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 IMG Manager

 direct IMG editing...
 
xmen  
Posted: Tuesday, Dec 15 2009, 07:35
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QUOTE
I can't belive that I need to go so far with pictures.

Of course, you were unable to explain your problem. I'm *not* mind reader...

QUOTE
What do I need to choose there ? Not IMG TOOL's ( G-TXD, Alci's, TXD Worshop) ?

I'm not sure about 'Alci's' but the other 2 works fine


plus read the help file that comes with the tool, its written in english(language) and can be open in notepad

but for your help I extracted the most important part


"First of all select the tools' paths, to do this, Click on 'Edit' next on 'Settings'.
NOTE : 'Default' word can be use to open binary IPLs in inbuilt editor (only for IPL).
When done, just double click on any file in IMG, it will open in the selected tool, edit it and just close that tool, i will automatically update (only if Auto Update is checked otherwise it will ask)."
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-BLITZ-  
Posted: Tuesday, Dec 15 2009, 09:41
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Damn, how did I forgot to read the readme.
Eh, well maybe using IMG Tool for so many years, I thougth that I don't need something like that anymore, because they are just some simpel click-click-click eay programs, still without knowing that sometimes not everything is so easy and when I encounter something like this the single help isn't alwasy from the author but from the the readme too. tounge.gif

Ok. The Readme explains much better.
Thanks for everyting and replay so fast to me wink.gif
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Ricco1962  
Posted: Wednesday, Dec 23 2009, 12:42
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xmen

Hey it's the guy with the 64-bit issue...

Some info for you.

I recently installed XP Pro 32-bit as a virtual pc (MS Virtual PC 2007) and your
IMG Manager works! And it works good smile.gif

I only have Direct x 9c, dotnet 2, 3, 3.5, 4b2(latest) and 2005 2008 c++ sp1 runtimes
installed (oh and winrar) so you could say that possibly some other program is conflicting
with IMG Manager but I think the long odds are on the 64-bit issue.

Great program, been suffering with the older img editors and they've been a pain.
No fault to them they're just getting old and I believe they have issues dealing with the
bigger .img file sizes that result from all the newer bigger models, textures (ie blitz and his
SRT Continue) and other mods out there.

Your program is not 'too late' by any stretch, it's very much on time exp for me! wink.gif

Question for you though, regarding rebuilding the img file.

Do you have any advice about how often it should be done? Everytime? Can skip a
few changes? I am in the midst of adding and changing a variety of textures and models
(finally) and am finding that the file handling (moving, copying, duplicating files etc) is
a real time consumer esp. with a 1.3gig and growing img.
Any thoughts would be welcome.

Thanks again,
Ricco1962

PS for bliltz, now that I have IMG Manager working I have been adding and changing
files into my img like a madman (am up to 6 rebuilds on rebuilds) and no problems so far
(knock on wood). Hope this tool makes your life more easy, so you can finish SRT
Continue sooner of course wink.gif
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xmen  
Posted: Wednesday, Dec 23 2009, 13:03
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QUOTE (Ricco1962 @ Dec 23 2009, 18:12)
xmen

Hey it's the guy with the 64-bit issue...

Some info for you.

I recently installed XP Pro 32-bit as a virtual pc (MS Virtual PC 2007) and your
IMG Manager works! And it works good smile.gif

I only have Direct x 9c, dotnet 2, 3, 3.5, 4b2(latest) and 2005 2008 c++ sp1 runtimes
installed (oh and winrar) so you could say that possibly some other program is conflicting
with IMG Manager but I think the long odds are on the 64-bit issue.

Great program, been suffering with the older img editors and they've been a pain.
No fault to them they're just getting old and I believe they have issues dealing with the
bigger .img file sizes that result from all the newer bigger models, textures (ie blitz and his
SRT Continue) and other mods out there.

Your program is not 'too late' by any stretch, it's very much on time exp for me! wink.gif

Question for you though, regarding rebuilding the img file.

Do you have any advice about how often it should be done? Everytime? Can skip a
few changes? I am in the midst of adding and changing a variety of textures and models
(finally) and am finding that the file handling (moving, copying, duplicating files etc) is
a real time consumer esp. with a 1.3gig and growing img.
Any thoughts would be welcome.

Thanks again,
Ricco1962

PS for bliltz, now that I have IMG Manager working I have been adding and changing
files into my img like a madman (am up to 6 rebuilds on rebuilds) and no problems so far
(knock on wood). Hope this tool makes your life more easy, so you can finish SRT
Continue sooner of course wink.gif

Well, I would rather create a new IMG than modifying the game's one unless deletion is involved. And about the rebuild, if you add a new file you don't need it, but if you replace or delete any file in/from IMG archive then you should rebuild it in order to avoid the old file data to be read by the game(sometimes) which is mysterious by this date.
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Ricco1962  
Posted: Thursday, Dec 24 2009, 09:00
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Hey xmen,
have some info/bugs for you.

