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Pages: (4) 1 [2] 3 4   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL] Vice City Widescreen Fix

 Adjust game to display correct on 16:10
 
Squiddy  
Posted: Thursday, Apr 10 2008, 22:28
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Thank you. I think I fixed the problem with the map, could someone try it out please? I do not have a widescreen here, which makes it harder to decide if it really was fixed.

I uploaded the new .asi temporarly for testing. Thanks to anyone who tries. If it works, it will be updated on my webpage.
http://squiddy.marway.org/gta/files/vcwidescreenfix.asi
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The Kirbster  
Posted: Friday, Apr 11 2008, 00:18
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OK, I'll go test it out after I finish re-installing (my game can't load for some reason cryani.gif)

Edit: Alright, I tested it, and the map is good. All the icons are good. BUT, the new version has the problem that is displayed in the "Before" of the Before/After pic. (Like I aim at a cop's head with the targeting thing, and it completely misses) Strange... confused.gif

This post has been edited by The Kirbster on Friday, Apr 11 2008, 01:28
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BruTaLysT  
Posted: Friday, May 9 2008, 17:07
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If you still use a 4:3 CRT, it's quite easy to simulate a 16:10 widescreen resolution. Just set the display to 1920x1080 for instance (or 1680x1050, 1440x900 etc.) and scale the image with your monitor's OSD settings to get the correct aspectratio. This will result in black bars on top and bottom, but it will represent a 16:10 display correctly. It could be very practical for you to test the changes you make.

But lot's of tnx for making the fix anywayz. Although I hope u will fine-tune it a bit further

Oh and i you can't get these resolutions to work, there should be ways to add custom resolutions within nVidia or ATi control panel. If this does not work either, Powerstrip will be able to biggrin.gif

This post has been edited by BruTaLysT on Saturday, May 10 2008, 11:51
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Diabhal  
Posted: Saturday, May 10 2008, 15:35
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I tried it on the Steam version of VC, and the game crashes on loading a savegame. Anybody got it to work on the Steam version?

Using Geforce 8800 GT 512, Forceware 169.12, 1440x900 resolution

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dinamit04  
Posted: Monday, Jul 14 2008, 13:30
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Can someone please upload it somewhere else? For some reason, the website is blocked for me. Thanks in advance.
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Squiddy  
Posted: Monday, Jul 14 2008, 13:40
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dinamit04  
Posted: Monday, Jul 14 2008, 13:48
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Works Great! Thanks alot, this was bugging me alot lately...Great Work biggrin.gif
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wildstoo  
Posted: Saturday, Sep 27 2008, 21:47
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QUOTE (Diabhal @ May 10 2008, 15:35)
I tried it on the Steam version of VC, and the game crashes on loading a savegame. Anybody got it to work on the Steam version?

Using Geforce 8800 GT 512, Forceware 169.12, 1440x900 resolution

Nope, crashes for me too in the Steam version.

GeForce 9800 GX2
Forceware 175.16
1680x1050

Any ideas? confused.gif
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spaceeinstein  
Posted: Saturday, Sep 27 2008, 23:49
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You need to replace gta-vc.exe with an older version.
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g30dud3  
Posted: Wednesday, Oct 29 2008, 16:36
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Sorry for bumping this topic, but I have a question thats been bugging me for a while - Why on earth should this be an issue in the first place? If you are using a 16:10 resolution you don't need to enable the "Widescreen" option confused.gif
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Squiddy  
Posted: Thursday, Oct 30 2008, 11:44
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When using a 16:10 resolution and not activating the widescreen option some people, including me, noticed errors I described in the first post.

I cite:
QUOTE
This showed in a difference between the crosshair and the actual hit point.
[...]
- HUD not stretched anymore
- Crosshair match hit point
- perspective adjusted

While the perspective is probably a matter of taste, at least I had problems with the crosshair not matching the point of bullet impact, as shown here: http://squiddy.marway.org/gta/screens/vcwi...beforeafter.jpg
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g30dud3  
Posted: Thursday, Oct 30 2008, 19:21
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QUOTE (Squiddy @ Oct 30 2008, 11:44)
When using a 16:10 resolution and not activating the widescreen option some people, including me, noticed errors I described in the first post.

I cite:
QUOTE
This showed in a difference between the crosshair and the actual hit point.
[...]
- HUD not stretched anymore
- Crosshair match hit point
- perspective adjusted

While the perspective is probably a matter of taste, at least I had problems with the crosshair not matching the point of bullet impact, as shown here: http://squiddy.marway.org/gta/screens/vcwi...beforeafter.jpg

Okay, its just when I play using a widescreen 16:10 resolution everything looks normal*. Only when activating Widescreen while also using a 16:10 resolution do I get the aforementioned error of crosshair not matching hit point, yet as I said if you were using a 16:10 resoltution there is no need to enable the Widescreen option - Everything looks squashed. That's why I was confused.


*The HUD and Radar are still stretched regardless of widescreen being enabled.
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Squiddy  
Posted: Saturday, Nov 1 2008, 11:22
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Yes, I probably mixed things up. I've developed this on a 4:3 lcd, because a friend notified me of these errors. It's been to long ago for me, so I can't really remember what the real problem was. I read somewhere, that the widescreen option was for using widescreen resolutions on a 4:3 display. So activating it for playing on a widescreen probably is a mistake, but I didn't know that before, so I was developing with it.
At least it fixes the hud stretching. tounge.gif
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ThomasPL  
Posted: Saturday, Dec 6 2008, 20:13
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Someone maybe have a Fix for GTA3 which is working like that?
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dingleman  
Posted: Thursday, Apr 30 2009, 09:34
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Bump, but the guys post above me is right, this problem really bugs me in GTA 3. Could you possible make a fix for that too Squiddy?
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Slavovitsh  
Posted: Thursday, Aug 27 2009, 16:20
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We need the a same solution for the GTA 3 crosshair-bug!!!
Somebody help!
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OmeXr  
Posted: Thursday, Sep 24 2009, 14:21
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QUOTE (Slavovitsh @ Aug 27 2009, 16:20)
We need the a same solution for the GTA 3 crosshair-bug!!!
Somebody help!

yes please!
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L!mon  
Posted: Saturday, Sep 26 2009, 11:57
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Can somebody so th same for 16:9?
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panayotoff  
Posted: Saturday, Nov 14 2009, 14:37
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if somebody have the fixed widescreenfix (i mean map fixed) please contact me skype: george.panayotoff
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spanch  
Posted: Monday, Nov 30 2009, 09:12
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please, help fix this bug in gta 3!
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