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 CLEO3 MODS

 a sampler of my favorites scripts
 
jay2da  
Posted: Sunday, Feb 12 2012, 15:36
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@zaz i know your good at this sorta stuff i have a code thats not quite stable yet. can tinker it a little bit to knock out the kinks.. this cleo give u the ability to buy a house with interior


// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'NEWHOUS'
$10944 = 24.2345
$10943 = -1475.497
$10942 = 2201.537
$10919 = 25.77677
$10940 = -1470.491
$10939 = 2192.509
$10938 = 1080.34
$10937 = 1189.17
$10936 = 235.509
$10935 = 235.338
$10934 = 2191.07
$10933 = 1186.679
$10932 = -1470.452
$10931 = 1080.258
$10930 = 25.91406
$10929 = 500000
0518: $10928 = create_available_asset_pickup 'PROP_3' at $10942 $10943 $10944 price $10929 // Press ~k~~PED_ANSWER_PHONE~ to buy this property.
0570: $10927 = create_asset_radar_marker_with_icon 31 at $10934 $10932 $10930
018B: set_marker $10927 radar_mode 2

:NEWHOUS_220
wait 1000
if
Player.Defined($PLAYER_CHAR)
jf @NEWHOUS_220
if
Pickup.Picked_up($10928)
jf @NEWHOUS_220
wait 0
Pickup.Destroy($10928)
Marker.Disable($10927)
wait 1000
0570: $10925 = create_asset_radar_marker_with_icon 35 at $10934 $10932 $10930
018B: set_marker $10925 radar_mode 2
thread 'ENTRMK'
0A95: enable_thread_saving
0A40: 1@ = create_entrance_marker_at $10934 $10932 $10930 color 6
0A40: 2@ = create_entrance_marker_at $10935 $10933 $10931 color 6

:ENTRMK_45
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @ENTRMK_45
if
00FF: actor $PLAYER_ACTOR sphere 0 in_sphere $10934 $10932 $10930 radius 1.0 1.0 1.0 on_foot
jf @ENTRMK_182
fade 0 1000
wait 1000
04E4: unknown_refresh_game_renderer_at $10936 $10937
Camera.SetAtPos($10936, $10937, $10938)
Actor.PutAt($PLAYER_ACTOR, $10936, $10937, $10938)
0860: link_actor $PLAYER_ACTOR to_interior 3
select_interior 3
wait 500
fade 1 1000
jump @ENTRMK_45

:ENTRMK_182
if
00FF: actor $PLAYER_ACTOR sphere 0 in_sphere $10935 $10933 $10931 radius 1.0 1.0 1.0 on_foot
jf @ENTRMK_45
fade 0 1000
wait 1000
04E4: unknown_refresh_game_renderer_at $10939 $10940
Camera.SetAtPos($10939, $10940, $10919)
Actor.PutAt($PLAYER_ACTOR, $10939, $10940, $10919)
0860: link_actor $PLAYER_ACTOR to_interior 0
select_interior 0
wait 500
fade 1 1000
jump @ENTRMK_45
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ZAZ  
Posted: Friday, Feb 17 2012, 17:06
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QUOTE (fastman92 @ Saturday, Feb 11 2012, 17:35)
I was in Los Santos driving to airport. I have replaced planes, they may have no dummies for passengers, only for driver.
It seems to never crash when being on LS airport.
Does your script put passengers in any of scripts?
I`m currently busy experimenting with weather in memory.

only a driver, thanks, i'll have a look into the LS parts


QUOTE (jay2da @ Sunday, Feb 12 2012, 15:36)
@zaz i know your good at this sorta stuff i have a code thats not quite stable yet. can tinker it a little bit to knock out the kinks.. this cleo give u the ability to buy a house with interior



take this
CODE
{$CLEO .cs}

//-------------MAIN---------------
thread 'NEWHOUS'
0A95: enable_thread_saving
1@ = 24.2345
2@ = -1475.497
3@ = 2201.537
4@ = 25.77677
5@ = -1470.491
6@ = 2192.509
7@ = 1080.34
8@ = 1189.17
9@ = 235.509
10@ = 232.8755
11@ = 2191.07
12@ = 1188.75
13@ = -1470.452
14@ = 1080.58
15@ = 26.1406
16@ = 500000
0518: 17@ = create_available_asset_pickup 'PROP_3' at 3@ 2@ 1@ price 16@ // Press ~k~~PED_ANSWER_PHONE~ to buy this property.
0570: 18@ = create_asset_radar_marker_with_icon 31 at 11@ 13@ 15@
018B: set_marker 18@ radar_mode 2


