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 SRt3 2012 Mipmap Edition

 Los Santos Is Not Included
 
-BLITZ-  
Posted: Wednesday, Mar 7 2012, 13:48
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Typical behaviour for someone with your condition
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The problem may come from this.

QUOTE
After gta3.img will reach 2GB/2.2GB, Map Editor will not work any more and doesn't matter which version. So if you have to do something before installing SRT3 mod, do it. ( I don't know if to you will work or not after 2GB/2.2GB, but to me isn't working anymore, but isn't hard to try, maybe you will have more luck then me )


If you want to make some changes in something, install the dlc first.
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JF-Mir2  
Posted: Thursday, Mar 8 2012, 04:53
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^^It worked. Thanks! smile.gif Haven't read that post before. blush.gif

This post has been edited by JF-Mir2 on Thursday, Mar 8 2012, 06:57
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ural  
Posted: Tuesday, Mar 13 2012, 17:59
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**Post deleted**

This post has been edited by Girish on Wednesday, Mar 14 2012, 04:43
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-BLITZ-  
Posted: Tuesday, Mar 13 2012, 18:20
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Thank you for the help.

This post has been edited by -BLITZ- on Wednesday, Mar 14 2012, 08:06
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spartaque12  
Posted: Tuesday, Mar 13 2012, 20:58
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tell me how install SRT3 v1.7+.Lod DLC+PO 2010 step by step
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JF-Mir2  
Posted: Wednesday, Mar 14 2012, 13:02
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^^It's on the first post. icon14.gif

This post has been edited by JF-Mir2 on Wednesday, Mar 14 2012, 13:21
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spartaque12  
Posted: Wednesday, Mar 14 2012, 13:23
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Well, step by step please!
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JF-Mir2  
Posted: Wednesday, Mar 14 2012, 14:10
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QUOTE (-BLITZ- @ Friday, Apr 4 2008, 20:08)
user posted image

* I arranged the mod in such way because there are over 4500 files and not a single IMG Tool will not accept all of them at ones. It will give some error like a .dff doesn't exist into gta3.img or it's missing that it doesn't want to continue the process.
* We are talking here of changing the entire game. What you can do is:



  • Import/Install folder after folder and use rebuild archive after 5 imported folders.


  • Import/Install folder after folder and use rebuild archive after you installed all the folder.
    * I gave such tips because it's possible that IMG Manager will not rebuild your gta3.img correctly if you choose the second option. Alci's IMG accepts this method but your game will run more slower, especially at loading screen maybe because you are rebuilding 4500 files.

    Project Oblivion & .Lod Mod
    * You need to read this only if you wish to have both mods in your game. If you don't like project Oblivion just drag everything from the folders in still them where they need to be.
    IMPORTANT NOTE
    * The same goes for any other map mod that involves the same files as .Lod Mod. I'm sorry but you need to tweak this in order to get the right result.



  • The mod includes all the necessary files.
    VERY IMPORTANT


  • Don't INSTALL any .COL file from Project Oblivion. YOU INSTALL ONLY vegepart.COL because is necessary for trees.


  • There are many default files in Project Oblivion that doesn't require to be installed, but they are included in the pack to erase any installed mod to bring back the game to original stage, to Project Oblivion without having bugs.

    * Data Folder, generic folder, vegepart.IDE changes only two .lod trees, how explained before. Project Oblivion, vegepart.IDE is more complicated modified so you have just change the following strings with these:
    - 784, lod_redwoodgrp, gta_tree_pine, 600, 2097284
    - 785, lod_vbg_fir_co, gta_tree_pine, 600, 2130048
    * The strings can be found at the bottom of the file. Find their ID's and change them.
    *  You still need to change the .lod dff as well because these are made to work for the unmodded GTa SA.
    * Find and extract redwoodgrp.dff, vbg_fir_co.dff and name them with lod, like above.
    * In case if you still get white objects from distance, use Med Editor and find out what's their .txd names and change them with gta_tree_pine.txd from above.
    Now you are done with threes. You don't need to install the generic file anymore.
    * Data folder, generic folder: multiobj.ide, dynamic.ide & dynamic2.ide is not affected by Project Oblivion. You can install them safe.


