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Pages: (7) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [CLEO]Realistic Traffic! (no more floating

 nor overspeeding traffic!!)+FREECARAIM!
 
HippieCommunist  
Posted: Saturday, Jun 14 2008, 16:17
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Realistic Traffic MOD for sa (by HippieCommunist) +ADDED TAXI/BUS RIDE!

makes traffic Cleo controled to make it real.
all traffic cars are closed at first (im using ZAZ's car salon for buying cars)
you need to kill the driver to get the car.
the games "remembers" alot more about the traffic, so dont be surprised if you'll
be chased trough all SA by some dude you accidently hit a while ago, yet i seem
to really enjoy this ^^

a little extra:
press "Fire" to while driving to enter free aim mod (the cheat that makes drivebys mafia style)
press any of the "look left/right/back" in car to return to usual view.

added the ride a taxi\bus by pressing TAB (action) near taxi bus coach or cabbie and choosing any location on the map marker (costs 100$ a ride).

ive tested it and its really stable.... i managed to do a few vigilante missions riding and directing the taxi driver and free aiming at them 'pedtype 23's ^^ (when YOU dont drive the camera dos'nt go forward al the time!)

*its hard to shoot back wards as the camera keeps straightening forward, but i kept
this effect in order to harden on the player more.

- i use another mod ive made that makes the cars very strong against guns so the chases
would be more thrilling.

REAL TRAFFIC v1.1

FREEAIM

screenies!

user posted image

user posted image

user posted image

user posted image

user posted image


enjoy! took me two straight days.

meyb im not that good at that... yawn.gif

edit - ive rewrote tha whole thing like 845 times so it would look natural, i keep on updating here though.

This post has been edited by HippieCommunist on Thursday, Jun 19 2008, 20:21
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Grove Street Boy  
Posted: Saturday, Jun 14 2008, 17:02
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haha! nice mod man! I love cleo scripts! This really makes car jacking and traffic more realistic, i mean like hell which idiot in real life wud not lock his car when driving? even i do when i drive tounge.gif LOL. and yeah, getting chased longer is more fun tounge.gif in normal SA its so easy to lose guys that chase you. good job man, hope to see more!
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HippieCommunist  
Posted: Saturday, Jun 14 2008, 17:17
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much appriciated wink.gif

here is the (hopfuly) final code:

real traffic -
CODE

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
03A4: name_thread 'REALCAR'

:REALCAR_11
0001: wait 0 ms
04C4: store_coords_to 4@ 5@ 30@ from_actor $PLAYER_ACTOR with_offset -50.0 -50.0 0.0
04C4: store_coords_to 6@ 7@ 31@ from_actor $PLAYER_ACTOR with_offset 50.0 50.0 0.0
053E: 1@ = get_random_car_with_model -1 in_rectangle_cornerA 4@ 5@ cornerB 6@ 7@
00D6: if
056E:   car 1@ defined
004D: jump_if_false @REALCAR_11
046C: 0@ = car 1@ driver
00D6: if
056D:   actor 0@ defined
004D: jump_if_false @REALCAR_11
089F: get_actor 0@ pedtype_to 15@
01EA: 29@ = car 1@ max_passengers
00D6: if and
8039:   not  15@ == 6
847A:   not actor 0@ driving_bike
004D: jump_if_false @REALCAR_11
09B3: get_car 1@ door_status 8@
00D6: if
8019:   not  8@ > 2
004D: jump_if_false @REALCAR_11
00D6: if
0019:   29@ > 2
004D: jump_if_false @REALCAR_233
00D6: if
0431:   car 1@ passenger_seat_free 1
004D: jump_if_false @REALCAR_699

:REALCAR_233
00D6: if
0431:   car 1@ passenger_seat_free 0
004D: jump_if_false @REALCAR_451
03F3: get_car 1@ primary_color_to 25@ secondary_color_to 26@
0441: 20@ = car 1@ model
0174: 3@ = car 1@ Z_angle
02E3: 14@ = car 1@ speed
0665: get_actor 0@ model_to 13@
0407: store_coords_to 21@ 22@ 23@ from_car 1@ with_offset 0.0 0.0 0.0
01C2: remove_references_to_actor 0@ // Like turning an actor into a random pedestrian
00A6: destroy_car 1@
00A5: 1@ = create_car 20@ at 21@ 22@ 23@
0175: set_car 1@ Z_angle_to 3@
0229: set_car 1@ primary_color_to 25@ secondary_color_to 26@
0129: 0@ = create_actor_pedtype 15@ model 13@ in_car 1@ driverseat
04BA: set_car 1@ speed_to 14@
00A9: set_car 1@ to_normal_driver
00AF: set_car 1@ driver_behaviour_to 1
00AE: set_car 1@ traffic_behaviour_to 1
020A: set_car 1@ door_status_to 3
04E0: car 1@ abandon_path_radius 0
0249: release_model 20@
0249: release_model 13@
01C2: remove_references_to_actor 0@ // Like turning an actor into a random pedestrian
01C3: remove_references_to_car 1@ // Like turning a car into any random car
0002: jump @REALCAR_11

