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GTA Modification Forums
[IV|WIP] OpenIV project Software for opening GTA IV files
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saintone  |
Posted: Thursday, Dec 11 2008, 11:35
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Player Hater

Group: Members
Joined: Apr 9, 2008


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| QUOTE (mr.Dageron @ Dec 11 2008, 10:35) | Models are not opened yet, but here is some progress:
 (the model of bat)
Also, if you know MAXScript, you may help with models openeig: http://openiv.com/tmp/modelsPC.rar (some of them) | This post has been edited by saintone on Thursday, Dec 11 2008, 13:56
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saintone  |
Posted: Thursday, Dec 11 2008, 13:49
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Player Hater

Group: Members
Joined: Apr 9, 2008


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saintone  |
Posted: Thursday, Dec 11 2008, 14:40
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Player Hater

Group: Members
Joined: Apr 9, 2008


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| QUOTE (mr.Dageron @ Dec 11 2008, 14:24) | 3d ripper...  |
of course it 3d ripper dx! >  стати слышал тебе лоадскрины нужны были,так вот рипишь их во время игры, и они сохранятся - отдельно персонаж с альфой,отдельно бэкграунд,то-же и с шрифтами... This post has been edited by saintone on Saturday, Dec 13 2008, 16:59
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mr.Dageron  |
Posted: Thursday, Dec 11 2008, 18:04
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Bbobik - my old nickname

Group: BUSTED!
Joined: Nov 25, 2008


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Ask GooD-NTS or Alexander Blade... I am only a person who is looking for progress, compare information from differen forums and post it here)) You want to keep everything in a secret like other information about GTAIV formats? Please, not... Model format is hacking by CrashBandicoot and listener (I just only translated their speech to english) CrashBandicoot: | QUOTE | Model file has symmetrical structure, and what he needed. Here's what new research showed. Usually, the files coords 3D data points are written in succession on 12 bytes. 1 point = 12 bytes (float x, float y, float z). Considering model with the bat (file rpg.wdr.rsc) proved that point is 36 bytes. The first 12 - are coordinates x, y, z. The next 12 bytes this point on the circle around bits (that is, is the "garbage" around bits). But next 12 bytes - is not clear at all that: The first 4 bytes - not the number (not exactly float), second and third quite similar to the number of type float.
1 point is this: offset | description ----------------- 0 float coord_X 4 float coord_Y 8 float coord_Z 12 float unk_X 16 float unk_Y 20 float unk_Z 24 unk2 28 float unk3_1 32 float unk3_2
unk2 - the number does not seem to be some flags. For example, what it can be value: 9B 9B 9B FF, B3 B3 B3 FF, 96 96 96 FF, 9C 9C 9C FF, 93 93 93 FF, B5 B5 B5 FF, 94 94 94 FF, etc.
At the expense of unk3_1 and unk_3_2 - float values from 0 to 1. Perhaps texture coordinates.
| listener: | QUOTE | In bat file, at 0x1000 begins GPU-segment. All that it is to be standart D3D structures.
Lhen it is possible to saw vertex and index array. (Fields filled 0xCD - not-inicialised data). Total size of the buffer index produced 480 triangles.
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