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Pages: (9) 1 2 [3] 4 5 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Taxi mod

 Yes, it's real
 
james227uk  
Posted: Thursday, May 29 2008, 10:27
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QUOTE (boop @ May 29 2008, 09:35)
great mod  smile.gif  just one question:

can i use the taxi driver mod even in a mission? or will the game crash?


Nope,will not work in missions because I used this:

CODE

$ONMISSION == 0


That means if the player is on mission, the script won't work tounge.gif
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BReal  
Posted: Thursday, May 29 2008, 10:46
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QUOTE (james227uk @ May 29 2008, 13:27)
QUOTE (boop @ May 29 2008, 09:35)
great mod  smile.gif  just one question:

can i use the taxi driver mod even in a mission? or will the game crash?


Nope,will not work in missions because I used this:

CODE

$ONMISSION == 0


That means if the player is on mission, the script won't work tounge.gif

CODE

$ONMISSION == 1


sigh.gif
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james227uk  
Posted: Thursday, May 29 2008, 12:45
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QUOTE (BReal @ May 29 2008, 10:46)
QUOTE (james227uk @ May 29 2008, 13:27)
QUOTE (boop @ May 29 2008, 09:35)
great mod  smile.gif  just one question:

can i use the taxi driver mod even in a mission? or will the game crash?


Nope,will not work in missions because I used this:

CODE

$ONMISSION == 0


That means if the player is on mission, the script won't work tounge.gif

CODE

$ONMISSION == 1


sigh.gif

If I use that, the script will only work if the player is on mission.

CODE

$ONMISSION == 0


means it will only work if theplayer is not on mission biggrin.gif
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boop  
Posted: Friday, May 30 2008, 02:26
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not available on missions i see. how about making the driver drive more fast? whenever theres a red light he just stops. i cant wait that long
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cuvip  
Posted: Friday, May 30 2008, 03:27
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james, how about making taxi HQ and taxi drive come to me, i don't like spawn confused.gif
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james227uk  
Posted: Friday, May 30 2008, 08:26
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QUOTE (boop @ May 30 2008, 02:26)
not available on missions i see.



QUOTE
how about making the driver drive more fast? whenever theres a red light he just stops. i cant wait that long james


I don't think I can stop that....it's the default ped behaviour to stop at traffic lights sad.gif

EDIT: Fixed in v 1.2

QUOTE

how about making taxi HQ and taxi drive come to me, i don't like spawn


I'll experiment wink.gif

This post has been edited by james227uk on Friday, May 30 2008, 21:54
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james227uk  
Posted: Friday, May 30 2008, 13:21
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Ok, I have this planned:

user posted image

This post has been edited by james227uk on Friday, May 30 2008, 14:48
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bumster  
Posted: Friday, May 30 2008, 16:11
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how about places where lines of taxis are like a taxi rank?
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oCain  
Posted: Friday, May 30 2008, 16:52
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First of all...Nice Mod! icon14.gif

I've got just some suggestions...

If you like to check if the radar marker was set...
CODE
0A8D: 30@ = read_memory 0xBA831A size 1 virtual_protect 0
00D6: if
8039:   not 30@ == 0
004D: jump_if_false @TAXI_11


For the payment calc you can use the distance between the start and destination point...
CODE
050A: 29@ = distance_between_XYZ 11@ 12@ 13@ and_XYZ 5@ 6@ 7@


Maybe you can use a random traffic behaviour or just set it to '5'...
CODE
0209: 28@ = random_int_in_ranges 0 5
00AE: set_car 0@ traffic_behaviour_to 28@
//without 00AE Stop at Trafficlights / Stop 4 everything
// 1=ignoreTrafficlights / Stop 4 peds
// 2=ignoreTrafficlights / don't Stop 4 peds/cars/objs
// 3=same as 2???
// 4=ignoreTrafficlights / Stop 4 peds/cars/objs
// 5=stop at Trafficlights / don't Stop 4 peds/cars/objs
02C2: car 0@ drive_to 5@ 6@ 7@


If you like to spawn the taxi some gta-meters away you should use...
CODE
04C4: store_coords_to 11@ 12@ 13@ from_actor $PLAYER_ACTOR with_offset 0.0 -80.0 0.0
02C1: store_to 11@ 12@ 13@ car_path_coords_closest_to 11@ 12@ 13@

...to make sure that the taxi is not blocked or something else.