  • Data Folder, Maps.
    * There few .IDE or .IPL In Project Oblivion that changes the coordinates of some trees. You can check that by viewing the archive and looking at their date. Most of them are from 2004/2005 when the game was built. What is from 2011 or possible 2010 as well, those are new and they are just couple of them. How can you install this string to get both mods.
    * Before you install .Lod Mod, take the original unmodified .IDE & .IPL and the one from Project Oblivion. Mark the last paragraph with the mouse when you open both .IPL's [I'm not saying to mark the last paragraph at the bottom of the file], like when you want to delete the entire string. Now click fast many times on each .IPL to see where the numbers were changed, then copy the string from Project Oblivion, open .Lod Mod IPL and paste where it belongs.
    Then you scroll down and take another chapter, then again until you reach the bottom.
    user posted image user posted image
    * These are small tweaks. Somehow you need to modify these coordinates because collisions from Project Oblivion are set with a specific angle in the map when you hit them and if you don't change that is possible to go through the .dff like a ghost or not.


IMPORTANT!
* You have installed both mods. Don't come in this topic and say to me that I'm a terrible modder and the mod crashes, or it doesn't work. I gave you enough information to understand the entire mod.


There, just in-case you're blind, I've quoted the post for you. But if you really need another tutorial, just install SRT3 first, then the LOD mod, then PO 2010. It's that simple.

This post has been edited by JF-Mir2 on Wednesday, Mar 14 2012, 14:13
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spartaque12  
Posted: Wednesday, Mar 14 2012, 14:33
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made all the steps, start the game and takes off *(
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JF-Mir2  
Posted: Wednesday, Mar 14 2012, 14:46
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I think the above tutorial isn't right. BTW, I'm not answering your PM. tounge2.gif

Just follow these steps:

1. Install SRT3.
2. Then install the DLC.
3. Install PO 2010, copy all the files from the data folder except for these:

CODE
data/maps/generic
data/maps/SF
data/maps/vegas


4. Run the game, that's just about it, I think. dozingoff.gif Oh, and make sure you have copied gta_sa.exe from PO, otherwise, it won't work.


This post has been edited by JF-Mir2 on Wednesday, Mar 14 2012, 14:52
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spartaque12  
Posted: Wednesday, Mar 14 2012, 16:43
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DIDNT WORK!
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spartaque12  
Posted: Wednesday, Mar 14 2012, 17:24
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1. Install SRT3.
2. Then install the DLC.
3. Install PO 2010, copy all the files from the data folder except for these:

data/maps/generic
data/maps/SF
data/maps/vegas

of all .col INSTALLED ONLY vegepart.COL to gta3.img
copied gta_sa.exe from PO
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-BLITZ-  
Posted: Wednesday, Mar 14 2012, 17:35
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Typical behaviour for someone with your condition
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What you guote there is not step by step, those are informations of what you need to do next.
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spartaque12  
Posted: Wednesday, Mar 14 2012, 21:12
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well WRITE STEP BY STEP
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-BLITZ-  
Posted: Wednesday, Mar 14 2012, 21:24
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Stop playing around and start wasting the time by learning how to install stuff. Its impossible for the start to explain it in videos, images or writting. I did made a tutorial about SRT3+Project Oblivion and it goes by the same methods for DLC and still for you is not enough. If only for that it took me some good pages and what I wrote there are just basic stuff, so even by coming into your home and explain to the screen you will never understand it.

After all I continued SRt3 for SA not SRT3 for PO.
Why do I have the feeling that I'm talking here for nothing and to myself.

This post has been edited by -BLITZ- on Wednesday, Mar 14 2012, 21:33
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JF-Mir2  
Posted: Wednesday, Mar 14 2012, 21:36
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You must've done something wrong during your installation. Are you sure you have copied plants.dat, gta.dat, etc. into your data folder?

This post has been edited by JF-Mir2 on Thursday, Mar 15 2012, 07:29
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spartaque12  
Posted: Thursday, Mar 15 2012, 13:49
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of course copied
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JF-Mir2  
Posted: Thursday, Mar 15 2012, 22:29
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Try not to copy anything from the maps folder from PO 2010 only copy the one.
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spartaque12  
Posted: Friday, Mar 16 2012, 21:30
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omg i wont grass in desert and other countries i must copy maps! why not? without works...
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JF-Mir2  
Posted: Friday, Mar 16 2012, 23:22
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Try to copy everything from the maps folder of PO except for SF and vegas.
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