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Pages: (6) [1] 2 3 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 [REL | RC2] San Andreas in Vice City

 > LOCKED: To Avoid Bumping
 
Petya_  
Posted: Thursday, Mar 20 2008, 21:39
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San Andreas in Vice City - The Final Beta 0.1

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San Andreas in Vice City (SAiVC) is a full conversion for Vice City. All Vice City files (eg.: maps, cars, peds) replaced or will be replace whit San Andreas files.


About
Our project started back on the 17th of November, 2007, but we’ve only achieved some breakthrough on the 2nd of December, then in 2008, we’ve finished the map itself. Since then, we’ve learned pretty useful things about the Renderware engine, and we’ve started ironing out the remaining texture glitches and bugs, caused by Kam’s Max Script.

The main goal of our modification was to completely bring the San Andreas map to Vice City’s version of the Renderware engine… after achieving this, we’ve started converting the vehicles, and decided to release a stunter friendly version, which mainly made for the GTAStunting.net community.

Later, we are going to offer some special features for the fans of San Andreas in Vice City, with a completely new storyline, missions and gameplay elements.

Our greets fly to:

X-Seti aka. McKay – Who helped us hacking the map limits and water tables.
Kr0Tchy – Thanks for the file storage mate! We couldn’t release our modification without your help!
wantoo – Our PHP mastermind, who wrote the base code of this site.
CBool – The graphics master. He’s our main designer

Project Status:
-Map project 99,9%
-SF 100%
-LA 100%
-LV 100%
-Country 100%
- Interior 100%
- LOD’s 100%
-seabed, levelmap, anim 100%

-Fixing textura bugs 100%
-Fixing one side bugs 99,9%
-Traffic 100% (Not enabled beacuse there are limit in VC)

-Vehicles 100%
-All converted car 100%
-Car bugs fixing 100%

-Missions 0,1%
-Missions 0%
-Enter to interiors 1,2%


-Multiplayer project 100%
-Client status 100%
-Server status 100%
-1st multiplayer mod 100%
-Crash, bugs fixing 90%


-Player&Ped model 0%


Changelog

SAiVC - The Final Beta 0.1 *Fixed* (2008-06-21)
-Added: Motion Blur Effect (optional)
-Fixed: Installer
-Fixed: Multiplayer's SCM

SAiVC - The Final Beta 0.1 (2008-06-16)
-Added: Launcher
-Added: Multiplayer
-Added: 0sec lod loading
-Added: Installer
-Added: SA vehicles (option)
-Added: DirectX 9 grafic on single player
-Added: Realistic mirroring (option)

-Changed: New Hud
-Changed: New fonts
-Changed: Loading screen
-Changed: Logo
-Changed: Outro
-Changed: Menu construction

-Fixed: LOD draw distance
-Fixed: Weater issues
-Fixed: One Side Bugs
-Fixed: LOD loading
-Fixed: Map limits
-Fixed: Plant bugs

SAiVC RC2 (2008-04-12)
-Added: Loading screen plug-in

-Fixed: One Side Bugs
-Fixed: SCM bugs
-Fixed: LOD's draw distance
-Fixed: Trafficlight bugs

SAiVC RC1 (2008-03-20)
First release nothing changed wink.gif

Screens
Screen1
Screen2
Screen3
Screen4
Screen5
Screen6
Screen7
Screen8
Screen9
Screen10
Screen11
Screen12

I'm looking for somebody, who knows how to convert character, and vehicle models. If you want to help me, just write a post in this topic.

Download (239MB) & NEW Home page
http://gtaplace.hu/saivc/

Mirror
Mod Db
Files hack
File Front
STRATEGY INFORMER

Dannye's Ultimate Stunter's SCM for SAiVC - The Final Beta 0.1
http://gtaplace.hu/letoltesek/letoltes.php?stunterscm

Bugreport
http://gtaplace.hu/saivc/?bugreport

Thanks to GTAPlace.hu, for hosting the files!
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Dean.  
Posted: Thursday, Mar 20 2008, 21:57
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meh...
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Nice one dude. Are you converting san andreas missions, or will there be a new storyline?
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Petya_  
Posted: Thursday, Mar 20 2008, 22:01
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Thanks mate! I don't think VC has the same scripting abilities as SA, and we already have a new story... think about it as a San Andreas Stories modification...
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nabo45  
Posted: Thursday, Mar 20 2008, 22:39
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Nice mod dude, how long did it take you to convert the whole map?