:NEWHOUS_220
wait 1000
if
Player.Defined($PLAYER_CHAR)
jf @NEWHOUS_220
if
Pickup.Picked_up(17@)
jf @NEWHOUS_220
wait 0
Pickup.Destroy(17@)
Marker.Disable(18@)
wait 1000
0570: 19@ = create_asset_radar_marker_with_icon 35 at 11@ 13@ 15@
018B: set_marker 19@ radar_mode 2
0A40: 1@ = create_entrance_marker_at 11@ 13@ 15@ color 6
0A40: 2@ = create_entrance_marker_at 10@ 12@ 14@ color 6

:ENTRMK_45
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @ENTRMK_45
if
00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 11@ 13@ 15@ radius 1.0 1.0 1.0 on_foot
jf @ENTRMK_182
fade 0 1000
wait 1000
select_interior 3
04E4: unknown_refresh_game_renderer_at 9@ 8@
Camera.SetAtPos(9@, 8@, 7@)
Actor.PutAt($PLAYER_ACTOR, 9@, 8@, 7@)
0860: link_actor $PLAYER_ACTOR to_interior 3
wait 500
fade 1 1000
jump @ENTRMK_45

:ENTRMK_182
if
00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 10@ 12@ 14@ radius 1.0 1.0 1.0 on_foot
jf @ENTRMK_45
fade 0 1000
wait 1000
select_interior 0
04E4: unknown_refresh_game_renderer_at 6@ 5@
Camera.SetAtPos(6@, 5@, 4@)
Actor.PutAt($PLAYER_ACTOR, 6@, 5@, 4@)
0860: link_actor $PLAYER_ACTOR to_interior 0
wait 500
fade 1 1000
jump @ENTRMK_45
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lolleroz  
Posted: Saturday, Mar 3 2012, 11:15
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yo ZAZ, sorry to bother you, but is it possible to make a script which puts 10x NOS in your car when pressing numpad 5? I tried your Pimp My Car, but I really hate wasting the time in menu
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ZAZ  
Posted: Saturday, Mar 3 2012, 16:25
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QUOTE (lolleroz @ Saturday, Mar 3 2012, 11:15)
yo ZAZ, sorry to bother you, but is it possible to make a script which puts 10x NOS in your car when pressing numpad 5? I tried your Pimp My Car, but I really hate wasting the time in menu

take the script below or download it here: add_10xNITRO
CODE
{$CLEO .cs}
:add_10xNITRO
03A4: name_thread '10NITRO'

while true
   wait  0 ms
       if
           0256: player $PLAYER_CHAR defined
       then
           if  and
               0AB0:   key_pressed 101//  numeric keypad 5 key
               00DF:  actor $PLAYER_ACTOR driving
           then
               if and
                   847A:   NOT   actor $PLAYER_ACTOR driving_a_motorbike
                   84C8:   NOT   actor $PLAYER_ACTOR driving_flying_vehicle
                   84A7:   NOT   actor $PLAYER_ACTOR driving_boat
                   89AE:   NOT actor $PLAYER_ACTOR driving_train
                   80DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type #rccam
               then
                   03C0: 0@ = actor $PLAYER_ACTOR car
                   06E9: load_car_component 1010
                       repeat
                       wait 0 ms  
                       until 06EA:   car_component 1010 available
                   06E7: 1@ = add_car_component 1010 to_car 0@
                   00BA: show_text_styled GXT 'BMBTN' time 1000 style 4    
                       repeat
                       wait 0 ms  
                       until 8AB0: not  key_pressed 101
                   06EB: release_car_component 1010    
               end
           end
       end
end
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lolleroz  
Posted: Monday, Mar 5 2012, 21:17
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Playa
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QUOTE (ZAZ @ Saturday, Mar 3 2012, 16:25)
QUOTE (lolleroz @ Saturday, Mar 3 2012, 11:15)
yo ZAZ, sorry to bother you, but is it possible to make a script which puts 10x NOS in your car when pressing numpad 5? I tried your Pimp My Car, but I really hate wasting the time in menu

take the script below or download it here: add_10xNITRO
CODE
{$CLEO .cs}
:add_10xNITRO
03A4: name_thread '10NITRO'

