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 SRt3 2012 Mipmap Edition

 Los Santos Is Not Included
 
-BLITZ-  
Posted: Saturday, Aug 18 2012, 10:04
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Seems fine to me with SRt3 only. This is a good thing with SRt3 Mipmap errors. As long as you don't have .Lod Mod installed and mipmaps don't work on some ojbects the LOD textures will take their seat, but like I said, here is fine using ENB in second pic.

Zero Model Army last mission, some guy on Moddb is telling me that the textures are having problems in No Mans Land. To me it seems to be okay here as well. Can anyone confirm this ?
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juanma_16  
Posted: Saturday, Aug 18 2012, 16:44
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Yeah, looks good in you GTA.
Could you tel me which files contains those textures, because i reinstalled SRT and still the same.
Is it possible that some mod make this problem?
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-BLITZ-  
Posted: Saturday, Aug 18 2012, 16:47
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QUOTE (juanma_16 @ Saturday, Aug 18 2012, 18:44)
Yeah, looks good in you GTA.
Could you tel me which files contains those textures, because i reinstalled SRT and still the same.
Is it possible that some mod make this problem?

Yes, is coming from somewhere else, just install only SRt over GTA and you will see. Use Map Editor to find the texture, try to not continue ask me for every simple thing to do and solve.
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juanma_16  
Posted: Saturday, Aug 18 2012, 20:13
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Sorry, i didn't mean to be annoying.
I asked this in the troubleshooting forum and they told me to ask you.
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HackMan128  
Posted: Wednesday, Aug 22 2012, 18:08
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I know, why Mip-Maps created with G-TXD won't show in game.
G-TXD doesn't add flags when saving a file, and TXD workshop removing mip-mapping.
Mipmaps are stored, but flags are not updated.
Every texture has flag. First texture in 56 Byte - 0x 06 11 is a flag, which mean texture with Mip Maps.

This post has been edited by HackMan128 on Wednesday, Aug 22 2012, 18:11
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-BLITZ-  
Posted: Wednesday, Aug 22 2012, 19:01
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Not sure, maybe true or not, yet some of them was the cause of textures that were having alpha channel, yet the alpha channel wasn't checked in the texture with no name for the alpha. TXD Workshop has a lot of bugs, like when I wanted to check the alpha texture, after reopening that .TXD back, it was still unchecked so I had to uncompressed, then to compress again, to reimport the texture, to check the alph, a to write the alpha name texture with "a" at the end of course and ten save it. If not delete the texture from .TXD and do it again.

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Patcher  
Posted: Thursday, Aug 23 2012, 16:04
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Umm, hello, I downloaded from gta-worldmods.de I'm not sure, but whenever I extract it, it shows this error

CODE
Bad block: "2010_03_22_SRT3_MOD[gta-worldmods.de].exe"
File fails CRC check: "C:\Users\user\Downloads\2010_03_22_SRT3_MOD[gta-worldmods.de]\2010_03_22_SRT3_MOD[gta-worldmods.de].exe"

please help me, I've downloaded this before but my gta got corrupted (I still can play, but it's sooo laggy) and I uninstalled and deleted it. now I want it again cause I'm gonna shrink the txd files of it for my comfort smile.gif

by the way, I downloaded this for 3 hours.. I really wanted it soo badly.. T_T
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-BLITZ-  
Posted: Thursday, Aug 23 2012, 16:13
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You know that is a old version, right ? Some corruption come along while you downloaded; browser, too many hours, connection closed. Usually use a program who can pause and resume what you download. I usually use bitcomet since accepts all kind of file system.

Why is in your C: drive ?
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Killjoy2022  
Posted: Saturday, Aug 25 2012, 23:28
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can somebody make an autoinstaller or something for this? every IMG editor i use wont rebuild the archive when i try to import all the files.
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RemixPLrc96  
Posted: Saturday, Aug 25 2012, 23:39
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You're doing something wrong. Install clean GTA SA, then open unmodified "gta3.img" using Alci's IMG Editor 1.5. Import SRt3 files from folder and rebuild the archive. It must works. If not, you're doing something wrong.
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Spencerhill5557  
Posted: Saturday, Sep 1 2012, 09:06
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Pls can you give me an answer ?
Is it possible to use the lod mod with Multi Theft Auto?
For me its a way better than SAMP, but the ploping textures while flyling...
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-BLITZ-  
Posted: Saturday, Sep 1 2012, 11:35
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Spencerhill5557  
Posted: Saturday, Sep 1 2012, 14:26
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So it does not work.
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[WC]Cloud  
Posted: Wednesday, Nov 7 2012, 21:56
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hey BLITZ a question... is that normal ?
(I made 2 pics because to show you that the ENB isn't guilty )

with ENB
user posted image

without ENB
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-BLITZ-  
Posted: Thursday, Nov 8 2012, 08:41
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A bike cannot be affect by someone else texture coming from buildings or terrains. They don't have connections. It's logic I think. So or you have ENB problems or just changed that bike. ENB thread can show that from tens of members having a massive overhaul to their games including SRt3 having no problems whatsoever.

You can ask around III era for such problem. I don't know from where is coming, but it might be from ENB settings and videocard. For me, if I didn't had the right settings for my system, I could see my cars transparent, with engine out, doors, etc.

Glad too see working on SA-MP.
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methodunderg  
Posted: Thursday, Nov 8 2012, 09:05
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I think he is referring to the black posts holding up the road sign, not the bike itself.
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-BLITZ-  
Posted: Thursday, Nov 8 2012, 09:15
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Seriouslly, next time explain the problem, don't just show the picture and I will magic find the bug. I though is coming from there.

That's a black texture with grey effects.
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[WC]Cloud  
Posted: Friday, Nov 9 2012, 13:24
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QUOTE (-BLITZ- @ Thursday, Nov 8 2012, 09:15)
Seriouslly, next time explain the problem, don't just show the picture and I will magic find the bug. I though is coming from there.

That's a black texture with grey effects.

I was asking about the cross in the road sign wink.gif

But thanks for your awnser (:

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-BLITZ-  
Posted: Friday, Nov 9 2012, 15:23
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Oh, no, no, no. You are right.

That's a bug there. In Las Venturas, Country & Desert, the texture doesn't split in 4 parts, though in San Fierro and Los Santos they do. I fixed this in SF but I didn't thought it will connect to LS as well. From here you can see how uncoordinated R* sometimes, especially in III Era.
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HPro  
Posted: Tuesday, Nov 20 2012, 21:51
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Hello bro,

When i use your SRT with IV-LS 90%, there some crash in Grove Street because of the some texture incompability.

There is any way for you to give me SRT last update without changing anything in Los Santos? Thank you.

Or any way to make it compatible with IV-LS 90% Textures.

Sincerely,
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