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GTA Modification Forums
IMG Manager direct IMG editing...
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xmen  |
Posted: Tuesday, Dec 15 2009, 07:35
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Foot Soldier

Group: Members
Joined: Jun 2, 2005



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| QUOTE | | I can't belive that I need to go so far with pictures. |
Of course, you were unable to explain your problem. I'm *not* mind reader... | QUOTE | | What do I need to choose there ? Not IMG TOOL's ( G-TXD, Alci's, TXD Worshop) ? |
I'm not sure about 'Alci's' but the other 2 works fine plus read the help file that comes with the tool, its written in english(language) and can be open in notepad but for your help I extracted the most important part "First of all select the tools' paths, to do this, Click on 'Edit' next on 'Settings'. NOTE : 'Default' word can be use to open binary IPLs in inbuilt editor (only for IPL). When done, just double click on any file in IMG, it will open in the selected tool, edit it and just close that tool, i will automatically update (only if Auto Update is checked otherwise it will ask)."
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Ricco1962  |
Posted: Wednesday, Dec 23 2009, 12:42
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Player Hater

Group: Members
Joined: Nov 18, 2009

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xmen Hey it's the guy with the 64-bit issue... Some info for you. I recently installed XP Pro 32-bit as a virtual pc (MS Virtual PC 2007) and your IMG Manager works! And it works good  I only have Direct x 9c, dotnet 2, 3, 3.5, 4b2(latest) and 2005 2008 c++ sp1 runtimes installed (oh and winrar) so you could say that possibly some other program is conflicting with IMG Manager but I think the long odds are on the 64-bit issue. Great program, been suffering with the older img editors and they've been a pain. No fault to them they're just getting old and I believe they have issues dealing with the bigger .img file sizes that result from all the newer bigger models, textures (ie blitz and his SRT Continue) and other mods out there. Your program is not 'too late' by any stretch, it's very much on time exp for me!  Question for you though, regarding rebuilding the img file. Do you have any advice about how often it should be done? Everytime? Can skip a few changes? I am in the midst of adding and changing a variety of textures and models (finally) and am finding that the file handling (moving, copying, duplicating files etc) is a real time consumer esp. with a 1.3gig and growing img. Any thoughts would be welcome. Thanks again, Ricco1962 PS for bliltz, now that I have IMG Manager working I have been adding and changing files into my img like a madman (am up to 6 rebuilds on rebuilds) and no problems so far (knock on wood). Hope this tool makes your life more easy, so you can finish SRT Continue sooner of course
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xmen  |
Posted: Wednesday, Dec 23 2009, 13:03
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Foot Soldier

Group: Members
Joined: Jun 2, 2005



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| QUOTE (Ricco1962 @ Dec 23 2009, 18:12) | xmen
Hey it's the guy with the 64-bit issue...
Some info for you.
I recently installed XP Pro 32-bit as a virtual pc (MS Virtual PC 2007) and your IMG Manager works! And it works good 
I only have Direct x 9c, dotnet 2, 3, 3.5, 4b2(latest) and 2005 2008 c++ sp1 runtimes installed (oh and winrar) so you could say that possibly some other program is conflicting with IMG Manager but I think the long odds are on the 64-bit issue.
Great program, been suffering with the older img editors and they've been a pain. No fault to them they're just getting old and I believe they have issues dealing with the bigger .img file sizes that result from all the newer bigger models, textures (ie blitz and his SRT Continue) and other mods out there.
Your program is not 'too late' by any stretch, it's very much on time exp for me! 
Question for you though, regarding rebuilding the img file.
Do you have any advice about how often it should be done? Everytime? Can skip a few changes? I am in the midst of adding and changing a variety of textures and models (finally) and am finding that the file handling (moving, copying, duplicating files etc) is a real time consumer esp. with a 1.3gig and growing img. Any thoughts would be welcome.
Thanks again, Ricco1962
PS for bliltz, now that I have IMG Manager working I have been adding and changing files into my img like a madman (am up to 6 rebuilds on rebuilds) and no problems so far (knock on wood). Hope this tool makes your life more easy, so you can finish SRT Continue sooner of course | Well, I would rather create a new IMG than modifying the game's one unless deletion is involved. And about the rebuild, if you add a new file you don't need it, but if you replace or delete any file in/from IMG archive then you should rebuild it in order to avoid the old file data to be read by the game(sometimes) which is mysterious by this date.
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Ricco1962  |
Posted: Thursday, Dec 24 2009, 09:00
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Player Hater