Btw, some time ago I converted some cars from San Andreas to Vice City, use them if you wish smile.gif.

Link to the my converted cars
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Petya_  
Posted: Thursday, Mar 20 2008, 23:05
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Basically it was 4-5 months with lods. And about cars: If you are kind enough then we'd like to release your converted models in a seperated pack, which will be optional to the next Release Candidate
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freak2121  
Posted: Friday, Mar 21 2008, 00:47
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I'm bored.
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I did everything and started it but 1 second into loading it came out of the game without any errors dontgetit.gif
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Petya_  
Posted: Friday, Mar 21 2008, 09:47
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Thats your problem:


- When you overwrite one group (eg.: IPLs) press the Update All button

There are five Update all button.
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freak2121  
Posted: Friday, Mar 21 2008, 15:41
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I'm bored.
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QUOTE (Petya_ @ Mar 21 2008, 09:47)
Thats your problem:


- When you overwrite one group (eg.: IPLs) press the Update All button

There are five Update all button.

yeah I pressed them all
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X-Seti  
Posted: Friday, Mar 21 2008, 16:02
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Ahhi!!
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More recycling SA to VC I see, and I wonder why.

I have no idea how this mod plays out, so I am downloading this mod just to see, I am checking it out.

To the topic poster, You know there are other projects porting SA to VC, all doing the same thing as you?

What is going to be different about your mod?

Since we are both doing the same thing here, would you have considered helping someone else?, instead of wasting your time redoing what has been done already.

Edit'

I may be out of order here, but I do have a point, there is lack of people on the gtaf boards unable to help others, because they want to copy what ever some else is doing.

I've been working alone on a project for almost 4 years, and working on something for that long can be a pain in the ass, more so when people do not seem to want to help you, but copy what has been done already.

If I had the help, My project would have been finished, and I'd be happy modding something else.

This post has been edited by X-Seti on Friday, Mar 21 2008, 16:06
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freak2121  
Posted: Friday, Mar 21 2008, 16:09
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I'm bored.
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QUOTE (X-Seti @ Mar 21 2008, 16:02)
More recycling SA to VC I see, and I wonder why.

I have no idea how this mod plays out, so I am downloading this mod just to see, I am checking it out.

To the topic poster, You know there are other projects porting SA to VC, all doing the same thing as you?

What is going to be different about your mod?

Since we are both doing the same thing here, would you have considered helping someone else?, instead of wasting your time redoing what has been done already.

Edit'

I may be out of order here, but I do have a point, there is lack of people on the gtaf boards unable to help others, because they want to copy what ever some else is doing.

I've been working alone on a project for almost 4 years, and working on something for that long can be a pain in the ass, more so when people do not seem to want to help you, but copy what has been done already.

If I had the help, My project would have been finished, and I'd be happy modding something else.

They're planning to make it a San Anstories mod biggrin.gif
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X-Seti  
Posted: Friday, Mar 21 2008, 16:21
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I see, thats well and good, but suggesting the idea to someone who has already ported SA, might want to do the same thing.

looking at the mod I do have one issue, the use of the d3d8.dll, I'd suggest the mod author gets permission.

Looking at the files, I see issues with the IDE files, other then that the mod looks well packed, well done.

Edit, the mod plays well, and I made a mistake over the d3d8.dll, My mistake, I am sorry for that..

You do not seem to have the same car collision issues that I have with SOL, however you do have LOD issues, and that is why in the end I choose to get ride of all LOD's.



This post has been edited by X-Seti on Friday, Mar 21 2008, 16:38
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QwertyAAA  
Posted: Friday, Mar 21 2008, 16:38
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A few questions:

*Will swimming be enabled? I mean, it doesn't have to be. If it will not be, that will just make it more fun.
*Will moving while crouching be present?
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gtamodeler  
Posted: Friday, Mar 21 2008, 16:46
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WOW COOL!
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X-Seti  
Posted: Friday, Mar 21 2008, 22:56
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I have a proposition.

I would like to use your interior objects for SA, and I'll let you use all the fixed objects from SOL.

