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Pages: (18) « First ... 14 15 [16] 17 18   ( Go to first unread post ) Closed TopicStart new topicStart Poll

 [IV|WIP] OpenIV project

 Software for opening GTA IV files
 
saintone  
Posted: Thursday, Dec 11 2008, 11:35
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QUOTE (mr.Dageron @ Dec 11 2008, 10:35)
Models are not opened yet, but here is some progress:
user posted image
(the model of bat)

Also, if you know MAXScript, you may help with models openeig: http://openiv.com/tmp/modelsPC.rar (some of them)

icon14.gif

This post has been edited by saintone on Thursday, Dec 11 2008, 13:56
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Shadow-Link  
Posted: Thursday, Dec 11 2008, 11:39
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Pretty sure the white dots are the vertex. When you connect them the baseball bat is visible.
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saintone  
Posted: Thursday, Dec 11 2008, 13:49
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user posted image biggrin.gif
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mr.Dageron  
Posted: Thursday, Dec 11 2008, 14:24
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3d ripper... biggrin.gif
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saintone  
Posted: Thursday, Dec 11 2008, 14:40
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QUOTE (mr.Dageron @ Dec 11 2008, 14:24)
3d ripper...  biggrin.gif

of course it 3d ripper dx!

> alien.gif стати слышал тебе лоадскрины нужны были,так вот рипишь их во время игры,
и они сохранятся - отдельно персонаж с альфой,отдельно бэкграунд,то-же и с
шрифтами... alien.gif

This post has been edited by saintone on Saturday, Dec 13 2008, 16:59
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mr.Dageron  
Posted: Thursday, Dec 11 2008, 14:42
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Hm, interesting... maybe it is right to try convert some of IV cars to SA? smile.gif

alien.gif Шрифты - очень интересно, можешь выложить текстурки? alien.gif

This post has been edited by mr.Dageron on Thursday, Dec 11 2008, 15:50
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schaefft  
Posted: Thursday, Dec 11 2008, 15:34
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Yeah, post some more pics. Id like to see the wire frames and details of gta4s cars.
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DexX  
Posted: Thursday, Dec 11 2008, 16:03
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QUOTE (mr.Dageron @ Dec 11 2008, 04:35)
Also, if you know MAXScript, you may help with models openeig: http://openiv.com/tmp/modelsPC.rar (some of them)

Try to put in the smallest models (filesize) possible. They're easiest to figure out the model formats with. The only model i'm even going to seriously look at is the bat.
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zbos  
Posted: Thursday, Dec 11 2008, 16:29
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Здорово у вас получается.
А можно ли менять видео настройки с вашей прогой? Ну там отключать тени и другую графику менять?

Thanks, nice tool!
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mr.Dageron  
Posted: Thursday, Dec 11 2008, 16:33
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DexX, ask GooD-NTS for that icon14.gif

Please, no more russian language here.. respect people from other countries!
Russians, go there:
http://gtamaps.net/forum/index.php?showtop...80&#entry336513
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DexX  
Posted: Thursday, Dec 11 2008, 17:38
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Dageron, are you discussing the model format any where? I don't want to hijack this topic for it..

I don't know what you guys know (the guy writing that program probably knows more than me) but i've got some info, and have some questions.
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mr.Dageron  
Posted: Thursday, Dec 11 2008, 18:04
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Ask GooD-NTS or Alexander Blade... I am only a person who is looking for progress, compare information from differen forums and post it here))

You want to keep everything in a secret like other information about GTAIV formats? Please, not...

Model format is hacking by CrashBandicoot and listener (I just only translated their speech to english)

CrashBandicoot:
QUOTE

Model file has symmetrical structure, and what he needed.
Here's what new research showed.
Usually, the files coords 3D data points are written in succession on 12 bytes. 1 point = 12 bytes (float x, float y, float z). Considering model with the bat (file rpg.wdr.rsc) proved that point is 36 bytes. The first 12 - are coordinates x, y, z. The next 12 bytes this point on the circle around bits (that is, is the "garbage" around bits). But next 12 bytes - is not clear at all that: The first 4 bytes - not the number (not exactly float), second and third quite similar to the number of type float.

1 point is this:
offset | description
-----------------
0 float coord_X
4 float coord_Y
8 float coord_Z
12 float unk_X
16 float unk_Y
20 float unk_Z
24 unk2
28 float unk3_1
32 float unk3_2

unk2 - the number does not seem to be some flags. For example, what it can be value: 9B 9B 9B FF, B3 B3 B3 FF, 96 96 96 FF, 9C 9C 9C FF, 93 93 93 FF, B5 B5 B5 FF, 94 94 94 FF, etc.

At the expense of unk3_1 and unk_3_2 - float values from 0 to 1. Perhaps texture coordinates.


listener:
QUOTE

In bat file, at 0x1000 begins GPU-segment. All that it is to be standart D3D structures.

Lhen it is possible to saw vertex and index array. (Fields filled 0xCD - not-inicialised data). Total size of the buffer index produced 480 triangles.
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oCain  
Posted: Thursday, Dec 11 2008, 18:08
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hmm...
user posted image
It was just a test and for the 'w_bat.wdr.rsc' file only. As you can see it's not perfect. blush.gif
But as DexX already sad...a really simple model would be nice and I also think he/we/you should make an extra topic for the model'izm.

Greetz! (sorry for my write-lazyness...I'm tired)

//Edit-->Whoops!...not fast enough

About the 'unk2' thing...maybe vertex-colors? (rgba)

This post has been edited by oCain on Thursday, Dec 11 2008, 18:13
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DexX  
Posted: Thursday, Dec 11 2008, 18:10
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QUOTE
You want to keep everything in a secret like other information about GTAIV formats? Please, not...

Nono, not at all. Quite the opposite. I was debating whether or not to make a topic here, and i probably will after this post.

edit;
here.
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mr.Dageron  
Posted: Thursday, Dec 11 2008, 18:32
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<deleted>

This post has been edited by mr.Dageron on Friday, Dec 12 2008, 11:16
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Shadow-Link  
Posted: Thursday, Dec 11 2008, 18:50
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Looks like dexx also created a model format discussion thread. Link

Edit: Dexx already edited his post with the link.. sorry
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dalte89  
Posted: Thursday, Dec 11 2008, 19:30
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Hey mr.Dageron great work with this, its excellent so far. One thing tho i was wondering if u could check the file format for the sound files (like gun shots, bullet hits, etc) is it a WAV file or somethin else, and if its something else do u know if its still editable. I wanna make a weapon sound pack once the tool is released

THanks alot man good luck wit this
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Sniper Pilot  
Posted: Saturday, Dec 13 2008, 11:35
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Im sorry if I sound noobish, but i would really like to get into modding GTAIV...

With that said, If any of you could point me in the right direction into how to extract the .RPF Audio files in GTAIV, it would be greatly appreciated.
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Shadow-Link  
Posted: Saturday, Dec 13 2008, 15:20
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QUOTE (Sniper Pilot @ Dec 13 2008, 13:35)
Im sorry if I sound noobish, but i would really like to get into modding GTAIV...

With that said, If any of you could point me in the right direction into how to extract the .RPF Audio files in GTAIV, it would be greatly appreciated.

Not possible as of yet. People are still creating tools to open/edit files. I don't think it will take long before it's possible to fully mod GTA IV (Don't blame me if I am wrong!) blush.gif
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Sniper Pilot  
Posted: Saturday, Dec 13 2008, 23:14
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Thanks, i guess we just have to resort to our good friend that never gets old:

Patience.
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