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The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
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CLEO3 MODS a sampler of my favorites scripts
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jay2da  |
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Player Hater

Group: Members
Joined: Feb 18, 2006

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@zaz i know your good at this sorta stuff i have a code thats not quite stable yet. can tinker it a little bit to knock out the kinks.. this cleo give u the ability to buy a house with interior
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027} {$CLEO .cs}
//-------------MAIN--------------- thread 'NEWHOUS' $10944 = 24.2345 $10943 = -1475.497 $10942 = 2201.537 $10919 = 25.77677 $10940 = -1470.491 $10939 = 2192.509 $10938 = 1080.34 $10937 = 1189.17 $10936 = 235.509 $10935 = 235.338 $10934 = 2191.07 $10933 = 1186.679 $10932 = -1470.452 $10931 = 1080.258 $10930 = 25.91406 $10929 = 500000 0518: $10928 = create_available_asset_pickup 'PROP_3' at $10942 $10943 $10944 price $10929 // Press ~k~~PED_ANSWER_PHONE~ to buy this property. 0570: $10927 = create_asset_radar_marker_with_icon 31 at $10934 $10932 $10930 018B: set_marker $10927 radar_mode 2
:NEWHOUS_220 wait 1000 if Player.Defined($PLAYER_CHAR) jf @NEWHOUS_220 if Pickup.Picked_up($10928) jf @NEWHOUS_220 wait 0 Pickup.Destroy($10928) Marker.Disable($10927) wait 1000 0570: $10925 = create_asset_radar_marker_with_icon 35 at $10934 $10932 $10930 018B: set_marker $10925 radar_mode 2 thread 'ENTRMK' 0A95: enable_thread_saving 0A40: 1@ = create_entrance_marker_at $10934 $10932 $10930 color 6 0A40: 2@ = create_entrance_marker_at $10935 $10933 $10931 color 6
:ENTRMK_45 wait 0 if Player.Defined($PLAYER_CHAR) jf @ENTRMK_45 if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere $10934 $10932 $10930 radius 1.0 1.0 1.0 on_foot jf @ENTRMK_182 fade 0 1000 wait 1000 04E4: unknown_refresh_game_renderer_at $10936 $10937 Camera.SetAtPos($10936, $10937, $10938) Actor.PutAt($PLAYER_ACTOR, $10936, $10937, $10938) 0860: link_actor $PLAYER_ACTOR to_interior 3 select_interior 3 wait 500 fade 1 1000 jump @ENTRMK_45
:ENTRMK_182 if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere $10935 $10933 $10931 radius 1.0 1.0 1.0 on_foot jf @ENTRMK_45 fade 0 1000 wait 1000 04E4: unknown_refresh_game_renderer_at $10939 $10940 Camera.SetAtPos($10939, $10940, $10919) Actor.PutAt($PLAYER_ACTOR, $10939, $10940, $10919) 0860: link_actor $PLAYER_ACTOR to_interior 0 select_interior 0 wait 500 fade 1 1000 jump @ENTRMK_45
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ZAZ  |
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Kernlochbohrer

Group: Members
Joined: Jan 10, 2005



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| QUOTE (fastman92 @ Saturday, Feb 11 2012, 17:35) | I was in Los Santos driving to airport. I have replaced planes, they may have no dummies for passengers, only for driver. It seems to never crash when being on LS airport. Does your script put passengers in any of scripts? I`m currently busy experimenting with weather in memory. |
only a driver, thanks, i'll have a look into the LS parts | QUOTE (jay2da @ Sunday, Feb 12 2012, 15:36) | @zaz i know your good at this sorta stuff i have a code thats not quite stable yet. can tinker it a little bit to knock out the kinks.. this cleo give u the ability to buy a house with interior
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take this | CODE | {$CLEO .cs}
//-------------MAIN--------------- thread 'NEWHOUS' 0A95: enable_thread_saving 1@ = 24.2345 2@ = -1475.497 3@ = 2201.537 4@ = 25.77677 5@ = -1470.491 6@ = 2192.509 7@ = 1080.34 8@ = 1189.17 9@ = 235.509 10@ = 232.8755 11@ = 2191.07 12@ = 1188.75 13@ = -1470.452 14@ = 1080.58 15@ = 26.1406 16@ = 500000 0518: 17@ = create_available_asset_pickup 'PROP_3' at 3@ 2@ 1@ price 16@ // Press ~k~~PED_ANSWER_PHONE~ to buy this property. 0570: 18@ = create_asset_radar_marker_with_icon 31 at 11@ 13@ 15@ 018B: set_marker 18@ radar_mode 2
:NEWHOUS_220 wait 1000 if Player.Defined($PLAYER_CHAR) jf @NEWHOUS_220 if Pickup.Picked_up(17@) jf @NEWHOUS_220 wait 0 Pickup.Destroy(17@) Marker.Disable(18@) wait 1000 0570: 19@ = create_asset_radar_marker_with_icon 35 at 11@ 13@ 15@ 018B: set_marker 19@ radar_mode 2 0A40: 1@ = create_entrance_marker_at 11@ 13@ 15@ color 6 0A40: 2@ = create_entrance_marker_at 10@ 12@ 14@ color 6
:ENTRMK_45 wait 0 if Player.Defined($PLAYER_CHAR) jf @ENTRMK_45 if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 11@ 13@ 15@ radius 1.0 1.0 1.0 on_foot jf @ENTRMK_182 fade 0 1000 wait 1000 select_interior 3 04E4: unknown_refresh_game_renderer_at 9@ 8@ Camera.SetAtPos(9@, 8@, 7@) Actor.PutAt($PLAYER_ACTOR, 9@, 8@, 7@) 0860: link_actor $PLAYER_ACTOR to_interior 3 wait 500 fade 1 1000 jump @ENTRMK_45
:ENTRMK_182 if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 10@ 12@ 14@ radius 1.0 1.0 1.0 on_foot jf @ENTRMK_45 fade 0 1000 wait 1000 select_interior 0 04E4: unknown_refresh_game_renderer_at 6@ 5@ Camera.SetAtPos(6@, 5@, 4@) Actor.PutAt($PLAYER_ACTOR, 6@, 5@, 4@) 0860: link_actor $PLAYER_ACTOR to_interior 0 wait 500 fade 1 1000 jump @ENTRMK_45 |
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roaronline  |
Posted: Tuesday, Mar 13 2012, 07:57
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Player Hater