What do you think of that?
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flatface  
Posted: Saturday, Mar 22 2008, 04:15
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QUOTE (QwertyAAA @ Mar 21 2008, 16:38)
A few questions:

*Will swimming be enabled? I mean, it doesn't have to be. If it will not be, that will just make it more fun.
*Will moving while crouching be present?

well swimming would be possable buy it would mean sacrificing the falling animation for a swimming one because the "swimming" mods available for VC atm just have you floating on top of the water with the falling animation, and the crouching while moving.. that would mean some SCM coding *i don't know the full team* but the 2 i speak to aren't hard coders as far as i know
.. and at X, sol has so many problems its not funny, i could probably fix your col issues but your lods *with the last sol i got* where almost as glitchy as these, and your textures where 100x more glitchy.. but i don't speak for the team this is just my opinion and i've only helped a little lol.gif
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X-Seti  
Posted: Saturday, Mar 22 2008, 04:29
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QUOTE (flatface @ Mar 22 2008, 05:15)
QUOTE (QwertyAAA @ Mar 21 2008, 16:38)
A few questions:

*Will swimming be enabled? I mean, it doesn't have to be. If it will not be, that will just make it more fun.
*Will moving while crouching be present?

well swimming would be possable buy it would mean sacrificing the falling animation for a swimming one because the "swimming" mods available for VC atm just have you floating on top of the water with the falling animation, and the crouching while moving.. that would mean some SCM coding *i don't know the full team* but the 2 i speak to aren't hard coders as far as i know
.. and at X, sol has so many problems its not funny, i could probably fix your col issues but your lods *with the last sol i got* where almost as glitchy as these, and your textures where 100x more glitchy.. but i don't speak for the team this is just my opinion and i've only helped a little lol.gif


I'm wondering what your talking about, One I don't remember you ever on my team doing anything matey, and about me even having a team, well it has been Me and Andy since 2005.

SOL doesn't have LOD's any more anyway, so what you do have is a very old version that must be very buggy indeed, I'm thinking beta 46.2.

Remember that betas are buggy and that is the very reason why I release stuff, 'Not for people to get pissed at and say it doesn't work, but to report problems to me or even contribute in helping me fix them.

I've been after help for along time, so don't give me 'you could have fixed stuff, then why didn't you help me in the first place'

This post has been edited by X-Seti on Saturday, Mar 22 2008, 04:45
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flatface  
Posted: Saturday, Mar 22 2008, 04:43
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QUOTE (X-Seti @ Mar 22 2008, 04:29)
QUOTE (flatface @ Mar 22 2008, 05:15)
QUOTE (QwertyAAA @ Mar 21 2008, 16:38)
A few questions:

*Will swimming be enabled? I mean, it doesn't have to be. If it will not be, that will just make it more fun.
*Will moving while crouching be present?

well swimming would be possable buy it would mean sacrificing the falling animation for a swimming one because the "swimming" mods available for VC atm just have you floating on top of the water with the falling animation, and the crouching while moving.. that would mean some SCM coding *i don't know the full team* but the 2 i speak to aren't hard coders as far as i know
.. and at X, sol has so many problems its not funny, i could probably fix your col issues but your lods *with the last sol i got* where almost as glitchy as these, and your textures where 100x more glitchy.. but i don't speak for the team this is just my opinion and i've only helped a little lol.gif


Im wondering what your talking about, One I dont remember you ever on my team doing anything, SOL doesnt have LOD's anymore anyway, so what you do have is a very old version that must be very buggy indeed, I'm thinking beta 46.2..

I've been after help for along time, so dont give me 'you could have fixed stuff, then why didnt you help me in the first place'

i mean im helping with this now.. sorta i just made a few codes for vehicles for the scm and im gona help em with the converting of things..and i ment i could probably help your col deal, not many people edit cols for some reason.
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X-Seti  
Posted: Saturday, Mar 22 2008, 04:46
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My cols are not the issue anymore, these got fixed 6 months ago.

Anywho, I know I posted in someone else's topic, so lets get back on track, good luck with the mod.
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gtamodeler  
Posted: Saturday, Mar 22 2008, 07:09
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Í found Many Bugs: happy.gif

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Sweets House is in Lods objekts??
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The Grove Street is in LOD Objects
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WTF? THe Map Its so Small? And i found on the radar many Bugs,

This post has been edited by gtamodeler on Saturday, Mar 22 2008, 07:15
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w³bster  
Posted: Saturday, Mar 22 2008, 07:21
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Crackhead
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Man ofcourse the map is small man its in Vice City engine and thats a crap engine compared to GTA SA so they have to make the map way smaller
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