And just to make the script a lil bit more crash-save.
Don't use 32@ or 33@ as a handler for peds(or something else)...these are local timer.
Maybe you also should check if the taxidriver is still alive and the taxi is not wrecked.

That's all...I think wink.gif

Greetz'n'keep on strong!
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james227uk  
Posted: Friday, May 30 2008, 18:44
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Will try them. Thanks for your help.
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MasterK  
Posted: Friday, May 30 2008, 19:09
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Nice mod! I have a suggestion though... When you enter the taxi, you could just provide us with a menu where you can select previously set locations like Grove Street and others, so we don't need to always press escape and select the place on the map.

Just a suggestion tounge.gif
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james227uk  
Posted: Friday, May 30 2008, 19:31
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QUOTE (MasterK @ May 30 2008, 19:09)
Nice mod! I have a suggestion though... When you enter the taxi, you could just provide us with a menu where you can select previously set locations like Grove Street and others, so we don't need to always press escape and select the place on the map.

Just a suggestion tounge.gif

I would, but I don't know how to make menus sad.gif
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King No One  
Posted: Friday, May 30 2008, 21:01
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Really fun mod, it's great to cruise around the cities at night while listening to some ambient or trip-hop icon14.gif

Would it be possible to change the camera so it's first person from the back seat? Would add even more atmosphere.

I don't like the blue taxi, should be the default yellow. Also, a more suitable driver would be in order wink.gif.

Some glitches: you can call the taxi while swimming or in mid air, it will spawn when you stand on the ground again (sometimes this crashes the game). It's funny to see CJ talk on the phone when falling from a great height, reminded me of the last scenes of Crank biggrin.gif. When you die when hitting the ground, the taxi will spawn when you respawn at the hospital. Other glitches that are unavoidable I think are the taxi blocking at stuff or driving into water etc. Just how the pathfinding works in the game, I guess.
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james227uk  
Posted: Friday, May 30 2008, 21:55
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Fixed now. wink.gif
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boop  
Posted: Saturday, May 31 2008, 09:28
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QUOTE (james227uk @ May 30 2008, 13:21)
Ok, I have this planned:

user posted image

looks great smile.gif which version are you gonna put that?
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james227uk  
Posted: Saturday, May 31 2008, 09:53
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QUOTE (boop @ May 31 2008, 09:28)
QUOTE (james227uk @ May 30 2008, 13:21)
Ok, I have this planned:

user posted image

looks great smile.gif which version are you gonna put that?

I'm going to release a seperate version with that in. Rapier is making some adjustments, so what he's done will be in 0.5.
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javi13  
Posted: Sunday, Jun 1 2008, 00:22
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Can you please not have an installer? If it was 100 or so files, yes installer, but not for one file... confused.gif
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King No One  
Posted: Sunday, Jun 1 2008, 10:11
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Thanks for the changes! I'm honored for the credit, I really don't deserve it blush.gif.

This is insane, I just managed to get a ride all the way from Battery Point in SF to Whetstone! There were a few problems along the way, and the taxi was quite banged up at the end, but it worked! biggrin.gif

Now about that camera... wink.gif
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bumster  
Posted: Sunday, Jun 1 2008, 11:15
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QUOTE (King No One @ May 30 2008, 22:01)
Would it be possible to change the camera so it's first person from the back seat? Would add even more atmosphere.

I like this idea! happy.gif
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darkdude  
Posted: Sunday, Jun 1 2008, 11:15
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QUOTE
then i'm afraid you will get into debt wow.gif


LOL lol.gif


anyway does its work on GTA: United mod?
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