while true
   wait  0 ms
       if
           0256: player $PLAYER_CHAR defined
       then
           if  and
               0AB0:   key_pressed 101//  numeric keypad 5 key
               00DF:  actor $PLAYER_ACTOR driving
           then
               if and
                   847A:   NOT   actor $PLAYER_ACTOR driving_a_motorbike
                   84C8:   NOT   actor $PLAYER_ACTOR driving_flying_vehicle
                   84A7:   NOT   actor $PLAYER_ACTOR driving_boat
                   89AE:   NOT actor $PLAYER_ACTOR driving_train
                   80DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type #rccam
               then
                   03C0: 0@ = actor $PLAYER_ACTOR car
                   06E9: load_car_component 1010
                       repeat
                       wait 0 ms  
                       until 06EA:   car_component 1010 available
                   06E7: 1@ = add_car_component 1010 to_car 0@
                   00BA: show_text_styled GXT 'BMBTN' time 1000 style 4    
                       repeat
                       wait 0 ms  
                       until 8AB0: not  key_pressed 101
                   06EB: release_car_component 1010    
               end
           end
       end
end

Thank you so much.
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roaronline  
Posted: Tuesday, Mar 13 2012, 07:57
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hi zaz,

i love ur mods, can u make a script like kiss all girl
and replace the kiss with the girl giving cj a blowjob?
so it will be named like all-girls-blow

Please advise.
thanks
roar smile.gif
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methodunderg  
Posted: Tuesday, Mar 13 2012, 08:15
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pixel porn ^

Go look up the real deal; and get your hand off it over games ..
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B.I.G._BEN  
Posted: Friday, Mar 23 2012, 18:44
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,,No matta wat we fyace We mus face de moment of trut baybe"
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Hy ZAZ.
This is a backflip script to planes.
Can you edit this script to works the things on a BMX?

CODE
{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'REC'

:REC_11
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @REC_11
if
   Player.Controllable($PLAYER_CHAR)
else_jump @REC_11
if or
   Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA)
   Actor.DrivingVehicleType($PLAYER_ACTOR, #SHAMAL)
else_jump @REC_11
0494: get_joystick 0 data_to 11@ 12@ 13@ 14@
03C0: 0@ = actor $PLAYER_ACTOR car
091F: get_plane 0@ landing_gear_status_to 15@
if and
046C: $PLAYER_ACTOR = car 0@ driver
  12@ > 127
  14@ > 127
00E1:   player 0 pressed_key 14
  15@ == 1.0
else_jump @REC_11
0A97: 5@ = car 0@ struct
5@ += 140
0A8D: 2@ = read_memory 5@ size 4 virtual_protect 0
0A8C: write_memory 5@ size 4 value 5.0 virtual_protect 0
Car.SetImmunities(0@, 0, 0, 1, 0, 0)
07DA: set_car 0@ rotation_velocity_XYZ 0.5 0.0 0.0 through_center_of_body
wait 100
07DA: set_car 0@ rotation_velocity_XYZ 1.5 0.0 0.0 through_center_of_body
081D: set_car 0@ engine_operation 1
Car.Health(0@) = 260
jump @REC_278

:REC_278
wait 0
0A8C: write_memory 5@ size 4 value 5.0 virtual_protect 0
081D: set_car 0@ engine_operation 1
07DA: set_car 0@ rotation_velocity_XYZ 0.015 0.0 0.0 through_center_of_body
if or
   Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA)
   Actor.DrivingVehicleType($PLAYER_ACTOR, #SHAMAL)
else_jump @REC_473
03C0: 0@ = actor $PLAYER_ACTOR car
091F: get_plane 0@ landing_gear_status_to 15@
0494: get_joystick 0 data_to 11@ 12@ 13@ 14@
if or
   not 12@ > 100
   not 15@ == 1.0
00E1:   player 0 pressed_key 16
else_jump @REC_278
0A8C: write_memory 5@ size 4 value 2@ virtual_protect 0
072A: put_actor $PLAYER_ACTOR into_car 0@ driverseat
081D: set_car 0@ engine_operation 0
Car.SetImmunities(0@, 0, 0, 0, 0, 0)
Car.Health(0@) = 1000
jump @REC_11

:REC_473
wait 0
0A8C: write_memory 5@ size 4 value 2@ virtual_protect 0
jump @REC_11


I Need that...... dozingoff.gif sad.gif

This post has been edited by B.I.G._BEN on Friday, Mar 23 2012, 21:34
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ZAZ  
Posted: Saturday, Mar 24 2012, 06:40
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QUOTE (B.I.G._BEN @ Friday, Mar 23 2012, 18:44)
Hy ZAZ.
This is a backflip script to planes.
Can you edit this script to works the things on a BMX?
I Need that......  dozingoff.gif  sad.gif