Group: Members
Joined: Nov 18, 2009

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Hey xmen, have some info/bugs for you. Since I can finally modify img's (without all the hassles) I decided to split up my gta2.img into three parts: stuff I'll never mod, stuff I may mod and vehicles (which will get modded a lot). To do this I extracted all the files from my img (16,316 files) and sorted them into my 3 parts. But then as I went to make the three new img files I ran across some 'issues'. First, since you don't have a 'Bulk Add', I just selected multiple files in the add dialogue and found that there seems to be a limit of 1691 files that you can select at one time. The 'bug' here though is that if you select more you get an odd error that 'filename' file does not exist and the add process stops leaving the user to believe that there is an problem with the files when it's actually the number of files selected that is the issue. Also the name of the file (the 1692th one) is displayed incorrectly (truncated) when displayed in the error message. ie File c:\path\lodasw does not exist. Verify that the correct file name was given. The complete name of the file was lodaswedge_02.dff Simple work around was to just select 1691 (or less) files at a time, but since your 'Bulk Replace' feature will add 10,250 or more files at a time (yes I checked) it seems kind of odd from a users point of view that there's a much smaller number when adding. Also I found a real bad issue with the 'nodes.dat' files. When I bulk replaced files back into the original img, the node files just 'disappeared'! No error messages, no problems with the program stalling or anything but my img file was 64 files less than it was supposed to be! And it took a while to figure out which ones were missing. When I did, I then tried to add them but that failed as well, but at least there was an error message: 'All selected files were invalid.' So I ended up having to use IMG Tool2 to add them  While dividing the img may not be a typical procedure or use of the tool, I did get the idea to do it from the gtaforums so you may see others trying it as well and a real computer noob could get into a real bind especially with the nodes file issue. Anyway I can say that the img's that your manager makes are very solid and putting cars in, then other cars in, then replacing them yet again does not present any difficulties for it. So far the '3 part img' is working (knock on wood). And while I have only played for about 20 min and only in San Fierro, I have not had any problems or detected any anomalies in game. btw I have a 'real traffic' mod which really increases ped, vehicle and police traffic along with cleo, enb, streammemfix and some added plant mods as well as running patbreu's Full Conversion 2. SFSG
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xmen  |
Posted: Saturday, Dec 26 2009, 02:21
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Foot Soldier

Group: Members
Joined: Jun 2, 2005



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| QUOTE | I just selected multiple files in the add dialogue and found that there seems to be a limit of 1691 files that you can select at one time. The 'bug' here though is that if you select more you get an odd error that 'filename' file does not exist and the add process stops leaving the user to believe that there is an problem with the files when it's actually the number of files selected that is the issue. Also the name of the file (the 1692th one) is displayed incorrectly (truncated) when displayed in the error message.
ie File c:\path\lodasw does not exist. Verify that the correct file name was given.
The complete name of the file was lodaswedge_02.dff |
I just checked this, extracted some files from gta3.img...created new img and successfully added 2598 files. | QUOTE | | Also I found a real bad issue with the 'nodes.dat' files. When I bulk replaced files back into the original img, the node files just 'disappeared'! |
Yes, I now noticed that .dat must be added as valid extension for IMG. However, since now the last version of IMG Manager have some issues. It needs another version to be released. But because of some reasons I'll have to write it from scratch and right now its nearly impossible. I've added it in my todo list, hope it get the chance soon This post has been edited by xmen on Saturday, Dec 26 2009, 02:23
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Jur1zz  |
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Playa

Group: Members
Joined: Jul 16, 2009


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xmen  |
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Foot Soldier

Group: Members
Joined: Jun 2, 2005



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Rados94  |
Posted: Thursday, May 27 2010, 17:09
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Player Hater

Group: Members
Joined: May 23, 2010

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