:REALCAR_451
0001: wait 0 ms
03F3: get_car 1@ primary_color_to 25@ secondary_color_to 26@
0441: 20@ = car 1@ model
0174: 3@ = car 1@ Z_angle
02E3: 14@ = car 1@ speed
0432: 2@ = get_actor_handle_from_car 1@ passenger_seat 0
0665: get_actor 0@ model_to 13@
0665: get_actor 2@ model_to 19@
0407: store_coords_to 21@ 22@ 23@ from_car 1@ with_offset 0.0 0.0 0.0
01C2: remove_references_to_actor 0@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 2@ // Like turning an actor into a random pedestrian
00A6: destroy_car 1@
00A5: 1@ = create_car 20@ at 21@ 22@ 23@
0175: set_car 1@ Z_angle_to 3@
0229: set_car 1@ primary_color_to 25@ secondary_color_to 26@
01C8: 2@ = create_actor_pedtype 15@ model 19@ in_car 1@ passenger_seat 0
0129: 0@ = create_actor_pedtype 15@ model 13@ in_car 1@ driverseat
04BA: set_car 1@ speed_to 14@
00A9: set_car 1@ to_normal_driver
00AF: set_car 1@ driver_behaviour_to 1
00AE: set_car 1@ traffic_behaviour_to 1
020A: set_car 1@ door_status_to 3
04E0: car 1@ abandon_path_radius 0
0249: release_model 20@
0249: release_model 13@
01C2: remove_references_to_actor 0@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 2@ // Like turning an actor into a random pedestrian
01C3: remove_references_to_car 1@ // Like turning a car into any random car
0002: jump @REALCAR_11

:REALCAR_699
0001: wait 0 ms
03F3: get_car 1@ primary_color_to 25@ secondary_color_to 26@
0441: 20@ = car 1@ model
0174: 3@ = car 1@ Z_angle
02E3: 14@ = car 1@ speed
0432: 2@ = get_actor_handle_from_car 1@ passenger_seat 0
0432: 12@ = get_actor_handle_from_car 1@ passenger_seat 1
0665: get_actor 12@ model_to 10@
0665: get_actor 0@ model_to 13@
0665: get_actor 2@ model_to 19@
0407: store_coords_to 21@ 22@ 23@ from_car 1@ with_offset 0.0 0.0 0.0
01C2: remove_references_to_actor 12@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 0@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 2@ // Like turning an actor into a random pedestrian
00A6: destroy_car 1@
00A5: 1@ = create_car 20@ at 21@ 22@ 23@
0175: set_car 1@ Z_angle_to 3@
0229: set_car 1@ primary_color_to 25@ secondary_color_to 26@
01C8: 12@ = create_actor_pedtype 15@ model 10@ in_car 1@ passenger_seat 1
01C8: 2@ = create_actor_pedtype 15@ model 19@ in_car 1@ passenger_seat 0
0129: 0@ = create_actor_pedtype 15@ model 13@ in_car 1@ driverseat
04BA: set_car 1@ speed_to 14@
00A9: set_car 1@ to_normal_driver
00AF: set_car 1@ driver_behaviour_to 1
00AE: set_car 1@ traffic_behaviour_to 1
020A: set_car 1@ door_status_to 3
04E0: car 1@ abandon_path_radius 0
0249: release_model 20@
0249: release_model 13@
01C2: remove_references_to_actor 0@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 2@ // Like turning an actor into a random pedestrian
01C3: remove_references_to_car 1@ // Like turning a car into any random car
0002: jump @REALCAR_11
004E: end_thread


This post has been edited by HippieCommunist on Monday, Jun 16 2008, 18:54
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kevindevil  
Posted: Saturday, Jun 14 2008, 18:09
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Thug Life
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This is really good icon14.gif
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HippieCommunist  
Posted: Saturday, Jun 14 2008, 18:30
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are you stalking me?? inlove.gif

glad u like it.
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james227uk  
Posted: Saturday, Jun 14 2008, 19:06
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WOW! I really like your cleo mods, even the news one! They're all great! Well done icon14.gif

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HippieCommunist  
Posted: Saturday, Jun 14 2008, 21:27
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QUOTE (james227uk @ Jun 14 2008, 19:06)
WOW! I really like your cleo mods, even the news one! They're all great! Well done icon14.gif

cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

why "EVEN"?
whats wrong with the news one? notify.gif

biggrin.gif

yeah it was buggy at first... whatsthat.gif

this baby im truly proud of!
sigh.gif

i get surprisingly highmotivated when the next GTA is everywhere but on PC confused.gif




thanx for the kind words ppl.
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GTAFunner69  
Posted: Saturday, Jun 14 2008, 22:58
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More realistic including parked cars locked with alarm,to steal crash the windows or door with beisbol bat,golf stick,billiards stick...etc,steal to GTA 4 style cool.gif

Byez and thanks for the mod!
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onetidd  
Posted: Sunday, Jun 15 2008, 04:05
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972 Represent'
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Hey man good works, it's a good script, but on my game the freeaim mod crash when i do the mission "NINES AND AK'S"!! Please tell me what's wrong!!
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HippieCommunist  
Posted: Sunday, Jun 15 2008, 05:04
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i think i know whats wrong

try this...