I don't like to have here other authors script for further modifications.
Also i don't know a way to do it with bikes and i'm shure the author of your script already tried it without success
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B.I.G._BEN  
Posted: Saturday, Mar 24 2012, 11:59
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,,No matta wat we fyace We mus face de moment of trut baybe"
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Sorry for this... suicidal.gif
Whatever thank you smile.gif
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Jur1zz  
Posted: Wednesday, Mar 28 2012, 11:00
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Hey, is it possible to turn fps limiter on/off by keypres, with CLEO script, without going in menu? "Options >> Display Setup >> Advanced >> Frame Limiter on/off"
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fastman92  
Posted: Wednesday, Mar 28 2012, 12:07
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0xBA6748 - CMenuManager _menu
+ 0x4C - char frameLimiterOn

Resulting address: 0xBA6748 + 0x4C = 0xBA6794

Write value to this address in order to disable or enable.
Disable:
CODE
0A8C: write_memory 0xBA6794 size 1 value FALSE virtual_protect FALSE


Enable
CODE
0A8C: write_memory 0xBA6794 size 1 value TRUE virtual_protect FALSE


Rest of script do on your own.
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Jur1zz  
Posted: Wednesday, Mar 28 2012, 12:39
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Thanks, its works smile.gif
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little_idiot  
Posted: Sunday, Apr 8 2012, 09:46
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Hi ZAZ! Hi everybody! I need the source code of "Police Radar Mod" because of my SB do not want to decompile it. I need to change the sizes and coordinates of the textures.
Maybe you can give me the source code?
Police Radar Mod by ZAZ

This post has been edited by little_idiot on Sunday, Apr 8 2012, 09:55
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MichaelKnight1  
Posted: Sunday, Apr 8 2012, 20:58
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QUOTE (little_idiot @ Sunday, Apr 8 2012, 09:46)
Hi ZAZ! Hi everybody! I need the source code of "Police Radar Mod" because of my SB do not want to decompile it. I need to change the sizes and coordinates of the textures.
Maybe you can give me the source code?
Police Radar Mod by ZAZ

I Finished My Cop Radar Mod I Will Add in GTA Garage .
Thanks biggrin.gif
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SilentPL  
Posted: Sunday, Apr 8 2012, 22:08
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You ask people not to spam and hijack your topics, but you're doing it by yourself. Great.
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MichaelKnight1  
Posted: Monday, Apr 9 2012, 00:21
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QUOTE (SilentPL @ Sunday, Apr 8 2012, 22:08)
You ask people not to spam and hijack your topics, but you're doing it by yourself. Great.

@SilentPL You're Drunk Now ?? But there is something strange in your words that I express I'am Intruder ??
Please, Lord, the abbreviation , What do You Want Speack ! Do I have an error in speech or erred Because I said that I have made Mod ( Cop Radar ) . Here stopped talking and I tell you again I am not new in GTA Modding But I did not have time in the Maked The Original Grand Theft Auto Modding But I was very interested in Knight Rider Modding I did not care With GTA OM .
And to the point now that I am still in the making Knight Rider Modding ok Mr.adversite , Pleasse Not Spam A Gain In Zaz Showroom mod ok , allways peace



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little_idiot  
Posted: Monday, Apr 9 2012, 14:44
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MichaelKnight1, I'm very glad for you.
Can anyone really help with the problem or just blah-blah-blah?..
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MichaelKnight1  
Posted: Monday, Apr 9 2012, 15:50
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QUOTE (little_idiot @ Monday, Apr 9 2012, 14:44)
MichaelKnight1, I'm very glad for you.
Can anyone really help with the problem or just blah-blah-blah?..

I wish you good time child
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ZAZ  
Posted: Monday, Apr 9 2012, 16:25
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Kernlochbohrer
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QUOTE (MichaelKnight1 @ Monday, Apr 9 2012, 15:50)
QUOTE (little_idiot @ Monday, Apr 9 2012, 14:44)
MichaelKnight1, I'm very glad for you.
Can anyone really help with the problem or just blah-blah-blah?..

I wish you good time child

Your spaming is annoying


QUOTE (little_idiot @ Sunday, Apr 8 2012, 09:46)
Hi ZAZ! Hi everybody! I need the source code of "Police Radar Mod" because of my SB do not want to decompile it. I need to change the sizes and coordinates of the textures.
Maybe you can give me the source code?
Police Radar Mod by ZAZ

the source texts at pastbin:
PoliceRadarBlips
PoliceRadarRingSA
PoliceRadarRingIV
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