|
 |
|
|
|
|
|
GTA Modification Forums
KAMS Map IO problem not working...
 |
|
 |
| |
xmen  |
Posted: Wednesday, May 21 2008, 04:01
|
Foot Soldier

Group: Members
Joined: Jun 2, 2005



|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
xmen  |
Posted: Thursday, May 22 2008, 00:05
|
Foot Soldier

Group: Members
Joined: Jun 2, 2005



|
| QUOTE | | Could it be because Kam's mapIO is cap sensitive? |
i dunno, my all model names written in same format, i read MapIO script code but didnt find anything about how its reading or placing the files except one line that was | CODE | | ReadIPL iplname dffpath verNo textype.state |
i think ReadIPL is a inbuilt function or autodesk 3ds max is too intellisence that it understand sudocode xD | QUOTE | | either that or try renaming New Folder (2) to something like gtastuff (single word/string, no fancy symbols like paranthesis). I try to avoid such folder names (as New Folder (2)) because applications that aren't properly set up will not be able to handle them properly. |
ok i will try Edited : hehe, it worked when i changed folder name to XGTA, HAHAHA, thanks  its a first time im seeing my full map in 3ds max xD This post has been edited by xmen on Thursday, May 22 2008, 00:10
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
xmen  |
Posted: Saturday, May 24 2008, 01:10
|
Foot Soldier

Group: Members
Joined: Jun 2, 2005



|
| QUOTE (AK-73 @ May 23 2008, 19:57) | | QUOTE (xmen @ May 22 2008, 01:05) | Edited : hehe, it worked when i changed folder name to XGTA, HAHAHA, thanks  its a first time im seeing my full map in 3ds max xD |
A brief explanation: spaces in pathnames cause programs to treat only the part up to the space as the actual filename and the rest as parameters - if the application in question doesn't enclose a pathname by quotes, as it should. Therefore I always try to avoid spaces in such directory name among other things.
Alex |
no i dont think so because now i write the folder to "X GTA (3)" and give more space in its parent dirs but MAP IO still read it xD This post has been edited by xmen on Saturday, May 24 2008, 01:15
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
H13N.H3N  |
Posted: Saturday, May 24 2008, 01:46
|
Lands with a *Clunk*

Group: Members
Joined: Jul 20, 2007



|
well.. this is not what i could call a solution but it's also important to know, in my case with 3DS Max 8, i worked pretty well with scripts of kams until i installed a package of additional materials, then i starting to get some weird problems with a script, GTA Materials script, it show (at date) a message telling me that a script aplication did not start correct, of course that issue causes that materials shows in weirds proportions and that the UV Unwrapers crashes the software, ye... kind of sh*t so i have to keep without packages, creating materials from zero, what is all this about? that sometimes, errors are fault of the software, not of the method, if something goes wrong with an easy operation it is cause something else is happening with your software. kep up anyway
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
H13N.H3N  |
Posted: Saturday, May 24 2008, 21:26
|
Lands with a *Clunk*

Group: Members
Joined: Jul 20, 2007



|
| QUOTE (xmen @ May 24 2008, 07:36) | yeah sometimes KAMS DFF IO corrupt the unwrapped UV textured thats why i dont use it anymore i dunno what is the exact solution, but now i got it work and i dont have time to extract the solution, i dunno where is the mistake, KAMS script is wrong or autodesk is wrong, perhaps both xD | aaa well... no fault at all, just unexpected result of two giants colliding jeje, never mind i guess if you can still work fine, as i told, must be the plus of wrong circumstances.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
xmen  |
|
Foot Soldier

Group: Members
Joined: Jun 2, 2005



|
oh i forgot to post the freaky working solution  first run the script, select dff path, select bmp* and import ipl, if nothing happens mean no model import then close the script and restart 3ds max and then do the same as above, this time im sure it will import, its something like registering the folder path in 3ds max or somewhere else and you need to restart only if that folder path is given first time else MAP IO script works and this way has been checked on several pcs and found working. *tga sucks sometime in MAP IO script, so i never select it, if you want to change the images extension like to *.png then open that .max file in Hex Workshop, click on Edit > Replace or Ctrl + H, select Text String Type, write ".bmp" in find field(without "") and write new extension in Replace field (eg. ".png"), then first replace with option ASCII String then replace with Unicode String, save and thats it. TAKE BACKUP FIRST
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Mark01  |
|
STUPENDOUS!!

Group: Members
Joined: Sep 21, 2009


|
Thank you xmen I tried your script but had different errors with different ipls, 1) it crashes 3dsmax 2) I'm getting this error, it doesn't work and only have the first 2-3 objects placed:  3) if the script succeed to load, it ask me this:  whatever I may choose, yes or no, it does this: So none of the ipls I tried worked, the errors are not random and only happens to certain ipl. EDIT: Its working with SA ipls, but not with VC ipls, looks like the whole script is only for SA, craaaaaaaaap This post has been edited by Mark01 on Monday, Feb 20 2012, 09:23
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|