CODE

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
03A4: name_thread 'FREEAIM'

:FREEAIM_11
0001: wait 0 ms
00D6: if
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @FREEAIM_11
01C3: remove_references_to_car 2@
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @FREEAIM_11
03C0: 1@ = actor $PLAYER_ACTOR car
01C3: remove_references_to_car 1@
00D6: if
82D8:   not actor $PLAYER_ACTOR current_weapon == 0
004D: jump_if_false @FREEAIM_11
020A: set_car 1@ door_status_to 0  // THIS UNLOCKS THE DRIVING CAR DOOR
00D6: if
00E1:   player 0 pressed_key 17
004D: jump_if_false @FREEAIM_212
0713: actor $PLAYER_ACTOR driveby_actor -1 car -1 point 0.0 0.0 0.0 radius 0.0 -9000 0 firing_rate 100
0001: wait 400 ms
0002: jump @FREEAIM_11

:FREEAIM_212
0001: wait 0 ms
00D6: if or
00E1:   player 0 pressed_key 5
00E1:   player 0 pressed_key 7
004D: jump_if_false @FREEAIM_11
0687: clear_actor $PLAYER_ACTOR task
015A: restore_camera
0002: jump @FREEAIM_11
004E: end_thread


tomorow ill post my newest versions of those mods that gonna be pretty much final...
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onetidd  
Posted: Sunday, Jun 15 2008, 13:36
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Thanx man, i will try now!!!

EDIT: Don't know what's wrong for me, it's not the first cleo script who is crashing my game, the pimpcarmod BETA2 do the same thing!!



This post has been edited by onetidd on Sunday, Jun 15 2008, 13:45
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HippieCommunist  
Posted: Sunday, Jun 15 2008, 15:07
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try reinstalling or checking other C-ripts you have...

i have 3 diffrent SA folders... only on my E drive ^^
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pgtipsp  
Posted: Sunday, Jun 15 2008, 17:02
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great work! so far ive only tried the free aim mod, which i love - two things though... is it possible for you to make all the guns appear when firing out of windows instead of just smgs, and also is it ossible to enable the rocketlauncher to be fired? that would be amazing

kutgw
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FunGt  
Posted: Sunday, Jun 15 2008, 17:17
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Nice mod, I tried the free aim but I think that it should move more "free" coz it tends to come back in normal camera (from back).
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bumster  
Posted: Sunday, Jun 15 2008, 17:22
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Does this mean that the police will actually chase you like in Driver games?
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eduardonba  
Posted: Sunday, Jun 15 2008, 20:09
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is possible change keys left mouse button to crtl?
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evilrex  
Posted: Sunday, Jun 15 2008, 20:37
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All I'm seeing is constant car crashes, locked cars, and people randomly disappearing out there cars...
I don't really see much realism...
I was hoping this would lower down the traffics cruising speed. (especially the insane high way speeds)
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HippieCommunist  
Posted: Sunday, Jun 15 2008, 21:40
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QUOTE (evilrex @ Jun 15 2008, 20:37)
All I'm seeing is constant car crashes, locked cars, and people randomly disappearing out there cars...
I don't really see much realism...
I was hoping this would lower down the traffics cruising speed. (especially the insane high way speeds)

yeah sry about that redownload to get the latest version...
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evilrex  
Posted: Sunday, Jun 15 2008, 23:05
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QUOTE (HippieCommunist @ Jun 15 2008, 21:40)
QUOTE (evilrex @ Jun 15 2008, 20:37)
All I'm seeing is constant car crashes, locked cars, and people randomly disappearing out there cars...
I don't really see much realism...
I was hoping this would lower down the traffics cruising speed. (especially the insane high way speeds)

yeah sry about that redownload to get the latest version...

Thats more like it! cookie.gif cookie.gif cookie.gif
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HippieCommunist  
Posted: Sunday, Jun 15 2008, 23:22
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QUOTE (evilrex @ Jun 15 2008, 23:05)
QUOTE (HippieCommunist @ Jun 15 2008, 21:40)
QUOTE (evilrex @ Jun 15 2008, 20:37)
All I'm seeing is constant car crashes, locked cars, and people randomly disappearing out there cars...
I don't really see much realism...
I was hoping this would lower down the traffics cruising speed. (especially the insane high way speeds)

yeah sry about that redownload to get the latest version...

Thats more like it! cookie.gif cookie.gif cookie.gif

yet its not completed yet tounge.gif

ill finish it by the end of the week... damn exams! angry.gif

theres a little problem fighting against the game's engine... i need more access but im but a novice coder turn.gif

if any of the hardcore coders here would throw a helping hand im sure it can be done 100%! icon14.gif

This post has been edited by HippieCommunist on Sunday, Jun 15 2008, 23:26
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