Since I can finally modify img's (without all the hassles) I decided to split up my gta2.img into three parts: stuff I'll never mod, stuff I may mod and vehicles (which will get modded a lot).

To do this I extracted all the files from my img (16,316 files) and sorted them into my 3 parts. But then as I went to make the three new img files I ran across some 'issues'.

First, since you don't have a 'Bulk Add', I just selected multiple files in the add dialogue and found that there seems to be a limit of 1691 files that you can select at one time. The 'bug' here though is that if you select more you get an odd error that 'filename' file does not exist and the add process stops leaving the user to believe that there is an problem with the files when it's actually the number of files selected that is the issue. Also the name of the file (the 1692th one) is displayed incorrectly (truncated) when displayed in the error message.

ie File c:\path\lodasw does not exist.
Verify that the correct file name was given.

The complete name of the file was lodaswedge_02.dff

Simple work around was to just select 1691 (or less) files at a time, but since your 'Bulk Replace' feature will add 10,250 or more files at a time (yes I checked) it seems kind of odd from a users point of view that there's a much smaller number when adding.

Also I found a real bad issue with the 'nodes.dat' files. When I bulk replaced files back into the original img, the node files just 'disappeared'! No error messages, no problems with the program stalling or anything but my img file was 64 files less than it was supposed to be! And it took a while to figure out which ones were missing. When I did, I then tried to add them but that failed as well, but at least there was an error message: 'All selected files were invalid.' So I ended up having to use IMG Tool2 to add them sad.gif

While dividing the img may not be a typical procedure or use of the tool, I did get the idea to do it from the gtaforums so you may see others trying it as well and a real computer noob could get into a real bind especially with the nodes file issue.

Anyway I can say that the img's that your manager makes are very solid and putting cars in, then other cars in, then replacing them yet again does not present any difficulties for it.

So far the '3 part img' is working (knock on wood). And while I have only played for about 20 min and only in San Fierro, I have not had any problems or detected any anomalies in game.

btw I have a 'real traffic' mod which really increases ped, vehicle and police traffic along with cleo, enb, streammemfix and some added plant mods as well as running patbreu's Full Conversion 2.

SFSG wink.gif
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xmen  
Posted: Saturday, Dec 26 2009, 02:21
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QUOTE
I just selected multiple files in the add dialogue and found that there seems to be a limit of 1691 files that you can select at one time. The 'bug' here though is that if you select more you get an odd error that 'filename' file does not exist and the add process stops leaving the user to believe that there is an problem with the files when it's actually the number of files selected that is the issue. Also the name of the file (the 1692th one) is displayed incorrectly (truncated) when displayed in the error message.

ie File c:\path\lodasw does not exist.
Verify that the correct file name was given.

The complete name of the file was lodaswedge_02.dff


I just checked this, extracted some files from gta3.img...created new img and successfully added 2598 files.

QUOTE
Also I found a real bad issue with the 'nodes.dat' files. When I bulk replaced files back into the original img, the node files just 'disappeared'!


Yes, I now noticed that .dat must be added as valid extension for IMG.

However, since now the last version of IMG Manager have some issues. It needs another version to be released. But because of some reasons I'll have to write it from scratch and right now its nearly impossible. I've added it in my todo list, hope it get the chance soon wink.gif

This post has been edited by xmen on Saturday, Dec 26 2009, 02:23
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Jur1zz  
Posted: Monday, Jan 4 2010, 18:44
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I can't run this tool in my PC (Windows 7 x64)
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cj360  
Posted: Monday, Jan 4 2010, 23:45
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Me neither, I have the .NET framework already installed when I bought it and the vcredist_x64.exe closes by itself while installing. confused.gif
I'm runing WIN7 x64
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NTAuthority  
Posted: Monday, Jan 11 2010, 17:01
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As far as the 64-bit issue... it uses the CLR? Firstly, you should get the 32-bit C++ redistributables, not the 64-bit version. Secondly - and this is the trick! - open a Command Prompt (as Administrator if on Vista/Win7).

Then, type the following command:

CODE

%windir%\Microsoft.NET\Framework64\v2.0.50727\ldr64.exe setwow


@xmen: to fix this issue with P/Invoke and such, recompile your assembly in 'x86' mode, not as 'any CPU'
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xmen  
Posted: Monday, Jan 11 2010, 17:05
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QUOTE
@xmen: to fix this issue with P/Invoke and such, recompile your assembly in 'x86' mode, not as 'any CPU'

its too late, mate. Btw, thanks for the info wink.gif

This post has been edited by xmen on Monday, Jan 11 2010, 17:10
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Jur1zz  
Posted: Monday, Jan 11 2010, 17:18
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QUOTE (NTAuthority @ Jan 11 2010, 19:01)
As far as the 64-bit issue... it uses the CLR? Firstly, you should get the 32-bit C++ redistributables, not the 64-bit version. Secondly - and this is the trick! - open a Command Prompt (as Administrator if on Vista/Win7).

