the Internet army

Group: Members
Joined: May 22, 2012

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koragg  |
Posted: Saturday, Jun 2 2012, 17:09
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Knight Rider Forever

Group: Members
Joined: Feb 25, 2012


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Can someone make this cleo script slow down the game speed to 0.36 when it plays the TURBOBOOST.MP3 and revert to normal game speed (1.0) when it's done playing the mp3.Plz I need this for my mod.I'm making an all in one mod for GTA SA.It has about 20 mysteries like aliens, bigfoot and much more, but it also has cool weapons, 3 replaced car skins and engine sounds, some map editing (stunts) and a skin changer from CJ clothes to GIMP SUIT.And the last part of my mod is this script.It allows any car that you are driving to jump over obstacles (like in the Knight Rider mod).
Key features : when you press SHIFT you can adjust the height of the jump when you press SHIFT and X (at the same time) the car does a middle jump (auto-adjust) and when you press SHIFT and C (again at the same time) the car does a very high jump
I've added a modified Turbo Boost sound to play when the car jumps (a combination of the 1982 and the 2008 Turbo Boost sounds from the Knight Rider series).
So basically I just need someone to make the game speed go to 0.36 when the mp3 sound is played and revert back to normal (1.0) when it stops playing.
PLZ HELP 'cause I 've tried, but I'm only able to set the game speed to 0.36 and can't turn it back to normal at the time when the mp3 stops playing.So when I use this script my game remains at 0.36 until I exit or load a save.
Thanks in advance.I'll give credit to the person who makes it work.
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027} {$CLEO .cs}
//-------------MAIN--------------- thread 'CARJUMP' 0AAC: $HMP3 = load_mp3 "CLEO\PLAYLIST\TURBOBOOST.MP3"
:CARJUMP_46 wait 0 if and Player.Defined($PLAYER_CHAR) Actor.Driving($PLAYER_ACTOR) 84C8: not actor $PLAYER_ACTOR driving_flying_vehicle 0AAF: 0@ = get_mp3_length $HMP3 0AB0: key_pressed 16 else_jump @CARJUMP_46 if 8AB0: not key_pressed 88 0AAD: set_mp3 $HMP3 perform_action 1 else_jump @CARJUMP_181 if 8AB0: not key_pressed 67 0AAD: set_mp3 $HMP3 perform_action 1 else_jump @CARJUMP_202 1@ = 0.15 $2657 = 18 04F7: status_text $2657 type 1 line 1 GXT '' // global_variable 059C: enable_status_text $2657 flashing 0 // global_variable jump @CARJUMP_223
:CARJUMP_181 wait 0 1@ = 0.45 jump @CARJUMP_460
:CARJUMP_202 wait 0 1@ = 0.75 jump @CARJUMP_460
:CARJUMP_223 wait 0 0087: 2@ = 1@ // (float) 2@ *= 133.3333 0090: $2657 = float 2@ to_integer if Actor.Driving($PLAYER_ACTOR) else_jump @CARJUMP_656 if 8AB0: not key_pressed 9 0AAD: set_mp3 $HMP3 perform_action 1 else_jump @CARJUMP_351 if 0AB0: key_pressed 16 0AAD: set_mp3 $HMP3 perform_action 1 else_jump @CARJUMP_422 if 0.75 > 1@ else_jump @CARJUMP_223 1@ += 0.02 jump @CARJUMP_223
:CARJUMP_351 wait 100 if Actor.Driving($PLAYER_ACTOR) else_jump @CARJUMP_656 if 0AB0: key_pressed 16 0AAD: set_mp3 $HMP3 perform_action 1 else_jump @CARJUMP_422 if 0AB0: key_pressed 9 0AAD: set_mp3 $HMP3 perform_action 1 else_jump @CARJUMP_351 jump @CARJUMP_223
:CARJUMP_422 wait 0 0151: remove_status_text $2657 if 8AB0: not key_pressed 82 0AAD: set_mp3 $HMP3 perform_action 1 else_jump @CARJUMP_46 jump @CARJUMP_460
:CARJUMP_460 wait 0 03C0: 0@ = actor $PLAYER_ACTOR car if or 81F3: not car 0@ in_air 04A7: actor $PLAYER_ACTOR driving_boat else_jump @CARJUMP_46 0407: store_coords_to 11@ 12@ 13@ from_car 0@ with_offset 0.0 0.0 1@ 0407: store_coords_to 14@ 15@ 16@ from_car 0@ with_offset 0.0 0.0 0.0 0063: 11@ -= 14@ // (float) 0063: 12@ -= 15@ // (float) 0063: 13@ -= 16@ // (float) 07D5: set_car 0@ velocity_in_direction_XYZ 11@ 12@ 13@ rotation_velocitiesXY 0.0 0.0 unk 0.0 if 04A7: actor $PLAYER_ACTOR driving_boat else_jump @CARJUMP_46 0087: 3@ = 1@ // (float) 3@ *= 5000.0 0092: 4@ = float 3@ to_integer wait 4@ jump @CARJUMP_46
:CARJUMP_656 wait 0 0151: remove_status_text $2657 jump @CARJUMP_46
This post has been edited by koragg on Saturday, Jun 2 2012, 17:18
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