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 [CLEO]Take Cover!

 yeah another one... =]
 
kevindevil  
Posted: Saturday, Jun 21 2008, 13:21
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This is awesome biggrin.gif
Are u going t mke some others cleo mods too?
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HippieCommunist  
Posted: Saturday, Jun 21 2008, 13:24
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QUOTE (kevindevil @ Jun 21 2008, 13:21)
This is awesome biggrin.gif
Are u going t mke some others cleo mods too?

im pretty sure i will... ^^

this spices things till IV comming out, imagine the Cleo scripts we will do there O_O
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cuvip  
Posted: Saturday, Jun 21 2008, 14:28
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hippie, u say u gonna make take cover more look like R6? smile.gif
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Antonio Cipriani  
Posted: Saturday, Jun 21 2008, 14:52
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Wow man, I've been waiting for a mod like this ever since i saw those animations! This mod is absolutely awesome, you the man! biggrin.gif
Oh, is it possible to do anything with the dam jump animations?

EDIT:Tried it out now, and I think the only problem is the keys, cause I always use Q as a sprint button, but I guess I'll have to get used to another key...

This post has been edited by Antonio Cipriani on Saturday, Jun 21 2008, 15:05
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Bad~Boy#17  
Posted: Saturday, Jun 21 2008, 15:01
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QUOTE (Antonio Cipriani @ Jun 21 2008, 15:52)
Wow man, I've been waiting for a mod like this ever since i saw those animations! This mod is absolutely awesome, you the man! biggrin.gif
Oh, is it possible to do anything with the dam jump animations?

Yeah, is that one possible ?

ANd it would be cool, if someone could put them into a large super cleo pack colgate.gif
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gtasbigfoot  
Posted: Saturday, Jun 21 2008, 15:09
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CODE

0812: AS_actor $PLAYER_ACTOR perform_animation "DAM_LAUNCH" IFP_file "DAM_JUMP" 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 // versionB


It has not col Cj can go through objects when jumping,after anim CJ will be at the same place.

move $player_actor on to:

CODE

0812: AS_actor $PLAYER_ACTOR perform_animation "DAM_DIVE_LOOP" IFP_file "DAM_JUMP" 1000.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB


then
CODE

0812: AS_actor $PLAYER_ACTOR perform_animation "DAM_LAND" IFP_file "DAM_JUMP" 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB
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HippieCommunist  
Posted: Saturday, Jun 21 2008, 15:38
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the funnny thing is that take cover mod was based on my attempt to do just that... no success tough... it sucks!
(tried giving the player pushes to look real and not drown in the ground... no luck)

the only fun thing to do with those animations is when player preforming FALL_FALL to switch to DAM_DIVE_LOOP so CJ would dive...

not so plesent to watch when the ground-effect kicks in... notify.gif
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gtasbigfoot  
Posted: Saturday, Jun 21 2008, 15:49
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Well it was only used in that mission,as far as i tested 2 have no col,I used them in an old mission cj went right through the ground.

They are good like the anim rail_fall,but without no col & not in a mission they do not do much good.

Have you tried this one ?

CODE

0605: actor $PLAYER_ACTOR perform_animation_sequence "DAM_amL_fmLt" from_file "PED"  4.0  0  0  0  0  -1

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SLAYERMAGGOT  
Posted: Saturday, Jun 21 2008, 16:17
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whoa its a very clever idea that the player can take cover
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HippieCommunist  
Posted: Saturday, Jun 21 2008, 17:10
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QUOTE (gtasbigfoot @ Jun 21 2008, 15:49)
Well it was only used in that mission,as far as i tested 2 have no col,I used them in an old mission cj went right through the ground.

They are good like the anim rail_fall,but without no col & not in a mission they do not do much good.

Have you tried this one ?

CODE

0605: actor $PLAYER_ACTOR perform_animation_sequence "DAM_amL_fmLt" from_file "PED"  4.0  0  0  0  0  -1

i actually have a little breaktrough here... the dam jump might be ready by the end of next week...
not promising anything yet but i seem to get it working nickly for a start.

ill also soon release another version of TAKE COVER.... make it more free and user friendly. sleepy.gif
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MasterK  
Posted: Saturday, Jun 21 2008, 18:36
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QUOTE (james227uk @ Jun 21 2008, 10:00)
QUOTE (MasterK @ Jun 21 2008, 09:00)
Firstly, i've already seen a CLEO script for taking cover, on a Russian modding forum... it was nearly 5-6 months ago so it's not your idea, and neither yours.

He doesn't need to put you in the credits, because GTA has already got those animations in the default game... and as far as i know, they aren't your work.. so stfu.

When did I say the anims are mine? i said he should give a credit to gtasbigfoot for posting the anim codes. So you stfu

Oh, and when did I say it's my idea? I said someone one my topic suggested it.

When did I say those anims aren't it gta by default?

Try and get your facts right before posting confused.gif

Oh excuse me... I guess you weren't attacking him first with that post.. If so, then i misinterpreted your post in a bad way....
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james227uk  
Posted: Saturday, Jun 21 2008, 19:11
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All I was saying is that he got the idea from my topic. He even posted in mine and gtasbigfoot's little discussion about wall cover.
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HippieCommunist  
Posted: Saturday, Jun 21 2008, 19:17
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QUOTE (james227uk @ Jun 21 2008, 19:11)
All I was saying is that he got the idea from my topic. He even posted in mine and gtasbigfoot's little discussion about wall cover.

i didnt get the idea from there lol

i just saw ppl sharing my excitment and hoping that sum1 will make a wall detection supporting mod.

drop the argument ppl, a simple missunderstanding....




fingers still crossed

on the same note, im pretty sure its possible to make a ragdoll mod but thats far thinking whatsthat.gif
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james227uk  
Posted: Saturday, Jun 21 2008, 19:28
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I will. I said sorry earlier, but MasterK just had to post again.
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Hollaz  
Posted: Saturday, Jun 21 2008, 20:47
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Heh, this is awesome! But is it possible to make the player smash the window and then open the door on locked cars? That would also be pretty awesome.. Shifty41s_beerhatsmilie2.gif
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HippieCommunist  
Posted: Sunday, Jun 22 2008, 00:31
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version updated!

redownload with a few surprises.
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cuvip  
Posted: Sunday, Jun 22 2008, 00:40
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what's new on update?
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cuvip  
Posted: Sunday, Jun 22 2008, 04:12
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sorry for double post but hippie, can you make CJ send his money in a bank and sometime, CJ can rob that bank, it would be cool
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ngaliwet  
Posted: Monday, Jun 23 2008, 06:47
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Thanks for makin cj can takecoper dive, and salto, this make cj becomes spiderman:) is there a good spiderman custome for cj?
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kimr120  
Posted: Monday, Jun 23 2008, 11:29
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looks like dead to rights system
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