Group: Members
Joined: Dec 29, 2010

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hi zaz, i love ur mods, can u make a script like kiss all girl and replace the kiss with the girl giving cj a blowjob? so it will be named like all-girls-blow Please advise. thanks roar
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B.I.G._BEN  |
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,,No matta wat we fyace We mus face de moment of trut baybe"

Group: Members
Joined: May 2, 2008


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Hy ZAZ. This is a backflip script to planes. Can you edit this script to works the things on a BMX? | CODE | {$VERSION 3.1.0027} {$CLEO .cs}
//-------------MAIN--------------- thread 'REC'
:REC_11 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @REC_11 if Player.Controllable($PLAYER_CHAR) else_jump @REC_11 if or Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA) Actor.DrivingVehicleType($PLAYER_ACTOR, #SHAMAL) else_jump @REC_11 0494: get_joystick 0 data_to 11@ 12@ 13@ 14@ 03C0: 0@ = actor $PLAYER_ACTOR car 091F: get_plane 0@ landing_gear_status_to 15@ if and 046C: $PLAYER_ACTOR = car 0@ driver 12@ > 127 14@ > 127 00E1: player 0 pressed_key 14 15@ == 1.0 else_jump @REC_11 0A97: 5@ = car 0@ struct 5@ += 140 0A8D: 2@ = read_memory 5@ size 4 virtual_protect 0 0A8C: write_memory 5@ size 4 value 5.0 virtual_protect 0 Car.SetImmunities(0@, 0, 0, 1, 0, 0) 07DA: set_car 0@ rotation_velocity_XYZ 0.5 0.0 0.0 through_center_of_body wait 100 07DA: set_car 0@ rotation_velocity_XYZ 1.5 0.0 0.0 through_center_of_body 081D: set_car 0@ engine_operation 1 Car.Health(0@) = 260 jump @REC_278
:REC_278 wait 0 0A8C: write_memory 5@ size 4 value 5.0 virtual_protect 0 081D: set_car 0@ engine_operation 1 07DA: set_car 0@ rotation_velocity_XYZ 0.015 0.0 0.0 through_center_of_body if or Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA) Actor.DrivingVehicleType($PLAYER_ACTOR, #SHAMAL) else_jump @REC_473 03C0: 0@ = actor $PLAYER_ACTOR car 091F: get_plane 0@ landing_gear_status_to 15@ 0494: get_joystick 0 data_to 11@ 12@ 13@ 14@ if or not 12@ > 100 not 15@ == 1.0 00E1: player 0 pressed_key 16 else_jump @REC_278 0A8C: write_memory 5@ size 4 value 2@ virtual_protect 0 072A: put_actor $PLAYER_ACTOR into_car 0@ driverseat 081D: set_car 0@ engine_operation 0 Car.SetImmunities(0@, 0, 0, 0, 0, 0) Car.Health(0@) = 1000 jump @REC_11
:REC_473 wait 0 0A8C: write_memory 5@ size 4 value 2@ virtual_protect 0 jump @REC_11
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I Need that...... This post has been edited by B.I.G._BEN on Friday, Mar 23 2012, 21:34
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fastman92  |
Posted: Wednesday, Mar 28 2012, 12:07
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фастман92 | ف

Group: Members
Joined: Jul 28, 2009


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0xBA6748 - CMenuManager _menu + 0x4C - char frameLimiterOn Resulting address: 0xBA6748 + 0x4C = 0xBA6794 Write value to this address in order to disable or enable. Disable: | CODE | | 0A8C: write_memory 0xBA6794 size 1 value FALSE virtual_protect FALSE |
Enable | CODE | | 0A8C: write_memory 0xBA6794 size 1 value TRUE virtual_protect FALSE |
Rest of script do on your own.
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