Then, type the following command:

CODE

%windir%\Microsoft.NET\Framework64\v2.0.50727\ldr64.exe setwow


@xmen: to fix this issue with P/Invoke and such, recompile your assembly in 'x86' mode, not as 'any CPU'

wow thanks its works icon14.gif cookie.gif cookie.gif cookie.gif cookie.gif
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Ricco1962  
Posted: Monday, Jan 11 2010, 17:42
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@NTAuthority

YeeHaw!

Worked for me too (on xp64)!

Will have to put that trick into my Windows\Tips file.

Now to see if this works for various other tools that have been "broken" as well. wink.gif

Thanks cookie.gif icon14.gif smile.gif


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[SAK*]KING_OF_SA  
Posted: Monday, Mar 22 2010, 00:44
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xmen. This is the best img tool by far. but i still use spark and alcy's due to some features. here are my suggestions:

- when we import let files be inmediately added (like acly's does) and then we can keep importing fastly and see new files in a different color and deleted ones too. after we are done importing/editing we click a button that appeared and importing//deleting/replacing starts then, if needed, the auto rebuild.

- Make us able to see textures ( like spark) as preview.

- I have a program that is like an img editor, but it only makes previws for dffs and txds, add preview for dff if you can.

- Make the program able t remember how we resized window

- Make the program remember where models folder is and where he last importing folder was.
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xmen  
Posted: Monday, Mar 22 2010, 01:06
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As I said before I cant update the current source code as its too old, so If I try to make a new version the code will need to be written from scratch. I'm not sure this will happen confused.gif
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Kenny123  
Posted: Thursday, Apr 8 2010, 11:29
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I have a problem

Img The manager does not work

at the start it crashes

i have Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)and(x64) install

i have vista64bit home premium
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doodlebob  
Posted: Tuesday, Apr 13 2010, 17:55
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QUOTE (Kenny123 @ Apr 8 2010, 11:29)
I have a problem

Img The manager does not work

at the start it crashes

i have Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)and(x64) install

i have vista64bit home premium

I have Windows 7 x64 and used the fix provided a few posts above with the cmd.
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J.M  
Posted: Saturday, May 22 2010, 19:21
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QUOTE (NTAuthority @ Jan 11 2010, 17:01)
As far as the 64-bit issue... it uses the CLR? Firstly, you should get the 32-bit C++ redistributables, not the 64-bit version. Secondly - and this is the trick! - open a Command Prompt (as Administrator if on Vista/Win7).

Then, type the following command:

CODE

%windir%\Microsoft.NET\Framework64\v2.0.50727\ldr64.exe setwow


@xmen: to fix this issue with P/Invoke and such, recompile your assembly in 'x86' mode, not as 'any CPU'

f*ck YEAH! THAAAAAANKS! colgate.gif
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Rados94  
Posted: Sunday, May 23 2010, 17:14
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Hi...i have windows 7 ultimate 64bit..when i click on the IMG Manager v1.5 exe nothing happens, in particulary "IMG manager...blabla has stopped working" ...i can't open the programm...why? dontgetit.gif ...i need it to install the srt3 mod, without it i can't install it...please answer soon...scuse me for my english...I hope that I explained confused.gif
teach me what i do blush.gif
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xmen  
Posted: Sunday, May 23 2010, 18:29
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QUOTE (Rados94 @ May 23 2010, 22:44)
Hi...i have windows 7 ultimate 64bit..when i click on the IMG Manager v1.5 exe nothing happens, in particulary "IMG manager...blabla has stopped working" ...i can't open the programm...why? dontgetit.gif ...i need it to install the srt3 mod, without it i can't install it...please answer soon...scuse me for my english...I hope that I explained confused.gif
teach me what i do blush.gif

read just above post
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Rados94  
Posted: Thursday, May 27 2010, 17:09
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QUOTE (xmen @ May 23 2010, 19:29)
QUOTE (Rados94 @ May 23 2010, 22:44)
Hi...i have windows 7 ultimate 64bit..when i click on the IMG Manager v1.5 exe nothing happens, in particulary "IMG manager...blabla has stopped working" ...i can't open the programm...why? dontgetit.gif ...i need it to install the srt3 mod, without it i can't install it...please answer soon...scuse me for my english...I hope that I explained confused.gif
teach me what i do  blush.gif

read just above post

YEAAHHHHHH THANKSSS smile.gif ...thank so much tounge2.gif
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